diff options
Diffstat (limited to 'uv_magic_uv/legacy/op/uv_bounding_box.py')
-rw-r--r-- | uv_magic_uv/legacy/op/uv_bounding_box.py | 838 |
1 files changed, 838 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/op/uv_bounding_box.py b/uv_magic_uv/legacy/op/uv_bounding_box.py new file mode 100644 index 00000000..47c27e41 --- /dev/null +++ b/uv_magic_uv/legacy/op/uv_bounding_box.py @@ -0,0 +1,838 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +from enum import IntEnum +import math + +import bpy +import bgl +import mathutils +import bmesh +from bpy.props import BoolProperty, EnumProperty + +from ... import common +from ...utils.bl_class_registry import BlClassRegistry +from ...utils.property_class_registry import PropertyClassRegistry + + +__all__ = [ + 'Properties', + 'MUV_OT_UVBoundingBox', +] + + +MAX_VALUE = 100000.0 + + +def is_valid_context(context): + obj = context.object + + # only edit mode is allowed to execute + if obj is None: + return False + if obj.type != 'MESH': + return False + if context.object.mode != 'EDIT': + return False + + # 'IMAGE_EDITOR' and 'VIEW_3D' space is allowed to execute. + # If 'View_3D' space is not allowed, you can't find option in Tool-Shelf + # after the execution + for space in context.area.spaces: + if (space.type == 'IMAGE_EDITOR') or (space.type == 'VIEW_3D'): + break + else: + return False + + return True + + +@PropertyClassRegistry(legacy=True) +class Properties: + idname = "uv_bounding_box" + + @classmethod + def init_props(cls, scene): + class Props(): + uv_info_ini = [] + ctrl_points_ini = [] + ctrl_points = [] + + scene.muv_props.uv_bounding_box = Props() + + def get_func(_): + return MUV_OT_UVBoundingBox.is_running(bpy.context) + + def set_func(_, __): + pass + + def update_func(_, __): + bpy.ops.uv.muv_uv_bounding_box_operator('INVOKE_REGION_WIN') + + scene.muv_uv_bounding_box_enabled = BoolProperty( + name="UV Bounding Box Enabled", + description="UV Bounding Box is enabled", + default=False + ) + scene.muv_uv_bounding_box_show = BoolProperty( + name="UV Bounding Box Showed", + description="UV Bounding Box is showed", + default=False, + get=get_func, + set=set_func, + update=update_func + ) + scene.muv_uv_bounding_box_uniform_scaling = BoolProperty( + name="Uniform Scaling", + description="Enable Uniform Scaling", + default=False + ) + scene.muv_uv_bounding_box_boundary = EnumProperty( + name="Boundary", + description="Boundary", + default='UV_SEL', + items=[ + ('UV', "UV", "Boundary is decided by UV"), + ('UV_SEL', "UV (Selected)", + "Boundary is decided by Selected UV") + ] + ) + + @classmethod + def del_props(cls, scene): + del scene.muv_props.uv_bounding_box + del scene.muv_uv_bounding_box_enabled + del scene.muv_uv_bounding_box_show + del scene.muv_uv_bounding_box_uniform_scaling + del scene.muv_uv_bounding_box_boundary + + +class CommandBase(): + """ + Custom class: Base class of command + """ + + def __init__(self): + self.op = 'NONE' # operation + + def to_matrix(self): + # mat = I + mat = mathutils.Matrix() + mat.identity() + return mat + + +class TranslationCommand(CommandBase): + """ + Custom class: Translation operation + """ + + def __init__(self, ix, iy): + super().__init__() + self.op = 'TRANSLATION' + self.__x = ix # current x + self.__y = iy # current y + self.__ix = ix # initial x + self.__iy = iy # initial y + + def to_matrix(self): + # mat = Mt + dx = self.__x - self.__ix + dy = self.__y - self.__iy + return mathutils.Matrix.Translation((dx, dy, 0)) + + def set(self, x, y): + self.