diff options
Diffstat (limited to 'uv_magic_uv/muv_preferences.py')
-rw-r--r-- | uv_magic_uv/muv_preferences.py | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/uv_magic_uv/muv_preferences.py b/uv_magic_uv/muv_preferences.py deleted file mode 100644 index e14ce99b..00000000 --- a/uv_magic_uv/muv_preferences.py +++ /dev/null @@ -1,144 +0,0 @@ -# <pep8-80 compliant> - -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -__author__ = "Nutti <nutti.metro@gmail.com>" -__status__ = "production" -__version__ = "4.5" -__date__ = "19 Nov 2017" - -from bpy.props import ( - BoolProperty, - FloatProperty, - FloatVectorProperty, -) -from bpy.types import AddonPreferences - - -class MUV_Preferences(AddonPreferences): - """Preferences class: Preferences for this add-on""" - - bl_idname = __package__ - - # enable/disable switcher - enable_texproj = BoolProperty( - name="Texture Projection", - default=True) - enable_uvbb = BoolProperty( - name="Bounding Box", - default=True) - - # for Texture Projection - texproj_canvas_padding = FloatVectorProperty( - name="Canvas Padding", - description="Canvas Padding", - size=2, - max=50.0, - min=0.0, - default=(20.0, 20.0)) - - # for UV Bounding Box - uvbb_cp_size = FloatProperty( - name="Size", - description="Control Point Size", - default=6.0, - min=3.0, - max=100.0) - uvbb_cp_react_size = FloatProperty( - name="React Size", - description="Size event fired", - default=10.0, - min=3.0, - max=100.0) - - def draw(self, _): - layout = self.layout - - layout.label("Switch Enable/Disable and Configurate Features:") - - layout.prop(self, "enable_texproj") - if self.enable_texproj: - sp = layout.split(percentage=0.05) - col = sp.column() # spacer - sp = sp.split(percentage=0.3) - col = sp.column() - col.label("Texture Display: ") - col.prop(self, "texproj_canvas_padding") - - layout.prop(self, "enable_uvbb") - if self.enable_uvbb: - sp = layout.split(percentage=0.05) - col = sp.column() # spacer - sp = sp.split(percentage=0.3) - col = sp.column() - col.label("Control Point: ") - col.prop(self, "uvbb_cp_size") - col.prop(self, "uvbb_cp_react_size") - - layout.label("Description:") - column = layout.column(align=True) - column.label("Magic UV is composed of many UV editing features.") - column.label("See tutorial page if you are new to this add-on.") - column.label("https://github.com/nutti/Magic-UV/wiki/Tutorial") - - layout.label("Location:") - - row = layout.row(align=True) - sp = row.split(percentage=0.3) - sp.label("View3D > U") - sp = sp.split(percentage=1.0) - col = sp.column(align=True) - col.label("Copy/Paste UV Coordinates") - col.label("Copy/Paste UV Coordinates (by selection sequence)") - col.label("Flip/Rotate UVs") - col.label("Transfer UV") - col.label("Move UV from 3D View") - col.label("Texture Lock") - col.label("Mirror UV") - col.label("World Scale UV") - col.label("Unwrap Constraint") - col.label("Preserve UV Aspect") - - row = layout.row(align=True) - sp = row.split(percentage=0.3) - sp.label("View3D > Object") - sp = sp.split(percentage=1.0) - col = sp.column(align=True) - col.label("Copy/Paste UV Coordinates (Among same objects)") - - row = layout.row(align=True) - sp = row.split(percentage=0.3) - sp.label("ImageEditor > Property Panel") - sp = sp.split(percentage=1.0) - col = sp.column(align=True) - col.label("Manipulate UV with Bounding Box in UV Editor") - - row = layout.row(align=True) - sp = row.split(percentage=0.3) - sp.label("View3D > Property Panel") - sp = sp.split(percentage=1.0) - col = sp.column(align=True) - col.label("Texture Projection") - - row = layout.row(align=True) - sp = row.split(percentage=0.3) - sp.label("ImageEditor > UVs") - sp = sp.split(percentage=1.0) - col = sp.column(align=True) - col.label("Pack UV (with same UV island packing)") |