diff options
Diffstat (limited to 'uv_magic_uv/legacy/ui/view3d_uv_mapping.py')
-rw-r--r-- | uv_magic_uv/legacy/ui/view3d_uv_mapping.py | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/ui/view3d_uv_mapping.py b/uv_magic_uv/legacy/ui/view3d_uv_mapping.py new file mode 100644 index 00000000..3de86d0d --- /dev/null +++ b/uv_magic_uv/legacy/ui/view3d_uv_mapping.py @@ -0,0 +1,116 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy + +from ..op import ( + uvw, + texture_projection, + unwrap_constraint, +) +from ..op.texture_projection import ( + MUV_OT_TextureProjection +) +from ...utils.bl_class_registry import BlClassRegistry + +__all__ = [ + 'MUV_PT_View3D_UVMapping', +] + + +@BlClassRegistry(legacy=True) +class MUV_PT_View3D_UVMapping(bpy.types.Panel): + """ + Panel class: UV Mapping on Property Panel on View3D + """ + + bl_space_type = 'VIEW_3D' + bl_region_type = 'TOOLS' + bl_label = "UV Mapping" + bl_category = "Magic UV" + bl_context = 'mesh_edit' + bl_options = {'DEFAULT_CLOSED'} + + def draw_header(self, _): + layout = self.layout + layout.label(text="", icon='IMAGE_COL') + + def draw(self, context): + sc = context.scene + layout = self.layout + + box = layout.box() + box.prop(sc, "muv_unwrap_constraint_enabled", text="Unwrap Constraint") + if sc.muv_unwrap_constraint_enabled: + ops = box.operator( + unwrap_constraint.MUV_OT_UnwrapConstraint.bl_idname, + text="Unwrap") + ops.u_const = sc.muv_unwrap_constraint_u_const + ops.v_const = sc.muv_unwrap_constraint_v_const + row = box.row(align=True) + row.prop(sc, "muv_unwrap_constraint_u_const", text="U-Constraint") + row.prop(sc, "muv_unwrap_constraint_v_const", text="V-Constraint") + + box = layout.box() + box.prop(sc, "muv_texture_projection_enabled", + text="Texture Projection") + if sc.muv_texture_projection_enabled: + row = box.row() + row.prop( + sc, "muv_texture_projection_enable", + text="Disable" + if MUV_OT_TextureProjection.is_running(context) + else "Enable", + icon='RESTRICT_VIEW_OFF' + if MUV_OT_TextureProjection.is_running(context) + else 'RESTRICT_VIEW_ON') + row.prop(sc, "muv_texture_projection_tex_image", text="") + box.prop(sc, "muv_texture_projection_tex_transparency", + text="Transparency") + col = box.column(align=True) + row = col.row() + row.prop(sc, "muv_texture_projection_adjust_window", + text="Adjust Window") + if not sc.muv_texture_projection_adjust_window: + row.prop(sc, "muv_texture_projection_tex_magnitude", + text="Magnitude") + col.prop(sc, "muv_texture_projection_apply_tex_aspect", + text="Texture Aspect Ratio") + col.prop(sc, "muv_texture_projection_assign_uvmap", + text="Assign UVMap") + box.operator( + texture_projection.MUV_OT_TextureProjection_Project.bl_idname, + text="Project") + + box = layout.box() + box.prop(sc, "muv_uvw_enabled", text="UVW") + if sc.muv_uvw_enabled: + row = box.row(align=True) + ops = row.operator(uvw.MUV_OT_UVW_BoxMap.bl_idname, text="Box") + ops.assign_uvmap = sc.muv_uvw_assign_uvmap + ops = row.operator(uvw.MUV_OT_UVW_BestPlanerMap.bl_idname, + text="Best Planner") + ops.assign_uvmap = sc.muv_uvw_assign_uvmap + box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap") |