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AgeCommit message (Expand)Author
2011-05-15Added Cursor Control, Cursor History and Cursor Memory along with the shared ...rtsell
2011-05-15Rigify: added a 'copy_chain' rig type.Nathan Vegdahl
2011-05-14fix for importing euler rotations.Campbell Barton
2011-05-14support to export different rotation orders as well as pose bone native order.Campbell Barton
2011-05-11fix [#27369] Import PLY fails with windows line endingsCampbell Barton
2011-05-10Added spacing_multiplier to object photons block so per object photon count t...Maurice Raybaud
2011-05-10minor syntax changeCampbell Barton
2011-05-10fix [#27332] Obj exporter doesent export bump, spec/ importer wrong shader se...Campbell Barton
2011-05-10fix [#27338] OBJ import fails with international characters in pathCampbell Barton
2011-05-10SVN maintenance.Guillermo S. Romero
2011-05-09Reorganized the whole pov properties, to place them in PropertyGroups, rather...Bastien Montagne
2011-05-08fix [#27325] OBJ - Normalmap imports with Colour tickedCampbell Barton
2011-05-08Added sub menus as per original scripts.Brendon Murphy
2011-05-07Fixed a bug with Fresnel diffuse shaderMaurice Raybaud
2011-05-07remove blend_root, root object.Campbell Barton
2011-05-06FBX had the scene scaling at 100.0, was annoying importing into other apps.Campbell Barton
2011-05-05fix [#26895] STL import in Win 7 64bitCampbell Barton
2011-05-04Removed an obsolete check for particle systemsJesse Kaukonen
2011-05-04fix for active layers & align to view errors.Brendon Murphy
2011-05-03correct tooltipCampbell Barton
2011-05-03- Punctuation characters are now stripped from symbol names and replaced with...Chris Foster
2011-05-03- Fix for parent/child relationships.Chris Foster
2011-05-03update for changes in blenderCampbell Barton
2011-05-03patch [#27237] Export to X3D uses incorrect <group> and <transform> node namesCampbell Barton
2011-05-03minor pep8 editsCampbell Barton
2011-05-02correct operator description.Campbell Barton
2011-05-01SVN maintenance.Guillermo S. Romero
2011-04-30*Added a progress report in Blender render window, under LinuxBastien Montagne
2011-04-30moving texture paint to trunkLuca Bonavita
2011-04-30script merged with Add_Mesh_Extra_ObjectsBrendon Murphy
2011-04-29Improved input precision for chromatic dispersion for more accurate causticsMaurice Raybaud
2011-04-29Added support for world texture brightness (intensity) to better tweak HDR li...Maurice Raybaud
2011-04-27(no commit message)John Phan
2011-04-27first commit, lets see if it worksGerwin Damsteegt
2011-04-26Oops. :PChris Foster
2011-04-26Changed the way materials are exported to better work with DirectX's Phong-es...Chris Foster
2011-04-25added weight when import into blender and filter out the ext.John Phan
2011-04-25fix [#27170] wavefront obj import script drops error if material 'fresnel' pr...Campbell Barton
2011-04-25fixed [#27145] obj import does not retain the vertex orderCampbell Barton
2011-04-25rename obj import varsCampbell Barton
2011-04-25fix [#27149] OBJ import does not import OBJ vertex/poly groups, produces erro...Campbell Barton
2011-04-25SVN maintenance.Guillermo S. Romero
2011-04-24fixed export error on export single/all/select action sets.John Phan
2011-04-24Added Linux Binary detection thanks to Bela Mihalik's patch.Maurice Raybaud
2011-04-24merged "lesser" add mesh scripts.Brendon Murphy
2011-04-21Missing argument for menu operator, which messed up the name for Add Wedge in...Jonathan Smith
2011-04-21description for demo mode.Campbell Barton
2011-04-19- Added guidelines for submitting the renderJesse Kaukonen
2011-04-19fix [#27042] FBX export - missing selected objects itemCampbell Barton
2011-04-19fix [#27019] Loading OBJ in animated scene causes runtime errorCampbell Barton