__x = x + self.__y = y + + +class RotationCommand(CommandBase): + """ + Custom class: Rotation operation + """ + + def __init__(self, ix, iy, cx, cy): + super().__init__() + self.op = 'ROTATION' + self.__x = ix # current x + self.__y = iy # current y + self.__cx = cx # center of rotation x + self.__cy = cy # center of rotation y + dx = self.__x - self.__cx + dy = self.__y - self.__cy + self.__iangle = math.atan2(dy, dx) # initial rotation angle + + def to_matrix(self): + # mat = Mt * Mr * Mt^-1 + dx = self.__x - self.__cx + dy = self.__y - self.__cy + angle = math.atan2(dy, dx) - self.__iangle + mti = mathutils.Matrix.Translation((-self.__cx, -self.__cy, 0.0)) + mr = mathutils.Matrix.Rotation(angle, 4, 'Z') + mt = mathutils.Matrix.Translation((self.__cx, self.__cy, 0.0)) + return mt * mr * mti + + def set(self, x, y): + self.__x = x + self.__y = y + + +class ScalingCommand(CommandBase): + """ + Custom class: Scaling operation + """ + + def __init__(self, ix, iy, ox, oy, dir_x, dir_y, mat): + super().__init__() + self.op = 'SCALING' + self.__ix = ix # initial x + self.__iy = iy # initial y + self.__x = ix # current x + self.__y = iy # current y + self.__ox = ox # origin of scaling x + self.__oy = oy # origin of scaling y + self.__dir_x = dir_x # direction of scaling x + self.__dir_y = dir_y # direction of scaling y + self.__mat = mat + # initial origin of scaling = M(to original transform) * (ox, oy) + iov = mat * mathutils.Vector((ox, oy, 0.0)) + self.__iox = iov.x # initial origin of scaling X + self.__ioy = iov.y # initial origin of scaling y + + def to_matrix(self): + """ + mat = M(to original transform)^-1 * Mt(to origin) * Ms * + Mt(to origin)^-1 * M(to original transform) + """ + m = self.__mat + mi = self.__mat.inverted() + mtoi = mathutils.Matrix.Translation((-self.__iox, -self.__ioy, 0.0)) + mto = mathutils.Matrix.Translation((self.__iox, self.__ioy, 0.0)) + # every point must be transformed to origin + t = m * mathutils.Vector((self.__ix, self.__iy, 0.0)) + tix, tiy = t.x, t.y + t = m * mathutils.Vector((self.__ox, self.__oy, 0.0)) + tox, toy = t.x, t.y + t = m * mathutils.Vector((self.__x, self.__y, 0.0)) + tx, ty = t.x, t.y + ms = mathutils.Matrix() + ms.identity() + if self.__dir_x == 1: + ms[0][0] = (tx - tox) * self.__dir_x / (tix - tox) + if self.__dir_y == 1: + ms[1][1] = (ty - toy) * self.__dir_y / (tiy - toy) + return mi * mto * ms * mtoi * m + + def set(self, x, y): + self.__x = x + self.__y = y + + +class UniformScalingCommand(CommandBase): + """ + Custom class: Uniform Scaling operation + """ + + def __init__(self, ix, iy, ox, oy, mat): + super().__init__() + self.op = 'SCALING' + self.__ix = ix # initial x + self.__iy = iy # initial y + self.__x = ix # current x + self.__y = iy # current y + self.__ox = ox # origin of scaling x + self.__oy = oy # origin of scaling y + self.__mat = mat + # initial origin of scaling = M(to original transform) * (ox, oy) + iov = mat * mathutils.Vector((ox, oy, 0.0)) + self.__iox = iov.x # initial origin of scaling x + self.__ioy = iov.y # initial origin of scaling y + self.__dir_x = 1 + self.__dir_y = 1 + + def to_matrix(self): + """ + mat = M(to original transform)^-1 * Mt(to origin) * Ms * + Mt(to origin)^-1 * M(to original transform) + """ + m = self.__mat + mi = self.__mat.inverted() + mtoi = mathutils.Matrix.Translation((-self.__iox, -self.__ioy, 0.0)) + mto = mathutils.Matrix.Translation((self.__iox, self.__ioy, 0.0)) + # every point must be transformed to origin + t = m * mathutils.Vector((self.