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-rw-r--r--viewport_vr_preview.py840
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diff --git a/viewport_vr_preview.py b/viewport_vr_preview.py
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--- a/viewport_vr_preview.py
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@@ -1,840 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-from bpy.types import (
- Gizmo,
- GizmoGroup,
- PropertyGroup,
- UIList,
- Menu,
- Panel,
- Operator,
-)
-from bpy.props import (
- CollectionProperty,
- IntProperty,
- BoolProperty,
-)
-from bpy.app.handlers import persistent
-
-bl_info = {
- "name": "VR Scene Inspection",
- "author": "Julian Eisel (Severin), Sebastian Koenig",
- "version": (0, 9, 0),
- "blender": (2, 90, 0),
- "location": "3D View > Sidebar > VR",
- "description": ("View the viewport with virtual reality glasses "
- "(head-mounted displays)"),
- "support": "OFFICIAL",
- "warning": "This is an early, limited preview of in development "
- "VR support for Blender.",
- "doc_url": "{BLENDER_MANUAL_URL}/addons/3d_view/vr_scene_inspection.html",
- "category": "3D View",
-}
-
-
-@persistent
-def ensure_default_vr_landmark(context: bpy.context):
- # Ensure there's a default landmark (scene camera by default).
- landmarks = bpy.context.scene.vr_landmarks
- if not landmarks:
- landmarks.add()
- landmarks[0].type = 'SCENE_CAMERA'
-
-
-def xr_landmark_active_type_update(self, context):
- wm = context.window_manager
- session_settings = wm.xr_session_settings
- landmark_active = VRLandmark.get_active_landmark(context)
-
- # Update session's base pose type to the matching type.
- if landmark_active.type == 'SCENE_CAMERA':
- session_settings.base_pose_type = 'SCENE_CAMERA'
- elif landmark_active.type == 'USER_CAMERA':
- session_settings.base_pose_type = 'OBJECT'
- elif landmark_active.type == 'CUSTOM':
- session_settings.base_pose_type = 'CUSTOM'
-
-
-def xr_landmark_active_camera_update(self, context):
- session_settings = context.window_manager.xr_session_settings
- landmark_active = VRLandmark.get_active_landmark(context)
-
- # Update the anchor object to the (new) camera of this landmark.
- session_settings.base_pose_object = landmark_active.base_pose_camera
-
-
-def xr_landmark_active_base_pose_location_update(self, context):
- session_settings = context.window_manager.xr_session_settings
- landmark_active = VRLandmark.get_active_landmark(context)
-
- session_settings.base_pose_location = landmark_active.base_pose_location
-
-
-def xr_landmark_active_base_pose_angle_update(self, context):
- session_settings = context.window_manager.xr_session_settings
- landmark_active = VRLandmark.get_active_landmark(context)
-
- session_settings.base_pose_angle = landmark_active.base_pose_angle
-
-
-def xr_landmark_type_update(self, context):
- landmark_selected = VRLandmark.get_selected_landmark(context)
- landmark_active = VRLandmark.get_active_landmark(context)
-
- # Only update session settings data if the changed landmark is actually
- # the active one.
- if landmark_active == landmark_selected:
- xr_landmark_active_type_update(self, context)
-
-
-def xr_landmark_camera_update(self, context):
- landmark_selected = VRLandmark.get_selected_landmark(context)
- landmark_active = VRLandmark.get_active_landmark(context)
-
- # Only update session settings data if the changed landmark is actually
- # the active one.
- if landmark_active == landmark_selected:
- xr_landmark_active_camera_update(self, context)
-
-
-def xr_landmark_base_pose_location_update(self, context):
- landmark_selected = VRLandmark.get_selected_landmark(context)
- landmark_active = VRLandmark.get_active_landmark(context)
-
- # Only update session settings data if the changed landmark is actually
- # the active one.
