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Diffstat (limited to 'uv_magic_uv/op/world_scale_uv.py')
-rw-r--r--uv_magic_uv/op/world_scale_uv.py666
1 files changed, 538 insertions, 128 deletions
diff --git a/uv_magic_uv/op/world_scale_uv.py b/uv_magic_uv/op/world_scale_uv.py
index e256fbac..e1a44954 100644
--- a/uv_magic_uv/op/world_scale_uv.py
+++ b/uv_magic_uv/op/world_scale_uv.py
@@ -20,25 +20,60 @@
__author__ = "McBuff, Nutti <nutti.metro@gmail.com>"
__status__ = "production"
-__version__ = "5.1"
-__date__ = "24 Feb 2018"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
from math import sqrt
import bpy
import bmesh
from mathutils import Vector
-from bpy.props import EnumProperty
+from bpy.props import (
+ EnumProperty,
+ FloatProperty,
+ IntVectorProperty,
+ BoolProperty,
+)
from .. import common
-def measure_wsuv_info(obj):
+__all__ = [
+ 'Properties',
+ 'OperatorMeasure',
+ 'OperatorApplyManual',
+ 'OperatorApplyScalingDensity',
+ 'OperatorApplyProportionalToMesh',
+]
+
+
+def is_valid_context(context):
+ obj = context.object
+
+ # only edit mode is allowed to execute
+ if obj is None:
+ return False
+ if obj.type != 'MESH':
+ return False
+ if context.object.mode != 'EDIT':
+ return False
+
+ # only 'VIEW_3D' space is allowed to execute
+ for space in context.area.spaces:
+ if space.type == 'VIEW_3D':
+ break
+ else:
+ return False
+
+ return True
+
+
+def measure_wsuv_info(obj, tex_size=None):
mesh_area = common.measure_mesh_area(obj)
- uv_area = common.measure_uv_area(obj)
+ uv_area = common.measure_uv_area(obj, tex_size)
if not uv_area:
- return None, None, None
+ return None, mesh_area, None
if mesh_area == 0.0:
density = 0.0
@@ -48,16 +83,112 @@ def measure_wsuv_info(obj):
return uv_area, mesh_area, density
-class MUV_WSUVMeasure(bpy.types.Operator):
+class Properties:
+ @classmethod
+ def init_props(cls, scene):
+ scene.muv_world_scale_uv_enabled = BoolProperty(
+ name="World Scale UV Enabled",
+ description="World Scale UV is enabled",
+ default=False
+ )
+ scene.muv_world_scale_uv_src_mesh_area = FloatProperty(
+ name="Mesh Area",
+ description="Source Mesh Area",
+ default=0.0,
+ min=0.0
+ )
+ scene.muv_world_scale_uv_src_uv_area = FloatProperty(
+ name="UV Area",
+ description="Source UV Area",
+ default=0.0,
+ min=0.0
+ )
+ scene.muv_world_scale_uv_src_density = FloatProperty(
+ name="Density",
+ description="Source Texel Density",
+ default=0.0,
+ min=0.0
+ )
+ scene.muv_world_scale_uv_tgt_density = FloatProperty(
+ name="Density",
+ description="Target Texel Density",
+ default=0.0,
+ min=0.0
+ )
+ scene.muv_world_scale_uv_tgt_scaling_factor = FloatProperty(
+ name="Scaling Factor",
+ default=1.0,
+ max=1000.0,
+ min=0.00001
+ )
+ scene.muv_world_scale_uv_tgt_texture_size = IntVectorProperty(
+ name="Texture Size",
+ size=2,
+ min=1,
+ soft_max=10240,
+ default=(1024, 1024),
+ )
+ scene.muv_world_scale_uv_mode = EnumProperty(
+ name="Mode",
+ description="Density calculation mode",
+ items=[
+ ('PROPORTIONAL_TO_MESH', "Proportional to Mesh",
+ "Apply density proportionaled by mesh size"),
+ ('SCALING_DENSITY', "Scaling Density",
+ "Apply scaled density from source"),
+ ('SAME_DENSITY', "Same Density",
+ "Apply same density of source"),
