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2016-03-04Node Wrangler: Simpler force_update methodGreg
rB83824947 caused the old hacky method to break
2016-03-03Fix problems with last commitInes Almeida
2016-03-03Refactored Selection Sets to have an interface similar to Bone Groups.Ines Almeida
'Toggle' operator was converted into Select/Deselect, which adds and deletes from the selection, respectively. Added Assign/Unassign to be able to edit a set. Tweaked bl-info and properties descriptions and labels Motionpath functions from the Gooseberry branch were removed
2016-03-01When exporting meshes with per-vertex coloring to X3D, storing per-vertex ↵Seva Alekseyev
colors (as opposed to per-face) when appropriate
2016-02-28Fix T47490: STL: faces not normalized correctly when exporting multiple meshes.Bastien Montagne
Using new `mesh.flip_normals()` when the mesh is transformed with a negative matrix (mirror along one axis e.g.).
2016-02-23Remove win2k checkv2.77-rc2v2.77-rc1Campbell Barton
2016-02-22Fix rigify layer UI, no IK layers in fingerAlexander Gavrilov
2016-02-22Fix for referencing invalid dataAlexander Gavrilov
Mode switching made this data invalid
2016-02-22Clean whitespace.Chris Foster
2016-02-22Reduce reallocations by using lists instead of tuples. This yields massive ↵Chris Foster
performance improvements when exporting large files. Thanks to Rafał Brzeżański for pointing this out.
2016-02-22Was writing an extra semicolon in the material indices.Chris Foster
2016-02-20Fixed bug in minor diameter and Phillips bit dimensions. They were missing ↵Aaron Keith
from the presets.
2016-02-17Fix T47457: FBX export: Force full keying in case Simplify factor is set to 0.0Bastien Montagne
Note that it will export all sampled values - even for actually non-animated channels, not really possible to avoid that without a hell lot more of code, and this rea is convoluted enough right now.
2016-02-17Fix related to T45097: Network RenderBastien Montagne
Based on investigation by Detlef Jankowiak-Evers (@DeJev) and patch by Gottfried Hofmann (@gottfried), thanks. Differential Revision: https://developer.blender.org/D1807
2016-02-15Add newly documented nodescarlisle.b3d@gmail.com
2016-02-15Don't use context.active_objectCampbell Barton
This can fail in some cases (batch converting for example).
2016-02-13Use power instead of multiplyCampbell Barton
2016-02-12FBX exporter: add option to choose which type of FBX node to use as armature.Bastien Montagne
By default, Blender uses a 'Null' one (rouglhly equivalent to our Empty), but now user can also choose a 'Root' or even plain "LimbNode". This seems to be necessary to hack around some Unity bug (see T47325). WARNING: the 'LimbNode' option *does not* import back correctly in Blender. Use it in pure export-only cases.
2016-02-10SVGParseFloat() improved parsing of scientific notationSergey Sharybin
io_curve_svg.import_svg.SVGParseFloat() may parse a float containing scientific notation without an exponent sign. For example, 1e3 is a legal float value according to the <number> syntax: https://www.w3.org/TR/SVG11/types.html#DataTypeNumber Example SVG file: https://upload.wikimedia.org/wikipedia/commons/2/2f/Google_2015_logo.svg Patch by Zac Mullett (aka zmullett), thanks! Reviewers: sergey Projects: #addons Differential Revision: https://developer.blender.org/D1755
2016-02-04Fix T47310: WRML file not imported under OSXCampbell Barton
Always use utf8 encoding, with error escaping
2016-02-04Add Mask to Manual Reference / Fix linkcarlisle.b3d@gmail.com
2016-02-02Usual i18n/UI message fixes...Bastien Montagne
2016-02-02Fix T47299: Error writing MTL optionsCampbell Barton
2016-02-01Fix T47255: inset polygon addon left old edgesHoward Trickey
Not sure why this used to work. The old code used the bmesh faceseq delete, which kills only the faces. This fix uses the utility bmesh.ops.delete() with an arg that will maybe kill edges and verts too. Also made code select all the new polys. This is not ideal (ideal would be to select only the inner ones), but making the ideal change requires more work.
