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Diffstat (limited to 'uv_magic_uv/ui/uvedit_editor_enhance.py')
-rw-r--r--uv_magic_uv/ui/uvedit_editor_enhance.py136
1 files changed, 0 insertions, 136 deletions
diff --git a/uv_magic_uv/ui/uvedit_editor_enhance.py b/uv_magic_uv/ui/uvedit_editor_enhance.py
deleted file mode 100644
index 88a2492c..00000000
--- a/uv_magic_uv/ui/uvedit_editor_enhance.py
+++ /dev/null
@@ -1,136 +0,0 @@
-# <pep8-80 compliant>
-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-__author__ = "Nutti <nutti.metro@gmail.com>"
-__status__ = "production"
-__version__ = "5.1"
-__date__ = "24 Feb 2018"
-
-import bpy
-
-from ..op import align_uv_cursor
-from ..op import uv_bounding_box
-from ..op import uv_inspection
-
-
-class IMAGE_PT_MUV_EE(bpy.types.Panel):
- """
- Panel class: UV/Image Editor Enhancement
- """
-
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'TOOLS'
- bl_label = "Editor Enhancement"
- bl_category = "Magic UV"
- bl_context = 'mesh_edit'
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw_header(self, _):
- layout = self.layout
- layout.label(text="", icon='IMAGE_COL')
-
- def draw(self, context):
- layout = self.layout
- sc = context.scene
- props = sc.muv_props
-
- box = layout.box()
- box.prop(sc, "muv_auvc_enabled", text="Align UV Cursor")
- if sc.muv_auvc_enabled:
- box.prop(sc, "muv_auvc_align_menu", expand=True)
-
- col = box.column(align=True)
-
- row = col.row(align=True)
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Left Top")
- ops.position = 'LEFT_TOP'
- ops.base = sc.muv_auvc_align_menu
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Middle Top")
- ops.position = 'MIDDLE_TOP'
- ops.base = sc.muv_auvc_align_menu
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Right Top")
- ops.position = 'RIGHT_TOP'
- ops.base = sc.muv_auvc_align_menu
-
- row = col.row(align=True)
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Left Middle")
- ops.position = 'LEFT_MIDDLE'
- ops.base = sc.muv_auvc_align_menu
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Center")
- ops.position = 'CENTER'
- ops.base = sc.muv_auvc_align_menu
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Right Middle")
- ops.position = 'RIGHT_MIDDLE'
- ops.base = sc.muv_auvc_align_menu
-
- row = col.row(align=True)
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Left Bottom")
- ops.position = 'LEFT_BOTTOM'
- ops.base = sc.muv_auvc_align_menu
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Middle Bottom")
- ops.position = 'MIDDLE_BOTTOM'
- ops.base = sc.muv_auvc_align_menu
- ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
- text="Right Bottom")
- ops.position = 'RIGHT_BOTTOM'
- ops.base = sc.muv_auvc_align_menu
-
- box = layout.box()
- box.prop(sc, "muv_uvcloc_enabled", text="UV Cursor Location")
- if sc.muv_uvcloc_enabled:
- box.prop(sc, "muv_auvc_cursor_loc", text="")
-
- box = layout.box()
- box.prop(sc, "muv_uvbb_enabled", text="UV Bounding Box")
- if sc.muv_uvbb_enabled:
- if props.uvbb.running is False:
- box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname,
- text="Display", icon='PLAY')
- else:
- box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname,
- text="Hide", icon='PAUSE')
- box.prop(sc, "muv_uvbb_uniform_scaling", text="Uniform Scaling")
- box.prop(sc, "muv_uvbb_boundary", text="Boundary")
-
- box = layout.box()
- box.prop(sc, "muv_uvinsp_enabled", text="UV Inspection")
- if sc.muv_uvinsp_enabled:
- row = box.row()
- if not sc.muv_props.uvinsp.display_running:
- row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname,
- text="Display", icon='PLAY')
- else:
- row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname,
- text="Hide", icon='PAUSE')
- row.operator(uv_inspection.MUV_UVInspUpdate.bl_idname,
- text="Update")
- row = box.row()
- row.prop(sc, "muv_uvinsp_show_overlapped")
- row.prop(sc, "muv_uvinsp_show_flipped")
- row = box.row()
- row.prop(sc, "muv_uvinsp_show_mode")