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Diffstat (limited to 'uv_magic_uv/ui/IMAGE_MT_uvs.py')
-rw-r--r--uv_magic_uv/ui/IMAGE_MT_uvs.py186
1 files changed, 186 insertions, 0 deletions
diff --git a/uv_magic_uv/ui/IMAGE_MT_uvs.py b/uv_magic_uv/ui/IMAGE_MT_uvs.py
new file mode 100644
index 00000000..9beb7e2f
--- /dev/null
+++ b/uv_magic_uv/ui/IMAGE_MT_uvs.py
@@ -0,0 +1,186 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
+
+import bpy
+from ..op import copy_paste_uv_uvedit
+from ..op import align_uv
+from ..op import uv_inspection
+from ..op import align_uv_cursor
+from ..op import select_uv
+
+
+__all__ = [
+ 'MenuCopyPasteUVUVEdit',
+ 'MenuAlignUV',
+ 'MenuSelectUV',
+ 'MenuAlignUVCursor',
+ 'MenuUVInspection',
+]
+
+
+class MenuCopyPasteUVUVEdit(bpy.types.Menu):
+ """
+ Menu class: Master menu of Copy/Paste UV coordinate on UV/ImageEditor
+ """
+
+ bl_idname = "uv.muv_copy_paste_uv_uvedit_menu"
+ bl_label = "Copy/Paste UV"
+ bl_description = "Copy and Paste UV coordinate among object"
+
+ def draw(self, _):
+ layout = self.layout
+
+ layout.operator(copy_paste_uv_uvedit.OperatorCopyUV.bl_idname,
+ text="Copy")
+ layout.operator(copy_paste_uv_uvedit.OperatorPasteUV.bl_idname,
+ text="Paste")
+
+
+class MenuAlignUV(bpy.types.Menu):
+ """
+ Menu class: Master menu of Align UV
+ """
+
+ bl_idname = "uv.muv_align_uv_menu"
+ bl_label = "Align UV"
+ bl_description = "Align UV"
+
+ def draw(self, context):
+ layout = self.layout
+ sc = context.scene
+
+ ops = layout.operator(align_uv.OperatorCircle.bl_idname, text="Circle")
+ ops.transmission = sc.muv_align_uv_transmission
+ ops.select = sc.muv_align_uv_select
+
+ ops = layout.operator(align_uv.OperatorStraighten.bl_idname,
+ text="Straighten")
+ ops.transmission = sc.muv_align_uv_transmission
+ ops.select = sc.muv_align_uv_select
+ ops.vertical = sc.muv_align_uv_vertical
+ ops.horizontal = sc.muv_align_uv_horizontal
+
+ ops = layout.operator(align_uv.OperatorAxis.bl_idname,
+ text="XY-axis")
+ ops.transmission = sc.muv_align_uv_transmission
+ ops.select = sc.muv_align_uv_select
+ ops.vertical = sc.muv_align_uv_vertical
+ ops.horizontal = sc.muv_align_uv_horizontal
+ ops.location = sc.muv_align_uv_location
+
+
+class MenuSelectUV(bpy.types.Menu):
+ """
+ Menu class: Master menu of Select UV
+ """
+
+ bl_idname = "uv.muv_select_uv_menu"
+ bl_label = "Select UV"
+ bl_description = "Select UV"
+
+ def draw(self, _):
+ layout = self.layout
+
+ layout.operator(select_uv.OperatorSelectOverlapped.bl_idname,
+ text="Overlapped")
+ layout.operator(select_uv.OperatorSelectFlipped.bl_idname,
+ text="Flipped")
+
+
+class MenuAlignUVCursor(bpy.types.Menu):
+ """
+ Menu class: Master menu of Align UV Cursor
+ """
+
+ bl_idname = "uv.muv_align_uv_cursor_menu"
+ bl_label = "Align UV Cursor"
+ bl_description = "Align UV cursor"
+
+ def draw(self, context):
+ layout = self.layout
+ sc = context.scene
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Left Top")
+ ops.position = 'LEFT_TOP'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Middle Top")
+ ops.position = 'MIDDLE_TOP'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Right Top")
+ ops.position = 'RIGHT_TOP'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Left Middle")
+ ops.position = 'LEFT_MIDDLE'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Center")
+ ops.position = 'CENTER'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Right Middle")
+ ops.position = 'RIGHT_MIDDLE'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Left Bottom")
+ ops.position = 'LEFT_BOTTOM'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Middle Bottom")
+ ops.position = 'MIDDLE_BOTTOM'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+ ops = layout.operator(align_uv_cursor.Operator.bl_idname,
+ text="Right Bottom")
+ ops.position = 'RIGHT_BOTTOM'
+ ops.base = sc.muv_align_uv_cursor_align_method
+
+
+class MenuUVInspection(bpy.types.Menu):
+ """
+ Menu class: Master menu of UV Inspection
+ """
+
+ bl_idname = "uv.muv_uv_inspection_menu"
+ bl_label = "UV Inspection"
+ bl_description = "UV Inspection"
+
+ def draw(self, context):
+ layout = self.layout
+ sc = context.scene
+
+ layout.prop(sc, "muv_uv_inspection_show", text="UV Inspection")
+ layout.operator(uv_inspection.OperatorUpdate.bl_idname,
+ text="Update")