+ ('MANUAL', "Manual", "Specify density and size by manual"),
+ ],
+ default='MANUAL'
+ )
+ scene.muv_world_scale_uv_origin = EnumProperty(
+ name="Origin",
+ description="Aspect Origin",
+ items=[
+ ('CENTER', "Center", "Center"),
+ ('LEFT_TOP', "Left Top", "Left Bottom"),
+ ('LEFT_CENTER', "Left Center", "Left Center"),
+ ('LEFT_BOTTOM', "Left Bottom", "Left Bottom"),
+ ('CENTER_TOP', "Center Top", "Center Top"),
+ ('CENTER_BOTTOM', "Center Bottom", "Center Bottom"),
+ ('RIGHT_TOP', "Right Top", "Right Top"),
+ ('RIGHT_CENTER', "Right Center", "Right Center"),
+ ('RIGHT_BOTTOM', "Right Bottom", "Right Bottom")
+
+ ],
+ default='CENTER'
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_world_scale_uv_enabled
+ del scene.muv_world_scale_uv_src_mesh_area
+ del scene.muv_world_scale_uv_src_uv_area
+ del scene.muv_world_scale_uv_src_density
+ del scene.muv_world_scale_uv_tgt_density
+ del scene.muv_world_scale_uv_tgt_scaling_factor
+ del scene.muv_world_scale_uv_mode
+ del scene.muv_world_scale_uv_origin
+
+
+class OperatorMeasure(bpy.types.Operator):
"""
Operation class: Measure face size
"""
- bl_idname = "uv.muv_wsuv_measure"
- bl_label = "Measure"
+ bl_idname = "uv.muv_world_scale_uv_operator_measure"
+ bl_label = "Measure World Scale UV"
bl_description = "Measure face size for scale calculation"
bl_options = {'REGISTER', 'UNDO'}
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return is_valid_context(context)
+
def execute(self, context):
sc = context.scene
obj = context.active_object
@@ -68,9 +199,9 @@ class MUV_WSUVMeasure(bpy.types.Operator):
"Object must have more than one UV map and texture")
return {'CANCELLED'}
- sc.muv_wsuv_src_uv_area = uv_area
- sc.muv_wsuv_src_mesh_area = mesh_area
- sc.muv_wsuv_src_density = density
+ sc.muv_world_scale_uv_src_uv_area = uv_area
+ sc.muv_world_scale_uv_src_mesh_area = mesh_area
+ sc.muv_world_scale_uv_src_density = density
self.report({'INFO'},
"UV Area: {0}, Mesh Area: {1}, Texel Density: {2}"
@@ -79,41 +210,264 @@ class MUV_WSUVMeasure(bpy.types.Operator):
return {'FINISHED'}
-class MUV_WSUVApply(bpy.types.Operator):
+def apply(obj, origin, factor):
+ bm = bmesh.from_edit_mesh(obj.data)
+ if common.check_version(2, 73, 0) >= 0:
+ bm.verts.ensure_lookup_table()
+ bm.edges.ensure_lookup_table()
+ bm.faces.ensure_lookup_table()
+
+ sel_faces = [f for f in bm.faces if f.select]
+
+ uv_layer = bm.loops.layers.uv.verify()
+
+ # calculate origin
+ if origin == 'CENTER':
+ origin = Vector((0.0, 0.0))
+ num = 0
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin = origin + uv
+ num = num + 1
+ origin = origin / num
+ elif origin == 'LEFT_TOP':
+ origin = Vector((100000.0, -100000.0))
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin.x = min(origin.x, uv.x)
+ origin.y = max(origin.y, uv.y)
+ elif origin == 'LEFT_CENTER':
+ origin = Vector((100000.0, 0.0))
+ num = 0
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin.x = min(origin.x, uv.x)
+ origin.y = origin.y + uv.y
+ num = num + 1
+ origin.y = origin.y / num
+ elif origin == 'LEFT_BOTTOM':
+ origin = Vector((100000.0, 100000.0))
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin.x = min(origin.x, uv.x)
