Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'uv_magic_uv/op/uv_bounding_box.py')
-rw-r--r--uv_magic_uv/op/uv_bounding_box.py374
1 files changed, 237 insertions, 137 deletions
diff --git a/uv_magic_uv/op/uv_bounding_box.py b/uv_magic_uv/op/uv_bounding_box.py
index 9ebc76c4..4aa8874b 100644
--- a/uv_magic_uv/op/uv_bounding_box.py
+++ b/uv_magic_uv/op/uv_bounding_box.py
@@ -20,8 +20,8 @@
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
-__version__ = "5.1"
-__date__ = "24 Feb 2018"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
from enum import IntEnum
import math
@@ -30,14 +30,101 @@ import bpy
import bgl
import mathutils
import bmesh
+from bpy.props import BoolProperty, EnumProperty
from .. import common
+__all__ = [
+ 'Properties',
+ 'Operator',
+]
+
+
MAX_VALUE = 100000.0
-class MUV_UVBBCmd():
+def is_valid_context(context):
+ obj = context.object
+
+ # only edit mode is allowed to execute
+ if obj is None:
+ return False
+ if obj.type != 'MESH':
+ return False
+ if context.object.mode != 'EDIT':
+ return False
+
+ # 'IMAGE_EDITOR' and 'VIEW_3D' space is allowed to execute.
+ # If 'View_3D' space is not allowed, you can't find option in Tool-Shelf
+ # after the execution
+ for space in context.area.spaces:
+ if (space.type == 'IMAGE_EDITOR') or (space.type == 'VIEW_3D'):
+ break
+ else:
+ return False
+
+ return True
+
+
+class Properties:
+ @classmethod
+ def init_props(cls, scene):
+ class Props():
+ uv_info_ini = []
+ ctrl_points_ini = []
+ ctrl_points = []
+
+ scene.muv_props.uv_bounding_box = Props()
+
+ def get_func(_):
+ return Operator.is_running(bpy.context)
+
+ def set_func(_, __):
+ pass
+
+ def update_func(_, __):
+ bpy.ops.uv.muv_uv_bounding_box_operator('INVOKE_REGION_WIN')
+
+ scene.muv_uv_bounding_box_enabled = BoolProperty(
+ name="UV Bounding Box Enabled",
+ description="UV Bounding Box is enabled",
+ default=False
+ )
+ scene.muv_uv_bounding_box_show = BoolProperty(
+ name="UV Bounding Box Showed",
+ description="UV Bounding Box is showed",
+ default=False,
+ get=get_func,
+ set=set_func,
+ update=update_func
+ )
+ scene.muv_uv_bounding_box_uniform_scaling = BoolProperty(
+ name="Uniform Scaling",
+ description="Enable Uniform Scaling",
+ default=False
+ )
+ scene.muv_uv_bounding_box_boundary = EnumProperty(
+ name="Boundary",
+ description="Boundary",
+ default='UV_SEL',
+ items=[
+ ('UV', "UV", "Boundary is decided by UV"),
+ ('UV_SEL', "UV (Selected)",
+ "Boundary is decided by Selected UV")
+ ]
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_props.uv_bounding_box
+ del scene.muv_uv_bounding_box_enabled
+ del scene.muv_uv_bounding_box_show
+ del scene.muv_uv_bounding_box_uniform_scaling
+ del scene.muv_uv_bounding_box_boundary
+
+
+class CommandBase():
"""
Custom class: Base class of command
"""
@@ -52,7 +139,7 @@ class MUV_UVBBCmd():
return mat
-class MUV_UVBBTranslationCmd(MUV_UVBBCmd):
+class TranslationCommand(CommandBase):
"""
Custom class: Translation operation
"""
@@ -76,7 +163,7 @@ class MUV_UVBBTranslationCmd(MUV_UVBBCmd):
self.__y = y
-class MUV_UVBBRotationCmd(MUV_UVBBCmd):
+class RotationCommand(CommandBase):
"""
Custom class: Rotation operation
"""
@@ -107,7 +194,7 @@ class MUV_UVBBRotationCmd(MUV_UVBBCmd):
self.__y = y
-class MUV_UVBBScalingCmd(MUV_UVBBCmd):
+class ScalingCommand(CommandBase):
"""
Custom class: Scaling operation
"""
@@ -158,7 +245,7 @@ class MUV_UVBBScalingCmd(MUV_UVBBCmd):
self.__y = y
