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AgeCommit message (Expand)Author
2011-08-05* Added missing tool tips for netrender slave black-/whitelist. Thomas Dinges
2011-08-04fix for exporting empty sceneCampbell Barton
2011-08-04- fix for error in new option disabling default takeCampbell Barton
2011-08-03fix for spelling error in var nameCampbell Barton
2011-08-03move axis conversion check into blenders parent helper function.Campbell Barton
2011-08-03file.write -> fwCampbell Barton
2011-08-02style change onlyCampbell Barton
2011-08-02fix [#28150] .3ds format exportCampbell Barton
2011-08-02patch [#28118] Add XNA requirements to the official FBX exporterCampbell Barton
2011-08-02fix [#28146] OBJ fails when mehs has no materialCampbell Barton
2011-08-02patch [#28118] Add XNA requirements to the official FBX exporterCampbell Barton
2011-08-02pep8 style edits.Campbell Barton
2011-08-01rename operator properties and make __init__ file pep8-80 compliant.Campbell Barton
2011-08-01Added switch for ignoring Limit rotation and distance constraints.Thomas Larsson
2011-08-01patch [#28118] Add XNA requirements to the official FBX exporterCampbell Barton
2011-07-31Fixed the random seed property to be an int not a floatAndrew Hale
2011-07-31default curve resolu to 4 (was 12), so when converting to nurbs the resolutio...Campbell Barton
2011-07-31Fixed an issue when levels > 4 were used, causing tree generation failureAndrew Hale
2011-07-31SVN maintenance.Guillermo S. Romero
2011-07-30Moved to TrunkAndrew Hale
2011-07-29fix for exporting dupli's, code assumed any dupli with a parent was a dupli v...Campbell Barton
2011-07-29pep8 edits and some style changeCampbell Barton
2011-07-29patch [#27769] Small fixes for X3D exporter: not existing IndexedTriangleSet....Campbell Barton
2011-07-29Add Curve Aceous Galore Script:Thomas Dinges
2011-07-28fix [#27995] phyton32.dll caused "Appcrash" => Runtime crashes Campbell Barton
2011-07-28fix [#27896] B258.0 > X3D export > 2 bugs: Lib Groups, Rotation 0 0 0 0Campbell Barton
2011-07-28fix [#27896] B258.0 > X3D export > 2 bugs: Lib Groups, Rotation 0 0 0 0Campbell Barton
2011-07-27fix for vec/quat multiplication orderCampbell Barton
2011-07-27update for h3d shader export so lights work correctlyCampbell Barton
2011-07-25fix for some errors with recent commitsCampbell Barton
2011-07-25switch vector multiplication order & some style changes.Campbell Barton
2011-07-25swap vector multiplication order, also some style changesCampbell Barton
2011-07-25fix for direct-x exporting vertex groups which had indicies out of the object...Campbell Barton
2011-07-25switch vector multiply orderCampbell Barton
2011-07-25reverse stl export vector rotation order,Campbell Barton
2011-07-25missed this in last commitCampbell Barton
2011-07-25use reverse vector multiply order,Campbell Barton
2011-07-25use reverse vector multiplication orderCampbell Barton
2011-07-25use reverse vector multiply orderCampbell Barton
2011-07-25make bolt factory use reversed vector rotation order,Campbell Barton
2011-07-25reverse matrix, vector multiplication order,Campbell Barton
2011-07-25fix for missing importCampbell Barton
2011-07-25[#27796] Netrendering "path:" failingMartin Poirier
2011-07-25netrender fixesMartin Poirier
2011-07-23Deleting from trunkDaniel Salazar
2011-07-22fix [#27949] r2121 Quake MAP exports incomplete brush data from 2.58.1Campbell Barton
2011-07-21reduce the number of write commands, no functional changes.Campbell Barton
2011-07-21fix [#27833] X3D Export incorrectly uses Collision nodeCampbell Barton
2011-07-20no functional changes, write out tabs rather then spaces for FBX indentation.Campbell Barton
2011-07-20fix [#28028] 3ds export fails due to relative paths in windowsCampbell Barton