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Diffstat (limited to 'uv_magic_uv/op/align_uv_cursor.py')
-rw-r--r--uv_magic_uv/op/align_uv_cursor.py111
1 files changed, 104 insertions, 7 deletions
diff --git a/uv_magic_uv/op/align_uv_cursor.py b/uv_magic_uv/op/align_uv_cursor.py
index cae1c89a..d787bde9 100644
--- a/uv_magic_uv/op/align_uv_cursor.py
+++ b/uv_magic_uv/op/align_uv_cursor.py
@@ -20,21 +20,111 @@
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
-__version__ = "5.1"
-__date__ = "24 Feb 2018"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
import bpy
from mathutils import Vector
-from bpy.props import EnumProperty
+from bpy.props import EnumProperty, BoolProperty, FloatVectorProperty
import bmesh
from .. import common
-class MUV_AUVCAlignOps(bpy.types.Operator):
-
- bl_idname = "uv.muv_auvc_align"
- bl_label = "Align"
+__all__ = [
+ 'Properties',
+ 'Operator',
+]
+
+
+def is_valid_context(context):
+ # 'IMAGE_EDITOR' and 'VIEW_3D' space is allowed to execute.
+ # If 'View_3D' space is not allowed, you can't find option in Tool-Shelf
+ # after the execution
+ for space in context.area.spaces:
+ if (space.type == 'IMAGE_EDITOR') or (space.type == 'VIEW_3D'):
+ break
+ else:
+ return False
+
+ return True
+
+
+class Properties:
+ @classmethod
+ def init_props(cls, scene):
+ def auvc_get_cursor_loc(self):
+ area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW',
+ 'IMAGE_EDITOR')
+ bd_size = common.get_uvimg_editor_board_size(area)
+ loc = space.cursor_location
+ if bd_size[0] < 0.000001:
+ cx = 0.0
+ else:
+ cx = loc[0] / bd_size[0]
+ if bd_size[1] < 0.000001:
+ cy = 0.0
+ else:
+ cy = loc[1] / bd_size[1]
+ self['muv_align_uv_cursor_cursor_loc'] = Vector((cx, cy))
+ return self.get('muv_align_uv_cursor_cursor_loc', (0.0, 0.0))
+
+ def auvc_set_cursor_loc(self, value):
+ self['muv_align_uv_cursor_cursor_loc'] = value
+ area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW',
+ 'IMAGE_EDITOR')
+ bd_size = common.get_uvimg_editor_board_size(area)
+ cx = bd_size[0] * value[0]
+ cy = bd_size[1] * value[1]
+ space.cursor_location = Vector((cx, cy))
+
+ scene.muv_align_uv_cursor_enabled = BoolProperty(
+ name="Align UV Cursor Enabled",
+ description="Align UV Cursor is enabled",
+ default=False
+ )
+
+ scene.muv_align_uv_cursor_cursor_loc = FloatVectorProperty(
+ name="UV Cursor Location",
+ size=2,
+ precision=4,
+ soft_min=-1.0,
+ soft_max=1.0,
+ step=1,
+ default=(0.000, 0.000),
+ get=auvc_get_cursor_loc,
+ set=auvc_set_cursor_loc
+ )
+ scene.muv_align_uv_cursor_align_method = EnumProperty(
+ name="Align Method",
+ description="Align Method",
+ default='TEXTURE',
+ items=[
+ ('TEXTURE', "Texture", "Align to texture"),
+ ('UV', "UV", "Align to UV"),
+ ('UV_SEL', "UV (Selected)", "Align to Selected UV")
+ ]
+ )
+
+ scene.muv_uv_cursor_location_enabled = BoolProperty(
+ name="UV Cursor Location Enabled",
+ description="UV Cursor Location is enabled",
+ default=False
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_align_uv_cursor_enabled
+ del scene.muv_align_uv_cursor_cursor_loc
+ del scene.muv_align_uv_cursor_align_method
+
+ del scene.muv_uv_cursor_location_enabled
+
+
+class Operator(bpy.types.Operator):
+
+ bl_idname = "uv.muv_align_uv_cursor_operator"
+ bl_label = "Align UV Cursor"
bl_description = "Align cursor to the center of UV island"
bl_options = {'REGISTER', 'UNDO'}
@@ -65,6 +155,13 @@ class MUV_AUVCAlignOps(bpy.types.Operator):
default='TEXTURE'
)
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return is_valid_context(context)
+
def execute(self, context):
area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW',
'IMAGE_EDITOR')