Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'uv_magic_uv/muv_props.py')
-rw-r--r--uv_magic_uv/muv_props.py148
1 files changed, 0 insertions, 148 deletions
diff --git a/uv_magic_uv/muv_props.py b/uv_magic_uv/muv_props.py
deleted file mode 100644
index c0a7d961..00000000
--- a/uv_magic_uv/muv_props.py
+++ /dev/null
@@ -1,148 +0,0 @@
-# <pep8-80 compliant>
-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-__author__ = "Nutti <nutti.metro@gmail.com>"
-__status__ = "production"
-__version__ = "4.5"
-__date__ = "19 Nov 2017"
-
-import bpy
-from bpy.props import (
- FloatProperty,
- EnumProperty,
- BoolProperty,
-)
-
-
-DEBUG = False
-
-
-def get_loaded_texture_name(_, __):
- items = [(key, key, "") for key in bpy.data.images.keys()]
- items.append(("None", "None", ""))
- return items
-
-
-# Properties used in this add-on.
-class MUV_Properties():
- cpuv = None
- cpuv_obj = None
- cpuv_selseq = None
- transuv = None
- uvbb = None
- texproj = None
- texlock = None
- texwrap = None
- wsuv = None
-
- def __init__(self):
- self.cpuv = MUV_CPUVProps()
- self.cpuv_obj = MUV_CPUVProps()
- self.cpuv_selseq = MUV_CPUVSelSeqProps()
- self.transuv = MUV_TransUVProps()
- self.uvbb = MUV_UVBBProps()
- self.texproj = MUV_TexProjProps()
- self.texlock = MUV_TexLockProps()
- self.texwrap = MUV_TexWrapProps()
- self.wsuv = MUV_WSUVProps()
-
-
-class MUV_CPUVProps():
- src_uvs = []
- src_pin_uvs = []
- src_seams = []
-
-
-class MUV_CPUVSelSeqProps():
- src_uvs = []
- src_pin_uvs = []
- src_seams = []
-
-
-class MUV_TransUVProps():
- topology_copied = []
-
-
-class MUV_UVBBProps():
- uv_info_ini = []
- ctrl_points_ini = []
- ctrl_points = []
- running = False
-
-
-class MUV_TexProjProps():
- running = False
-
-
-class MUV_TexLockProps():
- verts_orig = None
- intr_verts_orig = None
- intr_running = False
-
-
-class MUV_TexWrapProps():
- src_face_index = -1
-
-
-class MUV_WSUVProps():
- ref_sv = None
- ref_suv = None
-
-
-def init_props(scene):
- scene.muv_props = MUV_Properties()
- scene.muv_uvbb_uniform_scaling = BoolProperty(
- name="Uniform Scaling",
- description="Enable Uniform Scaling",
- default=False)
- scene.muv_texproj_tex_magnitude = FloatProperty(
- name="Magnitude",
- description="Texture Magnitude",
- default=0.5,
- min=0.0,
- max=100.0)
- scene.muv_texproj_tex_image = EnumProperty(
- name="Image",
- description="Texture Image",
- items=get_loaded_texture_name)
- scene.muv_texproj_tex_transparency = FloatProperty(
- name="Transparency",
- description="Texture Transparency",
- default=0.2,
- min=0.0,
- max=1.0)
- scene.muv_texproj_adjust_window = BoolProperty(
- name="Adjust Window",
- description="Size of renderered texture is fitted to window",
- default=True)
- scene.muv_texproj_apply_tex_aspect = BoolProperty(
- name="Texture Aspect Ratio",
- description="Apply Texture Aspect ratio to displayed texture",
- default=True)
-
-
-def clear_props(scene):
- del scene.muv_props
- del scene.muv_uvbb_uniform_scaling
- del scene.muv_texproj_tex_magnitude
- del scene.muv_texproj_tex_image
- del scene.muv_texproj_tex_transparency
- del scene.muv_texproj_adjust_window
- del scene.muv_texproj_apply_tex_aspect