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Diffstat (limited to 'uv_magic_uv/legacy/ui/view3d_uv_manipulation.py')
-rw-r--r--uv_magic_uv/legacy/ui/view3d_uv_manipulation.py289
1 files changed, 0 insertions, 289 deletions
diff --git a/uv_magic_uv/legacy/ui/view3d_uv_manipulation.py b/uv_magic_uv/legacy/ui/view3d_uv_manipulation.py
deleted file mode 100644
index 7d828a38..00000000
--- a/uv_magic_uv/legacy/ui/view3d_uv_manipulation.py
+++ /dev/null
@@ -1,289 +0,0 @@
-# <pep8-80 compliant>
-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-__author__ = "Nutti <nutti.metro@gmail.com>"
-__status__ = "production"
-__version__ = "5.2"
-__date__ = "17 Nov 2018"
-
-import bpy
-
-from ..op import (
- move_uv,
- flip_rotate_uv,
- mirror_uv,
- preserve_uv_aspect,
- texture_lock,
- texture_wrap,
- uv_sculpt,
- world_scale_uv,
-)
-from ..op.world_scale_uv import (
- MUV_OT_WorldScaleUV_ApplyProportionalToMesh,
- MUV_OT_WorldScaleUV_ApplyScalingDensity
-)
-from ...utils.bl_class_registry import BlClassRegistry
-
-__all__ = [
- 'MUV_PT_View3D_UVManipulation',
-]
-
-
-@BlClassRegistry(legacy=True)
-class MUV_PT_View3D_UVManipulation(bpy.types.Panel):
- """
- Panel class: UV Manipulation on Property Panel on View3D
- """
-
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
- bl_label = "UV Manipulation"
- bl_category = "Magic UV"
- bl_context = 'mesh_edit'
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw_header(self, _):
- layout = self.layout
- layout.label(text="", icon='IMAGE_COL')
-
- def draw(self, context):
- sc = context.scene
- layout = self.layout
-
- box = layout.box()
- box.prop(sc, "muv_flip_rotate_uv_enabled", text="Flip/Rotate UV")
- if sc.muv_flip_rotate_uv_enabled:
- row = box.row()
- ops = row.operator(flip_rotate_uv.MUV_OT_FlipRotate.bl_idname,
- text="Flip/Rotate")
- ops.seams = sc.muv_flip_rotate_uv_seams
- row.prop(sc, "muv_flip_rotate_uv_seams", text="Seams")
-
- box = layout.box()
- box.prop(sc, "muv_mirror_uv_enabled", text="Mirror UV")
- if sc.muv_mirror_uv_enabled:
- row = box.row()
- ops = row.operator(mirror_uv.MUV_OT_MirrorUV.bl_idname,
- text="Mirror")
- ops.axis = sc.muv_mirror_uv_axis
- row.prop(sc, "muv_mirror_uv_axis", text="")
-
- box = layout.box()
- box.prop(sc, "muv_move_uv_enabled", text="Move UV")
- if sc.muv_move_uv_enabled:
- col = box.column()
- if not move_uv.MUV_OT_MoveUV.is_running(context):
- col.operator(move_uv.MUV_OT_MoveUV.bl_idname, icon='PLAY',
- text="Start")
- else:
- col.operator(move_uv.MUV_OT_MoveUV.bl_idname, icon='PAUSE',
- text="Stop")
-
- box = layout.box()
- box.prop(sc, "muv_world_scale_uv_enabled", text="World Scale UV")
- if sc.muv_world_scale_uv_enabled:
- box.prop(sc, "muv_world_scale_uv_mode", text="")
-
- if sc.muv_world_scale_uv_mode == 'MANUAL':
- sp = box.split(percentage=0.5)
- col = sp.column()
- col.prop(sc, "muv_world_scale_uv_tgt_texture_size",
- text="Texture Size")
- sp = sp.split(percentage=1.0)
- col = sp.column()
- col.label("Density:")
- col.prop(sc, "muv_world_scale_uv_tgt_density", text="")
- box.prop(sc, "muv_world_scale_uv_origin", text="Origin")
- ops = box.operator(
- world_scale_uv.MUV_OT_WorldScaleUV_ApplyManual.bl_idname,
- text="Apply")
- ops.tgt_density = sc.muv_world_scale_uv_tgt_density
- ops.tgt_texture_size = sc.muv_world_scale_uv_tgt_texture_size
- ops.origin = sc.muv_world_scale_uv_origin
- ops.show_dialog = False
-
- elif sc.muv_world_scale_uv_mode == 'SAME_DENSITY':
- sp = box.split(percentage=0.4)
- col = sp.column(align=True)
- col.label("Source:")
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.operator(
- world_scale_uv.MUV_OT_WorldScaleUV_Measure.bl_idname,
- text="Measure")
-
- sp = box.split(percentage=0.7)
- col = sp.column(align=True)
- col.prop(sc, "muv_world_scale_uv_src_density", text="Density")
- col.enabled = False
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.label("px2/cm2")
-
- box.separator()
- box.prop(sc, "muv_world_scale_uv_origin", text="Origin")
- ops = box.operator(
- MUV_OT_WorldScaleUV_ApplyScalingDensity.bl_idname,
- text="Apply")
- ops.src_density = sc.muv_world_scale_uv_src_density
- ops.origin = sc.muv_world_scale_uv_origin
- ops.same_density = True
- ops.show_dialog = False
-
- elif sc.muv_world_scale_uv_mode == 'SCALING_DENSITY':
- sp = box.split(percentage=0.4)
- col = sp.column(align=True)
- col.label("Source:")
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.operator(