-class MUV_UVBBUniformScalingCmd(MUV_UVBBCmd):
+class UniformScalingCommand(CommandBase):
"""
Custom class: Uniform Scaling operation
"""
@@ -222,7 +309,7 @@ class MUV_UVBBUniformScalingCmd(MUV_UVBBCmd):
self.__y = y
-class MUV_UVBBCmdExecuter():
+class CommandExecuter():
"""
Custom class: manage command history and execute command
"""
@@ -288,67 +375,7 @@ class MUV_UVBBCmdExecuter():
self.__cmd_list.append(cmd)
-class MUV_UVBBRenderer(bpy.types.Operator):
- """
- Operation class: Render UV bounding box
- """
-
- bl_idname = "uv.muv_uvbb_renderer"
- bl_label = "UV Bounding Box Renderer"
- bl_description = "Bounding Box Renderer about UV in Image Editor"
-
- __handle = None
-
- @staticmethod
- def handle_add(obj, context):
- if MUV_UVBBRenderer.__handle is None:
- sie = bpy.types.SpaceImageEditor
- MUV_UVBBRenderer.__handle = sie.draw_handler_add(
- MUV_UVBBRenderer.draw_bb,
- (obj, context), "WINDOW", "POST_PIXEL")
-
- @staticmethod
- def handle_remove():
- if MUV_UVBBRenderer.__handle is not None:
- sie = bpy.types.SpaceImageEditor
- sie.draw_handler_remove(
- MUV_UVBBRenderer.__handle, "WINDOW")
- MUV_UVBBRenderer.__handle = None
-
- @staticmethod
- def __draw_ctrl_point(context, pos):
- """
- Draw control point
- """
- prefs = context.user_preferences.addons["uv_magic_uv"].preferences
- cp_size = prefs.uvbb_cp_size
- offset = cp_size / 2
- verts = [
- [pos.x - offset, pos.y - offset],
- [pos.x - offset, pos.y + offset],
- [pos.x + offset, pos.y + offset],
- [pos.x + offset, pos.y - offset]
- ]
- bgl.glEnable(bgl.GL_BLEND)
- bgl.glBegin(bgl.GL_QUADS)
- bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
- for (x, y) in verts:
- bgl.glVertex2f(x, y)
- bgl.glEnd()
-
- @staticmethod
- def draw_bb(_, context):
- """
- Draw bounding box
- """
- props = context.scene.muv_props.uvbb
- for cp in props.ctrl_points:
- MUV_UVBBRenderer.__draw_ctrl_point(
- context, mathutils.Vector(
- context.region.view2d.view_to_region(cp.x, cp.y)))
-
-
-class MUV_UVBBState(IntEnum):
+class State(IntEnum):
"""
Enum: State definition used by MUV_UVBBStateMgr
"""
@@ -369,7 +396,7 @@ class MUV_UVBBState(IntEnum):
UNIFORM_SCALING_4 = 14
-class MUV_UVBBStateBase():
+class StateBase():
"""
Custom class: Base class of state
"""
@@ -381,7 +408,7 @@ class MUV_UVBBStateBase():
raise NotImplementedError
-class MUV_UVBBStateNone(MUV_UVBBStateBase):
+class StateNone(StateBase):
"""
Custom class:
No state
@@ -397,8 +424,8 @@ class MUV_UVBBStateNone(MUV_UVBBStateBase):
Update state
"""
prefs = context.user_preferences.addons["uv_magic_uv"].preferences
- cp_react_size = prefs.uvbb_cp_react_size
- is_uscaling = context.scene.muv_uvbb_uniform_scaling
+ cp_react_size = prefs.uv_bounding_box_cp_react_size
+ is_uscaling = context.scene.muv_uv_bounding_box_uniform_scaling
if (event.type == 'LEFTMOUSE') and (event.value == 'PRESS'):
x, y = context.region.view2d.view_to_region(
mouse_view.x, mouse_view.y)
@@ -413,16 +440,16 @@ class MUV_UVBBStateNone(MUV_UVBBStateBase):
arr = [1, 3, 6, 8]
if i in arr:
return (
- MUV_UVBBState.UNIFORM_SCALING_1 +
+ State.UNIFORM_SCALING_1 +
arr.index(i)
)
else:
- return MUV_UVBBState.TRANSLATING + i
+ return State.TRANSLATING + i
- return MUV_UVBBState.NONE
+ return State.NONE
-class MUV_UVBBStateTranslating(MUV_UVBBStateBase):
+class StateTranslating(StateBase):
"""
Custom class: Translating state
"""
@@ -431,19 +458,19 @@ class MUV_UVBBStateTranslating(MUV_UVBBStateBase):
super().__init__()
