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Diffstat (limited to 'uv_magic_uv/muv_uvbb_ops.py')
-rw-r--r--uv_magic_uv/muv_uvbb_ops.py755
1 files changed, 755 insertions, 0 deletions
diff --git a/uv_magic_uv/muv_uvbb_ops.py b/uv_magic_uv/muv_uvbb_ops.py
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--- /dev/null
+++ b/uv_magic_uv/muv_uvbb_ops.py
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+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "4.3"
+__date__ = "1 Apr 2017"
+
+
+from enum import IntEnum
+import math
+
+import bpy
+import bgl
+import mathutils
+import bmesh
+
+from . import muv_common
+
+
+MAX_VALUE = 100000.0
+
+
+class MUV_UVBBCmd():
+ """
+ Custom class: Base class of command
+ """
+
+ def __init__(self):
+ self.op = 'NONE' # operation
+
+ def to_matrix(self):
+ # mat = I
+ mat = mathutils.Matrix()
+ mat.identity()
+ return mat
+
+
+class MUV_UVBBTranslationCmd(MUV_UVBBCmd):
+ """
+ Custom class: Translation operation
+ """
+
+ def __init__(self, ix, iy):
+ super().__init__()
+ self.op = 'TRANSLATION'
+ self.__x = ix # current x
+ self.__y = iy # current y
+ self.__ix = ix # initial x
+ self.__iy = iy # initial y
+
+ def to_matrix(self):
+ # mat = Mt
+ dx = self.__x - self.__ix
+ dy = self.__y - self.__iy
+ return mathutils.Matrix.Translation((dx, dy, 0))
+
+ def set(self, x, y):
+ self.__x = x
+ self.__y = y
+
+
+class MUV_UVBBRotationCmd(MUV_UVBBCmd):
+ """
+ Custom class: Rotation operation
+ """
+
+ def __init__(self, ix, iy, cx, cy):
+ super().__init__()
+ self.op = 'ROTATION'
+ self.__x = ix # current x
+ self.__y = iy # current y
+ self.__cx = cx # center of rotation x
+ self.__cy = cy # center of rotation y
+ dx = self.__x - self.__cx
+ dy = self.__y - self.__cy
+ self.__iangle = math.atan2(dy, dx) # initial rotation angle
+
+ def to_matrix(self):
+ # mat = Mt * Mr * Mt^-1
+ dx = self.__x - self.__cx
+ dy = self.__y - self.__cy
+ angle = math.atan2(dy, dx) - self.__iangle
+ mti = mathutils.Matrix.Translation((-self.__cx, -self.__cy, 0.0))
+ mr = mathutils.Matrix.Rotation(angle, 4, 'Z')
+ mt = mathutils.Matrix.Translation((self.__cx, self.__cy, 0.0))
+ return mt * mr * mti
+
+ def set(self, x, y):
+ self.__x = x
+ self.__y = y
+
+
+class MUV_UVBBScalingCmd(MUV_UVBBCmd):
+ """
+ Custom class: Scaling operation
+ """
+
+ def __init__(self, ix, iy, ox, oy, dir_x, dir_y, mat):
+ super().__init__()
+ self.op = 'SCALING'
+ self.__ix = ix # initial x
+ self.__iy = iy # initial y
+ self.__x = ix # current x
+ self.__y = iy # current y
+ self.__ox = ox # origin of scaling x
+ self.__oy = oy # origin of scaling y
+ self.__dir_x = dir_x # direction of scaling x
+ self.__dir_y = dir_y # direction of scaling y
+ self.__mat = mat
+ # initial origin of scaling = M(to original transform) * (ox, oy)
+ iov = mat * mathutils.Vector((ox, oy, 0.0))
+ self.__iox = iov.x # initial origin of scaling X
+ self.__ioy = iov.y # initial origin of scaling y
+
+ def to_matrix(self):
+ """
+ mat = M(to original transform)^-1 * Mt(to origin) * Ms *
+ Mt(to origin)^-1 * M(to original transform)
+ """
+ m = self.__mat
+ mi = self.__mat.inverted()
+ mtoi = mathutils.Matrix.Translation((-self.__iox, -self.__ioy, 0.0))
+ mto = mathutils.Matrix.Translation((self.__iox, self.__ioy, 0.0))
