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2021-07-15Pose library: show message when "Copy Pose As Asset" is pressedasset-browser-poselibSybren A. Stüvel
Show a message in the UI when "Copy Pose As Asset" was successful, to explain where the corresponding "paste" button can be found. Since the "copy" is asset-type specific, this one is located in the animation editor. However, the "paste" button is generic for any asset type, and thus it is located in the asset browser itself.
2021-07-15Cleanup: pose library, remove unused importSybren A. Stüvel
No functional changes.
2021-07-15Pose library: hide panels when Asset Browser is not enabledSybren A. Stüvel
When the Asset Browser is not enabled in the Experimental features prefs, hide any pose library panels that are outside the Asset Browser. This hides the 3D Viewport sidebar, as well as the pose asset creation panel in the animation editors.
2021-07-05Merge remote-tracking branch 'origin/master' into asset-browser-poselibSybren A. Stüvel
2021-07-05Pose Library: allow converting old pose libraries to new pose assetsSybren A. Stüvel
The Dopesheet side-panel now has a button "Convert old-style pose library" that converts each frame with a pose marker to a pose asset. The preview images are rendered on the current frame.
2021-07-05Cleanup: Pose Library, formattingSybren A. Stüvel
Reformat with Black. No functional changes.
2021-07-05Cleanup: Pose Library, remove unused importsSybren A. Stüvel
No functional changes.
2021-07-05Cleanup: Pose library, fix mypy errorSybren A. Stüvel
No functional changes
2021-07-05Node Wrangler: change preview shortcut for geometry nodesJacques Lucke
The ctr+shift+LMB was in conflict with the new viewer node introduced in rB9009ac2c3d62e0d30d96b8d35ff5ff620cfe053b. Since the builtin viewer node does not support viewport visualization yet, the operator is still kept in node wrangler. Just the shortcut is changed to shift+alt+LMB. Differential Revision: https://developer.blender.org/D11786
2021-07-04glTF exporter: dont erase empty dict extrasJulien Duroure
2021-07-04glTF exporter: Add option to keep original texture filesJulien Duroure
WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
2021-07-04glTF exporter: Make sure that addon that changes root gltf are taken into ↵Julien Duroure
account
2021-07-04glTF exporter: fix default date type at numpy array creationJulien Duroure
2021-07-04glTF exporter: fix driver export when shapekey as a dot in nameJulien Duroure
2021-07-04glTF exporter: fix bug when invalid shapekey driverJulien Duroure
2021-07-04glTF importer: fix issue involving flipped bone Z dirJulien Duroure
This is a candidate for 2.93.x LTS
2021-07-04glTF Draco: more explicit error messageJulien Duroure
2021-07-04glTF exporter: do not export glTF internal settings as extrasJulien Duroure
2021-07-04glTF importer: import custome properties from default sceneJulien Duroure
2021-07-04BlenderKit: fix category displayVilem Duha
was actually showing slugs, now shows names with links fix long descriptions issue - now has a 'more' button to read the rest online (label_multiline now has a max_lines parameter and returns True if max lenght was reached) fix avatars to match server
2021-07-02Merge remote-tracking branch 'origin/master' into asset-browser-poselibSybren A. Stüvel
2021-07-01BlenderKit: many post-release fixesVilem Duha
Fix for rerequests recursion crash rename timers fix manual link attemt to fix mysterious crashes on some machines by limiting some calls to assetbar operator, and not copying image into it's preview so often fix search when & was present add a popup when appending a scene improve starup dialog with an image
2021-07-01BlenderKit: draw categories in asset cardVilem Duha
Enable user's ratings request for all users.
2021-06-29Merge remote-tracking branch 'origin/master' into asset-browser-poselibSybren A. Stüvel
2021-06-27Fix T89394: update for mandatory keyword argument in Python API.Alexander Gavrilov
The line was missed when updating in rBA448eeb681 after rBf29a738e2. Also remove an unneeded import.
2021-06-23Rigify: Remove Legacy ModeDemeter Dzadik
This patch removes the Legacy Mode checkbox from the addon preferences and all associated code. Ability to convert old legacy metarigs is not removed. LegacyRig wrapper class is not removed. Various legacy-only functions and imports were not removed, with the reasoning that they are still used by [this unmaintained feature set](https://github.com/cessen/cessen_rigify_ext). Initially discussed in T88711, let's put any further discussion here, since that thread has many topics. Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D11516
2021-06-23Merge branch 'master' into asset-browser-poselibJulian Eisel
2021-06-23Fix pose creation failure after recent changes in masterJulian Eisel
682a74e0909ba renamed properties and replaced existing float properties with float-vector properties. This updates the Pose Libraries add-on to these changes.
