diff options
Diffstat (limited to 'uv_magic_uv/op/uv_sculpt.py')
-rw-r--r-- | uv_magic_uv/op/uv_sculpt.py | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/uv_magic_uv/op/uv_sculpt.py b/uv_magic_uv/op/uv_sculpt.py index 0de6df97..923cb7f0 100644 --- a/uv_magic_uv/op/uv_sculpt.py +++ b/uv_magic_uv/op/uv_sculpt.py @@ -96,14 +96,14 @@ class _Properties: pass def update_func(_, __): - bpy.ops.uv.muv_uv_sculpt_operator('INVOKE_REGION_WIN') + bpy.ops.uv.muv_ot_uv_sculpt('INVOKE_REGION_WIN') - scene.muv_uv_sculpt_enabled: BoolProperty( + scene.muv_uv_sculpt_enabled = BoolProperty( name="UV Sculpt", description="UV Sculpt is enabled", default=False ) - scene.muv_uv_sculpt_enable: BoolProperty( + scene.muv_uv_sculpt_enable = BoolProperty( name="UV Sculpt Showed", description="UV Sculpt is enabled", default=False, @@ -111,21 +111,21 @@ class _Properties: set=set_func, update=update_func ) - scene.muv_uv_sculpt_radius: IntProperty( + scene.muv_uv_sculpt_radius = IntProperty( name="Radius", description="Radius of the brush", min=1, max=500, default=30 ) - scene.muv_uv_sculpt_strength: FloatProperty( + scene.muv_uv_sculpt_strength = FloatProperty( name="Strength", description="How powerful the effect of the brush when applied", min=0.0, max=1.0, default=0.03, ) - scene.muv_uv_sculpt_tools: EnumProperty( + scene.muv_uv_sculpt_tools = EnumProperty( name="Tools", description="Select Tools for the UV sculpt brushes", items=[ @@ -135,17 +135,17 @@ class _Properties: ], default='GRAB' ) - scene.muv_uv_sculpt_show_brush: BoolProperty( + scene.muv_uv_sculpt_show_brush = BoolProperty( name="Show Brush", description="Show Brush", default=True ) - scene.muv_uv_sculpt_pinch_invert: BoolProperty( + scene.muv_uv_sculpt_pinch_invert = BoolProperty( name="Invert", description="Pinch UV to invert direction", default=False ) - scene.muv_uv_sculpt_relax_method: EnumProperty( + scene.muv_uv_sculpt_relax_method = EnumProperty( name="Method", description="Algorithm used for relaxation", items=[ @@ -174,7 +174,7 @@ class MUV_OT_UVSculpt(bpy.types.Operator): Operation class: UV Sculpt in View3D """ - bl_idname = "uv.muv_uv_sculpt_operator" + bl_idname = "uv.muv_ot_uv_sculpt" bl_label = "UV Sculpt" bl_description = "UV Sculpt in View3D" bl_options = {'REGISTER'} @@ -217,7 +217,8 @@ class MUV_OT_UVSculpt(bpy.types.Operator): @classmethod def draw_brush(cls, obj, context): sc = context.scene - prefs = compat.get_user_preferences(context).addons["uv_magic_uv"].preferences + user_prefs = compat.get_user_preferences(context) + prefs = user_prefs.addons["uv_magic_uv"].preferences num_segment = 180 theta = 2 * pi / num_segment |