- if landmark_active == landmark_selected:
- xr_landmark_active_base_pose_location_update(self, context)
-
-
-def xr_landmark_base_pose_angle_update(self, context):
- landmark_selected = VRLandmark.get_selected_landmark(context)
- landmark_active = VRLandmark.get_active_landmark(context)
-
- # Only update session settings data if the changed landmark is actually
- # the active one.
- if landmark_active == landmark_selected:
- xr_landmark_active_base_pose_angle_update(self, context)
-
-
-def xr_landmark_camera_object_poll(self, object):
- return object.type == 'CAMERA'
-
-
-def xr_landmark_active_update(self, context):
- wm = context.window_manager
-
- xr_landmark_active_type_update(self, context)
- xr_landmark_active_camera_update(self, context)
- xr_landmark_active_base_pose_location_update(self, context)
- xr_landmark_active_base_pose_angle_update(self, context)
-
- if wm.xr_session_state:
- wm.xr_session_state.reset_to_base_pose(context)
-
-
-class VIEW3D_MT_landmark_menu(Menu):
- bl_label = "Landmark Controls"
-
- def draw(self, _context):
- layout = self.layout
-
- layout.operator("view3d.vr_landmark_from_camera")
- layout.operator("view3d.update_vr_landmark")
- layout.separator()
- layout.operator("view3d.cursor_to_vr_landmark")
- layout.operator("view3d.camera_to_vr_landmark")
- layout.operator("view3d.add_camera_from_vr_landmark")
-
-
-class VRLandmark(PropertyGroup):
- name: bpy.props.StringProperty(
- name="VR Landmark",
- default="Landmark"
- )
- type: bpy.props.EnumProperty(
- name="Type",
- items=[
- ('SCENE_CAMERA', "Scene Camera",
- "Use scene's currently active camera to define the VR view base "
- "location and rotation"),
- ('USER_CAMERA', "Custom Camera",
- "Use an existing camera to define the VR view base location and "
- "rotation"),
- ('CUSTOM', "Custom Pose",
- "Allow a manually defined position and rotation to be used as "
- "the VR view base pose"),
- ],
- default='SCENE_CAMERA',
- update=xr_landmark_type_update,
- )
- base_pose_camera: bpy.props.PointerProperty(
- name="Camera",
- type=bpy.types.Object,
- poll=xr_landmark_camera_object_poll,
- update=xr_landmark_camera_update,
- )
- base_pose_location: bpy.props.FloatVectorProperty(
- name="Base Pose Location",
- subtype='TRANSLATION',
- update=xr_landmark_base_pose_location_update,
- )
-
- base_pose_angle: bpy.props.FloatProperty(
- name="Base Pose Angle",
- subtype='ANGLE',
- update=xr_landmark_base_pose_angle_update,
- )
-
- @staticmethod
- def get_selected_landmark(context):
- scene = context.scene
- landmarks = scene.vr_landmarks
-
- return (
- None if (len(landmarks) <
- 1) else landmarks[scene.vr_landmarks_selected]
- )
-
- @staticmethod
- def get_active_landmark(context):
- scene = context.scene
- landmarks = scene.vr_landmarks
-
- return (
- None if (len(landmarks) <
- 1) else landmarks[scene.vr_landmarks_active]
- )
-
-
-class VIEW3D_UL_vr_landmarks(UIList):
- def draw_item(self, context, layout, _data, item, icon, _active_data,
- _active_propname, index):
- landmark = item
- landmark_active_idx = context.scene.vr_landmarks_active
-
- layout.emboss = 'NONE'
-
- layout.prop(landmark, "name", text="")
-
- icon = (
- 'RADIOBUT_ON' if (index == landmark_active_idx) else 'RADIOBUT_OFF'
- )
- props = layout.operator(
- "view3d.vr_landmark_activate", text="", icon=icon)
- props.index = index
-
-
-class VIEW3D_PT_vr_landmarks(Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_category = "VR"
- bl_label = "Landmarks"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- landmark_selected = VRLandmark.get_selected_landmark(context)
-
- layout.use_property_split = True
- layout.use_property_decorate = False # No animation.