+ # every point must be transformed to origin
+ t = m * mathutils.Vector((self.__ix, self.__iy, 0.0))
+ tix, tiy = t.x, t.y
+ t = m * mathutils.Vector((self.__ox, self.__oy, 0.0))
+ tox, toy = t.x, t.y
+ t = m * mathutils.Vector((self.__x, self.__y, 0.0))
+ tx, ty = t.x, t.y
+ ms = mathutils.Matrix()
+ ms.identity()
+ if self.__dir_x == 1:
+ ms[0][0] = (tx - tox) * self.__dir_x / (tix - tox)
+ if self.__dir_y == 1:
+ ms[1][1] = (ty - toy) * self.__dir_y / (tiy - toy)
+ return mi * mto * ms * mtoi * m
+
+ def set(self, x, y):
+ self.__x = x
+ self.__y = y
+
+
+class MUV_UVBBUniformScalingCmd(MUV_UVBBCmd):
+ """
+ Custom class: Uniform Scaling operation
+ """
+
+ def __init__(self, ix, iy, ox, oy, mat):
+ super().__init__()
+ self.op = 'SCALING'
+ self.__ix = ix # initial x
+ self.__iy = iy # initial y
+ self.__x = ix # current x
+ self.__y = iy # current y
+ self.__ox = ox # origin of scaling x
+ self.__oy = oy # origin of scaling y
+ self.__mat = mat
+ # initial origin of scaling = M(to original transform) * (ox, oy)
+ iov = mat * mathutils.Vector((ox, oy, 0.0))
+ self.__iox = iov.x # initial origin of scaling x
+ self.__ioy = iov.y # initial origin of scaling y
+ self.__dir_x = 1
+ self.__dir_y = 1
+
+ def to_matrix(self):
+ """
+ mat = M(to original transform)^-1 * Mt(to origin) * Ms *
+ Mt(to origin)^-1 * M(to original transform)
+ """
+ m = self.__mat
+ mi = self.__mat.inverted()
+ mtoi = mathutils.Matrix.Translation((-self.__iox, -self.__ioy, 0.0))
+ mto = mathutils.Matrix.Translation((self.__iox, self.__ioy, 0.0))
+ # every point must be transformed to origin
+ t = m * mathutils.Vector((self.__ix, self.__iy, 0.0))
+ tix, tiy = t.x, t.y
+ t = m * mathutils.Vector((self.__ox, self.__oy, 0.0))
+ tox, toy = t.x, t.y
+ t = m * mathutils.Vector((self.__x, self.__y, 0.0))
+ tx, ty = t.x, t.y
+ ms = mathutils.Matrix()
+ ms.identity()
+ tir = math.sqrt((tix - tox) * (tix - tox) + (tiy - toy) * (tiy - toy))
+ tr = math.sqrt((tx - tox) * (tx - tox) + (ty - toy) * (ty - toy))
+
+ sr = tr / tir
+
+ if ((tx - tox) * (tix - tox)) > 0:
+ self.__dir_x = 1
+ else:
+ self.__dir_x = -1
+ if ((ty - toy) * (tiy - toy)) > 0:
+ self.__dir_y = 1
+ else:
+ self.__dir_y = -1
+
+ ms[0][0] = sr * self.__dir_x
+ ms[1][1] = sr * self.__dir_y
+
+ return mi * mto * ms * mtoi * m
+
+ def set(self, x, y):
+ self.__x = x
+ self.__y = y
+
+
+class MUV_UVBBCmdExecuter():
+ """
+ Custom class: manage command history and execute command
+ """
+
+ def __init__(self):
+ self.__cmd_list = [] # history
+ self.__cmd_list_redo = [] # redo list
+
+ def execute(self, begin=0, end=-1):
+ """
+ create matrix from history
+ """
+ mat = mathutils.Matrix()
+ mat.identity()
+ for i, cmd in enumerate(self.__cmd_list):
+ if begin <= i and (end == -1 or i <= end):
+ mat = cmd.to_matrix() * mat
+ return mat
+
+ def undo_size(self):
+ """
+ get history size
+ """
+ return len(self.__cmd_list)
+
+ def top(self):
+ """
+ get top of history
+ """
+ if len(self.__cmd_list) <= 0:
+ return None
+ return self.__cmd_list[-1]
+
+ def append(self, cmd):
+ """
+ append command
+ """
+ self.__cmd_list.append(cmd)
+ self.__cmd_list_redo = []
+
+ def undo(self):
+ """
+ undo command
+ """
+ if len(self.__cmd_list) <= 0:
+ return