self.__cmd_exec = cmd_exec
ix, iy = ctrl_points[0].x, ctrl_points[0].y
- self.__cmd_exec.append(MUV_UVBBTranslationCmd(ix, iy))
+ self.__cmd_exec.append(TranslationCommand(ix, iy))
def update(self, context, event, ctrl_points, mouse_view):
if event.type == 'LEFTMOUSE':
if event.value == 'RELEASE':
- return MUV_UVBBState.NONE
+ return State.NONE
if event.type == 'MOUSEMOVE':
x, y = mouse_view.x, mouse_view.y
self.__cmd_exec.top().set(x, y)
- return MUV_UVBBState.TRANSLATING
+ return State.TRANSLATING
-class MUV_UVBBStateScaling(MUV_UVBBStateBase):
+class StateScaling(StateBase):
"""
Custom class: Scaling state
"""
@@ -460,19 +487,19 @@ class MUV_UVBBStateScaling(MUV_UVBBStateBase):
dir_x, dir_y = dir_x_list[idx], dir_y_list[idx]
mat = self.__cmd_exec.execute(end=self.__cmd_exec.undo_size())
self.__cmd_exec.append(
- MUV_UVBBScalingCmd(ix, iy, ox, oy, dir_x, dir_y, mat.inverted()))
+ ScalingCommand(ix, iy, ox, oy, dir_x, dir_y, mat.inverted()))
def update(self, context, event, ctrl_points, mouse_view):
if event.type == 'LEFTMOUSE':
if event.value == 'RELEASE':
- return MUV_UVBBState.NONE
+ return State.NONE
if event.type == 'MOUSEMOVE':
x, y = mouse_view.x, mouse_view.y
self.__cmd_exec.top().set(x, y)
return self.__state
-class MUV_UVBBStateUniformScaling(MUV_UVBBStateBase):
+class StateUniformScaling(StateBase):
"""
Custom class: Uniform Scaling state
"""
@@ -483,17 +510,17 @@ class MUV_UVBBStateUniformScaling(MUV_UVBBStateBase):
self.__cmd_exec = cmd_exec
icp_idx = [1, 3, 6, 8]
ocp_idx = [8, 6, 3, 1]
- idx = state - MUV_UVBBState.UNIFORM_SCALING_1
+ idx = state - State.UNIFORM_SCALING_1
ix, iy = ctrl_points[icp_idx[idx]].x, ctrl_points[icp_idx[idx]].y
ox, oy = ctrl_points[ocp_idx[idx]].x, ctrl_points[ocp_idx[idx]].y
mat = self.__cmd_exec.execute(end=self.__cmd_exec.undo_size())
- self.__cmd_exec.append(MUV_UVBBUniformScalingCmd(
+ self.__cmd_exec.append(UniformScalingCommand(
ix, iy, ox, oy, mat.inverted()))
def update(self, context, event, ctrl_points, mouse_view):
if event.type == 'LEFTMOUSE':
if event.value == 'RELEASE':
- return MUV_UVBBState.NONE
+ return State.NONE
if event.type == 'MOUSEMOVE':
x, y = mouse_view.x, mouse_view.y
self.__cmd_exec.top().set(x, y)
@@ -501,7 +528,7 @@ class MUV_UVBBStateUniformScaling(MUV_UVBBStateBase):
return self.__state
-class MUV_UVBBStateRotating(MUV_UVBBStateBase):
+class StateRotating(StateBase):
"""
Custom class: Rotating state
"""
@@ -511,27 +538,27 @@ class MUV_UVBBStateRotating(MUV_UVBBStateBase):
self.__cmd_exec = cmd_exec
ix, iy = ctrl_points[9].x, ctrl_points[9].y
ox, oy = ctrl_points[0].x, ctrl_points[0].y
- self.__cmd_exec.append(MUV_UVBBRotationCmd(ix, iy, ox, oy))
+ self.__cmd_exec.append(RotationCommand(ix, iy, ox, oy))
def update(self, context, event, ctrl_points, mouse_view):
if event.type == 'LEFTMOUSE':
if event.value == 'RELEASE':
- return MUV_UVBBState.NONE
+ return State.NONE
if event.type == 'MOUSEMOVE':
x, y = mouse_view.x, mouse_view.y
self.__cmd_exec.top().set(x, y)
- return MUV_UVBBState.ROTATING
+ return State.ROTATING
-class MUV_UVBBStateMgr():
+class StateManager():
"""
Custom class: Manage state about this feature
"""
def __init__(self, cmd_exec):
self.__cmd_exec = cmd_exec # command executer
- self.__state = MUV_UVBBState.NONE # current state
- self.__state_obj = MUV_UVBBStateNone(self.__cmd_exec)
+ self.__state = State.NONE # current state
+ self.__state_obj = StateNone(self.__cmd_exec)
