diff options
Diffstat (limited to 'uv_magic_uv/op/world_scale_uv.py')
-rw-r--r-- | uv_magic_uv/op/world_scale_uv.py | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/uv_magic_uv/op/world_scale_uv.py b/uv_magic_uv/op/world_scale_uv.py new file mode 100644 index 00000000..a957d5d4 --- /dev/null +++ b/uv_magic_uv/op/world_scale_uv.py @@ -0,0 +1,360 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "McBuff, Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + + +import bpy +from bpy.props import ( + EnumProperty, + FloatProperty, + IntVectorProperty, + BoolProperty, +) + +from ..utils.bl_class_registry import BlClassRegistry +from ..utils.property_class_registry import PropertyClassRegistry +from ..impl import world_scale_uv_impl as impl + + +@PropertyClassRegistry() +class Properties: + idname = "world_scale_uv" + + @classmethod + def init_props(cls, scene): + scene.muv_world_scale_uv_enabled = BoolProperty( + name="World Scale UV Enabled", + description="World Scale UV is enabled", + default=False + ) + scene.muv_world_scale_uv_src_mesh_area = FloatProperty( + name="Mesh Area", + description="Source Mesh Area", + default=0.0, + min=0.0 + ) + scene.muv_world_scale_uv_src_uv_area = FloatProperty( + name="UV Area", + description="Source UV Area", + default=0.0, + min=0.0 + ) + scene.muv_world_scale_uv_src_density = FloatProperty( + name="Density", + description="Source Texel Density", + default=0.0, + min=0.0 + ) + scene.muv_world_scale_uv_tgt_density = FloatProperty( + name="Density", + description="Target Texel Density", + default=0.0, + min=0.0 + ) + scene.muv_world_scale_uv_tgt_scaling_factor = FloatProperty( + name="Scaling Factor", + default=1.0, + max=1000.0, + min=0.00001 + ) + scene.muv_world_scale_uv_tgt_texture_size = IntVectorProperty( + name="Texture Size", + size=2, + min=1, + soft_max=10240, + default=(1024, 1024), + ) + scene.muv_world_scale_uv_mode = EnumProperty( + name="Mode", + description="Density calculation mode", + items=[ + ('PROPORTIONAL_TO_MESH', "Proportional to Mesh", + "Apply density proportionaled by mesh size"), + ('SCALING_DENSITY', "Scaling Density", + "Apply scaled density from source"), + ('SAME_DENSITY', "Same Density", + "Apply same density of source"), + ('MANUAL', "Manual", "Specify density and size by manual"), + ], + default='MANUAL' + ) + scene.muv_world_scale_uv_origin = EnumProperty( + name="Origin", + description="Aspect Origin", + items=[ + ('CENTER', "Center", "Center"), + ('LEFT_TOP', "Left Top", "Left Bottom"), + ('LEFT_CENTER', "Left Center", "Left Center"), + ('LEFT_BOTTOM', "Left Bottom", "Left Bottom"), + ('CENTER_TOP', "Center Top", "Center Top"), + ('CENTER_BOTTOM', "Center Bottom", "Center Bottom"), + ('RIGHT_TOP', "Right Top", "Right Top"), + ('RIGHT_CENTER', "Right Center", "Right Center"), + ('RIGHT_BOTTOM', "Right Bottom", "Right Bottom") + + ], + default='CENTER' + ) + + @classmethod + def del_props(cls, scene): + del scene.muv_world_scale_uv_enabled + del scene.muv_world_scale_uv_src_mesh_area + del scene.muv_world_scale_uv_src_uv_area + del scene.muv_world_scale_uv_src_density + del scene.muv_world_scale_uv_tgt_density + del scene.muv_world_scale_uv_tgt_scaling_factor + del scene.muv_world_scale_uv_mode + del scene.muv_world_scale_uv_origin + + +@BlClassRegistry() +class MUV_OT_WorldScaleUV_Measure(bpy.types.Operator): + """ + Operation class: Measure face size + """ + + bl_idname = "uv.muv_world_scale_uv_operator_measure" + bl_label = "Measure World Scale UV" + bl_description = "Measure face size for scale calculation" + bl_options = {'REGISTER', 'UNDO'} + + def __init__(self): + self.__impl = impl.MeasureImpl() + + @classmethod + def poll(cls, context): + return impl.MeasureImpl.poll(context) + + def execute(self, context): + return self.__impl.execute(self, context) + + +@BlClassRegistry() +class MUV_OT_WorldScaleUV_ApplyManual(bpy.types.Operator): + """ + Operation class: Apply scaled UV (Manual) + """ + + bl_idname = "uv.muv_world_scale_uv_operator_apply_manual" + bl_label = "Apply World Scale UV (Manual)" + bl_description = "Apply scaled UV based on user specification" + bl_options = {'REGISTER', 'UNDO'} + + tgt_density: FloatProperty( + name="Density", + description="Target Texel Density", + default=1.0, + min=0.0 + ) + tgt_texture_size: IntVectorProperty( + name="Texture Size", + size=2, + min=1, + soft_max=10240, + default=(1024, 1024), + ) + origin: EnumProperty( + name="Origin", + description="Aspect Origin", + items=[ + ('CENTER', "Center", "Center"), + ('LEFT_TOP', "Left Top", "Left Bottom"), + ('LEFT_CENTER', "Left Center", "Left Center"), + ('LEFT_BOTTOM', "Left Bottom", "Left Bottom"), + ('CENTER_TOP', "Center Top", "Center Top"), + ('CENTER_BOTTOM', "Center Bottom", "Center Bottom"), + ('RIGHT_TOP', "Right Top", "Right Top"), + ('RIGHT_CENTER', "Right Center", "Right Center"), + ('RIGHT_BOTTOM', "Right Bottom", "Right Bottom") + + ], + default='CENTER' + ) + show_dialog: BoolProperty( + name="Show Diaglog Menu", + description="Show dialog menu if true", + default=True, + options={'HIDDEN', 'SKIP_SAVE'} + ) + + def __init__(self): + self.