diff options
Diffstat (limited to 'uv_magic_uv/legacy/ui/view3d_copy_paste_uv_objectmode.py')
-rw-r--r-- | uv_magic_uv/legacy/ui/view3d_copy_paste_uv_objectmode.py | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/ui/view3d_copy_paste_uv_objectmode.py b/uv_magic_uv/legacy/ui/view3d_copy_paste_uv_objectmode.py new file mode 100644 index 00000000..58031b0f --- /dev/null +++ b/uv_magic_uv/legacy/ui/view3d_copy_paste_uv_objectmode.py @@ -0,0 +1,65 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy + +from ..op import copy_paste_uv_object +from ...utils.bl_class_registry import BlClassRegistry + +__all__ = [ + 'MUV_PT_View3D_Object_CopyPasteUV', +] + + +@BlClassRegistry(legacy=True) +class MUV_PT_View3D_Object_CopyPasteUV(bpy.types.Panel): + """ + Panel class: Copy/Paste UV on Property Panel on View3D + """ + + bl_space_type = 'VIEW_3D' + bl_region_type = 'TOOLS' + bl_label = "Copy/Paste UV" + bl_category = "Magic UV" + bl_context = 'objectmode' + bl_options = {'DEFAULT_CLOSED'} + + def draw_header(self, _): + layout = self.layout + layout.label(text="", icon='IMAGE_COL') + + def draw(self, context): + sc = context.scene + layout = self.layout + + row = layout.row(align=True) + row.menu( + copy_paste_uv_object.MUV_MT_CopyPasteUVObject_CopyUV.bl_idname, + text="Copy") + row.menu( + copy_paste_uv_object.MUV_MT_CopyPasteUVObject_PasteUV.bl_idname, + text="Paste") + layout.prop(sc, "muv_copy_paste_uv_object_copy_seams", + text="Seams") |