diff options
Diffstat (limited to 'uv_magic_uv/legacy/op/uvw.py')
-rw-r--r-- | uv_magic_uv/legacy/op/uvw.py | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/op/uvw.py b/uv_magic_uv/legacy/op/uvw.py new file mode 100644 index 00000000..56777b18 --- /dev/null +++ b/uv_magic_uv/legacy/op/uvw.py @@ -0,0 +1,181 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Alexander Milovsky, Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy +import bmesh +from bpy.props import ( + FloatProperty, + FloatVectorProperty, + BoolProperty +) + +from ... import common +from ...impl import uvw_impl as impl +from ...utils.bl_class_registry import BlClassRegistry +from ...utils.property_class_registry import PropertyClassRegistry + + +__all__ = [ + 'Properties', + 'MUV_OT_UVW_BoxMap', + 'MUV_OT_UVW_BestPlanerMap', +] + + +@PropertyClassRegistry(legacy=True) +class Properties: + idname = "uvw" + + @classmethod + def init_props(cls, scene): + scene.muv_uvw_enabled = BoolProperty( + name="UVW Enabled", + description="UVW is enabled", + default=False + ) + scene.muv_uvw_assign_uvmap = BoolProperty( + name="Assign UVMap", + description="Assign UVMap when no UVmaps are available", + default=True + ) + + @classmethod + def del_props(cls, scene): + del scene.muv_uvw_enabled + del scene.muv_uvw_assign_uvmap + + +@BlClassRegistry(legacy=True) +class MUV_OT_UVW_BoxMap(bpy.types.Operator): + bl_idname = "uv.muv_uvw_operator_box_map" + bl_label = "Box Map" + bl_options = {'REGISTER', 'UNDO'} + + size = FloatProperty( + name="Size", + default=1.0, + precision=4 + ) + rotation = FloatVectorProperty( + name="XYZ Rotation", + size=3, + default=(0.0, 0.0, 0.0) + ) + offset = FloatVectorProperty( + name="XYZ Offset", + size=3, + default=(0.0, 0.0, 0.0) + ) + tex_aspect = FloatProperty( + name="Texture Aspect", + default=1.0, + precision=4 + ) + assign_uvmap = BoolProperty( + name="Assign UVMap", + description="Assign UVMap when no UVmaps are available", + default=True + ) + + @classmethod + def poll(cls, context): + # we can not get area/space/region from console + if common.is_console_mode(): + return True + return impl.is_valid_context(context) + + def execute(self, context): + obj = context.active_object + bm = bmesh.from_edit_mesh(obj.data) + if common.check_version(2, 73, 0) >= 0: + bm.faces.ensure_lookup_table() + + # get UV layer + uv_layer = impl.get_uv_layer(self, bm, self.assign_uvmap) + if not uv_layer: + return {'CANCELLED'} + + impl.apply_box_map(bm, uv_layer, self.size, self.offset, + self.rotation, self.tex_aspect) + bmesh.update_edit_mesh(obj.data) + + return {'FINISHED'} + + +@BlClassRegistry(legacy=True) +class MUV_OT_UVW_BestPlanerMap(bpy.types.Operator): + bl_idname = "uv.muv_uvw_operator_best_planer_map" + bl_label = "Best Planer Map" + bl_options = {'REGISTER', 'UNDO'} + + size = FloatProperty( + name="Size", + default=1.0, + precision=4 + ) + rotation = FloatProperty( + name="XY Rotation", + default=0.0 + ) + offset = FloatVectorProperty( + name="XY Offset", + size=2, + default=(0.0, 0.0) + ) + tex_aspect = FloatProperty( + name="Texture Aspect", + default=1.0, + precision=4 + ) + assign_uvmap = BoolProperty( + name="Assign UVMap", + description="Assign UVMap when no UVmaps are available", + default=True + ) + + @classmethod + def poll(cls, context): + # we can not get area/space/region from console + if common.is_console_mode(): + return True + return impl.is_valid_context(context) + + def execute(self, context): + obj = context.active_object + bm = bmesh.from_edit_mesh(obj.data) + if common.check_version(2, 73, 0) >= 0: + bm.faces.ensure_lookup_table() + + # get UV layer + uv_layer = impl.get_uv_layer(self, bm, self.assign_uvmap) + if not uv_layer: + return {'CANCELLED'} + + impl.apply_planer_map(bm, uv_layer, self.size, self.offset, + self.rotation, self.tex_aspect) + + bmesh.update_edit_mesh(obj.data) + + return {'FINISHED'} |