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Diffstat (limited to 'uv_magic_uv/legacy/preferences.py')
-rw-r--r-- | uv_magic_uv/legacy/preferences.py | 468 |
1 files changed, 468 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/preferences.py b/uv_magic_uv/legacy/preferences.py new file mode 100644 index 00000000..931cc1d4 --- /dev/null +++ b/uv_magic_uv/legacy/preferences.py @@ -0,0 +1,468 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy +from bpy.props import ( + FloatProperty, + FloatVectorProperty, + BoolProperty, + EnumProperty, + IntProperty, +) +from bpy.types import AddonPreferences + +from . import op +from . import ui +from .. import addon_updater_ops +from ..utils.bl_class_registry import BlClassRegistry + +__all__ = [ + 'add_builtin_menu', + 'remove_builtin_menu', + 'Preferences' +] + + +def view3d_uvmap_menu_fn(self, context): + layout = self.layout + sc = context.scene + + layout.separator() + layout.label(text="Copy/Paste UV", icon='IMAGE_COL') + # Copy/Paste UV + layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_CopyPasteUV.bl_idname, + text="Copy/Paste UV") + # Transfer UV + layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_TransferUV.bl_idname, + text="Transfer UV") + + layout.separator() + layout.label("UV Manipulation", icon='IMAGE_COL') + # Flip/Rotate UV + ops = layout.operator(op.flip_rotate_uv.MUV_OT_FlipRotate.bl_idname, + text="Flip/Rotate UV") + ops.seams = sc.muv_flip_rotate_uv_seams + # Mirror UV + ops = layout.operator(op.mirror_uv.MUV_OT_MirrorUV.bl_idname, + text="Mirror UV") + ops.axis = sc.muv_mirror_uv_axis + # Move UV + layout.operator(op.move_uv.MUV_OT_MoveUV.bl_idname, text="Move UV") + # World Scale UV + layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_WorldScaleUV.bl_idname, + text="World Scale UV") + # Preserve UV + layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_PreserveUVAspect.bl_idname, + text="Preserve UV") + # Texture Lock + layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_TextureLock.bl_idname, + text="Texture Lock") + # Texture Wrap + layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_TextureWrap.bl_idname, + text="Texture Wrap") + # UV Sculpt + layout.prop(sc, "muv_uv_sculpt_enable", text="UV Sculpt") + + layout.separator() + layout.label("UV Mapping", icon='IMAGE_COL') + # Unwrap Constraint + ops = layout.operator( + op.unwrap_constraint.MUV_OT_UnwrapConstraint.bl_idname, + text="Unwrap Constraint") + ops.u_const = sc.muv_unwrap_constraint_u_const + ops.v_const = sc.muv_unwrap_constraint_v_const + # Texture Projection + layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_TextureProjection.bl_idname, + text="Texture Projection") + # UVW + layout.menu(ui.VIEW3D_MT_uv_map.MUV_MT_UVW.bl_idname, text="UVW") + + +def view3d_object_menu_fn(self, _): + layout = self.layout + + layout.separator() + # Copy/Paste UV (Among Objecct) + layout.menu(ui.VIEW3D_MT_object.MUV_MT_CopyPasteUV_Object.bl_idname, + text="Copy/Paste UV") + layout.label("Copy/Paste UV", icon='IMAGE_COL') + + +def image_uvs_menu_fn(self, context): + layout = self.layout + sc = context.scene + + layout.separator() + # Align UV Cursor + layout.menu(ui.IMAGE_MT_uvs.MUV_MT_AlignUVCursor.bl_idname, + text="Align UV Cursor") + # UV Bounding Box + layout.prop(sc, "muv_uv_bounding_box_show", text="UV Bounding Box") + # UV Inspection + layout.menu(ui.IMAGE_MT_uvs.MUV_MT_UVInspection.bl_idname, + text="UV Inspection") + layout.label("Editor Enhancement", icon='IMAGE_COL') + + layout.separator() + # Align UV + layout.menu(ui.IMAGE_MT_uvs.MUV_MT_AlignUV.bl_idname, text="Align UV") + # Smooth UV + ops = layout.operator(op.smooth_uv.MUV_OT_SmoothUV.bl_idname, + text="Smooth") + ops.transmission = sc.muv_smooth_uv_transmission + ops.select = sc.muv_smooth_uv_select + ops.mesh_infl = sc.muv_smooth_uv_mesh_infl + # Select UV + layout.menu(ui.IMAGE_MT_uvs.MUV_MT_SelectUV.bl_idname, text="Select UV") + # Pack UV + ops = layout.operator(op.pack_uv.MUV_OT_PackUV.bl_idname, text="Pack UV") + ops.allowable_center_deviation = sc.muv_pack_uv_allowable_center_deviation + ops.allowable_size_deviation = sc.muv_pack_uv_allowable_size_deviation + layout.label("UV Manipulation", icon='IMAGE_COL') + + layout.separator() + # Copy/Paste UV (on UV/Image Editor) + layout.menu(ui.IMAGE_MT_uvs.MUV_MT_CopyPasteUV_UVEdit.bl_idname, + text="Copy/Paste