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Diffstat (limited to 'uv_magic_uv/op/texture_wrap.py')
-rw-r--r-- | uv_magic_uv/op/texture_wrap.py | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/uv_magic_uv/op/texture_wrap.py b/uv_magic_uv/op/texture_wrap.py new file mode 100644 index 00000000..70fb6604 --- /dev/null +++ b/uv_magic_uv/op/texture_wrap.py @@ -0,0 +1,113 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +import bpy +from bpy.props import ( + BoolProperty, +) + +from ..utils.bl_class_registry import BlClassRegistry +from ..utils.property_class_registry import PropertyClassRegistry +from ..impl import texture_wrap_impl as impl + + +@PropertyClassRegistry() +class _Properties: + idname = "texture_wrap" + + @classmethod + def init_props(cls, scene): + class Props(): + ref_face_index = -1 + ref_obj = None + + scene.muv_props.texture_wrap = Props() + + scene.muv_texture_wrap_enabled = BoolProperty( + name="Texture Wrap", + description="Texture Wrap is enabled", + default=False + ) + scene.muv_texture_wrap_set_and_refer = BoolProperty( + name="Set and Refer", + description="Refer and set UV", + default=True + ) + scene.muv_texture_wrap_selseq = BoolProperty( + name="Selection Sequence", + description="Set UV sequentially", + default=False + ) + + @classmethod + def del_props(cls, scene): + del scene.muv_props.texture_wrap + del scene.muv_texture_wrap_enabled + del scene.muv_texture_wrap_set_and_refer + del scene.muv_texture_wrap_selseq + + +@BlClassRegistry() +class MUV_OT_TextureWrap_Refer(bpy.types.Operator): + """ + Operation class: Refer UV + """ + + bl_idname = "uv.muv_texture_wrap_operator_refer" + bl_label = "Refer" + bl_description = "Refer UV" + bl_options = {'REGISTER', 'UNDO'} + + def __init__(self): + self.__impl = impl.ReferImpl() + + @classmethod + def poll(cls, context): + return impl.ReferImpl.poll(context) + + def execute(self, context): + return self.__impl.execute(self, context) + + +@BlClassRegistry() +class MUV_OT_TextureWrap_Set(bpy.types.Operator): + """ + Operation class: Set UV + """ + + bl_idname = "uv.muv_texture_wrap_operator_set" + bl_label = "Set" + bl_description = "Set UV" + bl_options = {'REGISTER', 'UNDO'} + + def __init__(self): + self.__impl = impl.SetImpl() + + @classmethod + def poll(cls, context): + return impl.SetImpl.poll(context) + + def execute(self, context): + return self.__impl.execute(self, context) |