diff options
Diffstat (limited to 'viewport_vr_preview.py')
-rw-r--r-- | viewport_vr_preview.py | 304 |
1 files changed, 281 insertions, 23 deletions
diff --git a/viewport_vr_preview.py b/viewport_vr_preview.py index db8dd176..11437fe1 100644 --- a/viewport_vr_preview.py +++ b/viewport_vr_preview.py @@ -22,6 +22,11 @@ import bpy from bpy.types import ( Gizmo, GizmoGroup, + PropertyGroup, + UIList, + Menu, + Panel, + Operator, ) from bpy.props import ( CollectionProperty, @@ -32,7 +37,7 @@ from bpy.app.handlers import persistent bl_info = { "name": "VR Scene Inspection", - "author": "Julian Eisel (Severin)", + "author": "Julian Eisel (Severin), Sebastian Koenig", "version": (0, 2, 0), "blender": (2, 83, 0), "location": "3D View > Sidebar > VR", @@ -65,8 +70,8 @@ def xr_landmark_active_type_update(self, context): session_settings.base_pose_type = 'SCENE_CAMERA' elif landmark_active.type == 'USER_CAMERA': session_settings.base_pose_type = 'OBJECT' - # elif landmark_active.type == 'CUSTOM': - # session_settings.base_pose_type = 'CUSTOM' + elif landmark_active.type == 'CUSTOM': + session_settings.base_pose_type = 'CUSTOM' def xr_landmark_active_camera_update(self, context): @@ -147,7 +152,21 @@ def xr_landmark_active_update(self, context): wm.xr_session_state.reset_to_base_pose(context) -class VRLandmark(bpy.types.PropertyGroup): +class VIEW3D_MT_landmark_menu(Menu): + bl_label = "Landmark Controls" + + def draw(self, _context): + layout = self.layout + + layout.operator("view3d.vr_landmark_from_camera") + layout.operator("view3d.update_vr_landmark") + layout.separator() + layout.operator("view3d.cursor_to_vr_landmark") + layout.operator("view3d.active_cam_to_vr_landmark") + layout.operator("view3d.new_cam_to_vr_landmark") + + +class VRLandmark(PropertyGroup): name: bpy.props.StringProperty( name="VR Landmark", default="Landmark" @@ -161,11 +180,9 @@ class VRLandmark(bpy.types.PropertyGroup): ('USER_CAMERA', "Custom Camera", "Use an existing camera to define the VR view base location and " "rotation"), - # Custom base poses work, but it's uncertain if they are really - # needed. Disabled for now. - # ('CUSTOM', "Custom Pose", - # "Allow a manually definied position and rotation to be used as " - # "the VR view base pose"), + ('CUSTOM', "Custom Pose", + "Allow a manually definied position and rotation to be used as " + "the VR view base pose"), ], default='SCENE_CAMERA', update=xr_landmark_type_update, @@ -209,7 +226,7 @@ class VRLandmark(bpy.types.PropertyGroup): ) -class VIEW3D_UL_vr_landmarks(bpy.types.UIList): +class VIEW3D_UL_vr_landmarks(UIList): def draw_item(self, context, layout, _data, item, icon, _active_data, _active_propname, index): landmark = item @@ -227,7 +244,7 @@ class VIEW3D_UL_vr_landmarks(bpy.types.UIList): props.index = index -class VIEW3D_PT_vr_landmarks(bpy.types.Panel): +class VIEW3D_PT_vr_landmarks(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "VR" @@ -250,20 +267,23 @@ class VIEW3D_PT_vr_landmarks(bpy.types.Panel): col = row.column(align=True) col.operator("view3d.vr_landmark_add", icon='ADD', text="") col.operator("view3d.vr_landmark_remove", icon='REMOVE', text="") + col.operator("view3d.vr_landmark_from_session", icon='PLUS', text="") + + col.menu("VIEW3D_MT_landmark_menu", icon='DOWNARROW_HLT', text="") if landmark_selected: layout.prop(landmark_selected, "type") if