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Diffstat (limited to 'uv_magic_uv/op/preserve_uv_aspect.py')
-rw-r--r--uv_magic_uv/op/preserve_uv_aspect.py124
1 files changed, 124 insertions, 0 deletions
diff --git a/uv_magic_uv/op/preserve_uv_aspect.py b/uv_magic_uv/op/preserve_uv_aspect.py
new file mode 100644
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+++ b/uv_magic_uv/op/preserve_uv_aspect.py
@@ -0,0 +1,124 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
+
+import bpy
+from bpy.props import StringProperty, EnumProperty, BoolProperty
+
+from ..utils.bl_class_registry import BlClassRegistry
+from ..utils.property_class_registry import PropertyClassRegistry
+from ..impl import preserve_uv_aspect_impl as impl
+
+
+__all__ = [
+ 'Properties',
+ 'MUV_OT_PreserveUVAspect',
+]
+
+
+@PropertyClassRegistry()
+class _Properties:
+ idname = "preserve_uv_aspect"
+
+ @classmethod
+ def init_props(cls, scene):
+ def get_loaded_texture_name(_, __):
+ items = [(key, key, "") for key in bpy.data.images.keys()]
+ items.append(("None", "None", ""))
+ return items
+
+ scene.muv_preserve_uv_aspect_enabled = BoolProperty(
+ name="Preserve UV Aspect Enabled",
+ description="Preserve UV Aspect is enabled",
+ default=False
+ )
+ scene.muv_preserve_uv_aspect_tex_image = EnumProperty(
+ name="Image",
+ description="Texture Image",
+ items=get_loaded_texture_name
+ )
+ scene.muv_preserve_uv_aspect_origin = EnumProperty(
+ name="Origin",
+ description="Aspect Origin",
+ items=[
+ ('CENTER', 'Center', 'Center'),
+ ('LEFT_TOP', 'Left Top', 'Left Bottom'),
+ ('LEFT_CENTER', 'Left Center', 'Left Center'),
+ ('LEFT_BOTTOM', 'Left Bottom', 'Left Bottom'),
+ ('CENTER_TOP', 'Center Top', 'Center Top'),
+ ('CENTER_BOTTOM', 'Center Bottom', 'Center Bottom'),
+ ('RIGHT_TOP', 'Right Top', 'Right Top'),
+ ('RIGHT_CENTER', 'Right Center', 'Right Center'),
+ ('RIGHT_BOTTOM', 'Right Bottom', 'Right Bottom')
+
+ ],
+ default="CENTER"
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_preserve_uv_aspect_enabled
+ del scene.muv_preserve_uv_aspect_tex_image
+ del scene.muv_preserve_uv_aspect_origin
+
+
+@BlClassRegistry()
+class MUV_OT_PreserveUVAspect(bpy.types.Operator):
+ """
+ Operation class: Preserve UV Aspect
+ """
+
+ bl_idname = "uv.muv_preserve_uv_aspect_operator"
+ bl_label = "Preserve UV Aspect"
+ bl_description = "Choose Image"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ dest_img_name: StringProperty(options={'HIDDEN'})
+ origin: EnumProperty(
+ name="Origin",
+ description="Aspect Origin",
+ items=[
+ ('CENTER', 'Center', 'Center'),
+ ('LEFT_TOP', 'Left Top', 'Left Bottom'),
+ ('LEFT_CENTER', 'Left Center', 'Left Center'),
+ ('LEFT_BOTTOM', 'Left Bottom', 'Left Bottom'),
+ ('CENTER_TOP', 'Center Top', 'Center Top'),
+ ('CENTER_BOTTOM', 'Center Bottom', 'Center Bottom'),
+ ('RIGHT_TOP', 'Right Top', 'Right Top'),
+ ('RIGHT_CENTER', 'Right Center', 'Right Center'),
+ ('RIGHT_BOTTOM', 'Right Bottom', 'Right Bottom')
+
+ ],
+ default="CENTER"
+ )
+
+ def __init__(self):
+ self.__impl = impl.PreserveUVAspectImpl()
+
+ @classmethod
+ def poll(cls, context):
+ return impl.PreserveUVAspectImpl.poll(context)
+
+ def execute(self, context):
+ return self.__impl.execute(self, context)