+ origin.y = min(origin.y, uv.y)
+ elif origin == 'CENTER_TOP':
+ origin = Vector((0.0, -100000.0))
+ num = 0
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin.x = origin.x + uv.x
+ origin.y = max(origin.y, uv.y)
+ num = num + 1
+ origin.x = origin.x / num
+ elif origin == 'CENTER_BOTTOM':
+ origin = Vector((0.0, 100000.0))
+ num = 0
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin.x = origin.x + uv.x
+ origin.y = min(origin.y, uv.y)
+ num = num + 1
+ origin.x = origin.x / num
+ elif origin == 'RIGHT_TOP':
+ origin = Vector((-100000.0, -100000.0))
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin.x = max(origin.x, uv.x)
+ origin.y = max(origin.y, uv.y)
+ elif origin == 'RIGHT_CENTER':
+ origin = Vector((-100000.0, 0.0))
+ num = 0
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin.x = max(origin.x, uv.x)
+ origin.y = origin.y + uv.y
+ num = num + 1
+ origin.y = origin.y / num
+ elif origin == 'RIGHT_BOTTOM':
+ origin = Vector((-100000.0, 100000.0))
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ origin.x = max(origin.x, uv.x)
+ origin.y = min(origin.y, uv.y)
+
+ # update UV coordinate
+ for f in sel_faces:
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ diff = uv - origin
+ l[uv_layer].uv = origin + diff * factor
+
+ bmesh.update_edit_mesh(obj.data)
+
+
+class OperatorApplyManual(bpy.types.Operator):
"""
- Operation class: Apply scaled UV
+ Operation class: Apply scaled UV (Manual)
"""
- bl_idname = "uv.muv_wsuv_apply"
- bl_label = "Apply"
- bl_description = "Apply scaled UV based on scale calculation"
+ bl_idname = "uv.muv_world_scale_uv_operator_apply_manual"
+ bl_label = "Apply World Scale UV (Manual)"
+ bl_description = "Apply scaled UV based on user specification"
bl_options = {'REGISTER', 'UNDO'}
+ tgt_density = FloatProperty(
+ name="Density",
+ description="Target Texel Density",
+ default=1.0,
+ min=0.0
+ )
+ tgt_texture_size = IntVectorProperty(
+ name="Texture Size",
+ size=2,
+ min=1,
+ soft_max=10240,
+ default=(1024, 1024),
+ )
origin = EnumProperty(
name="Origin",
description="Aspect Origin",
items=[
- ('CENTER', 'Center', 'Center'),
- ('LEFT_TOP', 'Left Top', 'Left Bottom'),
- ('LEFT_CENTER', 'Left Center', 'Left Center'),
- ('LEFT_BOTTOM', 'Left Bottom', 'Left Bottom'),
- ('CENTER_TOP', 'Center Top', 'Center Top'),
- ('CENTER_BOTTOM', 'Center Bottom', 'Center Bottom'),
- ('RIGHT_TOP', 'Right Top', 'Right Top'),
- ('RIGHT_CENTER', 'Right Center', 'Right Center'),
- ('RIGHT_BOTTOM', 'Right Bottom', 'Right Bottom')
+ ('CENTER', "Center", "Center"),
+ ('LEFT_TOP', "Left Top", "Left Bottom"),
+ ('LEFT_CENTER', "Left Center", "Left Center"),
+ ('LEFT_BOTTOM', "Left Bottom", "Left Bottom"),
+ ('CENTER_TOP', "Center Top", "Center Top"),
+ ('CENTER_BOTTOM', "Center Bottom", "Center Bottom"),
+ ('RIGHT_TOP', "Right Top", "Right Top"),
+ ('RIGHT_CENTER', "Right Center", "Right Center"),
+ ('RIGHT_BOTTOM', "Right Bottom", "Right Bottom")
],
- default="CENTER"
+ default='CENTER'
)
+ show_dialog = BoolProperty(
+ name="Show Diaglog Menu",
+ description="Show dialog menu if true",
+ default=True,
+ options={'HIDDEN', 'SKIP_SAVE'}
+ )
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return is_valid_context(context)
+