__ix, self.__iy, 0.0)) + tix, tiy = t.x, t.y + t = m * mathutils.Vector((self.__ox, self.__oy, 0.0)) + tox, toy = t.x, t.y + t = m * mathutils.Vector((self.__x, self.__y, 0.0)) + tx, ty = t.x, t.y + ms = mathutils.Matrix() + ms.identity() + tir = math.sqrt((tix - tox) * (tix - tox) + (tiy - toy) * (tiy - toy)) + tr = math.sqrt((tx - tox) * (tx - tox) + (ty - toy) * (ty - toy)) + + sr = tr / tir + + if ((tx - tox) * (tix - tox)) > 0: + self.__dir_x = 1 + else: + self.__dir_x = -1 + if ((ty - toy) * (tiy - toy)) > 0: + self.__dir_y = 1 + else: + self.__dir_y = -1 + + ms[0][0] = sr * self.__dir_x + ms[1][1] = sr * self.__dir_y + + return mi * mto * ms * mtoi * m + + def set(self, x, y): + self.__x = x + self.__y = y + + +class CommandExecuter(): + """ + Custom class: manage command history and execute command + """ + + def __init__(self): + self.__cmd_list = [] # history + self.__cmd_list_redo = [] # redo list + + def execute(self, begin=0, end=-1): + """ + create matrix from history + """ + mat = mathutils.Matrix() + mat.identity() + for i, cmd in enumerate(self.__cmd_list): + if begin <= i and (end == -1 or i <= end): + mat = cmd.to_matrix() * mat + return mat + + def undo_size(self): + """ + get history size + """ + return len(self.__cmd_list) + + def top(self): + """ + get top of history + """ + if len(self.__cmd_list) <= 0: + return None + return self.__cmd_list[-1] + + def append(self, cmd): + """ + append command + """ + self.__cmd_list.append(cmd) + self.__cmd_list_redo = [] + + def undo(self): + """ + undo command + """ + if len(self.__cmd_list) <= 0: + return + self.__cmd_list_redo.append(self.__cmd_list.pop()) + + def redo(self): + """ + redo command + """ + if len(self.__cmd_list_redo) <= 0: + return + self.__cmd_list.append(self.__cmd_list_redo.pop()) + + def pop(self): + if len(self.__cmd_list) <= 0: + return None + return self.__cmd_list.pop() + + def push(self, cmd): + self.__cmd_list.append(cmd) + + +class State(IntEnum): + """ + Enum: State definition used by MUV_UVBBStateMgr + """ + NONE = 0 + TRANSLATING = 1 + SCALING_1 = 2 + SCALING_2 = 3 + SCALING_3 = 4 + SCALING_4 = 5 + SCALING_5 = 6 + SCALING_6 = 7 + SCALING_7 = 8 + SCALING_8 = 9 + ROTATING = 10 + UNIFORM_SCALING_1 = 11 + UNIFORM_SCALING_2 = 12 + UNIFORM_SCALING_3 = 13 + UNIFORM_SCALING_4 = 14 + + +class StateBase(): + """ + Custom class: Base class of state + """ + + def __init__(self): + pass + + def update(self, context, event, ctrl_points, mouse_view): + raise NotImplementedError + + +class StateNone(StateBase): + """ + Custom class: + No state + Wait for event from mouse + """ + + def __init__(self, cmd_exec): + super().__init__() + self.__cmd_exec = cmd_exec + + def update(self, context, event, ctrl_points, mouse_view): + """ + Update state + """ + prefs = context.user_preferences.addons["uv_magic_uv"].preferences + cp_react_size = prefs.uv_bounding_box_cp_react_size + is_uscaling = context.scene.muv_uv_bounding_box_uniform_scaling + if (event.type == 'LEFTMOUSE') and (event.value == 'PRESS'): + x, y = context.region.view2d.view_to_region( + mouse_view.x, mouse_view.y) + for i, p in enumerate(ctrl_points): + px, py = context.region.view2d.view_to_region(p.x, p.y) + in_cp_x = (px + cp_react_size > x and + px - cp_react_size < x) + in_cp_y = (py + cp_react_size > y and + py - cp_react_size < y) + if in_cp_x and in_cp_y: + if is_uscaling: + arr = [1, 3, 6, 8] + if i in arr: + return ( + State.UNIFORM_SCALING_1 + + arr.index(i) + ) + else: + return State.TRANSLATING + i + + return State.NONE + + +class StateTranslating(StateBase): + """ + Custom class: Translating state + """ + + def __init__(self, cmd_exec, ctrl_points): + super().