-
- row = layout.row()
-
- row.template_list("VIEW3D_UL_vr_landmarks", "", scene, "vr_landmarks",
- scene, "vr_landmarks_selected", rows=3)
-
- col = row.column(align=True)
- col.operator("view3d.vr_landmark_add", icon='ADD', text="")
- col.operator("view3d.vr_landmark_remove", icon='REMOVE', text="")
- col.operator("view3d.vr_landmark_from_session", icon='PLUS', text="")
-
- col.menu("VIEW3D_MT_landmark_menu", icon='DOWNARROW_HLT', text="")
-
- if landmark_selected:
- layout.prop(landmark_selected, "type")
-
- if landmark_selected.type == 'USER_CAMERA':
- layout.prop(landmark_selected, "base_pose_camera")
- elif landmark_selected.type == 'CUSTOM':
- layout.prop(landmark_selected,
- "base_pose_location", text="Location")
- layout.prop(landmark_selected,
- "base_pose_angle", text="Angle")
-
-
-class VIEW3D_PT_vr_session_view(Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_category = "VR"
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
- session_settings = context.window_manager.xr_session_settings
-
- layout.use_property_split = True
- layout.use_property_decorate = False # No animation.
-
- col = layout.column(align=True, heading="Show")
- col.prop(session_settings, "show_floor", text="Floor")
- col.prop(session_settings, "show_annotation", text="Annotations")
-
- col = layout.column(align=True)
- col.prop(session_settings, "clip_start", text="Clip Start")
- col.prop(session_settings, "clip_end", text="End")
-
-
-class VIEW3D_PT_vr_session(Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_category = "VR"
- bl_label = "VR Session"
-
- def draw(self, context):
- layout = self.layout
- session_settings = context.window_manager.xr_session_settings
-
- layout.use_property_split = True
- layout.use_property_decorate = False # No animation.
-
- is_session_running = bpy.types.XrSessionState.is_running(context)
-
- # Using SNAP_FACE because it looks like a stop icon -- I shouldn't
- # have commit rights...
- toggle_info = (
- ("Start VR Session", 'PLAY') if not is_session_running else (
- "Stop VR Session", 'SNAP_FACE')
- )
- layout.operator("wm.xr_session_toggle",
- text=toggle_info[0], icon=toggle_info[1])
-
- layout.separator()
-
- layout.prop(session_settings, "use_positional_tracking")
- layout.prop(session_settings, "use_absolute_tracking")
-
-
-class VIEW3D_PT_vr_info(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_category = "VR"
- bl_label = "VR Info"
-
- @classmethod
- def poll(cls, context):
- return not bpy.app.build_options.xr_openxr
-
- def draw(self, context):
- layout = self.layout
- layout.label(icon='ERROR', text="Built without VR/OpenXR features")
-
-
-class VIEW3D_OT_vr_landmark_add(Operator):
- bl_idname = "view3d.vr_landmark_add"
- bl_label = "Add VR Landmark"
- bl_description = "Add a new VR landmark to the list and select it"
- bl_options = {'UNDO', 'REGISTER'}
-
- def execute(self, context):
- scene = context.scene
- landmarks = scene.vr_landmarks
-
- landmarks.add()
-
- # select newly created set
- scene.vr_landmarks_selected = len(landmarks) - 1
-
- return {'FINISHED'}
-
-
-class VIEW3D_OT_vr_landmark_from_camera(Operator):
- bl_idname = "view3d.vr_landmark_from_camera"