+ self.__cmd_list_redo.append(self.__cmd_list.pop())
+
+ def redo(self):
+ """
+ redo command
+ """
+ if len(self.__cmd_list_redo) <= 0:
+ return
+ self.__cmd_list.append(self.__cmd_list_redo.pop())
+
+ def pop(self):
+ if len(self.__cmd_list) <= 0:
+ return None
+ return self.__cmd_list.pop()
+
+ def push(self, cmd):
+ self.__cmd_list.append(cmd)
+
+
+class MUV_UVBBRenderer(bpy.types.Operator):
+ """
+ Operation class: Render UV bounding box
+ """
+
+ bl_idname = "uv.muv_uvbb_renderer"
+ bl_label = "UV Bounding Box Renderer"
+ bl_description = "Bounding Box Renderer about UV in Image Editor"
+
+ __handle = None
+
+ @staticmethod
+ def handle_add(obj, context):
+ if MUV_UVBBRenderer.__handle is None:
+ sie = bpy.types.SpaceImageEditor
+ MUV_UVBBRenderer.__handle = sie.draw_handler_add(
+ MUV_UVBBRenderer.draw_bb,
+ (obj, context), "WINDOW", "POST_PIXEL")
+
+ @staticmethod
+ def handle_remove():
+ if MUV_UVBBRenderer.__handle is not None:
+ sie = bpy.types.SpaceImageEditor
+ sie.draw_handler_remove(
+ MUV_UVBBRenderer.__handle, "WINDOW")
+ MUV_UVBBRenderer.__handle = None
+
+ @staticmethod
+ def __draw_ctrl_point(context, pos):
+ """
+ Draw control point
+ """
+ prefs = context.user_preferences.addons["uv_magic_uv"].preferences
+ cp_size = prefs.uvbb_cp_size
+ offset = cp_size / 2
+ verts = [
+ [pos.x - offset, pos.y - offset],
+ [pos.x - offset, pos.y + offset],
+ [pos.x + offset, pos.y + offset],
+ [pos.x + offset, pos.y - offset]
+ ]
+ bgl.glEnable(bgl.GL_BLEND)
+ bgl.glBegin(bgl.GL_QUADS)
+ bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
+ for (x, y) in verts:
+ bgl.glVertex2f(x, y)
+ bgl.glEnd()
+
+ @staticmethod
+ def draw_bb(_, context):
+ """
+ Draw bounding box
+ """
+ props = context.scene.muv_props.uvbb
+ for cp in props.ctrl_points:
+ MUV_UVBBRenderer.__draw_ctrl_point(
+ context, mathutils.Vector(
+ context.region.view2d.view_to_region(cp.x, cp.y)))
+
+
+class MUV_UVBBState(IntEnum):
+ """
+ Enum: State definition used by MUV_UVBBStateMgr
+ """
+ NONE = 0
+ TRANSLATING = 1
+ SCALING_1 = 2
+ SCALING_2 = 3
+ SCALING_3 = 4
+ SCALING_4 = 5
+ SCALING_5 = 6
+ SCALING_6 = 7
+ SCALING_7 = 8
+ SCALING_8 = 9
+ ROTATING = 10
+ UNIFORM_SCALING_1 = 11
+ UNIFORM_SCALING_2 = 12
+ UNIFORM_SCALING_3 = 13
+ UNIFORM_SCALING_4 = 14
+
+
+class MUV_UVBBStateBase():
+ """
+ Custom class: Base class of state
+ """
+
+ def __init__(self):
+ pass
+
+ def update(self, context, event, ctrl_points, mouse_view):
+ raise NotImplementedError
+
+
+class MUV_UVBBStateNone(MUV_UVBBStateBase):
+ """
+ Custom class:
+ No state
+ Wait for event from mouse
+ """
+
+ def __init__(self, cmd_exec):
+ super().__init__()
+ self.__cmd_exec = cmd_exec
+
+ def update(self, context, event, ctrl_points, mouse_view):
+ """
+ Update state
+ """
+ prefs = context.user_preferences.addons["uv_magic_uv"].preferences
+ cp_react_size = prefs.uvbb_cp_react_size
+ is_uscaling = context.scene.muv_uvbb_uniform_scaling
+ if event.type == 'LEFTMOUSE':
+ if event.value == 'PRESS':
+ x, y = context.region.view2d.view_to_region(
+ mouse_view.x, mouse_view.y)
+ for i, p in enumerate(ctrl_points):
+ px, py = context.region.view2d.view_to_region(p.x, p.y)
+ in_cp_x = (px + cp_react_size > x and
+ px - cp_react_size < x)
+ in_cp_y = (py + cp_react_size > y and
