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Diffstat (limited to 'uv_magic_uv/op/uv_sculpt.py')
-rw-r--r--uv_magic_uv/op/uv_sculpt.py23
1 files changed, 12 insertions, 11 deletions
diff --git a/uv_magic_uv/op/uv_sculpt.py b/uv_magic_uv/op/uv_sculpt.py
index 0de6df97..923cb7f0 100644
--- a/uv_magic_uv/op/uv_sculpt.py
+++ b/uv_magic_uv/op/uv_sculpt.py
@@ -96,14 +96,14 @@ class _Properties:
pass
def update_func(_, __):
- bpy.ops.uv.muv_uv_sculpt_operator('INVOKE_REGION_WIN')
+ bpy.ops.uv.muv_ot_uv_sculpt('INVOKE_REGION_WIN')
- scene.muv_uv_sculpt_enabled: BoolProperty(
+ scene.muv_uv_sculpt_enabled = BoolProperty(
name="UV Sculpt",
description="UV Sculpt is enabled",
default=False
)
- scene.muv_uv_sculpt_enable: BoolProperty(
+ scene.muv_uv_sculpt_enable = BoolProperty(
name="UV Sculpt Showed",
description="UV Sculpt is enabled",
default=False,
@@ -111,21 +111,21 @@ class _Properties:
set=set_func,
update=update_func
)
- scene.muv_uv_sculpt_radius: IntProperty(
+ scene.muv_uv_sculpt_radius = IntProperty(
name="Radius",
description="Radius of the brush",
min=1,
max=500,
default=30
)
- scene.muv_uv_sculpt_strength: FloatProperty(
+ scene.muv_uv_sculpt_strength = FloatProperty(
name="Strength",
description="How powerful the effect of the brush when applied",
min=0.0,
max=1.0,
default=0.03,
)
- scene.muv_uv_sculpt_tools: EnumProperty(
+ scene.muv_uv_sculpt_tools = EnumProperty(
name="Tools",
description="Select Tools for the UV sculpt brushes",
items=[
@@ -135,17 +135,17 @@ class _Properties:
],
default='GRAB'
)
- scene.muv_uv_sculpt_show_brush: BoolProperty(
+ scene.muv_uv_sculpt_show_brush = BoolProperty(
name="Show Brush",
description="Show Brush",
default=True
)
- scene.muv_uv_sculpt_pinch_invert: BoolProperty(
+ scene.muv_uv_sculpt_pinch_invert = BoolProperty(
name="Invert",
description="Pinch UV to invert direction",
default=False
)
- scene.muv_uv_sculpt_relax_method: EnumProperty(
+ scene.muv_uv_sculpt_relax_method = EnumProperty(
name="Method",
description="Algorithm used for relaxation",
items=[
@@ -174,7 +174,7 @@ class MUV_OT_UVSculpt(bpy.types.Operator):
Operation class: UV Sculpt in View3D
"""
- bl_idname = "uv.muv_uv_sculpt_operator"
+ bl_idname = "uv.muv_ot_uv_sculpt"
bl_label = "UV Sculpt"
bl_description = "UV Sculpt in View3D"
bl_options = {'REGISTER'}
@@ -217,7 +217,8 @@ class MUV_OT_UVSculpt(bpy.types.Operator):
@classmethod
def draw_brush(cls, obj, context):
sc = context.scene
- prefs = compat.get_user_preferences(context).addons["uv_magic_uv"].preferences
+ user_prefs = compat.get_user_preferences(context)
+ prefs = user_prefs.addons["uv_magic_uv"].preferences
num_segment = 180
theta = 2 * pi / num_segment