def __update_state(self, next_state, ctrl_points):
"""
@@ -541,18 +568,18 @@ class MUV_UVBBStateMgr():
if next_state == self.__state:
return
obj = None
- if next_state == MUV_UVBBState.TRANSLATING:
- obj = MUV_UVBBStateTranslating(self.__cmd_exec, ctrl_points)
- elif MUV_UVBBState.SCALING_1 <= next_state <= MUV_UVBBState.SCALING_8:
- obj = MUV_UVBBStateScaling(
+ if next_state == State.TRANSLATING:
+ obj = StateTranslating(self.__cmd_exec, ctrl_points)
+ elif State.SCALING_1 <= next_state <= State.SCALING_8:
+ obj = StateScaling(
self.__cmd_exec, next_state, ctrl_points)
- elif next_state == MUV_UVBBState.ROTATING:
- obj = MUV_UVBBStateRotating(self.__cmd_exec, ctrl_points)
- elif next_state == MUV_UVBBState.NONE:
- obj = MUV_UVBBStateNone(self.__cmd_exec)
- elif (MUV_UVBBState.UNIFORM_SCALING_1 <= next_state <=
- MUV_UVBBState.UNIFORM_SCALING_4):
- obj = MUV_UVBBStateUniformScaling(
+ elif next_state == State.ROTATING:
+ obj = StateRotating(self.__cmd_exec, ctrl_points)
+ elif next_state == State.NONE:
+ obj = StateNone(self.__cmd_exec)
+ elif (State.UNIFORM_SCALING_1 <= next_state <=
+ State.UNIFORM_SCALING_4):
+ obj = StateUniformScaling(
self.__cmd_exec, next_state, ctrl_points)
if obj is not None:
@@ -569,34 +596,97 @@ class MUV_UVBBStateMgr():
context, event, ctrl_points, mouse_view)
self.__update_state(next_state, ctrl_points)
+ return self.__state
+
-class MUV_UVBBUpdater(bpy.types.Operator):
+class Operator(bpy.types.Operator):
"""
- Operation class: Update state and handle event by modal function
+ Operation class: UV Bounding Box
"""
- bl_idname = "uv.muv_uvbb_updater"
- bl_label = "UV Bounding Box Updater"
- bl_description = "Update UV Bounding Box"
+ bl_idname = "uv.muv_uv_bounding_box_operator"
+ bl_label = "UV Bounding Box"
+ bl_description = "Internal operation for UV Bounding Box"
bl_options = {'REGISTER', 'UNDO'}
def __init__(self):
self.__timer = None
- self.__cmd_exec = MUV_UVBBCmdExecuter() # Command executer
- self.__state_mgr = MUV_UVBBStateMgr(self.__cmd_exec) # State Manager
+ self.__cmd_exec = CommandExecuter() # Command executor
+ self.__state_mgr = StateManager(self.__cmd_exec) # State Manager
- def __handle_add(self, context):
- if self.__timer is None:
- self.__timer = context.window_manager.event_timer_add(
+ __handle = None
+ __timer = None
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return False
+ return is_valid_context(context)
+
+ @classmethod
+ def is_running(cls, _):
+ return 1 if cls.__handle else 0
+
+ @classmethod
+ def handle_add(cls, obj, context):
+ if cls.__handle is None:
+ sie = bpy.types.SpaceImageEditor
+ cls.__handle = sie.draw_handler_add(
+ cls.draw_bb, (obj, context), "WINDOW", "POST_PIXEL")
+ if cls.__timer is None:
+ cls.__timer = context.window_manager.event_timer_add(
0.1, context.window)
- context.window_manager.modal_handler_add(self)
- MUV_UVBBRenderer.handle_add(self, context)
+ context.window_manager.modal_handler_add(obj)
- def __handle_remove(self, context):
- MUV_UVBBRenderer.handle_remove()
- if self.__timer is not None:
- context.window_manager.event_timer_remove(self.__timer)
- self.__timer = None
+ @classmethod
+ def handle_remove(cls, context):
+ if cls.__handle is not None:
+ sie = bpy.types.SpaceImageEditor
+ sie.draw_handler_remove(cls.__handle, "WINDOW")
+ cls.__handle = None
+ if cls.__timer is not None:
+ context.window_manager.event_timer_remove(cls.__timer)
+ cls.__timer = None
+
+ @classmethod
+ def __draw_ctrl_point(cls, context, pos):
+ """
+ Draw control point
+ """
+ prefs = context.user_preferences.addons["uv_magic_uv"].preferences
+ cp_size = prefs.uv_bounding_box_cp_size
+ offset = cp_size / 2
+ verts = [
+ [pos.x - offset, pos.y - offset],
+ [pos.x - offset, pos.y + offset],
+ [pos.x + offset, pos.y + offset],
+ [pos.x + offset, pos.y - offset]
+ ]
+ bgl.glEnable(bgl.GL_BLEND)
+ bgl.glBegin(bgl.GL_QUADS)
+ bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
+ for (x, y) in verts:
+ bgl.glVertex2f(x, y)
+ bgl.glEnd()
+
+ @classmethod
+ def draw_bb(cls, _, context):
+ """
+ Draw bounding box
+ """
+ props = context.scene.muv_props.uv_bounding_box
+
+ if not Operator.is_running(context):
+ return
+
+ if not is_valid_context(context):
+ return
+
+ for cp in props.ctrl_points:
+ cls.__draw_ctrl_point(
+ context, mathutils.Vector(
+ context.region.view2d.view_to_region(cp.x, cp.y)))
def __get_uv_info(self, context):
"""
@@ -615,10 +705,10 @@ class MUV_UVBBUpdater(bpy.types.Operator):
if not f.select:
continue
for i, l in enumerate(f.loops):
- if sc.muv_uvbb_boundary == 'UV_SEL':
+ if sc.muv_uv_bounding_box_boundary == 'UV_SEL':
if l[uv_layer].select:
uv_info.append((f.index, i, l[uv_layer].uv.copy()))
- elif sc.muv_uvbb_boundary == 'UV':
+ elif sc.muv_uv_bounding_box_boundary == 'UV':
uv_info.append((f.index, i, l[uv_layer].uv.copy()))
if not uv_info:
return None
@@ -688,16 +778,23 @@ class MUV_UVBBUpdater(bpy.types.Operator):
return [trans_mat * cp for cp in ctrl_points_ini]
def modal(self, context, event):
- props = context.scene.muv_props.uvbb
+ props = context.scene.muv_props.uv_bounding_box
common.redraw_all_areas()
- if props.running is False:
- self.__handle_remove(context)
+
+ if not Operator.is_running(context):
return {'FINISHED'}
- area, _, _ = common.get_space('VIEW_3D', 'WINDOW', 'VIEW_3D')
+ if not is_valid_context(context):
+ Operator.handle_remove(context)
+ return {'FINISHED'}
- if event.mouse_region_x < 0 or event.mouse_region_x > area.width or \
- event.mouse_region_y < 0 or event.mouse_region_y > area.height:
+ region_types = [
+ 'HEADER',
+ 'UI',
+ 'TOOLS',
+ ]
+ if not common.mouse_on_area(event, 'IMAGE_EDITOR') or \
+ common.mouse_on_regions(event, 'IMAGE_EDITOR', region_types):
return {'PASS_THROUGH'}
if event.type == 'TIMER':
@@ -706,27 +803,30 @@ class MUV_UVBBUpdater(bpy.types.Operator):
props.ctrl_points = self.__update_ctrl_point(
props.ctrl_points_ini, trans_mat)
- self.__state_mgr.update(context, props.ctrl_points, event)
+ state = self.__state_mgr.update(context, props.ctrl_points, event)
+ if state == State.NONE:
+ return {'PASS_THROUGH'}
return {'RUNNING_MODAL'}
- def execute(self, context):
- props = context.scene.muv_props.uvbb
+ def invoke(self, context, _):
+ props = context.scene.muv_props.uv_bounding_box
- if props.running is True:
- props.running = False
+ if Operator.is_running(context):
+ Operator.handle_remove(context)
return {'FINISHED'}
props.uv_info_ini = self.__get_uv_info(context)
if props.uv_info_ini is None:
return {'CANCELLED'}
+
+ Operator.handle_add(self, context)
+
props.ctrl_points_ini = self.__get_ctrl_point(props.uv_info_ini)
trans_mat = self.__cmd_exec.execute()
# Update is needed in order to display control point
self.__update_uvs(context, props.uv_info_ini, trans_mat)
props.ctrl_points = self.__update_ctrl_point(
props.ctrl_points_ini, trans_mat)
- self.__handle_add(context)
- props.running = True
return {'RUNNING_MODAL'}