- bl_label = "Add VR Landmark from camera"
- bl_description = "Add a new VR landmark from the active camera object to the list and select it"
- bl_options = {'UNDO', 'REGISTER'}
-
- @classmethod
- def poll(cls, context):
- cam_selected = False
-
- vl_objects = bpy.context.view_layer.objects
- if vl_objects.active and vl_objects.active.type == 'CAMERA':
- cam_selected = True
- return cam_selected
-
- def execute(self, context):
- scene = context.scene
- landmarks = scene.vr_landmarks
- cam = context.view_layer.objects.active
- lm = landmarks.add()
- lm.type = 'USER_CAMERA'
- lm.base_pose_camera = cam
- lm.name = "LM_" + cam.name
-
- # select newly created set
- scene.vr_landmarks_selected = len(landmarks) - 1
-
- return {'FINISHED'}
-
-
-class VIEW3D_OT_vr_landmark_from_session(Operator):
- bl_idname = "view3d.vr_landmark_from_session"
- bl_label = "Add VR Landmark from session"
- bl_description = "Add VR landmark from the viewer pose of the running VR session to the list and select it"
- bl_options = {'UNDO', 'REGISTER'}
-
- @classmethod
- def poll(cls, context):
- return bpy.types.XrSessionState.is_running(context)
-
- @staticmethod
- def _calc_landmark_angle_from_viewer_rotation(rot):
- from mathutils import Vector
-
- # We want an angle around Z based on the current viewer rotation. Idea
- # is to create a vector from the viewer rotation, project that onto a
- # Z-Up plane and use the resulting vector to get an angle around Z.
-
- view_rot_vec = Vector((0, 0, 1))
- view_rot_vec.rotate(rot)
- angle_vec = view_rot_vec - view_rot_vec.project(Vector((0, 0, 1)))
-
- # We could probably use a 3D version of Vector.angle_signed() here, but
- # that's not available. So manually calculate it via a quaternion delta.
- forward_vec = Vector((0, -1, 0))
- diff = angle_vec.rotation_difference(forward_vec)
-
- return diff.angle * -diff.axis[2]
-
- def execute(self, context):
- scene = context.scene
- landmarks = scene.vr_landmarks
- wm = context.window_manager
-
- lm = landmarks.add()
- lm.type = 'CUSTOM'
- scene.vr_landmarks_selected = len(landmarks) - 1
-
- loc = wm.xr_session_state.viewer_pose_location
- rot = wm.xr_session_state.viewer_pose_rotation
- angle = self._calc_landmark_angle_from_viewer_rotation(rot)
-
- lm.base_pose_location = loc
- lm.base_pose_angle = angle
-
- return {'FINISHED'}
-
-
-class VIEW3D_OT_update_vr_landmark(Operator):
- bl_idname = "view3d.update_vr_landmark"
- bl_label = "Update Custom VR Landmark"
- bl_description = "Update the selected landmark from the current viewer pose in the VR session"
- bl_options = {'UNDO', 'REGISTER'}
-
- @classmethod
- def poll(cls, context):
- selected_landmark = VRLandmark.get_selected_landmark(context)
- return bpy.types.XrSessionState.is_running(context) and selected_landmark.type == 'CUSTOM'
-
- def execute(self, context):
- wm = context.window_manager
-
- lm = VRLandmark.get_selected_landmark(context)
-
- loc = wm.xr_session_state.viewer_pose_location
- rot = wm.xr_session_state.viewer_pose_rotation.to_euler()
-
- lm.base_pose_location = loc
- lm.base_pose_angle = rot
-
- # Re-activate the landmark to trigger viewer reset and flush landmark settings to the session settings.