+ def __apply_manual(self, context):
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if common.check_version(2, 73, 0) >= 0:
+ bm.verts.ensure_lookup_table()
+ bm.edges.ensure_lookup_table()
+ bm.faces.ensure_lookup_table()
+
+ tex_size = self.tgt_texture_size
+ uv_area, _, density = measure_wsuv_info(obj, tex_size)
+ if not uv_area:
+ self.report({'WARNING'},
+ "Object must have more than one UV map")
+ return {'CANCELLED'}
+
+ tgt_density = self.tgt_density
+ factor = tgt_density / density
+
+ apply(context.active_object, self.origin, factor)
+ self.report({'INFO'}, "Scaling factor: {0}".format(factor))
+
+ return {'FINISHED'}
def draw(self, _):
layout = self.layout
+ layout.prop(self, "tgt_density")
+ layout.prop(self, "tgt_texture_size")
layout.prop(self, "origin")
+ layout.separator()
+
+ def invoke(self, context, _):
+ if self.show_dialog:
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self)
+
+ return self.execute(context)
+
def execute(self, context):
- sc = context.scene
+ return self.__apply_manual(context)
+
+
+class OperatorApplyScalingDensity(bpy.types.Operator):
+ """
+ Operation class: Apply scaled UV (Scaling Density)
+ """
+
+ bl_idname = "uv.muv_world_scale_uv_operator_apply_scaling_density"
+ bl_label = "Apply World Scale UV (Scaling Density)"
+ bl_description = "Apply scaled UV with scaling density"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ tgt_scaling_factor = FloatProperty(
+ name="Scaling Factor",
+ default=1.0,
+ max=1000.0,
+ min=0.00001
+ )
+ origin = EnumProperty(
+ name="Origin",
+ description="Aspect Origin",
+ items=[
+ ('CENTER', "Center", "Center"),
+ ('LEFT_TOP', "Left Top", "Left Bottom"),
+ ('LEFT_CENTER', "Left Center", "Left Center"),
+ ('LEFT_BOTTOM', "Left Bottom", "Left Bottom"),
+ ('CENTER_TOP', "Center Top", "Center Top"),
+ ('CENTER_BOTTOM', "Center Bottom", "Center Bottom"),
+ ('RIGHT_TOP', "Right Top", "Right Top"),
+ ('RIGHT_CENTER', "Right Center", "Right Center"),
+ ('RIGHT_BOTTOM', "Right Bottom", "Right Bottom")
+
+ ],
+ default='CENTER'
+ )
+ src_density = FloatProperty(
+ name="Density",
+ description="Source Texel Density",
+ default=0.0,
+ min=0.0,
+ options={'HIDDEN'}
+ )
+ same_density = BoolProperty(
+ name="Same Density",
+ description="Apply same density",
+ default=False,
+ options={'HIDDEN'}
+ )
+ show_dialog = BoolProperty(
+ name="Show Diaglog Menu",
+ description="Show dialog menu if true",
+ default=True,
+ options={'HIDDEN', 'SKIP_SAVE'}
+ )
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return is_valid_context(context)
+
+ def __apply_scaling_density(self, context):
obj = context.active_object
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
@@ -121,116 +475,172 @@ class MUV_WSUVApply(bpy.types.Operator):
bm.edges.ensure_lookup_table()
bm.faces.ensure_lookup_table()
- sel_faces = [f for f in bm.faces if f.select]
-
- uv_area, mesh_area, density = measure_wsuv_info(obj)
+ uv_area, _, density = measure_wsuv_info(obj)
if not uv_area:
self.report({'WARNING'},
"Object must have more than one UV map and texture")
return {'CANCELLED'}
- uv_layer = bm.loops.layers.uv.verify()
+ tgt_density = self.src_density * self.tgt_scaling_factor
+ factor = tgt_density / density