+ py - cp_react_size < y)
+ if in_cp_x and in_cp_y:
+ if is_uscaling:
+ arr = [1, 3, 6, 8]
+ if i in arr:
+ return (
+ MUV_UVBBState.UNIFORM_SCALING_1
+ + arr.index(i)
+ )
+ else:
+ return MUV_UVBBState.TRANSLATING + i
+
+ return MUV_UVBBState.NONE
+
+
+class MUV_UVBBStateTranslating(MUV_UVBBStateBase):
+ """
+ Custom class: Translating state
+ """
+
+ def __init__(self, cmd_exec, ctrl_points):
+ super().__init__()
+ self.__cmd_exec = cmd_exec
+ ix, iy = ctrl_points[0].x, ctrl_points[0].y
+ self.__cmd_exec.append(MUV_UVBBTranslationCmd(ix, iy))
+
+ def update(self, context, event, ctrl_points, mouse_view):
+ if event.type == 'LEFTMOUSE':
+ if event.value == 'RELEASE':
+ return MUV_UVBBState.NONE
+ if event.type == 'MOUSEMOVE':
+ x, y = mouse_view.x, mouse_view.y
+ self.__cmd_exec.top().set(x, y)
+ return MUV_UVBBState.TRANSLATING
+
+
+class MUV_UVBBStateScaling(MUV_UVBBStateBase):
+ """
+ Custom class: Scaling state
+ """
+
+ def __init__(self, cmd_exec, state, ctrl_points):
+ super().__init__()
+ self.__state = state
+ self.__cmd_exec = cmd_exec
+ dir_x_list = [1, 1, 1, 0, 0, 1, 1, 1]
+ dir_y_list = [1, 0, 1, 1, 1, 1, 0, 1]
+ idx = state - 2
+ ix, iy = ctrl_points[idx + 1].x, ctrl_points[idx + 1].y
+ ox, oy = ctrl_points[8 - idx].x, ctrl_points[8 - idx].y
+ dir_x, dir_y = dir_x_list[idx], dir_y_list[idx]
+ mat = self.__cmd_exec.execute(end=self.__cmd_exec.undo_size())
+ self.__cmd_exec.append(
+ MUV_UVBBScalingCmd(ix, iy, ox, oy, dir_x, dir_y, mat.inverted()))
+
+ def update(self, context, event, ctrl_points, mouse_view):
+ if event.type == 'LEFTMOUSE':
+ if event.value == 'RELEASE':
+ return MUV_UVBBState.NONE
+ if event.type == 'MOUSEMOVE':
+ x, y = mouse_view.x, mouse_view.y
+ self.__cmd_exec.top().set(x, y)
+ return self.__state
+
+
+class MUV_UVBBStateUniformScaling(MUV_UVBBStateBase):
+ """
+ Custom class: Uniform Scaling state
+ """
+
+ def __init__(self, cmd_exec, state, ctrl_points):
+ super().__init__()
+ self.__state = state
+ self.__cmd_exec = cmd_exec
+ icp_idx = [1, 3, 6, 8]
+ ocp_idx = [8, 6, 3, 1]
+ idx = state - MUV_UVBBState.UNIFORM_SCALING_1
+ ix, iy = ctrl_points[icp_idx[idx]].x, ctrl_points[icp_idx[idx]].y
+ ox, oy = ctrl_points[ocp_idx[idx]].x, ctrl_points[ocp_idx[idx]].y
+ mat = self.__cmd_exec.execute(end=self.__cmd_exec.undo_size())
+ self.__cmd_exec.append(MUV_UVBBUniformScalingCmd(
+ ix, iy, ox, oy, mat.inverted()))
+
+ def update(self, context, event, ctrl_points, mouse_view):
+ if event.type == 'LEFTMOUSE':
+ if event.value == 'RELEASE':
+ return MUV_UVBBState.NONE
+ if event.type == 'MOUSEMOVE':
+ x, y = mouse_view.x, mouse_view.y
+ self.__cmd_exec.top().set(x, y)
+
+ return self.__state
+
+
+class MUV_UVBBStateRotating(MUV_UVBBStateBase):
+ """
+ Custom class: Rotating state
+ """
+
+ def __init__(self, cmd_exec, ctrl_points):
+ super().__init__()
+ self.__cmd_exec = cmd_exec
+ ix, iy = ctrl_points[9].x, ctrl_points[9].y
+ ox, oy = ctrl_points[0].x, ctrl_points[0].y
+ self.__cmd_exec.append(MUV_UVBBRotationCmd(ix, iy, ox, oy))
+
+ def update(self, context, event, ctrl_points, mouse_view):
+ if event.type == 'LEFTMOUSE':
+ if event.value == 'RELEASE':
+ return MUV_UVBBState.NONE
+ if event.type == 'MOUSEMOVE':
+ x, y = mouse_view.x, mouse_view.y