landmark_selected.type == 'USER_CAMERA': layout.prop(landmark_selected, "base_pose_camera") - # elif landmark_selected.type == 'CUSTOM': - # layout.prop(landmark_selected, - # "base_pose_location", text="Location") - # layout.prop(landmark_selected, - # "base_pose_angle", text="Angle") + elif landmark_selected.type == 'CUSTOM': + layout.prop(landmark_selected, + "base_pose_location", text="Location") + layout.prop(landmark_selected, + "base_pose_angle", text="Angle") -class VIEW3D_PT_vr_session_view(bpy.types.Panel): +class VIEW3D_PT_vr_session_view(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "VR" @@ -285,7 +305,7 @@ class VIEW3D_PT_vr_session_view(bpy.types.Panel): col.prop(session_settings, "clip_end", text="End") -class VIEW3D_PT_vr_session(bpy.types.Panel): +class VIEW3D_PT_vr_session(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "VR" @@ -295,7 +315,8 @@ class VIEW3D_PT_vr_session(bpy.types.Panel): layout = self.layout session_settings = context.window_manager.xr_session_settings - layout.use_property_split = False + layout.use_property_split = True + layout.use_property_decorate = False # No animation. is_session_running = bpy.types.XrSessionState.is_running(context) @@ -327,7 +348,8 @@ class VIEW3D_PT_vr_info(bpy.types.Panel): layout = self.layout layout.label(icon='ERROR', text="Built without VR/OpenXR features.") -class VIEW3D_OT_vr_landmark_add(bpy.types.Operator): + +class VIEW3D_OT_vr_landmark_add(Operator): bl_idname = "view3d.vr_landmark_add" bl_label = "Add VR Landmark" bl_description = "Add a new VR landmark to the list and select it" @@ -345,7 +367,104 @@ class VIEW3D_OT_vr_landmark_add(bpy.types.Operator): return {'FINISHED'} -class VIEW3D_OT_vr_landmark_remove(bpy.types.Operator): +class VIEW3D_OT_vr_landmark_from_camera(Operator): + bl_idname = "view3d.vr_landmark_from_camera" + bl_label = "Add VR Landmark from selected camera" + bl_description = "Add a new VR landmark from the selected camera to the list and select it" + bl_options = {'UNDO', 'REGISTER'} + + @classmethod + def poll(cls, context): + cam_selected = 0 + + vl_objects = bpy.context.view_layer.objects + if vl_objects.active and vl_objects.active.type == 'CAMERA': + cam_selected = 1 + return cam_selected + + def execute(self, context): + scene = context.scene + landmarks = scene.vr_landmarks + cam = context.view_layer.objects.active + lm = landmarks.add() + lm.type = 'USER_CAMERA' + lm.base_pose_camera = cam + lm.name = "LM_" + cam.name + + # select newly created set + scene.vr_landmarks_selected = len(landmarks) - 1 + + return {'FINISHED'} + + +class VIEW3D_OT_vr_landmark_from_session(Operator): + bl_idname = "view3d.vr_landmark_from_session" + bl_label = "Add VR Landmark from session" + bl_description = "Add VR landmark from the current session to the list and select it" + bl_options = {'UNDO', 'REGISTER'} + + @classmethod + def poll(cls, context): + view3d = context.space_data + return bpy.types.XrSessionState.is_running(context) + + def execute(self, context): + from mathutils import Matrix, Quaternion + scene = context.scene + landmarks = scene.vr_landmarks + wm = context.window_manager + + lm = landmarks.add() + lm.type = "CUSTOM" + + loc = wm.xr_session_state.viewer_pose_location + rot = wm.xr_session_state.viewer_pose_rotation.to_euler() + + lm.base_pose_location = loc + lm.base_pose_angle = rot[2] + + return {'FINISHED'} + + +class VIEW3D_OT_update_vr_landmark(Operator): + bl_idname = "view3d.update_vr_landmark" + bl_label = "Update Custom Landmark" + bl_description = "Update an existing landmark from live session" + bl_options = {'UNDO', 'REGISTER'} + + @classmethod + def poll(cls, context): + view3d = context.space_data + scene = context.scene + landmarks = scene.vr_landmarks + active_landmark = scene.vr_landmarks[scene.vr_landmarks_active] + # return bpy.types.XrSessionState.is_running(context) and active_landmark.type == 'CUSTOM' + return active_landmark.type == 'CUSTOM' + + def execute(self, context): + from mathutils import Matrix, Quaternion + scene = context.scene + landmarks = scene.vr_landmarks + wm = context.window_manager + + lm = landmarks[scene.vr_landmarks_active] + + loc = wm.xr_session_state.viewer_pose_location + rot = wm.xr_session_state.viewer_pose_rotation.to_euler() + # only for testing + # loc = landmarks[0].base_pose_location + # rot = landmarks[0].base_pose_angle + + lm.base_pose_location = loc + lm.base_pose_angle = rot + + # now activate the landmark again to trigger viewer reset + bpy.ops.view3d.vr_landmark_activate() + + return {'FINISHED'} + + +class VIEW3D_OT_vr_landmark_remove(Operator): bl_idname = "view3d.vr_landmark_remove" bl_label = "Remove VR Landmark" bl_description = "Delete the selected VR landmark from the list" @@ -364,7 +483,71 @@ class VIEW3D_OT_vr_landmark_remove(bpy.types.Operator): return {'FINISHED'} -class VIEW3D_OT_vr_landmark_activate(bpy.types.Operator): +class VIEW3D_OT_cursor_to_vr_landmark(Operator): + bl_idname = "view3d.cursor_to_vr_landmark" + bl_label = "Cursor to VR Landmark" + bl_description = "Set the 3D Cursor to the active VR Landmark" + bl_options = {'UNDO', 'REGISTER'} + + def execute(self, context): + scene = context.scene + lm = scene.vr_landmarks[scene.vr_landmarks_selected] + if lm.type == 'SCENE_CAMERA': + lm_pos = scene.camera.location + elif lm.type == 'USER_CAMERA': + lm_pos = lm.base_pose_camera.location + else: + lm_pos = lm.base_pose_location + scene.cursor.location = lm_pos + + return{'FINISHED'} + + +class VIEW3d_OT_new_cam_to_vr_landmark(Operator): + bl_idname = "view3d.new_cam_to_vr_landmark" + bl_label = "New Camera from Landmark" + bl_description = "Create a new Camera from active VR Landmark" + bl_options = {'UNDO', 'REGISTER'} + + def execute(self, context): + scene = context.scene + + lm = scene.vr_landmarks[scene.vr_landmarks_selected] + + cam = bpy.data.cameras.new("Camera_" + lm.name) + new_cam = bpy.data.objects.new("Camera_" + lm.name, cam) + scene.collection.objects.link(new_cam) + angle = lm.base_pose_angle + new_cam.location = lm.base_pose_location + new_cam.rotation_euler = (1.5708, 0, angle) + + return {'FINISHED'} + + +class VIEW3D_OT_active_cam_to_vr_landmark(Operator): + bl_idname = "view3d.active_cam_to_vr_landmark" + bl_label = "Active Camera to Landmark" + bl_description = "Position the active camera at the selected landmark" + bl_options = {'UNDO', 'REGISTER'} + + @classmethod + def poll(cls, context): + return context.scene.camera is not None + + def execute(self, context): + scene = context.scene + + lm = scene.vr_landmarks[scene.vr_landmarks_selected] + + cam = scene.camera + angle = lm.base_pose_angle + cam.location = lm.base_pose_location + cam.rotation_euler = (1.5708, 0, angle) + + return {'FINISHED'} + + +class