- if sc.muv_wsuv_mode == 'PROPORTIONAL':
- tgt_density = sc.muv_wsuv_src_density * sqrt(mesh_area) / \
- sqrt(sc.muv_wsuv_src_mesh_area)
- elif sc.muv_wsuv_mode == 'SCALING':
- tgt_density = sc.muv_wsuv_src_density * sc.muv_wsuv_scaling_factor
- elif sc.muv_wsuv_mode == 'USER':
- tgt_density = sc.muv_wsuv_tgt_density
- elif sc.muv_wsuv_mode == 'CONSTANT':
- tgt_density = sc.muv_wsuv_src_density
+ apply(context.active_object, self.origin, factor)
+ self.report({'INFO'}, "Scaling factor: {0}".format(factor))
- factor = tgt_density / density
+ return {'FINISHED'}
- # calculate origin
- if self.origin == 'CENTER':
- origin = Vector((0.0, 0.0))
- num = 0
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin = origin + uv
- num = num + 1
- origin = origin / num
- elif self.origin == 'LEFT_TOP':
- origin = Vector((100000.0, -100000.0))
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin.x = min(origin.x, uv.x)
- origin.y = max(origin.y, uv.y)
- elif self.origin == 'LEFT_CENTER':
- origin = Vector((100000.0, 0.0))
- num = 0
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin.x = min(origin.x, uv.x)
- origin.y = origin.y + uv.y
- num = num + 1
- origin.y = origin.y / num
- elif self.origin == 'LEFT_BOTTOM':
- origin = Vector((100000.0, 100000.0))
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin.x = min(origin.x, uv.x)
- origin.y = min(origin.y, uv.y)
- elif self.origin == 'CENTER_TOP':
- origin = Vector((0.0, -100000.0))
- num = 0
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin.x = origin.x + uv.x
- origin.y = max(origin.y, uv.y)
- num = num + 1
- origin.x = origin.x / num
- elif self.origin == 'CENTER_BOTTOM':
- origin = Vector((0.0, 100000.0))
- num = 0
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin.x = origin.x + uv.x
- origin.y = min(origin.y, uv.y)
- num = num + 1
- origin.x = origin.x / num
- elif self.origin == 'RIGHT_TOP':
- origin = Vector((-100000.0, -100000.0))
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin.x = max(origin.x, uv.x)
- origin.y = max(origin.y, uv.y)
- elif self.origin == 'RIGHT_CENTER':
- origin = Vector((-100000.0, 0.0))
- num = 0
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin.x = max(origin.x, uv.x)
- origin.y = origin.y + uv.y
- num = num + 1
- origin.y = origin.y / num
- elif self.origin == 'RIGHT_BOTTOM':
- origin = Vector((-100000.0, 100000.0))
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- origin.x = max(origin.x, uv.x)
- origin.y = min(origin.y, uv.y)
-
- # update UV coordinate
- for f in sel_faces:
- for l in f.loops:
- uv = l[uv_layer].uv
- diff = uv - origin
- l[uv_layer].uv = origin + diff * factor
+ def draw(self, _):
+ layout = self.layout
+
+ layout.label("Source:")
+ col = layout.column()
+ col.prop(self, "src_density")
+ col.enabled = False
+
+ layout.separator()
+
+ if not self.same_density:
+ layout.prop(self, "tgt_scaling_factor")
+ layout.prop(self, "origin")
+
+ layout.separator()
+
+ def invoke(self, context, _):
+ sc = context.scene
+
+ if self.show_dialog:
+ wm = context.window_manager
+
+ if self.same_density:
+ self.tgt_scaling_factor = 1.0
+ else:
+ self.tgt_scaling_factor = \
+ sc.muv_world_scale_uv_tgt_scaling_factor
+ self.src_density = sc.muv_world_scale_uv_src_density
