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Diffstat (limited to 'uv_magic_uv/legacy/op/uvw.py')
-rw-r--r--uv_magic_uv/legacy/op/uvw.py181
1 files changed, 181 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/op/uvw.py b/uv_magic_uv/legacy/op/uvw.py
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+++ b/uv_magic_uv/legacy/op/uvw.py
@@ -0,0 +1,181 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Alexander Milovsky, Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
+
+import bpy
+import bmesh
+from bpy.props import (
+ FloatProperty,
+ FloatVectorProperty,
+ BoolProperty
+)
+
+from ... import common
+from ...impl import uvw_impl as impl
+from ...utils.bl_class_registry import BlClassRegistry
+from ...utils.property_class_registry import PropertyClassRegistry
+
+
+__all__ = [
+ 'Properties',
+ 'MUV_OT_UVW_BoxMap',
+ 'MUV_OT_UVW_BestPlanerMap',
+]
+
+
+@PropertyClassRegistry(legacy=True)
+class Properties:
+ idname = "uvw"
+
+ @classmethod
+ def init_props(cls, scene):
+ scene.muv_uvw_enabled = BoolProperty(
+ name="UVW Enabled",
+ description="UVW is enabled",
+ default=False
+ )
+ scene.muv_uvw_assign_uvmap = BoolProperty(
+ name="Assign UVMap",
+ description="Assign UVMap when no UVmaps are available",
+ default=True
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_uvw_enabled
+ del scene.muv_uvw_assign_uvmap
+
+
+@BlClassRegistry(legacy=True)
+class MUV_OT_UVW_BoxMap(bpy.types.Operator):
+ bl_idname = "uv.muv_uvw_operator_box_map"
+ bl_label = "Box Map"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ size = FloatProperty(
+ name="Size",
+ default=1.0,
+ precision=4
+ )
+ rotation = FloatVectorProperty(
+ name="XYZ Rotation",
+ size=3,
+ default=(0.0, 0.0, 0.0)
+ )
+ offset = FloatVectorProperty(
+ name="XYZ Offset",
+ size=3,
+ default=(0.0, 0.0, 0.0)
+ )
+ tex_aspect = FloatProperty(
+ name="Texture Aspect",
+ default=1.0,
+ precision=4
+ )
+ assign_uvmap = BoolProperty(
+ name="Assign UVMap",
+ description="Assign UVMap when no UVmaps are available",
+ default=True
+ )
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return impl.is_valid_context(context)
+
+ def execute(self, context):
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+
+ # get UV layer
+ uv_layer = impl.get_uv_layer(self, bm, self.assign_uvmap)
+ if not uv_layer:
+ return {'CANCELLED'}
+
+ impl.apply_box_map(bm, uv_layer, self.size, self.offset,
+ self.rotation, self.tex_aspect)
+ bmesh.update_edit_mesh(obj.data)
+
+ return {'FINISHED'}
+
+
+@BlClassRegistry(legacy=True)
+class MUV_OT_UVW_BestPlanerMap(bpy.types.Operator):
+ bl_idname = "uv.muv_uvw_operator_best_planer_map"
+ bl_label = "Best Planer Map"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ size = FloatProperty(
+ name="Size",
+ default=1.0,
+ precision=4
+ )
+ rotation = FloatProperty(
+ name="XY Rotation",
+ default=0.0
+ )
+ offset = FloatVectorProperty(
+ name="XY Offset",
+ size=2,
+ default=(0.0, 0.0)
+ )
+ tex_aspect = FloatProperty(
+ name="Texture Aspect",
+ default=1.0,
+ precision=4
+ )
+ assign_uvmap = BoolProperty(
+ name="Assign UVMap",
+ description="Assign UVMap when no UVmaps are available",
+ default=True
+ )
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return impl.is_valid_context(context)
+
+ def execute(self, context):
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+
+ # get UV layer
+ uv_layer = impl.get_uv_layer(self, bm, self.assign_uvmap)
+ if not uv_layer:
+ return {'CANCELLED'}
+
+ impl.apply_planer_map(bm, uv_layer, self.size, self.offset,
+ self.rotation, self.tex_aspect)
+
+ bmesh.update_edit_mesh(obj.data)
+
+ return {'FINISHED'}