2021-06-18Rigify: update to follow B-Bone property changes in D9870.Alexander Gavrilov
2021-06-17Fix T87792: Addon: Loop Tools, Bridge deletes wrong faces when I use it as ↵Vladimir Spivak(cwolf3d)
repeat action
2021-06-15Merge remote-tracking branch 'origin/master' into asset-browser-poselibSybren A. Stüvel
2021-06-15Fix T89002: Extra Objects: wrong normals on few faces of gem mesh in extra ↵Vladimir Spivak(cwolf3d)
objects.
2021-06-14Pose library: simplify temp-loading codeSybren A. Stüvel
Simplify temp-loading code by removing unnecessary class & function. No functional changes.
2021-06-14Cleanup: pose library, remove unused importsSybren A. Stüvel
2021-06-14Cleanup: pose library, correct file docstringsSybren A. Stüvel
No functional changes.
2021-06-11Merge remote-tracking branch 'origin/master' into asset-browser-poselibSybren A. Stüvel
2021-06-09POV: Code formatting and bugfixesMaurice Raybaud
* fix: more imports cleanup and formatting * add: hair shape (from old MaterialStrand for now) * add: pixel / Non Blender units strand width * fix: an exception handling of df3_library * fix: gas flow_type typo
2021-06-09Add Curve Extra Objects: Fix invalid context traceback errorEthan Simon
This patch simply adds a preliminary check for the built-in Add Curve Extra Objects add-on. The check basically prevents a traceback in the console. Without this patch the add-on still functions as intended, just with a console prompt. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D9666
2021-06-08Update for changes in the Python API using keyword only argumentsCampbell Barton
2021-06-08Move `Workspace` and `WindowManager` properties to poselib add-onSybren A. Stüvel
Move `WorkSpace.active_pose_asset_index` and `WindowManager.pose_assets` from Blender to the Pose Library add-on. Since that add-on is the only code using them, they belong there.
2021-06-07PyAPI: replace iteritems with itemsCampbell Barton
Even though the code is commented, update for changes to Blender 3.0
2021-06-03Merge remote-tracking branch 'origin/master' into asset-browser-poselibSybren A. Stüvel
2021-06-01Merge branch 'blender-v2.93-release'Jacques Lucke
2021-06-01Node Wrangler: update for Geometry Nodesv2.93.1v2.93.0Wannes Malfait
Node Wrangler can now be used in the Geometry Nodes editor. Summary of the changes for Geometry Nodes: * Pressing ctrl+shift+LMB will now connect the geometry socket of the node (if it exists) to the output socket of the modifier. This is similar to the functionality already present for shader and compositor nodes. * Nodes can be merged using a Join Geometry (default) or Boolean node. * `LinkToOutput` and `ReloadImages` have been disabled, because they don't make sense for geometry nodes. * Other operators work like they do for the other node tree types. In D9748 and in chat it was accepted that this patch can be merged into the 2.93 release branch, even though we are quite late in the release process already. Differential Revision: https://developer.blender.org/D9748
2021-06-01Fix T88651: svg rect not using id as nameFalk David
The rectangle shape was not using the `id` as the object name when importing. All other shapes are doing it this way already. The patch calls `id_names_from_node` to set the name to the `id`. Credits go to @ariejdl. Reviewed By: sergey Maniphest Tasks: T88651 Differential Revision: https://developer.blender.org/D11429
2021-05-31Rigify: Make operators searchable by adding a Rigify header drop-downDemeter Dzadik
This or something like this is necessary because the new search menu doesn't search the sidebar nor the properties panel for UI buttons. I think the ability to run Add Sample and Generate from the search menu is useful, so being able to do it without having Developer Extras enabled is important. I would also like to propose some new operators in the future, and this patch sets up a nice spot for them to go into. I didn't remove any buttons in this patch, but would like to do in future, so these things will once again only exist in one place (which would be the header). Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D9094
2021-05-27Revert "POV : fix registering"Maurice Raybaud
This reverts commit a885950276ea98dfa6a67c6d035198b59692a658.
2021-05-27POV : fix registeringMaurice Raybaud
Fix : Removed some duplicate class that caused addon register / unregister to fail after previous commit
2021-05-27Povray: Fix bunch of issues after recent refactor.Bastien Montagne
Those were breaking automated tests, since (un)registering was not working properly. Mainly: * Use `hasattr` instead of try/except when batch-assigning to a variable that does not always exist. * Fix some incorrect call to sub-`register()` from parent `unregister()` functions. * Remove double definition (in two different files) of World's pov textures.
2021-05-26Merge branch 'blender-v2.93-release' into masterMikhail Rachinskiy