+
+ return wm.invoke_props_dialog(self)
+
+ return self.execute(context)
+
+ def execute(self, context):
+ if self.same_density:
+ self.tgt_scaling_factor = 1.0
+
+ return self.__apply_scaling_density(context)
+
+
+class OperatorApplyProportionalToMesh(bpy.types.Operator):
+ """
+ Operation class: Apply scaled UV (Proportional to mesh)
+ """
+
+ bl_idname = "uv.muv_world_scale_uv_operator_apply_proportional_to_mesh"
+ bl_label = "Apply World Scale UV (Proportional to mesh)"
+ bl_description = "Apply scaled UV proportionaled to mesh"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ origin = EnumProperty(
+ name="Origin",
+ description="Aspect Origin",
+ items=[
+ ('CENTER', "Center", "Center"),
+ ('LEFT_TOP', "Left Top", "Left Bottom"),
+ ('LEFT_CENTER', "Left Center", "Left Center"),
+ ('LEFT_BOTTOM', "Left Bottom", "Left Bottom"),
+ ('CENTER_TOP', "Center Top", "Center Top"),
+ ('CENTER_BOTTOM', "Center Bottom", "Center Bottom"),
+ ('RIGHT_TOP', "Right Top", "Right Top"),
+ ('RIGHT_CENTER', "Right Center", "Right Center"),
+ ('RIGHT_BOTTOM', "Right Bottom", "Right Bottom")
+
+ ],
+ default='CENTER'
+ )
+ src_density = FloatProperty(
+ name="Source Density",
+ description="Source Texel Density",
+ default=0.0,
+ min=0.0,
+ options={'HIDDEN'}
+ )
+ src_uv_area = FloatProperty(
+ name="Source UV Area",
+ description="Source UV Area",
+ default=0.0,
+ min=0.0,
+ options={'HIDDEN'}
+ )
+ src_mesh_area = FloatProperty(
+ name="Source Mesh Area",
+ description="Source Mesh Area",
+ default=0.0,
+ min=0.0,
+ options={'HIDDEN'}
+ )
+ show_dialog = BoolProperty(
+ name="Show Diaglog Menu",
+ description="Show dialog menu if true",
+ default=True,
+ options={'HIDDEN', 'SKIP_SAVE'}
+ )
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return is_valid_context(context)
+
+ def __apply_proportional_to_mesh(self, context):
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if common.check_version(2, 73, 0) >= 0:
+ bm.verts.ensure_lookup_table()
+ bm.edges.ensure_lookup_table()
+ bm.faces.ensure_lookup_table()
+
+ uv_area, mesh_area, density = measure_wsuv_info(obj)
+ if not uv_area:
+ self.report({'WARNING'},
+ "Object must have more than one UV map and texture")
+ return {'CANCELLED'}
- bmesh.update_edit_mesh(obj.data)
+ tgt_density = self.src_density * sqrt(mesh_area) / sqrt(
+ self.src_mesh_area)
+ factor = tgt_density / density
+
+ apply(context.active_object, self.origin, factor)
self.report({'INFO'}, "Scaling factor: {0}".format(factor))
return {'FINISHED'}
+
+ def draw(self, _):
+ layout = self.layout
+
+ layout.label("Source:")
+ col = layout.column(align=True)
+ col.prop(self, "src_density")
+ col.prop(self, "src_uv_area")
+ col.prop(self, "src_mesh_area")
+ col.enabled = False
+
+ layout.separator()
+ layout.prop(self, "origin")
+
+ layout.separator()
+
+ def invoke(self, context, _):
+ if self.show_dialog:
+ wm = context.window_manager
+ sc = context.scene
+
+ self.src_density = sc.muv_world_scale_uv_src_density
+ self.src_mesh_area = sc.muv_world_scale_uv_src_mesh_area
+
+ return wm.invoke_props_dialog(self)
+
+ return self.execute(context)
+
+ def execute(self, context):
+ return self.__apply_proportional_to_mesh(context)