- xr_landmark_active_update(None, context)
-
- return {'FINISHED'}
-
-
-class VIEW3D_OT_vr_landmark_remove(Operator):
- bl_idname = "view3d.vr_landmark_remove"
- bl_label = "Remove VR Landmark"
- bl_description = "Delete the selected VR landmark from the list"
- bl_options = {'UNDO', 'REGISTER'}
-
- def execute(self, context):
- scene = context.scene
- landmarks = scene.vr_landmarks
-
- if len(landmarks) > 1:
- landmark_selected_idx = scene.vr_landmarks_selected
- landmarks.remove(landmark_selected_idx)
-
- scene.vr_landmarks_selected -= 1
-
- return {'FINISHED'}
-
-
-class VIEW3D_OT_cursor_to_vr_landmark(Operator):
- bl_idname = "view3d.cursor_to_vr_landmark"
- bl_label = "Cursor to VR Landmark"
- bl_description = "Move the 3D Cursor to the selected VR Landmark"
- bl_options = {'UNDO', 'REGISTER'}
-
- @classmethod
- def poll(cls, context):
- lm = VRLandmark.get_selected_landmark(context)
- if lm.type == 'SCENE_CAMERA':
- return context.scene.camera is not None
- elif lm.type == 'USER_CAMERA':
- return lm.base_pose_camera is not None
-
- return True
-
- def execute(self, context):
- scene = context.scene
- lm = VRLandmark.get_selected_landmark(context)
- if lm.type == 'SCENE_CAMERA':
- lm_pos = scene.camera.location
- elif lm.type == 'USER_CAMERA':
- lm_pos = lm.base_pose_camera.location
- else:
- lm_pos = lm.base_pose_location
- scene.cursor.location = lm_pos
-
- return{'FINISHED'}
-
-
-class VIEW3d_OT_add_camera_from_vr_landmark(Operator):
- bl_idname = "view3d.add_camera_from_vr_landmark"
- bl_label = "New Camera from VR Landmark"
- bl_description = "Create a new Camera from the selected VR Landmark"
- bl_options = {'UNDO', 'REGISTER'}
-
- def execute(self, context):
- import math
-
- scene = context.scene
- lm = VRLandmark.get_selected_landmark(context)
-
- cam = bpy.data.cameras.new("Camera_" + lm.name)
- new_cam = bpy.data.objects.new("Camera_" + lm.name, cam)
- scene.collection.objects.link(new_cam)
- angle = lm.base_pose_angle
- new_cam.location = lm.base_pose_location
- new_cam.rotation_euler = (math.pi, 0, angle)
-
- return {'FINISHED'}
-
-
-class VIEW3D_OT_camera_to_vr_landmark(Operator):
- bl_idname = "view3d.camera_to_vr_landmark"
- bl_label = "Scene Camera to VR Landmark"
- bl_description = "Position the scene camera at the selected landmark"
- bl_options = {'UNDO', 'REGISTER'}
-
- @classmethod
- def poll(cls, context):
- return context.scene.camera is not None
-
- def execute(self, context):
- import math
-
- scene = context.scene
- lm = VRLandmark.get_selected_landmark(context)
-
- cam = scene.camera
- angle = lm.base_pose_angle
- cam.location = lm.base_pose_location
- cam.rotation_euler = (math.pi / 2, 0, angle)
-
- return {'FINISHED'}
-
-
-class VIEW3D_OT_vr_landmark_activate(Operator):
- bl_idname = "view3d.vr_landmark_activate"
- bl_label = "Activate VR Landmark"
- bl_description = "Change to the selected VR landmark from the list"
- bl_options = {'UNDO', 'REGISTER'}
-
- index: IntProperty(
- name="Index",
- options={'HIDDEN'},
- )
-
- def execute(self, context):
- scene = context.scene
-
- if self.index >= len(scene.vr_landmarks):
- return {'CANCELLED'}
-
- scene.vr_landmarks_active = (
- self.index if self.properties.is_property_set(
- "index") else scene.vr_landmarks_selected
- )
-
- return {'FINISHED'}
-
-
-class VIEW3D_PT_vr_viewport_feedback(Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_category = "VR"
- bl_label = "Viewport Feedback"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
- view3d = context.space_data
-
- col = layout.column(align=True)
- col.label(icon='ERROR', text="Note:")
- col.label(text="Settings here may have a significant")
- col.label(text="performance impact!")