UV") + layout.label("Copy/Paste UV", icon='IMAGE_COL') + + +def add_builtin_menu(): + bpy.types.VIEW3D_MT_uv_map.append(view3d_uvmap_menu_fn) + bpy.types.VIEW3D_MT_object.append(view3d_object_menu_fn) + bpy.types.IMAGE_MT_uvs.append(image_uvs_menu_fn) + + +def remove_builtin_menu(): + bpy.types.IMAGE_MT_uvs.remove(image_uvs_menu_fn) + bpy.types.VIEW3D_MT_uv_map.remove(view3d_uvmap_menu_fn) + bpy.types.VIEW3D_MT_object.remove(view3d_object_menu_fn) + + +@BlClassRegistry(legacy=True) +class Preferences(AddonPreferences): + """Preferences class: Preferences for this add-on""" + + bl_idname = "uv_magic_uv" + + def update_enable_builtin_menu(self, _): + if self['enable_builtin_menu']: + add_builtin_menu() + else: + remove_builtin_menu() + + # enable to add features to built-in menu + enable_builtin_menu = BoolProperty( + name="Built-in Menu", + description="Enable built-in menu", + default=True, + update=update_enable_builtin_menu + ) + + # for UV Sculpt + uv_sculpt_brush_color = FloatVectorProperty( + name="Color", + description="Color", + default=(1.0, 0.4, 0.4, 1.0), + min=0.0, + max=1.0, + size=4, + subtype='COLOR' + ) + + # for Overlapped UV + uv_inspection_overlapped_color = FloatVectorProperty( + name="Color", + description="Color", + default=(0.0, 0.0, 1.0, 0.3), + min=0.0, + max=1.0, + size=4, + subtype='COLOR' + ) + + # for Flipped UV + uv_inspection_flipped_color = FloatVectorProperty( + name="Color", + description="Color", + default=(1.0, 0.0, 0.0, 0.3), + min=0.0, + max=1.0, + size=4, + subtype='COLOR' + ) + + # for Texture Projection + texture_projection_canvas_padding = FloatVectorProperty( + name="Canvas Padding", + description="Canvas Padding", + size=2, + max=50.0, + min=0.0, + default=(20.0, 20.0)) + + # for UV Bounding Box + uv_bounding_box_cp_size = FloatProperty( + name="Size", + description="Control Point Size", + default=6.0, + min=3.0, + max=100.0) + uv_bounding_box_cp_react_size = FloatProperty( + name="React Size", + description="Size event fired", + default=10.0, + min=3.0, + max=100.0) + + # for UI + category = EnumProperty( + name="Category", + description="Preferences Category", + items=[ + ('INFO', "Information", "Information about this add-on"), + ('CONFIG', "Configuration", "Configuration about this add-on"), + ('UPDATE', "Update", "Update this add-on"), + ], + default='INFO' + ) + info_desc_expanded = BoolProperty( + name="Description", + description="Description", + default=False + ) + info_loc_expanded = BoolProperty( + name="Location", + description="Location", + default=False + ) + conf_uv_sculpt_expanded = BoolProperty( + name="UV Sculpt", + description="UV Sculpt", + default=False + ) + conf_uv_inspection_expanded = BoolProperty( + name="UV Inspection", + description="UV Inspection", + default=False + ) + conf_texture_projection_expanded = BoolProperty( + name="Texture Projection", + description="Texture Projection", + default=False + ) + conf_uv_bounding_box_expanded = BoolProperty( + name="UV Bounding Box", + description="UV Bounding Box", + default=False + ) + + # for add-on updater + auto_check_update = BoolProperty( + name="Auto-check for Update", + description="If enabled, auto-check for updates using an interval", + default=False + ) + updater_intrval_months = IntProperty( + name='Months', + description="Number of months between checking for updates", + default=0, + min=0 + ) + updater_intrval_days = IntProperty( + name='Days', + description="Number of days between checking for updates", + default=7, + min=0 + ) + updater_intrval_hours = IntProperty( + name='Hours', + description="Number of hours between checking for updates", + default=0, + min=0, + max=23 + ) + updater_intrval_minutes = IntProperty( + name='Minutes', + description="Number of minutes between checking for updates", + default=0, + min=0, + max=59 + ) + + def draw(self, context): + layout = self.layout + + layout.row().prop(self, "category", expand=True) + + if self.category == 'INFO': + layout.prop( + self, "info_desc_expanded", text="Description", + icon='DISCLOSURE_TRI_DOWN' if self.info_desc_expanded + else 'DISCLOSURE_TRI_RIGHT') + if self.info_desc_expanded: + column = layout.column(align=True) + column.label("Magic UV is composed of many UV editing" + + " features.") + column.label("See tutorial page if you are new to