+ self.__cmd_exec.top().set(x, y)
+ return MUV_UVBBState.ROTATING
+
+
+class MUV_UVBBStateMgr():
+ """
+ Custom class: Manage state about this feature
+ """
+
+ def __init__(self, cmd_exec):
+ self.__cmd_exec = cmd_exec # command executer
+ self.__state = MUV_UVBBState.NONE # current state
+ self.__state_obj = MUV_UVBBStateNone(self.__cmd_exec)
+
+ def __update_state(self, next_state, ctrl_points):
+ """
+ Update state
+ """
+
+ if next_state == self.__state:
+ return
+ obj = None
+ if next_state == MUV_UVBBState.TRANSLATING:
+ obj = MUV_UVBBStateTranslating(self.__cmd_exec, ctrl_points)
+ elif MUV_UVBBState.SCALING_1 <= next_state <= MUV_UVBBState.SCALING_8:
+ obj = MUV_UVBBStateScaling(
+ self.__cmd_exec, next_state, ctrl_points)
+ elif next_state == MUV_UVBBState.ROTATING:
+ obj = MUV_UVBBStateRotating(self.__cmd_exec, ctrl_points)
+ elif next_state == MUV_UVBBState.NONE:
+ obj = MUV_UVBBStateNone(self.__cmd_exec)
+ elif (MUV_UVBBState.UNIFORM_SCALING_1 <= next_state
+ <= MUV_UVBBState.UNIFORM_SCALING_4):
+ obj = MUV_UVBBStateUniformScaling(
+ self.__cmd_exec, next_state, ctrl_points)
+
+ if obj is not None:
+ self.__state_obj = obj
+
+ self.__state = next_state
+
+ def update(self, context, ctrl_points, event):
+ mouse_region = mathutils.Vector((
+ event.mouse_region_x, event.mouse_region_y))
+ mouse_view = mathutils.Vector((context.region.view2d.region_to_view(
+ mouse_region.x, mouse_region.y)))
+ next_state = self.__state_obj.update(
+ context, event, ctrl_points, mouse_view)
+ self.__update_state(next_state, ctrl_points)
+
+
+class MUV_UVBBUpdater(bpy.types.Operator):
+ """
+ Operation class: Update state and handle event by modal function
+ """
+
+ bl_idname = "uv.muv_uvbb_updater"
+ bl_label = "UV Bounding Box Updater"
+ bl_description = "Update UV Bounding Box"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def __init__(self):
+ self.__timer = None
+ self.__cmd_exec = MUV_UVBBCmdExecuter() # Command executer
+ self.__state_mgr = MUV_UVBBStateMgr(self.__cmd_exec) # State Manager
+
+ def __handle_add(self, context):
+ if self.__timer is None:
+ self.__timer = context.window_manager.event_timer_add(
+ 0.1, context.window)
+ context.window_manager.modal_handler_add(self)
+ MUV_UVBBRenderer.handle_add(self, context)
+
+ def __handle_remove(self, context):
+ MUV_UVBBRenderer.handle_remove()
+ if self.__timer is not None:
+ context.window_manager.event_timer_remove(self.__timer)
+ self.__timer = None
+
+ def __get_uv_info(self, context):
+ """
+ Get UV coordinate
+ """
+ obj = context.active_object
+ uv_info = []
+ bm = bmesh.from_edit_mesh(obj.data)
+ if muv_common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+ if not bm.loops.layers.uv:
+ return None
+ uv_layer = bm.loops.layers.uv.verify()
+ for f in bm.faces:
+ if f.select:
+ for i, l in enumerate(f.loops):
+ uv_info.append((f.index, i, l[uv_layer].uv.copy()))
+ if len(uv_info) == 0:
+ return None
+ return uv_info
+
+ def __get_ctrl_point(self, uv_info_ini):
+ """
+ Get control point
+ """
+ left = MAX_VALUE
+ right = -MAX_VALUE
+ top = -MAX_VALUE
+ bottom = MAX_VALUE
+
+ for info in uv_info_ini:
+ uv = info[2]
+ if uv.x < left:
+ left = uv.x
+ if uv.x > right:
+ right = uv.x
+ if uv.y < bottom:
+ bottom = uv.y