-
- layout.separator()
-
- layout.prop(view3d.shading, "vr_show_virtual_camera")
- layout.prop(view3d.shading, "vr_show_landmarks")
- layout.prop(view3d, "mirror_xr_session")
-
-
-class VIEW3D_GT_vr_camera_cone(Gizmo):
- bl_idname = "VIEW_3D_GT_vr_camera_cone"
-
- aspect = 1.0, 1.0
-
- def draw(self, context):
- import bgl
-
- if not hasattr(self, "frame_shape"):
- aspect = self.aspect
-
- frame_shape_verts = (
- (-aspect[0], -aspect[1], -1.0),
- (aspect[0], -aspect[1], -1.0),
- (aspect[0], aspect[1], -1.0),
- (-aspect[0], aspect[1], -1.0),
- )
- lines_shape_verts = (
- (0.0, 0.0, 0.0),
- frame_shape_verts[0],
- (0.0, 0.0, 0.0),
- frame_shape_verts[1],
- (0.0, 0.0, 0.0),
- frame_shape_verts[2],
- (0.0, 0.0, 0.0),
- frame_shape_verts[3],
- )
-
- self.frame_shape = self.new_custom_shape(
- 'LINE_LOOP', frame_shape_verts)
- self.lines_shape = self.new_custom_shape(
- 'LINES', lines_shape_verts)
-
- # Ensure correct GL state (otherwise other gizmos might mess that up)
- bgl.glLineWidth(1)
- bgl.glEnable(bgl.GL_BLEND)
-
- self.draw_custom_shape(self.frame_shape)
- self.draw_custom_shape(self.lines_shape)
-
-
-class VIEW3D_GGT_vr_viewer_pose(GizmoGroup):
- bl_idname = "VIEW3D_GGT_vr_viewer_pose"
- bl_label = "VR Viewer Pose Indicator"
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'WINDOW'
- bl_options = {'3D', 'PERSISTENT', 'SCALE', 'VR_REDRAWS'}
-
- @classmethod
- def poll(cls, context):
- view3d = context.space_data
- return (
- view3d.shading.vr_show_virtual_camera and
- bpy.types.XrSessionState.is_running(context) and
- not view3d.mirror_xr_session
- )
-
- @staticmethod
- def _get_viewer_pose_matrix(context):
- from mathutils import Matrix, Quaternion
-
- wm = context.window_manager
-
- loc = wm.xr_session_state.viewer_pose_location
- rot = wm.xr_session_state.viewer_pose_rotation
-
- rotmat = Matrix.Identity(3)
- rotmat.rotate(rot)
- rotmat.resize_4x4()
- transmat = Matrix.Translation(loc)
-
- return transmat @ rotmat
-
- def setup(self, context):
- gizmo = self.gizmos.new(VIEW3D_GT_vr_camera_cone.bl_idname)
- gizmo.aspect = 1 / 3, 1 / 4
-
- gizmo.color = gizmo.color_highlight = 0.2, 0.6, 1.0
- gizmo.alpha = 1.0
-
- self.gizmo = gizmo
-
- def draw_prepare(self, context):
- self.gizmo.matrix_basis = self._get_viewer_pose_matrix(context)
-
-
-class VIEW3D_GGT_vr_landmarks(GizmoGroup):
- bl_idname = "VIEW3D_GGT_vr_landmarks"
- bl_label = "VR Landmark Indicators"
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'WINDOW'
- bl_options = {'3D', 'PERSISTENT', 'SCALE'}
-
- @classmethod
- def poll(cls, context):
- view3d = context.space_data
- return (
- view3d.shading.vr_show_landmarks
- )
-
- def setup(self, context):
- pass
-
- def draw_prepare(self, context):
- # first delete the old gizmos
- for g in self.gizmos:
- self.gizmos.remove(g)
-
- from math import radians
- from mathutils import Matrix, Euler
