diff options
Diffstat (limited to 'uv_magic_uv/op/preserve_uv_aspect.py')
-rw-r--r-- | uv_magic_uv/op/preserve_uv_aspect.py | 86 |
1 files changed, 79 insertions, 7 deletions
diff --git a/uv_magic_uv/op/preserve_uv_aspect.py b/uv_magic_uv/op/preserve_uv_aspect.py index bc2f1b81..cb11bd45 100644 --- a/uv_magic_uv/op/preserve_uv_aspect.py +++ b/uv_magic_uv/op/preserve_uv_aspect.py @@ -20,23 +20,93 @@ __author__ = "Nutti <nutti.metro@gmail.com>" __status__ = "production" -__version__ = "5.1" -__date__ = "24 Feb 2018" +__version__ = "5.2" +__date__ = "17 Nov 2018" import bpy import bmesh -from bpy.props import StringProperty, EnumProperty +from bpy.props import StringProperty, EnumProperty, BoolProperty from mathutils import Vector from .. import common -class MUV_PreserveUVAspect(bpy.types.Operator): +__all__ = [ + 'Properties', + 'Operator', +] + + +def is_valid_context(context): + obj = context.object + + # only edit mode is allowed to execute + if obj is None: + return False + if obj.type != 'MESH': + return False + if context.object.mode != 'EDIT': + return False + + # only 'VIEW_3D' space is allowed to execute + for space in context.area.spaces: + if space.type == 'VIEW_3D': + break + else: + return False + + return True + + +class Properties: + @classmethod + def init_props(cls, scene): + def get_loaded_texture_name(_, __): + items = [(key, key, "") for key in bpy.data.images.keys()] + items.append(("None", "None", "")) + return items + + scene.muv_preserve_uv_aspect_enabled = BoolProperty( + name="Preserve UV Aspect Enabled", + description="Preserve UV Aspect is enabled", + default=False + ) + scene.muv_preserve_uv_aspect_tex_image = EnumProperty( + name="Image", + description="Texture Image", + items=get_loaded_texture_name + ) + scene.muv_preserve_uv_aspect_origin = EnumProperty( + name="Origin", + description="Aspect Origin", + items=[ + ('CENTER', 'Center', 'Center'), + ('LEFT_TOP', 'Left Top', 'Left Bottom'), + ('LEFT_CENTER', 'Left Center', 'Left Center'), + ('LEFT_BOTTOM', 'Left Bottom', 'Left Bottom'), + ('CENTER_TOP', 'Center Top', 'Center Top'), + ('CENTER_BOTTOM', 'Center Bottom', 'Center Bottom'), + ('RIGHT_TOP', 'Right Top', 'Right Top'), + ('RIGHT_CENTER', 'Right Center', 'Right Center'), + ('RIGHT_BOTTOM', 'Right Bottom', 'Right Bottom') + + ], + default="CENTER" + ) + + @classmethod + def del_props(cls, scene): + del scene.muv_preserve_uv_aspect_enabled + del scene.muv_preserve_uv_aspect_tex_image + del scene.muv_preserve_uv_aspect_origin + + +class Operator(bpy.types.Operator): """ Operation class: Preserve UV Aspect """ - bl_idname = "uv.muv_preserve_uv_aspect" + bl_idname = "uv.muv_preserve_uv_aspect_operator" bl_label = "Preserve UV Aspect" bl_description = "Choose Image" bl_options = {'REGISTER', 'UNDO'} @@ -62,8 +132,10 @@ class MUV_PreserveUVAspect(bpy.types.Operator): @classmethod def poll(cls, context): - obj = context.active_object - return obj and obj.type == 'MESH' + # we can not get area/space/region from console + if common.is_console_mode(): + return True + return is_valid_context(context) def execute(self, context): # Note: the current system only works if the |