Age | Commit message (Expand) | Author |
2011-05-15 | Added Cursor Control, Cursor History and Cursor Memory along with the shared ... | rtsell |
2011-05-15 | Rigify: added a 'copy_chain' rig type. | Nathan Vegdahl |
2011-05-14 | fix for importing euler rotations. | Campbell Barton |
2011-05-14 | support to export different rotation orders as well as pose bone native order. | Campbell Barton |
2011-05-11 | fix [#27369] Import PLY fails with windows line endings | Campbell Barton |
2011-05-10 | Added spacing_multiplier to object photons block so per object photon count t... | Maurice Raybaud |
2011-05-10 | minor syntax change | Campbell Barton |
2011-05-10 | fix [#27332] Obj exporter doesent export bump, spec/ importer wrong shader se... | Campbell Barton |
2011-05-10 | fix [#27338] OBJ import fails with international characters in path | Campbell Barton |
2011-05-10 | SVN maintenance. | Guillermo S. Romero |
2011-05-09 | Reorganized the whole pov properties, to place them in PropertyGroups, rather... | Bastien Montagne |
2011-05-08 | fix [#27325] OBJ - Normalmap imports with Colour ticked | Campbell Barton |
2011-05-08 | Added sub menus as per original scripts. | Brendon Murphy |
2011-05-07 | Fixed a bug with Fresnel diffuse shader | Maurice Raybaud |
2011-05-07 | remove blend_root, root object. | Campbell Barton |
2011-05-06 | FBX had the scene scaling at 100.0, was annoying importing into other apps. | Campbell Barton |
2011-05-05 | fix [#26895] STL import in Win 7 64bit | Campbell Barton |
2011-05-04 | Removed an obsolete check for particle systems | Jesse Kaukonen |
2011-05-04 | fix for active layers & align to view errors. | Brendon Murphy |
2011-05-03 | correct tooltip | Campbell Barton |
2011-05-03 | - Punctuation characters are now stripped from symbol names and replaced with... | Chris Foster |
2011-05-03 | - Fix for parent/child relationships. | Chris Foster |
2011-05-03 | update for changes in blender | Campbell Barton |
2011-05-03 | patch [#27237] Export to X3D uses incorrect <group> and <transform> node names | Campbell Barton |
2011-05-03 | minor pep8 edits | Campbell Barton |
2011-05-02 | correct operator description. | Campbell Barton |
2011-05-01 | SVN maintenance. | Guillermo S. Romero |
2011-04-30 | *Added a progress report in Blender render window, under Linux | Bastien Montagne |
2011-04-30 | moving texture paint to trunk | Luca Bonavita |
2011-04-30 | script merged with Add_Mesh_Extra_Objects | Brendon Murphy |
2011-04-29 | Improved input precision for chromatic dispersion for more accurate caustics | Maurice Raybaud |
2011-04-29 | Added support for world texture brightness (intensity) to better tweak HDR li... | Maurice Raybaud |
2011-04-27 | (no commit message) | John Phan |
2011-04-27 | first commit, lets see if it works | Gerwin Damsteegt |
2011-04-26 | Oops. :P | Chris Foster |
2011-04-26 | Changed the way materials are exported to better work with DirectX's Phong-es... | Chris Foster |
2011-04-25 | added weight when import into blender and filter out the ext. | John Phan |
2011-04-25 | fix [#27170] wavefront obj import script drops error if material 'fresnel' pr... | Campbell Barton |
2011-04-25 | fixed [#27145] obj import does not retain the vertex order | Campbell Barton |
2011-04-25 | rename obj import vars | Campbell Barton |
2011-04-25 | fix [#27149] OBJ import does not import OBJ vertex/poly groups, produces erro... | Campbell Barton |
2011-04-25 | SVN maintenance. | Guillermo S. Romero |
2011-04-24 | fixed export error on export single/all/select action sets. | John Phan |
2011-04-24 | Added Linux Binary detection thanks to Bela Mihalik's patch. | Maurice Raybaud |
2011-04-24 | merged "lesser" add mesh scripts. | Brendon Murphy |
2011-04-21 | Missing argument for menu operator, which messed up the name for Add Wedge in... | Jonathan Smith |
2011-04-21 | description for demo mode. | Campbell Barton |
2011-04-19 | - Added guidelines for submitting the render | Jesse Kaukonen |
2011-04-19 | fix [#27042] FBX export - missing selected objects item | Campbell Barton |
2011-04-19 | fix [#27019] Loading OBJ in animated scene causes runtime error | Campbell Barton |