VIEW3D_OT_vr_landmark_activate(Operator): bl_idname = "view3d.vr_landmark_activate" bl_label = "Activate VR Landmark" bl_description = "Change to the selected VR landmark from the list" @@ -389,7 +572,7 @@ class VIEW3D_OT_vr_landmark_activate(bpy.types.Operator): return {'FINISHED'} -class VIEW3D_PT_vr_viewport_feedback(bpy.types.Panel): +class VIEW3D_PT_vr_viewport_feedback(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "VR" @@ -408,6 +591,7 @@ class VIEW3D_PT_vr_viewport_feedback(bpy.types.Panel): layout.separator() layout.prop(view3d.shading, "vr_show_virtual_camera") + layout.prop(view3d.shading, "vr_show_landmarks") layout.prop(view3d, "mirror_xr_session") @@ -497,6 +681,68 @@ class VIEW3D_GGT_vr_viewer_pose(GizmoGroup): self.gizmo.matrix_basis = self._get_viewer_pose_matrix(context) +class VIEW3D_GGT_vr_viewer_viz(GizmoGroup): + bl_idname = "VIEW3D_GGT_vr_viewer_viz" + bl_label = "VR Landmark Indicator" + bl_space_type = 'VIEW_3D' + bl_region_type = 'WINDOW' + bl_options = {'3D', 'PERSISTENT', 'SCALE'} + + @classmethod + def poll(cls, context): + view3d = context.space_data + return ( + view3d.shading.vr_show_landmarks + ) + + def setup(self,context): + pass + + def draw_prepare(self, context): + # first delete the old gizmos + for g in self.gizmos: + self.gizmos.remove(g) + + from math import radians + from mathutils import Matrix, Euler + landmarks = context.scene.vr_landmarks + + default_matrix = Matrix(((1.0, 0.0, 0.0, 0.0), + (0.0, 1.0, 0.0, 0.0), + (0.0, 0.0, 1.0, 0.0), + (0.0, 0.0, 0.0, 1.0))) + + for lm in landmarks: + gizmo = self.gizmos.new(VIEW3D_GT_vr_camera_cone.bl_idname) + gizmo.aspect = 1 / 3, 1 / 4 + + gizmo.color = gizmo.color_highlight = 0.2, 1.0, 0.6 + gizmo.alpha = 1.0 + + self.gizmo = gizmo + + if lm.type == 'SCENE_CAMERA': + if context.scene.camera: + lm_mat = context.scene.camera.matrix_world + else: + lm_mat = default_matrix + elif lm.type == 'USER_CAMERA': + lm_mat = lm.base_pose_camera.matrix_world + else: + angle = lm.base_pose_angle + raw_rot = Euler((radians(90.0), 0, angle)) + + rotmat = Matrix.Identity(3) + rotmat.rotate(raw_rot) + rotmat.resize_4x4() + + transmat = Matrix.Translation(lm.base_pose_location) + + lm_mat = transmat @ rotmat + + self.gizmo.matrix_basis = lm_mat + + classes = ( VIEW3D_PT_vr_session, VIEW3D_PT_vr_session_view, @@ -505,13 +751,21 @@ classes = ( VRLandmark, VIEW3D_UL_vr_landmarks, + VIEW3D_MT_landmark_menu, VIEW3D_OT_vr_landmark_add, VIEW3D_OT_vr_landmark_remove, VIEW3D_OT_vr_landmark_activate, + VIEW3D_OT_vr_landmark_from_session, + VIEW3d_OT_new_cam_to_vr_landmark, + VIEW3D_OT_active_cam_to_vr_landmark, + VIEW3D_OT_vr_landmark_from_camera, + VIEW3D_OT_cursor_to_vr_landmark, + VIEW3D_OT_update_vr_landmark, VIEW3D_GT_vr_camera_cone, VIEW3D_GGT_vr_viewer_pose, + VIEW3D_GGT_vr_viewer_viz, ) @@ -538,6 +792,9 @@ def register(): bpy.types.View3DShading.vr_show_virtual_camera = BoolProperty( name="Show VR Camera" ) + bpy.types.View3DShading.vr_show_landmarks = BoolProperty( + name="Show Landmarks" + ) bpy.app.handlers.load_post.append(ensure_default_vr_landmark) @@ -554,6 +811,7 @@ def unregister(): del bpy.types.Scene.vr_landmarks_selected del bpy.types.Scene.vr_landmarks_active del bpy.types.View3DShading.vr_show_virtual_camera + del bpy.types.View3DShading.vr_show_landmarks bpy.app.handlers.load_post.remove(ensure_default_vr_landmark) |