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Diffstat (limited to 'viewport_vr_preview/action_map.py')
-rw-r--r--viewport_vr_preview/action_map.py104
1 files changed, 78 insertions, 26 deletions
diff --git a/viewport_vr_preview/action_map.py b/viewport_vr_preview/action_map.py
index 6c62c05d..ce87873c 100644
--- a/viewport_vr_preview/action_map.py
+++ b/viewport_vr_preview/action_map.py
@@ -4,6 +4,7 @@
if "bpy" in locals():
import importlib
+ importlib.reload(action_map_io)
importlib.reload(defaults)
else:
from . import action_map_io, defaults
@@ -15,22 +16,65 @@ import importlib.util
import os.path
+def vr_actionmap_active_get(session_settings):
+ actionmaps = session_settings.actionmaps
+ return (
+ None if (len(actionmaps) <
+ 1) else actionmaps[session_settings.active_actionmap]
+ )
+
+
+def vr_actionmap_selected_get(session_settings):
+ actionmaps = session_settings.actionmaps
+ return (
+ None if (len(actionmaps) <
+ 1) else actionmaps[session_settings.selected_actionmap]
+ )
+
+
+def vr_actionmap_item_selected_get(am):
+ actionmap_items = am.actionmap_items
+ return (
+ None if (len(actionmap_items) <
+ 1) else actionmap_items[am.selected_item]
+ )
+
+
+def vr_actionmap_user_path_selected_get(ami):
+ user_paths = ami.user_paths
+ return (
+ None if (len(user_paths) <
+ 1) else user_paths[ami.selected_user_path]
+ )
+
+
+def vr_actionmap_binding_selected_get(ami):
+ actionmap_bindings = ami.bindings
+ return (
+ None if (len(actionmap_bindings) <
+ 1) else actionmap_bindings[ami.selected_binding]
+ )
+
+
+def vr_actionmap_component_path_selected_get(amb):
+ component_paths = amb.component_paths
+ return (
+ None if (len(component_paths) <
+ 1) else component_paths[amb.selected_component_path]
+ )
+
+
def vr_actionset_active_update(context):
session_state = context.window_manager.xr_session_state
- if not session_state or len(session_state.actionmaps) < 1:
+ if not session_state:
return
- scene = context.scene
-
- if scene.vr_actions_use_gamepad and session_state.actionmaps.find(session_state, defaults.VRDefaultActionmaps.GAMEPAD.value):
- session_state.active_action_set_set(context, defaults.VRDefaultActionmaps.GAMEPAD.value)
- else:
- # Use first action map.
- session_state.active_action_set_set(context, session_state.actionmaps[0].name)
-
+ session_settings = context.window_manager.xr_session_settings
+ am = vr_actionmap_active_get(session_settings)
+ if not am:
+ return
-def vr_actions_use_gamepad_update(self, context):
- vr_actionset_active_update(context)
+ session_state.active_action_set_set(context, am.name)
@persistent
@@ -45,14 +89,22 @@ def vr_create_actions(context: bpy.context):
if not scene.vr_actions_enable:
return
- # Ensure default action maps.
- if not defaults.vr_ensure_default_actionmaps(session_state):
- return
+ session_settings = context.window_manager.xr_session_settings
+
+ if (len(session_settings.actionmaps) < 1):
+ # Ensure default action maps.
+ if not defaults.vr_ensure_default_actionmaps(session_settings):
+ return
- for am in session_state.actionmaps:
+ for am in session_settings.actionmaps:
if len(am.actionmap_items) < 1:
continue
+ # Check for action maps where all bindings require OpenXR extensions.
+ if am.name == defaults.VRDefaultActionmaps.TRACKER.value:
+ if not session_settings.enable_vive_tracker_extension: #scene.vr_actions_enable_vive_tracker:
+ continue
+
ok = session_state.action_set_create(context, am)
if not ok:
return
@@ -101,7 +153,7 @@ def vr_create_actions(context: bpy.context):
vr_actionset_active_update(context)
-def vr_load_actionmaps(session_state, filepath):
+def vr_load_actionmaps(session_settings, filepath):
if not os.path.exists(filepath):
return False
@@ -109,16 +161,16 @@ def vr_load_actionmaps(session_state, filepath):
file = importlib.util.module_from_spec(spec)
spec.loader.exec_module(file)
- action_map_io.actionconfig_init_from_data(session_state, file.actionconfig_data, file.actionconfig_version)
+ action_map_io.actionconfig_init_from_data(session_settings, file.actionconfig_data, file.actionconfig_version)
return True
-def vr_save_actionmaps(session_state, filepath, sort=False):
- action_map_io.actionconfig_export_as_data(session_state, filepath, sort=sort)
+def vr_save_actionmaps(session_settings, filepath, sort=False):
+ action_map_io.actionconfig_export_as_data(session_settings, filepath, sort=sort)
print("Saved XR actionmaps: " + filepath)
-
+
return True
@@ -128,11 +180,6 @@ def register():
description="Enable default VR controller actions, including controller poses and haptics",
default=True,
)
- bpy.types.Scene.vr_actions_use_gamepad = bpy.props.BoolProperty(
- description="Use input from gamepad (Microsoft Xbox Controller) instead of motion controllers",
- default=False,
- update=vr_actions_use_gamepad_update,
- )
bpy.types.Scene.vr_actions_enable_huawei = bpy.props.BoolProperty(
description="Enable bindings for the Huawei controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
@@ -149,16 +196,21 @@ def register():
description="Enable bindings for the HTC Vive Focus 3 controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
+ # Stored in session settings to use in session creation as a workaround for SteamVR controller/tracker compatibility issues.
+ #bpy.types.Scene.vr_actions_enable_vive_tracker = bpy.props.BoolProperty(
+ # description="Enable bindings for the HTC Vive Trackers. Note that this may not be supported by all OpenXR runtimes",
+ # default=False,
+ #)
bpy.app.handlers.xr_session_start_pre.append(vr_create_actions)
def unregister():
del bpy.types.Scene.vr_actions_enable
- del bpy.types.Scene.vr_actions_use_gamepad
del bpy.types.Scene.vr_actions_enable_huawei
del bpy.types.Scene.vr_actions_enable_reverb_g2
del bpy.types.Scene.vr_actions_enable_vive_cosmos
del bpy.types.Scene.vr_actions_enable_vive_focus
+ #del bpy.types.Scene.vr_actions_enable_vive_tracker
bpy.app.handlers.xr_session_start_pre.remove(vr_create_actions)