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Diffstat (limited to 'uv_magic_uv/legacy/preferences.py')
-rw-r--r--uv_magic_uv/legacy/preferences.py468
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diff --git a/uv_magic_uv/legacy/preferences.py b/uv_magic_uv/legacy/preferences.py
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+++ b/uv_magic_uv/legacy/preferences.py
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+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
+
+import bpy
+from bpy.props import (
+ FloatProperty,
+ FloatVectorProperty,
+ BoolProperty,
+ EnumProperty,
+ IntProperty,
+)
+from bpy.types import AddonPreferences
+
+from . import op
+from . import ui
+from .. import addon_updater_ops
+from ..utils.bl_class_registry import BlClassRegistry
+
+__all__ = [
+ 'add_builtin_menu',
+ 'remove_builtin_menu',
+ 'Preferences'
+]
+
+
+def view3d_uvmap_menu_fn(self, context):
+ layout = self.layout
+ sc = context.scene
+
+ layout.separator()
+ layout.label(text="Copy/Paste UV", icon='IMAGE_COL')
+ # Copy/Paste UV
+ layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_CopyPasteUV.bl_idname,
+ text="Copy/Paste UV")
+ # Transfer UV
+ layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_TransferUV.bl_idname,
+ text="Transfer UV")
+
+ layout.separator()
+ layout.label("UV Manipulation", icon='IMAGE_COL')
+ # Flip/Rotate UV
+ ops = layout.operator(op.flip_rotate_uv.MUV_OT_FlipRotate.bl_idname,
+ text="Flip/Rotate UV")
+ ops.seams = sc.muv_flip_rotate_uv_seams
+ # Mirror UV
+ ops = layout.operator(op.mirror_uv.MUV_OT_MirrorUV.bl_idname,
+ text="Mirror UV")
+ ops.axis = sc.muv_mirror_uv_axis
+ # Move UV
+ layout.operator(op.move_uv.MUV_OT_MoveUV.bl_idname, text="Move UV")
+ # World Scale UV
+ layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_WorldScaleUV.bl_idname,
+ text="World Scale UV")
+ # Preserve UV
+ layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_PreserveUVAspect.bl_idname,
+ text="Preserve UV")
+ # Texture Lock
+ layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_TextureLock.bl_idname,
+ text="Texture Lock")
+ # Texture Wrap
+ layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_TextureWrap.bl_idname,
+ text="Texture Wrap")
+ # UV Sculpt
+ layout.prop(sc, "muv_uv_sculpt_enable", text="UV Sculpt")
+
+ layout.separator()
+ layout.label("UV Mapping", icon='IMAGE_COL')
+ # Unwrap Constraint
+ ops = layout.operator(
+ op.unwrap_constraint.MUV_OT_UnwrapConstraint.bl_idname,
+ text="Unwrap Constraint")
+ ops.u_const = sc.muv_unwrap_constraint_u_const
+ ops.v_const = sc.muv_unwrap_constraint_v_const
+ # Texture Projection
+ layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_TextureProjection.bl_idname,
+ text="Texture Projection")
+ # UVW
+ layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_UVW.bl_idname, text="UVW")
+
+
+def view3d_object_menu_fn(self, _):
+ layout = self.layout
+
+ layout.separator()