__init__() + self.__cmd_exec = cmd_exec + ix, iy = ctrl_points[0].x, ctrl_points[0].y + self.__cmd_exec.append(TranslationCommand(ix, iy)) + + def update(self, context, event, ctrl_points, mouse_view): + if event.type == 'LEFTMOUSE': + if event.value == 'RELEASE': + return State.NONE + if event.type == 'MOUSEMOVE': + x, y = mouse_view.x, mouse_view.y + self.__cmd_exec.top().set(x, y) + return State.TRANSLATING + + +class StateScaling(StateBase): + """ + Custom class: Scaling state + """ + + def __init__(self, cmd_exec, state, ctrl_points): + super().__init__() + self.__state = state + self.__cmd_exec = cmd_exec + dir_x_list = [1, 1, 1, 0, 0, 1, 1, 1] + dir_y_list = [1, 0, 1, 1, 1, 1, 0, 1] + idx = state - 2 + ix, iy = ctrl_points[idx + 1].x, ctrl_points[idx + 1].y + ox, oy = ctrl_points[8 - idx].x, ctrl_points[8 - idx].y + dir_x, dir_y = dir_x_list[idx], dir_y_list[idx] + mat = self.__cmd_exec.execute(end=self.__cmd_exec.undo_size()) + self.__cmd_exec.append( + ScalingCommand(ix, iy, ox, oy, dir_x, dir_y, mat.inverted())) + + def update(self, context, event, ctrl_points, mouse_view): + if event.type == 'LEFTMOUSE': + if event.value == 'RELEASE': + return State.NONE + if event.type == 'MOUSEMOVE': + x, y = mouse_view.x, mouse_view.y + self.__cmd_exec.top().set(x, y) + return self.__state + + +class StateUniformScaling(StateBase): + """ + Custom class: Uniform Scaling state + """ + + def __init__(self, cmd_exec, state, ctrl_points): + super().__init__() + self.__state = state + self.__cmd_exec = cmd_exec + icp_idx = [1, 3, 6, 8] + ocp_idx = [8, 6, 3, 1] + idx = state - State.UNIFORM_SCALING_1 + ix, iy = ctrl_points[icp_idx[idx]].x, ctrl_points[icp_idx[idx]].y + ox, oy = ctrl_points[ocp_idx[idx]].x, ctrl_points[ocp_idx[idx]].y + mat = self.__cmd_exec.execute(end=self.__cmd_exec.undo_size()) + self.__cmd_exec.append(UniformScalingCommand( + ix, iy, ox, oy, mat.inverted())) + + def update(self, context, event, ctrl_points, mouse_view): + if event.type == 'LEFTMOUSE': + if event.value == 'RELEASE': + return State.NONE + if event.type == 'MOUSEMOVE': + x, y = mouse_view.x, mouse_view.y + self.__cmd_exec.top().set(x, y) + + return self.__state + + +class StateRotating(StateBase): + """ + Custom class: Rotating state + """ + + def __init__(self, cmd_exec, ctrl_points): + super().__init__() + self.__cmd_exec = cmd_exec + ix, iy = ctrl_points[9].x, ctrl_points[9].y + ox, oy = ctrl_points[0].x, ctrl_points[0].y + self.__cmd_exec.append(RotationCommand(ix, iy, ox, oy)) + + def update(self, context, event, ctrl_points, mouse_view): + if event.type == 'LEFTMOUSE': + if event.value == 'RELEASE': + return State.NONE + if event.type == 'MOUSEMOVE': + x, y = mouse_view.x, mouse_view.y + self.__cmd_exec.top().set(x, y) + return State.ROTATING + + +class StateManager(): + """ + Custom class: Manage state about this feature + """ + + def __init__(self, cmd_exec): + self.__cmd_exec = cmd_exec # command executer + self.__state = State.NONE # current state + self.__state_obj = StateNone(self.__cmd_exec) + + def __update_state(self, next_state, ctrl_points): + """ + Update state + """ + + if next_state == self.__state: + return + obj = None + if next_state == State.TRANSLATING: + obj = StateTranslating(self.__cmd_exec, ctrl_points) + elif State.SCALING_1 <= next_state <= State.SCALING_8: + obj = StateScaling( + self.