diff options
Diffstat (limited to 'uv_magic_uv/ui/uvedit_editor_enhance.py')
-rw-r--r-- | uv_magic_uv/ui/uvedit_editor_enhance.py | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/uv_magic_uv/ui/uvedit_editor_enhance.py b/uv_magic_uv/ui/uvedit_editor_enhance.py deleted file mode 100644 index 88a2492c..00000000 --- a/uv_magic_uv/ui/uvedit_editor_enhance.py +++ /dev/null @@ -1,136 +0,0 @@ -# <pep8-80 compliant> - -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -__author__ = "Nutti <nutti.metro@gmail.com>" -__status__ = "production" -__version__ = "5.1" -__date__ = "24 Feb 2018" - -import bpy - -from ..op import align_uv_cursor -from ..op import uv_bounding_box -from ..op import uv_inspection - - -class IMAGE_PT_MUV_EE(bpy.types.Panel): - """ - Panel class: UV/Image Editor Enhancement - """ - - bl_space_type = 'IMAGE_EDITOR' - bl_region_type = 'TOOLS' - bl_label = "Editor Enhancement" - bl_category = "Magic UV" - bl_context = 'mesh_edit' - bl_options = {'DEFAULT_CLOSED'} - - def draw_header(self, _): - layout = self.layout - layout.label(text="", icon='IMAGE_COL') - - def draw(self, context): - layout = self.layout - sc = context.scene - props = sc.muv_props - - box = layout.box() - box.prop(sc, "muv_auvc_enabled", text="Align UV Cursor") - if sc.muv_auvc_enabled: - box.prop(sc, "muv_auvc_align_menu", expand=True) - - col = box.column(align=True) - - row = col.row(align=True) - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Left Top") - ops.position = 'LEFT_TOP' - ops.base = sc.muv_auvc_align_menu - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Middle Top") - ops.position = 'MIDDLE_TOP' - ops.base = sc.muv_auvc_align_menu - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Right Top") - ops.position = 'RIGHT_TOP' - ops.base = sc.muv_auvc_align_menu - - row = col.row(align=True) - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Left Middle") - ops.position = 'LEFT_MIDDLE' - ops.base = sc.muv_auvc_align_menu - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Center") - ops.position = 'CENTER' - ops.base = sc.muv_auvc_align_menu - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Right Middle") - ops.position = 'RIGHT_MIDDLE' - ops.base = sc.muv_auvc_align_menu - - row = col.row(align=True) - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Left Bottom") - ops.position = 'LEFT_BOTTOM' - ops.base = sc.muv_auvc_align_menu - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Middle Bottom") - ops.position = 'MIDDLE_BOTTOM' - ops.base = sc.muv_auvc_align_menu - ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, - text="Right Bottom") - ops.position = 'RIGHT_BOTTOM' - ops.base = sc.muv_auvc_align_menu - - box = layout.box() - box.prop(sc, "muv_uvcloc_enabled", text="UV Cursor Location") - if sc.muv_uvcloc_enabled: - box.prop(sc, "muv_auvc_cursor_loc", text="") - - box = layout.box() - box.prop(sc, "muv_uvbb_enabled", text="UV Bounding Box") - if sc.muv_uvbb_enabled: - if props.uvbb.running is False: - box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname, - text="Display", icon='PLAY') - else: - box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname, - text="Hide", icon='PAUSE') - box.prop(sc, "muv_uvbb_uniform_scaling", text="Uniform Scaling") - box.prop(sc, "muv_uvbb_boundary", text="Boundary") - - box = layout.box() - box.prop(sc, "muv_uvinsp_enabled", text="UV Inspection") - if sc.muv_uvinsp_enabled: - row = box.row() - if not sc.muv_props.uvinsp.display_running: - row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname, - text="Display", icon='PLAY') - else: - row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname, - text="Hide", icon='PAUSE') - row.operator(uv_inspection.MUV_UVInspUpdate.bl_idname, - text="Update") - row = box.row() - row.prop(sc, "muv_uvinsp_show_overlapped") - row.prop(sc, "muv_uvinsp_show_flipped") - row = box.row() - row.prop(sc, "muv_uvinsp_show_mode") |