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Diffstat (limited to 'uv_magic_uv/op/texture_lock.py')
-rw-r--r--uv_magic_uv/op/texture_lock.py305
1 files changed, 202 insertions, 103 deletions
diff --git a/uv_magic_uv/op/texture_lock.py b/uv_magic_uv/op/texture_lock.py
index d6c56f5a..4be97c62 100644
--- a/uv_magic_uv/op/texture_lock.py
+++ b/uv_magic_uv/op/texture_lock.py
@@ -20,8 +20,8 @@
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
-__version__ = "5.1"
-__date__ = "24 Feb 2018"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
import math
from math import atan2, cos, sqrt, sin, fabs
@@ -34,6 +34,14 @@ from bpy.props import BoolProperty
from .. import common
+__all__ = [
+ 'Properties',
+ 'OperatorLock',
+ 'OperatorUnlock',
+ 'OperatorIntr',
+]
+
+
def get_vco(verts_orig, loop):
"""
Get vertex original coordinate from loop
@@ -169,8 +177,13 @@ def calc_tri_vert(v0, v1, angle0, angle1):
xd = 0
yd = 0
else:
- xd = (b * b - a * a + d * d) / (2 * d)
- yd = 2 * sqrt(s * (s - a) * (s - b) * (s - d)) / d
+ r = s * (s - a) * (s - b) * (s - d)
+ if r < 0:
+ xd = 0
+ yd = 0
+ else:
+ xd = (b * b - a * a + d * d) / (2 * d)
+ yd = 2 * sqrt(r) / d
x1 = xd * cos(alpha) - yd * sin(alpha) + v0.x
y1 = xd * sin(alpha) + yd * cos(alpha) + v0.y
x2 = xd * cos(alpha) + yd * sin(alpha) + v0.x
@@ -179,18 +192,97 @@ def calc_tri_vert(v0, v1, angle0, angle1):
return Vector((x1, y1)), Vector((x2, y2))
-class MUV_TexLockStart(bpy.types.Operator):
+def is_valid_context(context):
+ obj = context.object
+
+ # only edit mode is allowed to execute
+ if obj is None:
+ return False
+ if obj.type != 'MESH':
+ return False
+ if context.object.mode != 'EDIT':
+ return False
+
+ # only 'VIEW_3D' space is allowed to execute
+ for space in context.area.spaces:
+ if space.type == 'VIEW_3D':
+ break
+ else:
+ return False
+
+ return True
+
+
+class Properties:
+ @classmethod
+ def init_props(cls, scene):
+ class Props():
+ verts_orig = None
+
+ scene.muv_props.texture_lock = Props()
+
+ def get_func(_):
+ return OperatorIntr.is_running(bpy.context)
+
+ def set_func(_, __):
+ pass
+
+ def update_func(_, __):
+ bpy.ops.uv.muv_texture_lock_operator_intr('INVOKE_REGION_WIN')
+
+ scene.muv_texture_lock_enabled = BoolProperty(
+ name="Texture Lock Enabled",
+ description="Texture Lock is enabled",
+ default=False
+ )
+ scene.muv_texture_lock_lock = BoolProperty(
+ name="Texture Lock Locked",
+ description="Texture Lock is locked",
+ default=False,
+ get=get_func,
+ set=set_func,
+ update=update_func
+ )
+ scene.muv_texture_lock_connect = BoolProperty(
+ name="Connect UV",
+ default=True
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_props.texture_lock
+ del scene.muv_texture_lock_enabled
+ del scene.muv_texture_lock_lock
+ del scene.muv_texture_lock_connect
+
+
+class OperatorLock(bpy.types.Operator):
"""
- Operation class: Start Texture Lock
+ Operation class: Lock Texture
"""
- bl_idname = "uv.muv_texlock_start"
- bl_label = "Start"
- bl_description = "Start Texture Lock"
+ bl_idname = "uv.muv_texture_lock_operator_lock"
+ bl_label = "Lock Texture"
+ bl_description = "Lock Texture"
bl_options = {'REGISTER', 'UNDO'}
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return is_valid_context(context)
+
+ @classmethod
+ def is_ready(cls, context):
+ sc = context.scene
+ props = sc.muv_props.texture_lock
+ if props.verts_orig:
+ return True
+ return False
+
def execute(self, context):
- props = context.scene.muv_props.texlock
+ props = context.scene.muv_props.texture_lock