__impl = impl.ApplyManualImpl() + + @classmethod + def poll(cls, context): + return impl.ApplyManualImpl.poll(context) + + def draw(self, context): + self.__impl.draw(self, context) + + def invoke(self, context, event): + return self.__impl.invoke(self, context, event) + + def execute(self, context): + return self.__impl.execute(self, context) + + +@BlClassRegistry() +class MUV_OT_WorldScaleUV_ApplyScalingDensity(bpy.types.Operator): + """ + Operation class: Apply scaled UV (Scaling Density) + """ + + bl_idname = "uv.muv_world_scale_uv_operator_apply_scaling_density" + bl_label = "Apply World Scale UV (Scaling Density)" + bl_description = "Apply scaled UV with scaling density" + bl_options = {'REGISTER', 'UNDO'} + + tgt_scaling_factor: FloatProperty( + name="Scaling Factor", + default=1.0, + max=1000.0, + min=0.00001 + ) + origin: EnumProperty( + name="Origin", + description="Aspect Origin", + items=[ + ('CENTER', "Center", "Center"), + ('LEFT_TOP', "Left Top", "Left Bottom"), + ('LEFT_CENTER', "Left Center", "Left Center"), + ('LEFT_BOTTOM', "Left Bottom", "Left Bottom"), + ('CENTER_TOP', "Center Top", "Center Top"), + ('CENTER_BOTTOM', "Center Bottom", "Center Bottom"), + ('RIGHT_TOP', "Right Top", "Right Top"), + ('RIGHT_CENTER', "Right Center", "Right Center"), + ('RIGHT_BOTTOM', "Right Bottom", "Right Bottom") + + ], + default='CENTER' + ) + src_density: FloatProperty( + name="Density", + description="Source Texel Density", + default=0.0, + min=0.0, + options={'HIDDEN'} + ) + same_density: BoolProperty( + name="Same Density", + description="Apply same density", + default=False, + options={'HIDDEN'} + ) + show_dialog: BoolProperty( + name="Show Diaglog Menu", + description="Show dialog menu if true", + default=True, + options={'HIDDEN', 'SKIP_SAVE'} + ) + + def __init__(self): + self.__impl = impl.ApplyScalingDensityImpl() + + @classmethod + def poll(cls, context): + return impl.ApplyScalingDensityImpl.poll(context) + + def draw(self, context): + self.__impl.draw(self, context) + + def invoke(self, context, event): + return self.__impl.invoke(self, context, event) + + def execute(self, context): + return self.__impl.execute(self, context) + + +@BlClassRegistry() +class MUV_OT_WorldScaleUV_ApplyProportionalToMesh(bpy.types.Operator): + """ + Operation class: Apply scaled UV (Proportional to mesh) + """ + + bl_idname = "uv.muv_world_scale_uv_operator_apply_proportional_to_mesh" + bl_label = "Apply World Scale UV (Proportional to mesh)" + bl_description = "Apply scaled UV proportionaled to mesh" + bl_options = {'REGISTER', 'UNDO'} + + origin: EnumProperty( + name="Origin", + description="Aspect Origin", + items=[ + ('CENTER', "Center", "Center"), + ('LEFT_TOP', "Left Top", "Left Bottom"), + ('LEFT_CENTER', "Left Center", "Left Center"), + ('LEFT_BOTTOM', "Left Bottom", "Left Bottom"), + ('CENTER_TOP', "Center Top", "Center Top"), + ('CENTER_BOTTOM', "Center Bottom", "Center Bottom"), + ('RIGHT_TOP', "Right Top", "Right Top"), + ('RIGHT_CENTER', "Right Center", "Right Center"), + ('RIGHT_BOTTOM', "Right Bottom", "Right Bottom") + + ], + default='CENTER' + ) + src_density: FloatProperty( + name="Source Density", + description="Source Texel Density", + default=0.0, + min=0.0, + options={'HIDDEN'} + ) + src_uv_area: FloatProperty( + name="Source UV Area", + description="Source UV Area", + default=0.0, + min=0.0, + options={'HIDDEN'} + ) + src_mesh_area: FloatProperty( + name="Source Mesh Area", + description="Source Mesh Area", + default=0.0, + min=0.0, + options={'HIDDEN'} + ) + show_dialog: BoolProperty( + name="Show Diaglog Menu", + description="Show dialog menu if true", + default=True, + options={'HIDDEN', 'SKIP_SAVE'} + ) + + def __init__(self): + self.__impl = impl.ApplyProportionalToMeshImpl() + + @classmethod + def poll(cls, context): + return impl.ApplyProportionalToMeshImpl.poll(context) + + def draw(self, context): + self.__impl.draw(self, context) + + def invoke(self, context, event): + return self.__impl.invoke(self, context, event) + + def execute(self, context): + return self.__impl.execute(self, context) |