__cmd_exec, next_state, ctrl_points) + elif next_state == State.ROTATING: + obj = StateRotating(self.__cmd_exec, ctrl_points) + elif next_state == State.NONE: + obj = StateNone(self.__cmd_exec) + elif (State.UNIFORM_SCALING_1 <= next_state <= + State.UNIFORM_SCALING_4): + obj = StateUniformScaling( + self.__cmd_exec, next_state, ctrl_points) + + if obj is not None: + self.__state_obj = obj + + self.__state = next_state + + def update(self, context, ctrl_points, event): + mouse_region = mathutils.Vector(( + event.mouse_region_x, event.mouse_region_y)) + mouse_view = mathutils.Vector((context.region.view2d.region_to_view( + mouse_region.x, mouse_region.y))) + next_state = self.__state_obj.update( + context, event, ctrl_points, mouse_view) + self.__update_state(next_state, ctrl_points) + + return self.__state + + +@BlClassRegistry(legacy=True) +class MUV_OT_UVBoundingBox(bpy.types.Operator): + """ + Operation class: UV Bounding Box + """ + + bl_idname = "uv.muv_uv_bounding_box_operator" + bl_label = "UV Bounding Box" + bl_description = "Internal operation for UV Bounding Box" + bl_options = {'REGISTER', 'UNDO'} + + def __init__(self): + self.__timer = None + self.__cmd_exec = CommandExecuter() # Command executor + self.__state_mgr = StateManager(self.__cmd_exec) # State Manager + + __handle = None + __timer = None + + @classmethod + def poll(cls, context): + # we can not get area/space/region from console + if common.is_console_mode(): + return False + return is_valid_context(context) + + @classmethod + def is_running(cls, _): + return 1 if cls.__handle else 0 + + @classmethod + def handle_add(cls, obj, context): + if cls.__handle is None: + sie = bpy.types.SpaceImageEditor + cls.__handle = sie.draw_handler_add( + cls.draw_bb, (obj, context), "WINDOW", "POST_PIXEL") + if cls.__timer is None: + cls.__timer = context.window_manager.event_timer_add( + 0.1, context.window) + context.window_manager.modal_handler_add(obj) + + @classmethod + def handle_remove(cls, context): + if cls.__handle is not None: + sie = bpy.types.SpaceImageEditor + sie.draw_handler_remove(cls.__handle, "WINDOW") + cls.__handle = None + if cls.__timer is not None: + context.window_manager.event_timer_remove(cls.__timer) + cls.__timer = None + + @classmethod + def __draw_ctrl_point(cls, context, pos): + """ + Draw control point + """ + prefs = context.user_preferences.addons["uv_magic_uv"].preferences + cp_size = prefs.uv_bounding_box_cp_size + offset = cp_size / 2 + verts = [ + [pos.x - offset, pos.y - offset], + [pos.x - offset, pos.y + offset], + [pos.x + offset, pos.y + offset], + [pos.x + offset, pos.y - offset] + ] + bgl.glEnable(bgl.GL_BLEND) + bgl.glBegin(bgl.GL_QUADS) + bgl.glColor4f(1.0, 1.0, 1.0, 1.0) + for (x, y) in verts: + bgl.glVertex2f(x, y) + bgl.glEnd() + + @classmethod + def draw_bb(cls, _, context): + """ + Draw bounding box + """ + props = context.scene.muv_props.uv_bounding_box + + if not MUV_OT_UVBoundingBox.is_running(context): + return + + if not is_valid_context(context): + return + + for cp in props.ctrl_points: + cls.