obj = bpy.context.active_object
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
@@ -210,14 +302,14 @@ class MUV_TexLockStart(bpy.types.Operator):
return {'FINISHED'}
-class MUV_TexLockStop(bpy.types.Operator):
+class OperatorUnlock(bpy.types.Operator):
"""
- Operation class: Stop Texture Lock
+ Operation class: Unlock Texture
"""
- bl_idname = "uv.muv_texlock_stop"
- bl_label = "Stop"
- bl_description = "Stop Texture Lock"
+ bl_idname = "uv.muv_texture_lock_operator_unlock"
+ bl_label = "Unlock Texture"
+ bl_description = "Unlock Texture"
bl_options = {'REGISTER', 'UNDO'}
connect = BoolProperty(
@@ -225,9 +317,20 @@ class MUV_TexLockStop(bpy.types.Operator):
default=True
)
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ sc = context.scene
+ props = sc.muv_props.texture_lock
+ if not props.verts_orig:
+ return False
+ return OperatorLock.is_ready(context) and is_valid_context(context)
+
def execute(self, context):
sc = context.scene
- props = sc.muv_props.texlock
+ props = sc.muv_props.texture_lock
obj = bpy.context.active_object
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
@@ -275,27 +378,81 @@ class MUV_TexLockStop(bpy.types.Operator):
v_orig["moved"] = True
bmesh.update_edit_mesh(obj.data)
+ props.verts_orig = None
+
return {'FINISHED'}
-class MUV_TexLockUpdater(bpy.types.Operator):
+class OperatorIntr(bpy.types.Operator):
"""
- Operation class: Texture locking updater
+ Operation class: Texture Lock (Interactive mode)
"""
- bl_idname = "uv.muv_texlock_updater"
- bl_label = "Texture Lock Updater"
- bl_description = "Texture Lock Updater"
+ bl_idname = "uv.muv_texture_lock_operator_intr"
+ bl_label = "Texture Lock (Interactive mode)"
+ bl_description = "Internal operation for Texture Lock (Interactive mode)"
+
+ __timer = None
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return False
+ return is_valid_context(context)
+
+ @classmethod
+ def is_running(cls, _):
+ return 1 if cls.__timer else 0
+
+ @classmethod
+ def handle_add(cls, self_, context):
+ if cls.__timer is None:
+ cls.__timer = context.window_manager.event_timer_add(
+ 0.10, context.window)
+ context.window_manager.modal_handler_add(self_)
+
+ @classmethod
+ def handle_remove(cls, context):
+ if cls.__timer is not None:
+ context.window_manager.event_timer_remove(cls.__timer)
+ cls.__timer = None
def __init__(self):
- self.__timer = None
+ self.__intr_verts_orig = []
+ self.__intr_verts = []
+
+ def __sel_verts_changed(self, context):
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if common.check_version(2, 73, 0) >= 0:
+ bm.verts.ensure_lookup_table()
+ bm.edges.ensure_lookup_table()
+ bm.faces.ensure_lookup_table()
+
+ prev = set(self.__intr_verts)
+ now = set([v.index for v in bm.verts if v.select])
+
+ return prev != now
+
+ def __reinit_verts(self, context):
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if common.check_version(2, 73, 0) >= 0:
+ bm.verts.ensure_lookup_table()
+ bm.edges.ensure_lookup_table()
+ bm.faces.ensure_lookup_table()
+
+ self.__intr_verts_orig = [
+ {"vidx": v.index, "vco": v.co.copy(), "moved": False}
+ for v in bm.verts if v.select]
+ self.__intr_verts = [v.index for v in bm.verts if v.select]
def __update_uv(self, context):
"""
Update UV when vertex coordinates are changed
"""
- props = context.scene.muv_props.texlock
- obj = bpy.context.active_object
+ obj = context.active_object
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.verts.ensure_lookup_table()
@@ -308,7 +465,7 @@ class MUV_TexLockUpdater(bpy.types.Operator):