2016-01-29New blend-file addonCampbell Barton
Currently only expose packing functionality for packing a file and all its deps into a ZIP (shared code with the cloud). Can run directly or from the command line (without blender) via `blendfile_pack`. Also adds subprocess_helper module which we may want to re-use elsewhere, allowing to run external processes that don't lock blender and can be cancelled by pressing Esc.
2016-01-26STL import: don't apply scene-scale by defaultCampbell Barton
2016-01-26Fix T47236: Error importing OBJCampbell Barton
Missed this in recent bytes -> string conversion
2016-01-22Fix T47219: OBJ import merges faces incorrectlyCampbell Barton
Invalid triangles were being detected as faces that looped back on themselves and had their edges dissolved. Now ignore invalid triangles entirely since they will never end up as faces in Blender.
2016-01-19Update Links to Blender Manual/ Clean upAaron Carlisle
Differential Revision: https://developer.blender.org/D1740
2016-01-17Fix and re-enable 'redirection' to translated manual when using translated UI.Aaron Carlisle
Only effective for languages for which we have some translated manual of course (Russian, German, French, Chinese). Patch by @Blendify, with some final tweaks (mostly handling 'DEFAULT' language) by @mont29. Reviewers: mont29 Differential Revision: https://developer.blender.org/D1737
2016-01-15Fix T47018: OBJ fails images search on win32Campbell Barton
Workaround for a bug in Python3.5, however bytes on win32 are deprecated so better not use them for file access at all.
2016-01-12Fix typo in netrender (related to T45097).Bastien Montagne
Reported by @yoshi, thanks!
2016-01-08Fix T45460: SVG importer scale issuesSergey Sharybin
Push SVG tag rectangle before calculating the matrix. This way scale will use proper SVG width and height.
2016-01-08re-order helper variables T46971 thanks d01phimeta-androcto
2016-01-05clean up, name change curvaceous galore to curve profilesmeta-androcto
2015-12-29Separated writeMaterial() function to its own python fileMaurice Raybaud
2015-12-28separated pov native primitives to this other python file with operators for ↵Maurice Raybaud
import and export.
2015-12-28separated primitives operators for export and import to their own python file.Maurice Raybaud
2015-12-23Fix T47053: Problem while import/export of obj files.Bastien Montagne
Missing import of Vector...
2015-12-21Fix T47010: Blender OBJ UV's give issues with some appsCampbell Barton
Blender was sharing UV's for all vertices, while this is correct it was causing issues for Maya, 3ds Max & Unfold3D.
2015-12-18Update 3d-print toolbox to only export selectionCampbell Barton
2015-12-08Don't access bpy.context when context is passedCampbell Barton
also quiet 'description' warnings.
2015-12-08Use Python3.5's unpacking generalizationsCampbell Barton
2015-12-07Fix T46885 : Update Torus Knot Plus - New features, code cleanup & UI ↵Marius Giurgi
modifications Reorganize the UI into categories and renamed some settings, clean up and document the code and add new feautures, main options and plus options (e.g. adaptive curve resolution, curve type, radius settings and multi-link generation).
2015-12-05Fix POV-Ray renderer addon shadowing main mesh UVTexture panel!Bastien Montagne
2015-12-04Don't create directories when enabling the addonCampbell Barton
Instead do this on export
2015-12-04fix headermeta-androcto
2015-12-03fix for last commitmeta-androcto
2015-12-03Add warning: "may produce errors, fix in progress"meta-androcto
2015-12-02Fix T46912: FBX import from Wow Model Viewer not working.Bastien Montagne
First file ever having 'Limb' (in addition to 'LimbNode'!) bones... Looks like we can more or less use them as 'LimbNode' ones, though.