+ # Copy/Paste UV (Among Objecct)
+ layout.menu(ui.VIEW3D_MT_object.MUV_MT_CopyPasteUV_Object.bl_idname,
+ text="Copy/Paste UV")
+ layout.label("Copy/Paste UV", icon='IMAGE_COL')
+
+
+def image_uvs_menu_fn(self, context):
+ layout = self.layout
+ sc = context.scene
+
+ layout.separator()
+ # Align UV Cursor
+ layout.menu(ui.IMAGE_MT_uvs.MUV_MT_AlignUVCursor.bl_idname,
+ text="Align UV Cursor")
+ # UV Bounding Box
+ layout.prop(sc, "muv_uv_bounding_box_show", text="UV Bounding Box")
+ # UV Inspection
+ layout.menu(ui.IMAGE_MT_uvs.MUV_MT_UVInspection.bl_idname,
+ text="UV Inspection")
+ layout.label("Editor Enhancement", icon='IMAGE_COL')
+
+ layout.separator()
+ # Align UV
+ layout.menu(ui.IMAGE_MT_uvs.MUV_MT_AlignUV.bl_idname, text="Align UV")
+ # Smooth UV
+ ops = layout.operator(op.smooth_uv.MUV_OT_SmoothUV.bl_idname,
+ text="Smooth")
+ ops.transmission = sc.muv_smooth_uv_transmission
+ ops.select = sc.muv_smooth_uv_select
+ ops.mesh_infl = sc.muv_smooth_uv_mesh_infl
+ # Select UV
+ layout.menu(ui.IMAGE_MT_uvs.MUV_MT_SelectUV.bl_idname, text="Select UV")
+ # Pack UV
+ ops = layout.operator(op.pack_uv.MUV_OT_PackUV.bl_idname, text="Pack UV")
+ ops.allowable_center_deviation = sc.muv_pack_uv_allowable_center_deviation
+ ops.allowable_size_deviation = sc.muv_pack_uv_allowable_size_deviation
+ layout.label("UV Manipulation", icon='IMAGE_COL')
+
+ layout.separator()
+ # Copy/Paste UV (on UV/Image Editor)
+ layout.menu(ui.IMAGE_MT_uvs.MUV_MT_CopyPasteUV_UVEdit.bl_idname,
+ text="Copy/Paste UV")
+ layout.label("Copy/Paste UV", icon='IMAGE_COL')
+
+
+def add_builtin_menu():
+ bpy.types.VIEW3D_MT_uv_map.append(view3d_uvmap_menu_fn)
+ bpy.types.VIEW3D_MT_object.append(view3d_object_menu_fn)
+ bpy.types.IMAGE_MT_uvs.append(image_uvs_menu_fn)
+
+
+def remove_builtin_menu():
+ bpy.types.IMAGE_MT_uvs.remove(image_uvs_menu_fn)
+ bpy.types.VIEW3D_MT_uv_map.remove(view3d_uvmap_menu_fn)
+ bpy.types.VIEW3D_MT_object.remove(view3d_object_menu_fn)
+
+
+@BlClassRegistry(legacy=True)
+class Preferences(AddonPreferences):
+ """Preferences class: Preferences for this add-on"""
+
+ bl_idname = "uv_magic_uv"
+
+ def update_enable_builtin_menu(self, _):
+ if self['enable_builtin_menu']:
+ add_builtin_menu()
+ else:
+ remove_builtin_menu()
+
+ # enable to add features to built-in menu
+ enable_builtin_menu = BoolProperty(
+ name="Built-in Menu",
+ description="Enable built-in menu",
+ default=True,
+ update=update_enable_builtin_menu
+ )
+
+ # for UV Sculpt
+ uv_sculpt_brush_color = FloatVectorProperty(
+ name="Color",
+ description="Color",
+ default=(1.0, 0.4, 0.4, 1.0),
+ min=0.0,
+ max=1.0,
+ size=4,
+ subtype='COLOR'
+ )
+
+ # for Overlapped UV
+ uv_inspection_overlapped_color = FloatVectorProperty(
+ name="Color",
+ description="Color",
+ default=(0.0, 0.0, 1.0, 0.3),
+ min=0.0,
+ max=1.0,
+ size=4,
+ subtype='COLOR'
+ )
+
+ # for Flipped UV
+ uv_inspection_flipped_color = FloatVectorProperty(