this" + + " add-on.") + column.label("https://github.com/nutti/Magic-UV/wiki/Tutorial") + + layout.prop( + self, "info_loc_expanded", text="Location", + icon='DISCLOSURE_TRI_DOWN' if self.info_loc_expanded + else 'DISCLOSURE_TRI_RIGHT') + if self.info_loc_expanded: + row = layout.row(align=True) + sp = row.split(percentage=0.5) + sp.label("3D View > Tool shelf > Copy/Paste UV (Object mode)") + sp = sp.split(percentage=1.0) + col = sp.column(align=True) + col.label("Copy/Paste UV (Among objects)") + + row = layout.row(align=True) + sp = row.split(percentage=0.5) + sp.label("3D View > Tool shelf > Copy/Paste UV (Edit mode)") + sp = sp.split(percentage=1.0) + col = sp.column(align=True) + col.label("Copy/Paste UV (Among faces in 3D View)") + col.label("Transfer UV") + + row = layout.row(align=True) + sp = row.split(percentage=0.5) + sp.label("3D View > Tool shelf > UV Manipulation (Edit mode)") + sp = sp.split(percentage=1.0) + col = sp.column(align=True) + col.label("Flip/Rotate UV") + col.label("Mirror UV") + col.label("Move UV") + col.label("World Scale UV") + col.label("Preserve UV Aspect") + col.label("Texture Lock") + col.label("Texture Wrap") + col.label("UV Sculpt") + + row = layout.row(align=True) + sp = row.split(percentage=0.5) + sp.label("3D View > Tool shelf > UV Manipulation (Edit mode)") + sp = sp.split(percentage=1.0) + col = sp.column(align=True) + col.label("Unwrap Constraint") + col.label("Texture Projection") + col.label("UVW") + + row = layout.row(align=True) + sp = row.split(percentage=0.5) + sp.label("UV/Image Editor > Tool shelf > Copy/Paste UV") + sp = sp.split(percentage=1.0) + col = sp.column(align=True) + col.label("Copy/Paste UV (Among faces in UV/Image Editor)") + + row = layout.row(align=True) + sp = row.split(percentage=0.5) + sp.label("UV/Image Editor > Tool shelf > UV Manipulation") + sp = sp.split(percentage=1.0) + col = sp.column(align=True) + col.label("Align UV") + col.label("Smooth UV") + col.label("Select UV") + col.label("Pack UV (Extension)") + + row = layout.row(align=True) + sp = row.split(percentage=0.5) + sp.label("UV/Image Editor > Tool shelf > Editor Enhancement") + sp = sp.split(percentage=1.0) + col = sp.column(align=True) + col.label("Align UV Cursor") + col.label("UV Cursor Location") + col.label("UV Bounding Box") + col.label("UV Inspection") + + elif self.category == 'CONFIG': + layout.prop(self, "enable_builtin_menu", text="Built-in Menu") + + layout.separator() + + layout.prop( + self, "conf_uv_sculpt_expanded", text="UV Sculpt", + icon='DISCLOSURE_TRI_DOWN' if self.conf_uv_sculpt_expanded + else 'DISCLOSURE_TRI_RIGHT') + if self.conf_uv_sculpt_expanded: + sp = layout.split(percentage=0.05) + col = sp.column() # spacer + sp = sp.split(percentage=0.3) + col = sp.column() + col.label("Brush Color:") + col.prop(self, "uv_sculpt_brush_color", text="") + layout.separator() + + layout.prop( + self, "conf_uv_inspection_expanded", text="UV Inspection", + icon='DISCLOSURE_TRI_DOWN' if self.conf_uv_inspection_expanded + else 'DISCLOSURE_TRI_RIGHT') + if self.conf_uv_inspection_expanded: + sp = layout.split(percentage=0.05) + col = sp.column() # spacer + sp = sp.split(percentage=0.3) + col = sp.column() + col.label("Overlapped UV Color:") + col.prop(self, "uv_inspection_overlapped_color", text="") + sp = sp.split(percentage=0.45) + col = sp.column() + col.label("Flipped UV Color:") + col.prop(self, "uv_inspection_flipped_color", text="") + layout.separator() + + layout.prop( + self, "conf_texture_projection_expanded", + text="Texture Projection", + icon='DISCLOSURE_TRI_DOWN' + if self.conf_texture_projection_expanded + else 'DISCLOSURE_TRI_RIGHT') + if self.conf_texture_projection_expanded: + sp = layout.split(percentage=0.05) + col = sp.column() # spacer + sp = sp.split(percentage=0.3) + col = sp.column() + col.prop(self, "texture_projection_canvas_padding") + layout.separator() + + layout.prop( + self, "conf_uv_bounding_box_expanded", text="UV Bounding Box", + icon='DISCLOSURE_TRI_DOWN' + if self.conf_uv_bounding_box_expanded + else 'DISCLOSURE_TRI_RIGHT') + if self.conf_uv_bounding_box_expanded: + sp = layout.split(percentage=0.05) + col = sp.column() # spacer + sp = sp.split(percentage=0.3) + col = sp.column() + col.label("Control Point:") + col.prop(self, "uv_bounding_box_cp_size") + col.prop(self, "uv_bounding_box_cp_react_size") + layout.separator() + + elif self.category == 'UPDATE': + addon_updater_ops.update_settings_ui(self, context) |