- world_scale_uv.MUV_OT_WorldScaleUV_Measure.bl_idname,
- text="Measure")
-
- sp = box.split(percentage=0.7)
- col = sp.column(align=True)
- col.prop(sc, "muv_world_scale_uv_src_density", text="Density")
- col.enabled = False
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.label("px2/cm2")
-
- box.separator()
- box.prop(sc, "muv_world_scale_uv_tgt_scaling_factor",
- text="Scaling Factor")
- box.prop(sc, "muv_world_scale_uv_origin", text="Origin")
- ops = box.operator(
- MUV_OT_WorldScaleUV_ApplyScalingDensity.bl_idname,
- text="Apply")
- ops.src_density = sc.muv_world_scale_uv_src_density
- ops.origin = sc.muv_world_scale_uv_origin
- ops.same_density = False
- ops.show_dialog = False
- ops.tgt_scaling_factor = \
- sc.muv_world_scale_uv_tgt_scaling_factor
-
- elif sc.muv_world_scale_uv_mode == 'PROPORTIONAL_TO_MESH':
- sp = box.split(percentage=0.4)
- col = sp.column(align=True)
- col.label("Source:")
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.operator(
- world_scale_uv.MUV_OT_WorldScaleUV_Measure.bl_idname,
- text="Measure")
-
- sp = box.split(percentage=0.7)
- col = sp.column(align=True)
- col.prop(sc, "muv_world_scale_uv_src_mesh_area",
- text="Mesh Area")
- col.prop(sc, "muv_world_scale_uv_src_uv_area", text="UV Area")
- col.prop(sc, "muv_world_scale_uv_src_density", text="Density")
- col.enabled = False
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.label("cm2")
- col.label("px2")
- col.label("px2/cm2")
- col.enabled = False
-
- box.separator()
- box.prop(sc, "muv_world_scale_uv_origin", text="Origin")
- ops = box.operator(
- MUV_OT_WorldScaleUV_ApplyProportionalToMesh.bl_idname,
- text="Apply")
- ops.src_density = sc.muv_world_scale_uv_src_density
- ops.src_uv_area = sc.muv_world_scale_uv_src_uv_area
- ops.src_mesh_area = sc.muv_world_scale_uv_src_mesh_area
- ops.origin = sc.muv_world_scale_uv_origin
- ops.show_dialog = False
-
- box = layout.box()
- box.prop(sc, "muv_preserve_uv_aspect_enabled",
- text="Preserve UV Aspect")
- if sc.muv_preserve_uv_aspect_enabled:
- row = box.row()
- ops = row.operator(
- preserve_uv_aspect.MUV_OT_PreserveUVAspect.bl_idname,
- text="Change Image")
- ops.dest_img_name = sc.muv_preserve_uv_aspect_tex_image
- ops.origin = sc.muv_preserve_uv_aspect_origin
- row.prop(sc, "muv_preserve_uv_aspect_tex_image", text="")
- box.prop(sc, "muv_preserve_uv_aspect_origin", text="Origin")
-
- box = layout.box()
- box.prop(sc, "muv_texture_lock_enabled", text="Texture Lock")
- if sc.muv_texture_lock_enabled:
- row = box.row(align=True)
- col = row.column(align=True)
- col.label("Normal Mode:")
- col = row.column(align=True)
- col.operator(
- texture_lock.MUV_OT_TextureLock_Lock.bl_idname,
- text="Lock"
- if not texture_lock.MUV_OT_TextureLock_Lock.is_ready(context)
- else "ReLock")
- ops = col.operator(
- texture_lock.MUV_OT_TextureLock_Unlock.bl_idname,
- text="Unlock")
- ops.connect = sc.muv_texture_lock_connect
- col.prop(sc, "muv_texture_lock_connect", text="Connect")
-
- row = box.row(align=True)
- row.label("Interactive Mode:")
- box.prop(
- sc, "muv_texture_lock_lock",
- text="Unlock"
- if texture_lock.MUV_OT_TextureLock_Intr.is_running(context)
- else "Lock",
- icon='RESTRICT_VIEW_OFF'
- if texture_lock.MUV_OT_TextureLock_Intr.is_running(context)
- else 'RESTRICT_VIEW_ON')
-
- box = layout.box()
- box.prop(sc, "muv_texture_wrap_enabled", text="Texture Wrap")
- if sc.muv_texture_wrap_enabled:
- row = box.row(align=True)
- row.operator(texture_wrap.MUV_OT_TextureWrap_Refer.bl_idname,
- text="Refer")
- row.operator(texture_wrap.MUV_OT_TextureWrap_Set.bl_idname,
- text="Set")
- box.prop(sc, "muv_texture_wrap_set_and_refer")
- box.prop(sc, "muv_texture_wrap_selseq")
-
- box = layout.box()
- box.prop(sc, "muv_uv_sculpt_enabled", text="UV Sculpt")
- if sc.muv_uv_sculpt_enabled:
- box.prop(
- sc, "muv_uv_sculpt_enable",
- text="Disable"if uv_sculpt.MUV_OT_UVSculpt.is_running(context)
- else "Enable",
- icon='RESTRICT_VIEW_OFF'
- if uv_sculpt.MUV_OT_UVSculpt.is_running(context)
- else 'RESTRICT_VIEW_ON')
- col = box.column()
- col.label("Brush:")
- col.prop(sc, "muv_uv_sculpt_radius")
- col.prop(sc, "muv_uv_sculpt_strength")
- box.prop(sc, "muv_uv_sculpt_tools")
- if sc.muv_uv_sculpt_tools == 'PINCH':
- box.prop(sc, "muv_uv_sculpt_pinch_invert")
- elif sc.muv_uv_sculpt_tools == 'RELAX':
- box.prop(sc, "muv_uv_sculpt_relax_method")
- box.prop(sc, "muv_uv_sculpt_show_brush")