Age | Commit message (Collapse) | Author |
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* Moved: some existing functions into new separate files to improve code
readability (detailed in __init__.py docstring)
* Remove: max_intersections deprecated in pov 3.8
* Add: Validate utf-8 characters with specific API function at session's
first script init
* Add : Icons to some text fields and inviting labels
* Change default camera normal perturbation value to non zero since its
use is first driven by a boolean toggle
* Change: lists (vectors and indices) are now exported in one line by
default for better manual scene overview and debugging
* Change: a couple of tooltips corrections
* Change : renamed many variables and functions to snake_case according
to recommanded style guides
* Fix : Heightfield primitive (forward slashes were expected for
displacement texture path)
* Fix : Text nippet insertion operator
* Fix : added console print tip to check executable path on failure to
process
* Fix : tweaked finished render say command for Linux
* Fix : interface of some shader nodes broken since 2.8 api changes
* Fix : export hair particles
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Use previous rotation as euler_compat on matrix conversion
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If you have a relative path (e.g. //../objects/object.blend) and you use
bpy.path.abspath, it leaves the relative part (the double dots) as part
of the path (e.g. ~/some_project/scenes/../objects/object.blend). While
Windows is perfectly happy to open files with this kind of path, it
seems to get confused about paths that are relative to that. The fix is
to wrap the bpy.path.abspath function with os.path.abspath and
everything appears to remain sane.
Also introduced a small fix for the new linked node groups feature; in
2.93, the Item tab in the sidebar has been renamed to Node.
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OK button removed from popup rating
fixed a bug in fetching user's ratings from server
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by now enabled only for validators, to test performance. Also shows to validator which assets were not yet rated by them.
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Also re-enabled editing from a separate instance of Blender for things
in the 3D Viewport as well as in any of the Node Editors.
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Right clicking assetbar in a space where is no asset displayed did throw an error
several minor tooltip/layout fixes.
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As per T88354 and TT88355, some nodes were a bit dark when actually
printed. Reduced saturation and overall darkness for Attribute nodes and
Geometry nodes.
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Fix a few speling issues in comments.
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The Fillet Vertices command was inadvertently shadowed by the newly introduced View Normal command.
The View Normal command now uses 'n' as its mnemonic.
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Put float to string formatting inside the function, code looks more
readable that way.
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System would not move selected vertices to an absolute location in Edit Mode.
This was caused by system not recognising selected vertices.
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This enhancement enables the user to work always Normal to the View
as defined by "Working Plane" in PDT Design Functions Section.
For example: If the working plane is set to Front and the Operation is "Extrude Geometry"
the system will extrude along the Y axis by the amount specified in the "Distance" Entry Box.
Specifying Working Plane as "View" cause the system to work always Normal to the current
view orientation, i.e. into, or out of your screen.
This enhancement is only available for Blender 2.9x builds.
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Fillet Radius and Tanget Radii were not defined with unit="LENGTH", causing problems when Blender Units are set to Imperial.
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Enables export of normals, UVs, vertex colors and materials for
formats that support it.
Disabled by default to reduce filesize.
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main problem was doubling of asset name first letter due to a typo
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Use new properties introduced in rBfc5bf09fd88c33.
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Dowload operator invoke had no return in some cases
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also introduce simple visual feedback in the interface, using the heart icon.
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Fixes the add collection operators, undo operators, and specials menu
in the CM popup not being disabled when in phantom mode.
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