diff options
Diffstat (limited to 'uv_magic_uv/legacy/ui/view3d_uv_mapping.py')
-rw-r--r-- | uv_magic_uv/legacy/ui/view3d_uv_mapping.py | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/uv_magic_uv/legacy/ui/view3d_uv_mapping.py b/uv_magic_uv/legacy/ui/view3d_uv_mapping.py deleted file mode 100644 index 3de86d0d..00000000 --- a/uv_magic_uv/legacy/ui/view3d_uv_mapping.py +++ /dev/null @@ -1,116 +0,0 @@ -# <pep8-80 compliant> - -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -__author__ = "Nutti <nutti.metro@gmail.com>" -__status__ = "production" -__version__ = "5.2" -__date__ = "17 Nov 2018" - -import bpy - -from ..op import ( - uvw, - texture_projection, - unwrap_constraint, -) -from ..op.texture_projection import ( - MUV_OT_TextureProjection -) -from ...utils.bl_class_registry import BlClassRegistry - -__all__ = [ - 'MUV_PT_View3D_UVMapping', -] - - -@BlClassRegistry(legacy=True) -class MUV_PT_View3D_UVMapping(bpy.types.Panel): - """ - Panel class: UV Mapping on Property Panel on View3D - """ - - bl_space_type = 'VIEW_3D' - bl_region_type = 'TOOLS' - bl_label = "UV Mapping" - bl_category = "Magic UV" - bl_context = 'mesh_edit' - bl_options = {'DEFAULT_CLOSED'} - - def draw_header(self, _): - layout = self.layout - layout.label(text="", icon='IMAGE_COL') - - def draw(self, context): - sc = context.scene - layout = self.layout - - box = layout.box() - box.prop(sc, "muv_unwrap_constraint_enabled", text="Unwrap Constraint") - if sc.muv_unwrap_constraint_enabled: - ops = box.operator( - unwrap_constraint.MUV_OT_UnwrapConstraint.bl_idname, - text="Unwrap") - ops.u_const = sc.muv_unwrap_constraint_u_const - ops.v_const = sc.muv_unwrap_constraint_v_const - row = box.row(align=True) - row.prop(sc, "muv_unwrap_constraint_u_const", text="U-Constraint") - row.prop(sc, "muv_unwrap_constraint_v_const", text="V-Constraint") - - box = layout.box() - box.prop(sc, "muv_texture_projection_enabled", - text="Texture Projection") - if sc.muv_texture_projection_enabled: - row = box.row() - row.prop( - sc, "muv_texture_projection_enable", - text="Disable" - if MUV_OT_TextureProjection.is_running(context) - else "Enable", - icon='RESTRICT_VIEW_OFF' - if MUV_OT_TextureProjection.is_running(context) - else 'RESTRICT_VIEW_ON') - row.prop(sc, "muv_texture_projection_tex_image", text="") - box.prop(sc, "muv_texture_projection_tex_transparency", - text="Transparency") - col = box.column(align=True) - row = col.row() - row.prop(sc, "muv_texture_projection_adjust_window", - text="Adjust Window") - if not sc.muv_texture_projection_adjust_window: - row.prop(sc, "muv_texture_projection_tex_magnitude", - text="Magnitude") - col.prop(sc, "muv_texture_projection_apply_tex_aspect", - text="Texture Aspect Ratio") - col.prop(sc, "muv_texture_projection_assign_uvmap", - text="Assign UVMap") - box.operator( - texture_projection.MUV_OT_TextureProjection_Project.bl_idname, - text="Project") - - box = layout.box() - box.prop(sc, "muv_uvw_enabled", text="UVW") - if sc.muv_uvw_enabled: - row = box.row(align=True) - ops = row.operator(uvw.MUV_OT_UVW_BoxMap.bl_idname, text="Box") - ops.assign_uvmap = sc.muv_uvw_assign_uvmap - ops = row.operator(uvw.MUV_OT_UVW_BestPlanerMap.bl_idname, - text="Best Planner") - ops.assign_uvmap = sc.muv_uvw_assign_uvmap - box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap") |