+ name="Color",
+ description="Color",
+ default=(1.0, 0.0, 0.0, 0.3),
+ min=0.0,
+ max=1.0,
+ size=4,
+ subtype='COLOR'
+ )
+
+ # for Texture Projection
+ texture_projection_canvas_padding = FloatVectorProperty(
+ name="Canvas Padding",
+ description="Canvas Padding",
+ size=2,
+ max=50.0,
+ min=0.0,
+ default=(20.0, 20.0))
+
+ # for UV Bounding Box
+ uv_bounding_box_cp_size = FloatProperty(
+ name="Size",
+ description="Control Point Size",
+ default=6.0,
+ min=3.0,
+ max=100.0)
+ uv_bounding_box_cp_react_size = FloatProperty(
+ name="React Size",
+ description="Size event fired",
+ default=10.0,
+ min=3.0,
+ max=100.0)
+
+ # for UI
+ category = EnumProperty(
+ name="Category",
+ description="Preferences Category",
+ items=[
+ ('INFO', "Information", "Information about this add-on"),
+ ('CONFIG', "Configuration", "Configuration about this add-on"),
+ ('UPDATE', "Update", "Update this add-on"),
+ ],
+ default='INFO'
+ )
+ info_desc_expanded = BoolProperty(
+ name="Description",
+ description="Description",
+ default=False
+ )
+ info_loc_expanded = BoolProperty(
+ name="Location",
+ description="Location",
+ default=False
+ )
+ conf_uv_sculpt_expanded = BoolProperty(
+ name="UV Sculpt",
+ description="UV Sculpt",
+ default=False
+ )
+ conf_uv_inspection_expanded = BoolProperty(
+ name="UV Inspection",
+ description="UV Inspection",
+ default=False
+ )
+ conf_texture_projection_expanded = BoolProperty(
+ name="Texture Projection",
+ description="Texture Projection",
+ default=False
+ )
+ conf_uv_bounding_box_expanded = BoolProperty(
+ name="UV Bounding Box",
+ description="UV Bounding Box",
+ default=False
+ )
+
+ # for add-on updater
+ auto_check_update = BoolProperty(
+ name="Auto-check for Update",
+ description="If enabled, auto-check for updates using an interval",
+ default=False
+ )
+ updater_intrval_months = IntProperty(
+ name='Months',
+ description="Number of months between checking for updates",
+ default=0,
+ min=0
+ )
+ updater_intrval_days = IntProperty(
+ name='Days',
+ description="Number of days between checking for updates",
+ default=7,
+ min=0
+ )
+ updater_intrval_hours = IntProperty(
+ name='Hours',
+ description="Number of hours between checking for updates",
+ default=0,
+ min=0,
+ max=23
+ )
+ updater_intrval_minutes = IntProperty(
+ name='Minutes',
+ description="Number of minutes between checking for updates",
+ default=0,
+ min=0,
+ max=59
+ )
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.row().prop(self, "category", expand=True)
+
+ if self.category == 'INFO':
+ layout.prop(
+ self, "info_desc_expanded", text="Description",
+ icon='DISCLOSURE_TRI_DOWN' if self.info_desc_expanded
+ else 'DISCLOSURE_TRI_RIGHT')
+ if self.info_desc_expanded:
+ column = layout.column(align=True)
+ column.label("Magic UV is composed of many UV editing" +
+ " features.")
+ column.label("See tutorial page if you are new to this" +
+ " add-on.")
+ column.label("https://github.com/nutti/Magic-UV/wiki/Tutorial")
+
+ layout.prop(
+ self, "info_loc_expanded", text="Location",
+ icon='DISCLOSURE_TRI_DOWN' if self.info_loc_expanded
+ else 'DISCLOSURE_TRI_RIGHT')
+ if self.info_loc_expanded:
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.5)
+ sp.label("3D View > Tool shelf > Copy/Paste UV (Object mode)")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Copy/Paste UV (Among objects)")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.5)
+ sp.label("3D View > Tool shelf > Copy/Paste UV (Edit mode)")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Copy/Paste UV (Among faces in 3D View)")
+ col.label("Transfer UV")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.5)
+ sp.label("3D View > Tool shelf > UV Manipulation (Edit mode)")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Flip/Rotate UV")
+ col.label("Mirror UV")
+ col.label("Move UV")
+ col.label("World Scale UV")
+ col.label("Preserve UV Aspect")
+ col.label("Texture Lock")
+ col.label("Texture Wrap")
+ col.label("UV Sculpt")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.5)
+ sp.label("3D View > Tool shelf > UV Manipulation (Edit mode)")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Unwrap Constraint")
+ col.label("Texture Projection")
+ col.label("UVW")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.5)
+ sp.label("UV/Image Editor > Tool shelf > Copy/Paste UV")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Copy/Paste UV (Among faces in UV/Image Editor)")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.5)
+ sp.label("UV/Image Editor > Tool shelf > UV Manipulation")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Align UV")
+ col.label("Smooth UV")
+ col.label("Select UV")
+ col.label("Pack UV (Extension)")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.5)
+ sp.label("UV/Image Editor > Tool shelf > Editor Enhancement")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Align UV Cursor")
+ col.label("UV Cursor Location")
+ col.label("UV Bounding Box")
+ col.label("UV Inspection")
+
+ elif self.category == 'CONFIG':
+ layout.prop(self, "enable_builtin_menu", text="Built-in Menu")
+
+ layout.separator()
+
+ layout.prop(
+ self, "conf_uv_sculpt_expanded", text="UV Sculpt",
+ icon='DISCLOSURE_TRI_DOWN' if self.conf_uv_sculpt_expanded
+ else 'DISCLOSURE_TRI_RIGHT')
+ if self.conf_uv_sculpt_expanded:
+ sp = layout.split(percentage=0.05)
+ col = sp.column() # spacer
+ sp = sp.split(percentage=0.3)
+ col = sp.column()
+ col.label("Brush Color:")
+ col.prop(self, "uv_sculpt_brush_color", text="")
+ layout.separator()
+
+ layout.prop(
+ self, "conf_uv_inspection_expanded", text="UV Inspection",
+ icon='DISCLOSURE_TRI_DOWN' if self.conf_uv_inspection_expanded
+ else 'DISCLOSURE_TRI_RIGHT')
+ if self.conf_uv_inspection_expanded:
+ sp = layout.split(percentage=0.05)
+ col = sp.column() # spacer
+ sp = sp.split(percentage=0.3)
+ col = sp.column()
+ col.label("Overlapped UV Color:")
+ col.prop(self, "uv_inspection_overlapped_color", text="")
+ sp = sp.split(percentage=0.45)
+ col = sp.column()
+ col.label("Flipped UV Color:")
+ col.prop(self, "uv_inspection_flipped_color", text="")
+ layout.separator()
+
+ layout.prop(
+ self, "conf_texture_projection_expanded",
+ text="Texture Projection",
+ icon='DISCLOSURE_TRI_DOWN'
+ if self.conf_texture_projection_expanded
+ else 'DISCLOSURE_TRI_RIGHT')
+ if self.conf_texture_projection_expanded:
+ sp = layout.split(percentage=0.05)
+ col = sp.column() # spacer
+ sp = sp.split(percentage=0.3)
+ col = sp.column()
+ col.prop(self, "texture_projection_canvas_padding")
+ layout.separator()
+
+ layout.prop(
+ self, "conf_uv_bounding_box_expanded", text="UV Bounding Box",
+ icon='DISCLOSURE_TRI_DOWN'
+ if self.conf_uv_bounding_box_expanded
+ else 'DISCLOSURE_TRI_RIGHT')
+ if self.conf_uv_bounding_box_expanded:
+ sp = layout.split(percentage=0.05)
+ col = sp.column() # spacer
+ sp = sp.split(percentage=0.3)
+ col = sp.column()
+ col.label("Control Point:")
+ col.prop(self, "uv_bounding_box_cp_size")
+ col.prop(self, "uv_bounding_box_cp_react_size")
+ layout.separator()
+
+ elif self.category == 'UPDATE':
+ addon_updater_ops.update_settings_ui(self, context)