- scene = context.scene
- landmarks = scene.vr_landmarks
-
- for lm in landmarks:
- if ((lm.type == 'SCENE_CAMERA' and not scene.camera) or
- (lm.type == 'USER_CAMERA' and not lm.base_pose_camera)):
- continue
-
- gizmo = self.gizmos.new(VIEW3D_GT_vr_camera_cone.bl_idname)
- gizmo.aspect = 1 / 3, 1 / 4
-
- gizmo.color = gizmo.color_highlight = 0.2, 1.0, 0.6
- gizmo.alpha = 1.0
-
- self.gizmo = gizmo
-
- if lm.type == 'SCENE_CAMERA':
- cam = scene.camera
- lm_mat = cam.matrix_world if cam else Matrix.Identity(4)
- elif lm.type == 'USER_CAMERA':
- lm_mat = lm.base_pose_camera.matrix_world
- else:
- angle = lm.base_pose_angle
- raw_rot = Euler((radians(90.0), 0, angle))
-
- rotmat = Matrix.Identity(3)
- rotmat.rotate(raw_rot)
- rotmat.resize_4x4()
-
- transmat = Matrix.Translation(lm.base_pose_location)
-
- lm_mat = transmat @ rotmat
-
- self.gizmo.matrix_basis = lm_mat
-
-
-classes = (
- VIEW3D_PT_vr_session,
- VIEW3D_PT_vr_session_view,
- VIEW3D_PT_vr_landmarks,
- VIEW3D_PT_vr_viewport_feedback,
-
- VRLandmark,
- VIEW3D_UL_vr_landmarks,
- VIEW3D_MT_landmark_menu,
-
- VIEW3D_OT_vr_landmark_add,
- VIEW3D_OT_vr_landmark_remove,
- VIEW3D_OT_vr_landmark_activate,
- VIEW3D_OT_vr_landmark_from_session,
- VIEW3d_OT_add_camera_from_vr_landmark,
- VIEW3D_OT_camera_to_vr_landmark,
- VIEW3D_OT_vr_landmark_from_camera,
- VIEW3D_OT_cursor_to_vr_landmark,
- VIEW3D_OT_update_vr_landmark,
-
- VIEW3D_GT_vr_camera_cone,
- VIEW3D_GGT_vr_viewer_pose,
- VIEW3D_GGT_vr_landmarks,
-)
-
-
-def register():
- if not bpy.app.build_options.xr_openxr:
- bpy.utils.register_class(VIEW3D_PT_vr_info)
- return
-
- for cls in classes:
- bpy.utils.register_class(cls)
-
- bpy.types.Scene.vr_landmarks = CollectionProperty(
- name="Landmark",
- type=VRLandmark,
- )
- bpy.types.Scene.vr_landmarks_selected = IntProperty(
- name="Selected Landmark"
- )
- bpy.types.Scene.vr_landmarks_active = IntProperty(
- update=xr_landmark_active_update,
- )
- # View3DShading is the only per 3D-View struct with custom property
- # support, so "abusing" that to get a per 3D-View option.
- bpy.types.View3DShading.vr_show_virtual_camera = BoolProperty(
- name="Show VR Camera"
- )
- bpy.types.View3DShading.vr_show_landmarks = BoolProperty(
- name="Show Landmarks"
- )
-
- bpy.app.handlers.load_post.append(ensure_default_vr_landmark)
-
-
-def unregister():
- if not bpy.app.build_options.xr_openxr:
- bpy.utils.unregister_class(VIEW3D_PT_vr_info)
- return
-
- for cls in classes:
- bpy.utils.unregister_class(cls)
-
- del bpy.types.Scene.vr_landmarks
- del bpy.types.Scene.vr_landmarks_selected
- del bpy.types.Scene.vr_landmarks_active
- del bpy.types.View3DShading.vr_show_virtual_camera
- del bpy.types.View3DShading.vr_show_landmarks
-
- bpy.app.handlers.load_post.remove(ensure_default_vr_landmark)
-
-
-if __name__ == "__main__":
- register()