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Diffstat (limited to 'uv_magic_uv/muv_preferences.py')
-rw-r--r--uv_magic_uv/muv_preferences.py141
1 files changed, 141 insertions, 0 deletions
diff --git a/uv_magic_uv/muv_preferences.py b/uv_magic_uv/muv_preferences.py
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+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "4.3"
+__date__ = "1 Apr 2017"
+
+
+from bpy.props import BoolProperty, FloatProperty, FloatVectorProperty
+from bpy.types import AddonPreferences
+
+
+class MUV_Preferences(AddonPreferences):
+ """Preferences class: Preferences for this add-on"""
+
+ bl_idname = __package__
+
+ # enable/disable switcher
+ enable_texproj = BoolProperty(
+ name="Texture Projection",
+ default=True)
+ enable_uvbb = BoolProperty(
+ name="Bounding Box",
+ default=True)
+
+ # for Texture Projection
+ texproj_canvas_padding = FloatVectorProperty(
+ name="Canvas Padding",
+ description="Canvas Padding.",
+ size=2,
+ max=50.0,
+ min=0.0,
+ default=(20.0, 20.0))
+
+ # for UV Bounding Box
+ uvbb_cp_size = FloatProperty(
+ name="Size",
+ description="Control Point Size",
+ default=6.0,
+ min=3.0,
+ max=100.0)
+ uvbb_cp_react_size = FloatProperty(
+ name="React Size",
+ description="Size event fired",
+ default=10.0,
+ min=3.0,
+ max=100.0)
+
+ def draw(self, _):
+ layout = self.layout
+
+ layout.label("Switch Enable/Disable and Configurate Features:")
+
+ layout.prop(self, "enable_texproj")
+ if self.enable_texproj:
+ sp = layout.split(percentage=0.05)
+ col = sp.column() # spacer
+ sp = sp.split(percentage=0.3)
+ col = sp.column()
+ col.label("Texture Display: ")
+ col.prop(self, "texproj_canvas_padding")
+
+ layout.prop(self, "enable_uvbb")
+ if self.enable_uvbb:
+ sp = layout.split(percentage=0.05)
+ col = sp.column() # spacer
+ sp = sp.split(percentage=0.3)
+ col = sp.column()
+ col.label("Control Point: ")
+ col.prop(self, "uvbb_cp_size")
+ col.prop(self, "uvbb_cp_react_size")
+
+ layout.label("Description:")
+ column = layout.column(align=True)
+ column.label("Magic UV is composed of many UV editing features.")
+ column.label("See tutorial page if you know about this add-on.")
+ column.label("https://github.com/nutti/Magic-UV/wiki/Tutorial")
+
+ layout.label("Location:")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.3)
+ sp.label("View3D > U")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Copy/Paste UV Coordinates")
+ col.label("Copy/Paste UV Coordinates (by selection sequence)")
+ col.label("Flip/Rotate UVs")
+ col.label("Transfer UV")
+ col.label("Move UV from 3D View")
+ col.label("Texture Lock")
+ col.label("Mirror UV")
+ col.label("World Scale UV")
+ col.label("Unwrap Constraint")
+ col.label("Preserve UV Aspect")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.3)
+ sp.label("View3D > Object")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Copy/Paste UV Coordinates (Among same objects)")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.3)
+ sp.label("ImageEditor > Property Panel")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Manipulate UV with Bounding Box in UV Editor")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.3)
+ sp.label("View3D > Property Panel")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Texture Projection")
+
+ row = layout.row(align=True)
+ sp = row.split(percentage=0.3)
+ sp.label("ImageEditor > UVs")
+ sp = sp.split(percentage=1.0)
+ col = sp.column(align=True)
+ col.label("Pack UV (with same UV island packing)")