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Diffstat (limited to 'uv_magic_uv/muv_preferences.py')
-rw-r--r--uv_magic_uv/muv_preferences.py144
1 files changed, 0 insertions, 144 deletions
diff --git a/uv_magic_uv/muv_preferences.py b/uv_magic_uv/muv_preferences.py
deleted file mode 100644
index e14ce99b..00000000
--- a/uv_magic_uv/muv_preferences.py
+++ /dev/null
@@ -1,144 +0,0 @@
-# <pep8-80 compliant>
-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-__author__ = "Nutti <nutti.metro@gmail.com>"
-__status__ = "production"
-__version__ = "4.5"
-__date__ = "19 Nov 2017"
-
-from bpy.props import (
- BoolProperty,
- FloatProperty,
- FloatVectorProperty,
-)
-from bpy.types import AddonPreferences
-
-
-class MUV_Preferences(AddonPreferences):
- """Preferences class: Preferences for this add-on"""
-
- bl_idname = __package__
-
- # enable/disable switcher
- enable_texproj = BoolProperty(
- name="Texture Projection",
- default=True)
- enable_uvbb = BoolProperty(
- name="Bounding Box",
- default=True)
-
- # for Texture Projection
- texproj_canvas_padding = FloatVectorProperty(
- name="Canvas Padding",
- description="Canvas Padding",
- size=2,
- max=50.0,
- min=0.0,
- default=(20.0, 20.0))
-
- # for UV Bounding Box
- uvbb_cp_size = FloatProperty(
- name="Size",
- description="Control Point Size",
- default=6.0,
- min=3.0,
- max=100.0)
- uvbb_cp_react_size = FloatProperty(
- name="React Size",
- description="Size event fired",
- default=10.0,
- min=3.0,
- max=100.0)
-
- def draw(self, _):
- layout = self.layout
-
- layout.label("Switch Enable/Disable and Configurate Features:")
-
- layout.prop(self, "enable_texproj")
- if self.enable_texproj:
- sp = layout.split(percentage=0.05)
- col = sp.column() # spacer
- sp = sp.split(percentage=0.3)
- col = sp.column()
- col.label("Texture Display: ")
- col.prop(self, "texproj_canvas_padding")
-
- layout.prop(self, "enable_uvbb")
- if self.enable_uvbb:
- sp = layout.split(percentage=0.05)
- col = sp.column() # spacer
- sp = sp.split(percentage=0.3)
- col = sp.column()
- col.label("Control Point: ")
- col.prop(self, "uvbb_cp_size")
- col.prop(self, "uvbb_cp_react_size")
-
- layout.label("Description:")
- column = layout.column(align=True)
- column.label("Magic UV is composed of many UV editing features.")
- column.label("See tutorial page if you are new to this add-on.")
- column.label("https://github.com/nutti/Magic-UV/wiki/Tutorial")
-
- layout.label("Location:")
-
- row = layout.row(align=True)
- sp = row.split(percentage=0.3)
- sp.label("View3D > U")
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.label("Copy/Paste UV Coordinates")
- col.label("Copy/Paste UV Coordinates (by selection sequence)")
- col.label("Flip/Rotate UVs")
- col.label("Transfer UV")
- col.label("Move UV from 3D View")
- col.label("Texture Lock")
- col.label("Mirror UV")
- col.label("World Scale UV")
- col.label("Unwrap Constraint")
- col.label("Preserve UV Aspect")
-
- row = layout.row(align=True)
- sp = row.split(percentage=0.3)
- sp.label("View3D > Object")
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.label("Copy/Paste UV Coordinates (Among same objects)")
-
- row = layout.row(align=True)
- sp = row.split(percentage=0.3)
- sp.label("ImageEditor > Property Panel")
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.label("Manipulate UV with Bounding Box in UV Editor")
-
- row = layout.row(align=True)
- sp = row.split(percentage=0.3)
- sp.label("View3D > Property Panel")
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.label("Texture Projection")
-
- row = layout.row(align=True)
- sp = row.split(percentage=0.3)
- sp.label("ImageEditor > UVs")
- sp = sp.split(percentage=1.0)
- col = sp.column(align=True)
- col.label("Pack UV (with same UV island packing)")