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Diffstat (limited to 'uv_magic_uv/op/smooth_uv.py')
-rw-r--r--uv_magic_uv/op/smooth_uv.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/uv_magic_uv/op/smooth_uv.py b/uv_magic_uv/op/smooth_uv.py
index 6b3cd36f..77a1e82f 100644
--- a/uv_magic_uv/op/smooth_uv.py
+++ b/uv_magic_uv/op/smooth_uv.py
@@ -62,24 +62,24 @@ class _Properties:
@classmethod
def init_props(cls, scene):
- scene.muv_smooth_uv_enabled: BoolProperty(
+ scene.muv_smooth_uv_enabled = BoolProperty(
name="Smooth UV Enabled",
description="Smooth UV is enabled",
default=False
)
- scene.muv_smooth_uv_transmission: BoolProperty(
+ scene.muv_smooth_uv_transmission = BoolProperty(
name="Transmission",
description="Smooth linked UVs",
default=False
)
- scene.muv_smooth_uv_mesh_infl: FloatProperty(
+ scene.muv_smooth_uv_mesh_infl = FloatProperty(
name="Mesh Influence",
description="Influence rate of mesh vertex",
min=0.0,
max=1.0,
default=0.0
)
- scene.muv_smooth_uv_select: BoolProperty(
+ scene.muv_smooth_uv_select = BoolProperty(
name="Select",
description="Select UVs which are smoothed",
default=False
@@ -97,24 +97,24 @@ class _Properties:
@compat.make_annotations
class MUV_OT_SmoothUV(bpy.types.Operator):
- bl_idname = "uv.muv_smooth_uv_operator"
+ bl_idname = "uv.muv_ot_smooth_uv"
bl_label = "Smooth"
bl_description = "Smooth UV coordinates"
bl_options = {'REGISTER', 'UNDO'}
- transmission: BoolProperty(
+ transmission = BoolProperty(
name="Transmission",
description="Smooth linked UVs",
default=False
)
- mesh_infl: FloatProperty(
+ mesh_infl = FloatProperty(
name="Mesh Influence",
description="Influence rate of mesh vertex",
min=0.0,
max=1.0,
default=0.0
)
- select: BoolProperty(
+ select = BoolProperty(
name="Select",
description="Select UVs which are smoothed",
default=False