diff options
Diffstat (limited to 'viewport_vr_preview/gui.py')
-rw-r--r-- | viewport_vr_preview/gui.py | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/viewport_vr_preview/gui.py b/viewport_vr_preview/gui.py new file mode 100644 index 00000000..7778882d --- /dev/null +++ b/viewport_vr_preview/gui.py @@ -0,0 +1,277 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +if "bpy" in locals(): + import importlib + importlib.reload(properties) +else: + from . import properties + +import bpy +from bpy.types import ( + Menu, + Panel, + UIList, +) + +### Session. +class VIEW3D_PT_vr_session(Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_category = "VR" + bl_label = "VR Session" + + def draw(self, context): + layout = self.layout + session_settings = context.window_manager.xr_session_settings + scene = context.scene + + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + is_session_running = bpy.types.XrSessionState.is_running(context) + + # Using SNAP_FACE because it looks like a stop icon -- I shouldn't + # have commit rights... + toggle_info = ( + ("Start VR Session", 'PLAY') if not is_session_running else ( + "Stop VR Session", 'SNAP_FACE') + ) + layout.operator("wm.xr_session_toggle", + text=toggle_info[0], icon=toggle_info[1]) + + layout.separator() + + col = layout.column(align=True, heading="Tracking") + col.prop(session_settings, "use_positional_tracking", text="Positional") + col.prop(session_settings, "use_absolute_tracking", text="Absolute") + + col = layout.column(align=True, heading="Actions") + col.prop(scene, "vr_actions_enable") + + +### View. +class VIEW3D_PT_vr_session_view(Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_category = "VR" + bl_label = "View" + + def draw(self, context): + layout = self.layout + session_settings = context.window_manager.xr_session_settings + + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + col = layout.column(align=True, heading="Show") + col.prop(session_settings, "show_floor", text="Floor") + col.prop(session_settings, "show_annotation", text="Annotations") + + col.prop(session_settings, "show_selection", text="Selection") + col.prop(session_settings, "show_controllers", text="Controllers") + col.prop(session_settings, "show_custom_overlays", text="Custom Overlays") + + col = layout.column(align=True) + col.prop(session_settings, "controller_draw_style", text="Controller Style") + + col = layout.column(align=True) + col.prop(session_settings, "clip_start", text="Clip Start") + col.prop(session_settings, "clip_end", text="End") + + +### Landmarks. +class VIEW3D_MT_vr_landmark_menu(Menu): + bl_label = "Landmark Controls" + + def draw(self, _context): + layout = self.layout + + layout.operator("view3d.vr_landmark_from_camera") + layout.operator("view3d.update_vr_landmark") + layout.separator() + layout.operator("view3d.cursor_to_vr_landmark") + layout.operator("view3d.camera_to_vr_landmark") + layout.operator("view3d.add_camera_from_vr_landmark") + + +class VIEW3D_UL_vr_landmarks(UIList): + def draw_item(self, context, layout, _data, item, icon, _active_data, + _active_propname, index): + landmark = item + landmark_active_idx = context.scene.vr_landmarks_active + + layout.emboss = 'NONE' + + layout.prop(landmark, "name", text="") + + icon = ( + 'RADIOBUT_ON' if (index == landmark_active_idx) else 'RADIOBUT_OFF' + ) + props = layout.operator( + "view3d.vr_landmark_activate", text="", icon=icon) + props.index = index + + +class VIEW3D_PT_vr_landmarks(Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_category = "VR" + bl_label = "Landmarks" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + scene = context.scene + landmark_selected = properties.VRLandmark.get_selected_landmark(context) + + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + row = layout.row() + + row.template_list("VIEW3D_UL_vr_landmarks", "", scene, "vr_landmarks", + scene, "vr_landmarks_selected", rows=3) + + col = row.column(align=True) + col.operator("view3d.vr_landmark_add", icon='ADD', text="") + col.operator("view3d.vr_landmark_remove", icon='REMOVE', text="") + col.operator("view3d.vr_landmark_from_session", icon='PLUS', text="") + + col.menu("VIEW3D_MT_vr_landmark_menu", icon='DOWNARROW_HLT', text="") + + if landmark_selected: + layout.prop(landmark_selected, "type") + + if landmark_selected.type == 'OBJECT': + layout.prop(landmark_selected, "base_pose_object") + layout.prop(landmark_selected, "base_scale", text="Scale") + elif landmark_selected.type == 'CUSTOM': + layout.prop(landmark_selected, + "base_pose_location", text="Location") + layout.prop(landmark_selected, + "base_pose_angle", text="Angle") + layout.prop(landmark_selected, + "base_scale", text="Scale") + + +### View. +class VIEW3D_PT_vr_actionmaps(Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_category = "VR" + bl_label = "Action Maps" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + scene = context.scene + + layout.use_property_split = True + layout.use_property_decorate = False # No animation. + + col = layout.column(align=True) + col.prop(scene, "vr_actions_use_gamepad", text="Gamepad") + + col = layout.column(align=True, heading="Extensions") + col.prop(scene, "vr_actions_enable_reverb_g2", text="HP Reverb G2") + col.prop(scene, "vr_actions_enable_cosmos", text="HTC Vive Cosmos") + col.prop(scene, "vr_actions_enable_huawei", text="Huawei") + + +### Viewport feedback. +class VIEW3D_PT_vr_viewport_feedback(Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_category = "VR" + bl_label = "Viewport Feedback" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + scene = context.scene + view3d = context.space_data + session_settings = context.window_manager.xr_session_settings + + col = layout.column(align=True) + col.label(icon='ERROR', text="Note:") + col.label(text="Settings here may have a significant") + col.label(text="performance impact!") + + layout.separator() + + layout.prop(view3d.shading, "vr_show_virtual_camera") + layout.prop(view3d.shading, "vr_show_controllers") + layout.prop(view3d.shading, "vr_show_landmarks") + layout.prop(view3d, "mirror_xr_session") + + +### Info. +class VIEW3D_PT_vr_info(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_category = "VR" + bl_label = "VR Info" + + @classmethod + def poll(cls, context): + return not bpy.app.build_options.xr_openxr + + def draw(self, context): + layout = self.layout + layout.label(icon='ERROR', text="Built without VR/OpenXR features.") + + +classes = ( + VIEW3D_PT_vr_session, + VIEW3D_PT_vr_session_view, + VIEW3D_PT_vr_landmarks, + VIEW3D_PT_vr_actionmaps, + VIEW3D_PT_vr_viewport_feedback, + + VIEW3D_UL_vr_landmarks, + VIEW3D_MT_vr_landmark_menu, +) + + +def register(): + for cls in classes: + bpy.utils.register_class(cls) + + # View3DShading is the only per 3D-View struct with custom property + # support, so "abusing" that to get a per 3D-View option. + bpy.types.View3DShading.vr_show_virtual_camera = bpy.props.BoolProperty( + name="Show VR Camera" + ) + bpy.types.View3DShading.vr_show_controllers = bpy.props.BoolProperty( + name="Show VR Controllers" + ) + bpy.types.View3DShading.vr_show_landmarks = bpy.props.BoolProperty( + name="Show Landmarks" + ) + + +def unregister(): + for cls in classes: + bpy.utils.unregister_class(cls) + + del bpy.types.View3DShading.vr_show_virtual_camera + del bpy.types.View3DShading.vr_show_controllers + del bpy.types.View3DShading.vr_show_landmarks |