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Diffstat (limited to 'uv_magic_uv/legacy/ui/view3d_uv_mapping.py')
-rw-r--r--uv_magic_uv/legacy/ui/view3d_uv_mapping.py116
1 files changed, 0 insertions, 116 deletions
diff --git a/uv_magic_uv/legacy/ui/view3d_uv_mapping.py b/uv_magic_uv/legacy/ui/view3d_uv_mapping.py
deleted file mode 100644
index 3de86d0d..00000000
--- a/uv_magic_uv/legacy/ui/view3d_uv_mapping.py
+++ /dev/null
@@ -1,116 +0,0 @@
-# <pep8-80 compliant>
-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-__author__ = "Nutti <nutti.metro@gmail.com>"
-__status__ = "production"
-__version__ = "5.2"
-__date__ = "17 Nov 2018"
-
-import bpy
-
-from ..op import (
- uvw,
- texture_projection,
- unwrap_constraint,
-)
-from ..op.texture_projection import (
- MUV_OT_TextureProjection
-)
-from ...utils.bl_class_registry import BlClassRegistry
-
-__all__ = [
- 'MUV_PT_View3D_UVMapping',
-]
-
-
-@BlClassRegistry(legacy=True)
-class MUV_PT_View3D_UVMapping(bpy.types.Panel):
- """
- Panel class: UV Mapping on Property Panel on View3D
- """
-
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
- bl_label = "UV Mapping"
- bl_category = "Magic UV"
- bl_context = 'mesh_edit'
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw_header(self, _):
- layout = self.layout
- layout.label(text="", icon='IMAGE_COL')
-
- def draw(self, context):
- sc = context.scene
- layout = self.layout
-
- box = layout.box()
- box.prop(sc, "muv_unwrap_constraint_enabled", text="Unwrap Constraint")
- if sc.muv_unwrap_constraint_enabled:
- ops = box.operator(
- unwrap_constraint.MUV_OT_UnwrapConstraint.bl_idname,
- text="Unwrap")
- ops.u_const = sc.muv_unwrap_constraint_u_const
- ops.v_const = sc.muv_unwrap_constraint_v_const
- row = box.row(align=True)
- row.prop(sc, "muv_unwrap_constraint_u_const", text="U-Constraint")
- row.prop(sc, "muv_unwrap_constraint_v_const", text="V-Constraint")
-
- box = layout.box()
- box.prop(sc, "muv_texture_projection_enabled",
- text="Texture Projection")
- if sc.muv_texture_projection_enabled:
- row = box.row()
- row.prop(
- sc, "muv_texture_projection_enable",
- text="Disable"
- if MUV_OT_TextureProjection.is_running(context)
- else "Enable",
- icon='RESTRICT_VIEW_OFF'
- if MUV_OT_TextureProjection.is_running(context)
- else 'RESTRICT_VIEW_ON')
- row.prop(sc, "muv_texture_projection_tex_image", text="")
- box.prop(sc, "muv_texture_projection_tex_transparency",
- text="Transparency")
- col = box.column(align=True)
- row = col.row()
- row.prop(sc, "muv_texture_projection_adjust_window",
- text="Adjust Window")
- if not sc.muv_texture_projection_adjust_window:
- row.prop(sc, "muv_texture_projection_tex_magnitude",
- text="Magnitude")
- col.prop(sc, "muv_texture_projection_apply_tex_aspect",
- text="Texture Aspect Ratio")
- col.prop(sc, "muv_texture_projection_assign_uvmap",
- text="Assign UVMap")
- box.operator(
- texture_projection.MUV_OT_TextureProjection_Project.bl_idname,
- text="Project")
-
- box = layout.box()
- box.prop(sc, "muv_uvw_enabled", text="UVW")
- if sc.muv_uvw_enabled:
- row = box.row(align=True)
- ops = row.operator(uvw.MUV_OT_UVW_BoxMap.bl_idname, text="Box")
- ops.assign_uvmap = sc.muv_uvw_assign_uvmap
- ops = row.operator(uvw.MUV_OT_UVW_BestPlanerMap.bl_idname,
- text="Best Planner")
- ops.assign_uvmap = sc.muv_uvw_assign_uvmap
- box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap")