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Diffstat (limited to 'uv_magic_uv/op/uv_inspection.py')
-rw-r--r--uv_magic_uv/op/uv_inspection.py235
1 files changed, 235 insertions, 0 deletions
diff --git a/uv_magic_uv/op/uv_inspection.py b/uv_magic_uv/op/uv_inspection.py
new file mode 100644
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--- /dev/null
+++ b/uv_magic_uv/op/uv_inspection.py
@@ -0,0 +1,235 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
+
+import bpy
+import bgl
+from bpy.props import BoolProperty, EnumProperty
+
+from .. import common
+from ..utils.bl_class_registry import BlClassRegistry
+from ..utils.property_class_registry import PropertyClassRegistry
+from ..impl import uv_inspection_impl as impl
+
+from ..lib import bglx
+
+
+@PropertyClassRegistry()
+class _Properties:
+ idname = "uv_inspection"
+
+ @classmethod
+ def init_props(cls, scene):
+ class Props():
+ overlapped_info = []
+ flipped_info = []
+
+ scene.muv_props.uv_inspection = Props()
+
+ def get_func(_):
+ return MUV_OT_UVInspection_Render.is_running(bpy.context)
+
+ def set_func(_, __):
+ pass
+
+ def update_func(_, __):
+ bpy.ops.uv.muv_uv_inspection_operator_render('INVOKE_REGION_WIN')
+
+ scene.muv_uv_inspection_enabled = BoolProperty(
+ name="UV Inspection Enabled",
+ description="UV Inspection is enabled",
+ default=False
+ )
+ scene.muv_uv_inspection_show = BoolProperty(
+ name="UV Inspection Showed",
+ description="UV Inspection is showed",
+ default=False,
+ get=get_func,
+ set=set_func,
+ update=update_func
+ )
+ scene.muv_uv_inspection_show_overlapped = BoolProperty(
+ name="Overlapped",
+ description="Show overlapped UVs",
+ default=False
+ )
+ scene.muv_uv_inspection_show_flipped = BoolProperty(
+ name="Flipped",
+ description="Show flipped UVs",
+ default=False
+ )
+ scene.muv_uv_inspection_show_mode = EnumProperty(
+ name="Mode",
+ description="Show mode",
+ items=[
+ ('PART', "Part", "Show only overlapped/flipped part"),
+ ('FACE', "Face", "Show overlapped/flipped face")
+ ],
+ default='PART'
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_props.uv_inspection
+ del scene.muv_uv_inspection_enabled
+ del scene.muv_uv_inspection_show
+ del scene.muv_uv_inspection_show_overlapped
+ del scene.muv_uv_inspection_show_flipped
+ del scene.muv_uv_inspection_show_mode
+
+
+@BlClassRegistry()
+class MUV_OT_UVInspection_Render(bpy.types.Operator):
+ """
+ Operation class: Render UV Inspection
+ No operation (only rendering)
+ """
+
+ bl_idname = "uv.muv_uv_inspection_operator_render"
+ bl_description = "Render overlapped/flipped UVs"
+ bl_label = "Overlapped/Flipped UV renderer"
+
+ __handle = None
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return False
+ return impl.is_valid_context(context)
+
+ @classmethod
+ def is_running(cls, _):
+ return 1 if cls.__handle else 0
+
+ @classmethod
+ def handle_add(cls, obj, context):
+ sie = bpy.types.SpaceImageEditor
+ cls.__handle = sie.draw_handler_add(
+ MUV_OT_UVInspection_Render.draw, (obj, context),
+ 'WINDOW', 'POST_PIXEL')
+
+ @classmethod
+ def handle_remove(cls):
+ if cls.__handle is not None:
+ bpy.types.SpaceImageEditor.draw_handler_remove(
+ cls.__handle, 'WINDOW')
+ cls.__handle = None
+
+ @staticmethod
+ def draw(_, context):
+ sc = context.scene
+ props = sc.muv_props.uv_inspection
+ prefs = context.user_preferences.addons["uv_magic_uv"].preferences
+
+ if not MUV_OT_UVInspection_Render.is_running(context):
+ return
+
+ # OpenGL configuration
+ bgl.glEnable(bgl.GL_BLEND)
+
+ # render overlapped UV
+ if sc.muv_uv_inspection_show_overlapped:
+ color = prefs.uv_inspection_overlapped_color
+ for info in props.overlapped_info:
+ if sc.muv_uv_inspection_show_mode == 'PART':
+ for poly in info["polygons"]:
+ bglx.glBegin(bglx.GL_TRIANGLE_FAN)
+ bglx.glColor4f(color[0], color[1], color[2], color[3])
+ for uv in poly:
+ x, y = context.region.view2d.view_to_region(
+ uv.x, uv.y)
+ bglx.glVertex2f(x, y)
+ bglx.glEnd()
+ elif sc.muv_uv_inspection_show_mode == 'FACE':
+ bglx.glBegin(bglx.GL_TRIANGLE_FAN)
+ bglx.glColor4f(color[0], color[1], color[2], color[3])
+ for uv in info["subject_uvs"]:
+ x, y = context.region.view2d.view_to_region(uv.x, uv.y)
+ bglx.glVertex2f(x, y)
+ bglx.glEnd()
+
+ # render flipped UV
+ if sc.muv_uv_inspection_show_flipped:
+ color = prefs.uv_inspection_flipped_color
+ for info in props.flipped_info:
+ if sc.muv_uv_inspection_show_mode == 'PART':
+ for poly in info["polygons"]:
+ bglx.glBegin(bglx.GL_TRIANGLE_FAN)
+ bglx.glColor4f(color[0], color[1], color[2], color[3])
+ for uv in poly:
+ x, y = context.region.view2d.view_to_region(
+ uv.x, uv.y)
+ bglx.glVertex2f(x, y)
+ bglx.glEnd()
+ elif sc.muv_uv_inspection_show_mode == 'FACE':
+ bglx.glBegin(bglx.GL_TRIANGLE_FAN)
+ bglx.glColor4f(color[0], color[1], color[2], color[3])
+ for uv in info["uvs"]:
+ x, y = context.region.view2d.view_to_region(uv.x, uv.y)
+ bglx.glVertex2f(x, y)
+ bglx.glEnd()
+
+ bgl.glDisable(bgl.GL_BLEND)
+
+ def invoke(self, context, _):
+ if not MUV_OT_UVInspection_Render.is_running(context):
+ impl.update_uvinsp_info(context)
+ MUV_OT_UVInspection_Render.handle_add(self, context)
+ else:
+ MUV_OT_UVInspection_Render.handle_remove()
+
+ if context.area:
+ context.area.tag_redraw()
+
+ return {'FINISHED'}
+
+
+@BlClassRegistry()
+class MUV_OT_UVInspection_Update(bpy.types.Operator):
+ """
+ Operation class: Update
+ """
+
+ bl_idname = "uv.muv_uv_inspection_operator_update"
+ bl_label = "Update UV Inspection"
+ bl_description = "Update UV Inspection"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ if not MUV_OT_UVInspection_Render.is_running(context):
+ return False
+ return impl.is_valid_context(context)
+
+ def execute(self, context):
+ impl.update_uvinsp_info(context)
+
+ if context.area:
+ context.area.tag_redraw()
+
+ return {'FINISHED'}