__draw_ctrl_point( + context, mathutils.Vector( + context.region.view2d.view_to_region(cp.x, cp.y))) + + def __get_uv_info(self, context): + """ + Get UV coordinate + """ + sc = context.scene + obj = context.active_object + uv_info = [] + bm = bmesh.from_edit_mesh(obj.data) + if common.check_version(2, 73, 0) >= 0: + bm.faces.ensure_lookup_table() + if not bm.loops.layers.uv: + return None + uv_layer = bm.loops.layers.uv.verify() + for f in bm.faces: + if not f.select: + continue + for i, l in enumerate(f.loops): + if sc.muv_uv_bounding_box_boundary == 'UV_SEL': + if l[uv_layer].select: + uv_info.append((f.index, i, l[uv_layer].uv.copy())) + elif sc.muv_uv_bounding_box_boundary == 'UV': + uv_info.append((f.index, i, l[uv_layer].uv.copy())) + if not uv_info: + return None + return uv_info + + def __get_ctrl_point(self, uv_info_ini): + """ + Get control point + """ + left = MAX_VALUE + right = -MAX_VALUE + top = -MAX_VALUE + bottom = MAX_VALUE + + for info in uv_info_ini: + uv = info[2] + if uv.x < left: + left = uv.x + if uv.x > right: + right = uv.x + if uv.y < bottom: + bottom = uv.y + if uv.y > top: + top = uv.y + + points = [ + mathutils.Vector(( + (left + right) * 0.5, (top + bottom) * 0.5, 0.0 + )), + mathutils.Vector((left, top, 0.0)), + mathutils.Vector((left, (top + bottom) * 0.5, 0.0)), + mathutils.Vector((left, bottom, 0.0)), + mathutils.Vector(((left + right) * 0.5, top, 0.0)), + mathutils.Vector(((left + right) * 0.5, bottom, 0.0)), + mathutils.Vector((right, top, 0.0)), + mathutils.Vector((right, (top + bottom) * 0.5, 0.0)), + mathutils.Vector((right, bottom, 0.0)), + mathutils.Vector(((left + right) * 0.5, top + 0.03, 0.0)) + ] + + return points + + def __update_uvs(self, context, uv_info_ini, trans_mat): + """ + Update UV coordinate + """ + obj = context.active_object + bm = bmesh.from_edit_mesh(obj.data) + if common.check_version(2, 73, 0) >= 0: + bm.faces.ensure_lookup_table() + if not bm.loops.layers.uv: + return + uv_layer = bm.loops.layers.uv.verify() + for info in uv_info_ini: + fidx = info[0] + lidx = info[1] + uv = info[2] + v = mathutils.Vector((uv.x, uv.y, 0.0)) + av = trans_mat * v + bm.faces[fidx].loops[lidx][uv_layer].uv = mathutils.Vector( + (av.x, av.y)) + + def __update_ctrl_point(self, ctrl_points_ini, trans_mat): + """ + Update control point + """ + return [trans_mat * cp for cp in ctrl_points_ini] + + def modal(self, context, event): + props = context.scene.muv_props.uv_bounding_box + common.redraw_all_areas() + + if not MUV_OT_UVBoundingBox.is_running(context): + return {'FINISHED'} + + if not is_valid_context(context): + MUV_OT_UVBoundingBox.handle_remove(context) + return {'FINISHED'} + + region_types = [ + 'HEADER', + 'UI', + 'TOOLS', + ] + if not common.mouse_on_area(event, 'IMAGE_EDITOR') or \ + common.mouse_on_regions(event, 'IMAGE_EDITOR', region_types): + return {'PASS_THROUGH'} + + if event.type == 'TIMER': + trans_mat = self.__cmd_exec.execute() + self.__update_uvs(context, props.uv_info_ini, trans_mat) + props.ctrl_points = self.__update_ctrl_point( + props.ctrl_points_ini, trans_mat) + + state = self.__state_mgr.update(context, props.ctrl_points, event) + if state == State.NONE: + return {'PASS_THROUGH'} + + return {'RUNNING_MODAL'} + + def invoke(self, context, _): + props = context.scene.muv_props.uv_bounding_box + + if MUV_OT_UVBoundingBox.is_running(context): + MUV_OT_UVBoundingBox.handle_remove(context) + return {'FINISHED'} + + props.uv_info_ini = self.__get_uv_info(context) + if props.uv_info_ini is None: + return {'CANCELLED'} + + MUV_OT_UVBoundingBox.handle_add(self, context) + + props.ctrl_points_ini = self.__get_ctrl_point(props.uv_info_ini) + trans_mat = self.__cmd_exec.execute() + # Update is needed in order to display control point + self.__update_uvs(context, props.uv_info_ini, trans_mat) + props.ctrl_points = self.__update_ctrl_point( + props.ctrl_points_ini, trans_mat) + + return {'RUNNING_MODAL'} |