+ if uv.y > top:
+ top = uv.y
+
+ points = [
+ mathutils.Vector((
+ (left + right) * 0.5, (top + bottom) * 0.5, 0.0
+ )),
+ mathutils.Vector((left, top, 0.0)),
+ mathutils.Vector((left, (top + bottom) * 0.5, 0.0)),
+ mathutils.Vector((left, bottom, 0.0)),
+ mathutils.Vector(((left + right) * 0.5, top, 0.0)),
+ mathutils.Vector(((left + right) * 0.5, bottom, 0.0)),
+ mathutils.Vector((right, top, 0.0)),
+ mathutils.Vector((right, (top + bottom) * 0.5, 0.0)),
+ mathutils.Vector((right, bottom, 0.0)),
+ mathutils.Vector(((left + right) * 0.5, top + 0.03, 0.0))
+ ]
+
+ return points
+
+ def __update_uvs(self, context, uv_info_ini, trans_mat):
+ """
+ Update UV coordinate
+ """
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if muv_common.check_version(2, 73, 0) >= 0:
+ bm.faces.ensure_lookup_table()
+ if not bm.loops.layers.uv:
+ return
+ uv_layer = bm.loops.layers.uv.verify()
+ for info in uv_info_ini:
+ fidx = info[0]
+ lidx = info[1]
+ uv = info[2]
+ v = mathutils.Vector((uv.x, uv.y, 0.0))
+ av = trans_mat * v
+ bm.faces[fidx].loops[lidx][uv_layer].uv = mathutils.Vector(
+ (av.x, av.y))
+
+ def __update_ctrl_point(self, ctrl_points_ini, trans_mat):
+ """
+ Update control point
+ """
+ return [trans_mat * cp for cp in ctrl_points_ini]
+
+ def modal(self, context, event):
+ props = context.scene.muv_props.uvbb
+ muv_common.redraw_all_areas()
+ if props.running is False:
+ self.__handle_remove(context)
+ return {'FINISHED'}
+ if event.type == 'TIMER':
+ trans_mat = self.__cmd_exec.execute()
+ self.__update_uvs(context, props.uv_info_ini, trans_mat)
+ props.ctrl_points = self.__update_ctrl_point(
+ props.ctrl_points_ini, trans_mat)
+
+ self.__state_mgr.update(context, props.ctrl_points, event)
+
+ return {'PASS_THROUGH'}
+
+ def execute(self, context):
+ props = context.scene.muv_props.uvbb
+
+ if props.running is True:
+ props.running = False
+ return {'FINISHED'}
+
+ props.uv_info_ini = self.__get_uv_info(context)
+ if props.uv_info_ini is None:
+ return {'CANCELLED'}
+ props.ctrl_points_ini = self.__get_ctrl_point(props.uv_info_ini)
+ trans_mat = self.__cmd_exec.execute()
+ # Update is needed in order to display control point
+ self.__update_uvs(context, props.uv_info_ini, trans_mat)
+ props.ctrl_points = self.__update_ctrl_point(
+ props.ctrl_points_ini, trans_mat)
+ self.__handle_add(context)
+ props.running = True
+
+ return {'RUNNING_MODAL'}
+
+
+class IMAGE_PT_MUV_UVBB(bpy.types.Panel):
+ """
+ Panel class: UV Bounding Box Menu on Property Panel on UV/ImageEditor
+ """
+
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "UV Bounding Box"
+ bl_context = 'mesh_edit'
+
+ @classmethod
+ def poll(cls, context):
+ prefs = context.user_preferences.addons["uv_magic_uv"].preferences
+ return prefs.enable_uvbb
+
+ def draw_header(self, _):
+ layout = self.layout
+ layout.label(text="", icon='PLUGIN')
+
+ def draw(self, context):
+ sc = context.scene
+ props = sc.muv_props.uvbb
+ layout = self.layout
+ if props.running is False:
+ layout.operator(
+ MUV_UVBBUpdater.bl_idname, text="Display UV Bounding Box",
+ icon='PLAY')
+ else:
+ layout.operator(
+ MUV_UVBBUpdater.bl_idname, text="Hide UV Bounding Box",
+ icon='PAUSE')
+ layout.prop(sc, "muv_uvbb_uniform_scaling", text="Uniform Scaling")