uv_layer = bm.loops.layers.uv.verify()
verts = [v.index for v in bm.verts if v.select]
- verts_orig = props.intr_verts_orig
+ verts_orig = self.__intr_verts_orig
for vidx, v_orig in zip(verts, verts_orig):
if vidx != v_orig["vidx"]:
@@ -337,98 +494,40 @@ class MUV_TexLockUpdater(bpy.types.Operator):
bmesh.update_edit_mesh(obj.data)
common.redraw_all_areas()
- props.intr_verts_orig = [
+ self.__intr_verts_orig = [
{"vidx": v.index, "vco": v.co.copy(), "moved": False}
for v in bm.verts if v.select]
def modal(self, context, event):
- props = context.scene.muv_props.texlock
- if context.area:
- context.area.tag_redraw()
- if props.intr_running is False:
- self.__handle_remove(context)
+ if not is_valid_context(context):
+ OperatorIntr.handle_remove(context)
return {'FINISHED'}
- if event.type == 'TIMER':
- self.__update_uv(context)
-
- return {'PASS_THROUGH'}
-
- def __handle_add(self, context):
- if self.__timer is None:
- self.__timer = context.window_manager.event_timer_add(
- 0.10, context.window)
- context.window_manager.modal_handler_add(self)
- def __handle_remove(self, context):
- if self.__timer is not None:
- context.window_manager.event_timer_remove(self.__timer)
- self.__timer = None
+ if not OperatorIntr.is_running(context):
+ return {'FINISHED'}
- def execute(self, context):
- props = context.scene.muv_props.texlock
- if props.intr_running is False:
- self.__handle_add(context)
- props.intr_running = True
- return {'RUNNING_MODAL'}
- else:
- props.intr_running = False
if context.area:
context.area.tag_redraw()
- return {'FINISHED'}
-
-
-class MUV_TexLockIntrStart(bpy.types.Operator):
- """
- Operation class: Start texture locking (Interactive mode)
- """
-
- bl_idname = "uv.muv_texlock_intr_start"
- bl_label = "Texture Lock Start (Interactive mode)"
- bl_description = "Texture Lock Start (Realtime UV update)"
- bl_options = {'REGISTER', 'UNDO'}
-
- def execute(self, context):
- props = context.scene.muv_props.texlock
- if props.intr_running is True:
- return {'CANCELLED'}
+ if event.type == 'TIMER':
+ if self.__sel_verts_changed(context):
+ self.__reinit_verts(context)
+ else:
+ self.__update_uv(context)
- obj = bpy.context.active_object
- bm = bmesh.from_edit_mesh(obj.data)
- if common.check_version(2, 73, 0) >= 0:
- bm.verts.ensure_lookup_table()
- bm.edges.ensure_lookup_table()
- bm.faces.ensure_lookup_table()
+ return {'PASS_THROUGH'}
- if not bm.loops.layers.uv:
- self.report({'WARNING'}, "Object must have more than one UV map")
+ def invoke(self, context, _):
+ if not is_valid_context(context):
return {'CANCELLED'}
- props.intr_verts_orig = [
- {"vidx": v.index, "vco": v.co.copy(), "moved": False}
- for v in bm.verts if v.select]
-
- bpy.ops.uv.muv_texlock_updater()
-
- return {'FINISHED'}
-
-
-# Texture lock (Stop, Interactive mode)
-class MUV_TexLockIntrStop(bpy.types.Operator):
- """
- Operation class: Stop texture locking (interactive mode)
- """
-
- bl_idname = "uv.muv_texlock_intr_stop"
- bl_label = "Texture Lock Stop (Interactive mode)"
- bl_description = "Texture Lock Stop (Realtime UV update)"
- bl_options = {'REGISTER', 'UNDO'}
-
- def execute(self, context):
- props = context.scene.muv_props.texlock
- if props.intr_running is False:
- return {'CANCELLED'}
+ if not OperatorIntr.is_running(context):
+ OperatorIntr.handle_add(self, context)
+ return {'RUNNING_MODAL'}
+ else:
+ OperatorIntr.handle_remove(context)
- bpy.ops.uv.muv_texlock_updater()
+ if context.area:
+ context.area.tag_redraw()
return {'FINISHED'}