Age | Commit message (Collapse) | Author |
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Bump version to 1.8.1
As mentioned in T54062:
Since the previous link was pointing out to the old Wiki Manual,
created the appriate page on the Add-ons wiki.
No other functional changes
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Requested by @lijenstina over IRC.
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This reverts commit 7b2369de9e777e279f111169b43eef78729004f6.
This fix is for changes in master, that did not happen in 2.79 release
(and were not backported to 2.79a either), so should never have been
committed in that branch, my bad.
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Fix is too complex to be included in a bugfix release, so alternative
solution is to disable broken stuff. :|
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FBX part at least - note that we are actualy coping with totally invalid
FBX file, strings there should always be in utf-8 encoding as per
offcial FBX doc... But this error-handling does not hurt really.
Based in D3012 by Philipp Oeser (@lichtwerk).
To be backported to 2.79a.
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Inverse Coefficients decay method was added later, never made it to FBX
exporter.
Note that this is very limited approxiamtion/simplification here, we
cannot really export this correctly.
To be backported to 2.79a.
Conflicts:
io_scene_fbx/__init__.py
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Bump version to 1.6.4
Fix several issues related to drawing particles:
- Particles not restored on exit
- Needless modal looping through them
- Hook the InitialParticles property properly
Fix not restoring the viewport shading on exit
Fix crash with changing Screens
Some UI fixes
Improve the tooltip for Fast Navigate
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Bump version to 0.9.3
Make the gpl preset execution more robust:
- Don't load non .gpl files in the preset menu
- Use re.split instead of the fixed slicing
- Add messages about failure to read the file and filepath
Small cleanup
Note: Probably there could be more cases when the import of
a valid palette file can fail, or parsing can be improved
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Bumped version to 0.2.5
Since the Collision modifier visibility was not exposed in the UI
trying to avoid unreliable results related to physics
and possibly broken setups, for now skip it in the add-on
Add reports about skipping:
- Skipped modifier name is appended
- If there are only skipped modifiers, add a new message about it
Correct bl_name of some operators so they are easier to search
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Bump version to 0.2.2
Merge Differential revision: D2926
The importer should be called with:
bpy.ops.import_mesh.pds_dtm
Replace deprecated imp calls with importlib
Move bl_info on top of the file
Imports as tuples
Update wiki link
ReloadTerrain operator:
- add a poll to prevent crashes when called through search with no object
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D2943 by @deadpin
- Removes broken/unused code that would attempt to delete already added easy-lattices
- Allows the creation of multiple easy-lattices in the same scene AND for the same object (incl. support for multiple vertex groups)
- Add scale factor so the user can create lattices smaller/larger than the target mesh
- Add Catmull-Rom option
- Code style (variable naming, UI naming, return values, etc.)
- Support local-view, thanks to @lijenstina
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Bump version to 0.4.8
Pep 8 cleanup
Imports as tuples
Update wiki link
Consistent property definitions
Add a menu label info about the needed selection if poll is false
Add missing info strings to location, rotation an scale functions
Add separators for the Object mode CTRL + C menu
Fix the broken generation of Layer Menus by defining them explicitly
The code for registering menus was removed
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38), fixes a bug when segmenting (lw)polylines, adds support for gradians.
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Do not try to get some string namecode of Enum items if string part of
the custom FBX Enum property is empty! Just stick to basic int value in
this case.
Conflicts:
io_scene_fbx/__init__.py
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Blender's empty.
Based on https://developer.blender.org/D2279 by Pavel Křupala (@pavelkrupala), thanks.
Conflicts:
io_scene_fbx/__init__.py
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Need more scene updates in FBX anim export code to ensure we do get sane
poses...
Conflicts:
io_scene_fbx/__init__.py
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Conflicts:
io_scene_fbx/__init__.py
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parsed correctly.
rBAe8f09a8e0b28 missed the case where we have no bump multiplicator at all!
Thanks to sebastian_k for the report over IRC.
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- Improved error reporting when validating a token fails due to connection
errors.
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fix baking in both Cycles and BI
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- Added an extra date/time format for parsing the authentication token
expiry date.
- Always show the "Validate" button when the user is logged in. This
actively checks the token with the server, whereas the "You are logged
in" only bases that statement on locally-available information (there
is a token and it hasn't expired yet).
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We do want to catch actual errors from message extraction process, but
not dummy ASAN complaining about memleaks!
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empty arrays. see T53094.
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There were two issues - last set of option's tokens would not get added
correctly to map_options of current directive, and multiplification
factor of bumpmap was not correctly converted to float.
Thanks a bunch to @Tim Knip (timknip) for reporting the issue,
investigating it and proposing this patch.
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Bump version to 1.1.8
Handle cases in pie_modes_menu when:
- There is no active object
- Object types that only have object mode available
Add info messages covering them
Minor cleanup (move bl_description before bl_options)
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Bump version to 1.8.7
Moving the active object to a different layer or switching to
a different layer will cause:
- Showing two contexts together (the no object one will be on top)
- errors with accessing operators (as the context.object is passed)
Use context.active_object as the obj var instead
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Bump version to 1.8.6
Cover the case when the bpy.data.groups is zero
disable the entry as it will have just an empty menu
Add the case when there is more than 10 groups
similar to the space_view3d
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Bump version to 1.1.7
Fix the wrong text for the End of activations label
No other functional changes
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Not sure when this has been broken, or whether it ever worked...
To be backported to 2.79a should we do it.
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Recent removing of registered types from bpy.types broke this, had to
twist a bit around to get it working again...
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Was caused by fix for T45460. Now both reports should be fixed properly.
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Bumped version to 1.0.6
Adress the issue of accessing nodes with string keys
Since they are translated in other UI languages
could cause material generation to fail
Add a poll to the operator as it only works if
Cycles is enabled in add-ons
Improve the tooltip
If possible, to be included in the 2.79a version
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*Fixed lighting attenuation for a closer match with Blender Internal
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Broken logic in selecting 'best' scene to take settings from while
generating temp new scene used to export selected objects only.
Safe enough to be backported to 2.79
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Remove duplicate bl_idname entry from the
the OscObjectToMesh operator
Safe to include in release
No other functional changes
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Bumped version to 1.0.2
Missed an error with the previous commit
Safe to include in release
No other functional changes
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the blender console.
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