Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-08 | glTF importer: check that primitive exists (some invalid glTF files don't ↵ | Julien Duroure | |
have any) | |||
2019-10-08 | FBX IO: Fix pose bone custom props not being exported. | Bastien Montagne | |
We want to export editbone props in the 'edit data' NodeAttribute FBX nodes, and the posebone props in the 'object data' Model FBX nodes... Reported in T69554. | |||
2019-10-08 | Fix T70515: I can not export active collection only. | Bastien Montagne | |
Active collection and Selected objects are only valid when batch mode is off, de-activate them in UI otherwise. | |||
2019-10-08 | 3D-Print: Cleanup convert docstrings to bl_description | Mikhail Rachinskiy | |
2019-10-08 | Addon: BSurfaces: Fixed bugs | Spivak Vladimir (cwolf3d) | |
2019-10-07 | Addon: BSurfaces: Fixed bugs with guides from curve | Spivak Vladimir (cwolf3d) | |
2019-10-07 | 3D-Print: reorganize UI panels | Mikhail Rachinskiy | |
Since add-on has its own tab there is no reason for using subpanels. Move Scale To tools into Transform panel. Various name changes: change top panel title to Analyze, Cleanup > Clean Up, Modify > Transform, Report > Result. | |||
2019-10-07 | Rename Print3D to 3D-Print | Mikhail Rachinskiy | |
D2315 | |||
2019-10-07 | Addon: BSurfaces: Refactoring. Fixed some bugs | Spivak Vladimir (cwolf3d) | |
2019-10-06 | more layer api update | Maurice Raybaud | |
post 2.8 | |||
2019-10-05 | Fixed more POV primitives | Maurice Raybaud | |
Prism , lathe, Isosurface sphere and cube , blob, Sphere sweep | |||
2019-10-05 | Addon: BSurfaces: Fixed some bugs | Spivak Vladimir (cwolf3d) | |
2019-10-05 | Fixed POV Lathe primitive | Maurice Raybaud | |
layers outdated since 2.8 | |||
2019-10-05 | Addon: BSurfaces: Fixed resetting to defaults after using the mini panel | Spivak Vladimir (cwolf3d) | |
2019-10-05 | Fixed 4 POV primitives | Maurice Raybaud | |
Cone , Torus, Superquadric , Supertorus all needed mesh.validate "verbose" to be a keyword argument since 2.8 | |||
2019-10-05 | Fixed POV Cylinder | Maurice Raybaud | |
which was broken by 2.8 element-wise multiplication with @ | |||
2019-10-05 | Fixed perfect POV Sphere (no polygons) | Maurice Raybaud | |
post 2.8 API has broken many primitives | |||
2019-10-05 | Fixed POV-Ray Box | Maurice Raybaud | |
Layers prevented POV Box from working | |||
2019-10-04 | Fixed Infinite Plane | Maurice Raybaud | |
Layers no longer in primitive since 2.8 API | |||
2019-10-04 | corrected Ztransp enum description | Maurice Raybaud | |
adapted former BI ZBuffer transp to use ior of 1 | |||
2019-10-03 | glTF exporter: remove debug print | Julien Duroure | |
2019-10-03 | glTF: Version 1.0.0 | Julien Duroure | |
2019-10-03 | glTF export: sample animation is on by default | Julien Duroure | |
2019-10-03 | FBX Import: add support to load several FBX files at once. | Ian Munsie | |
Differential Revision: https://developer.blender.org/D5866 | |||
2019-10-03 | Fix T70298: FBX IO: Apply squared crease transform when importing/exporting. | Samuli Raivio | |
Blender maps crease sharpness from internal [0, 1] to OpenSubdiv's [0, 10] by squaring the value (see `get_edge_sharpness()`). Other software seems to treat FBX crease as linear times 10 using OpenSubdiv. This commits attempts to make FBX exported by Blender consistent with the results from FBX exported from Maya regarding crease intensity. Differential Revision: https://developer.blender.org/D5930 | |||
2019-10-03 | Addon: BSurfaces: Resolved to problem T70453. Added useful functionality. | Spivak Vladimir (cwolf3d) | |
2019-10-02 | BlenderKit: fix more typos in right-click menu | Vilém Duha | |
2019-10-02 | BlenderKit: small fixes in UI and comments | Vilém Duha | |
2019-10-02 | BlenderKit: add a separate icon for the uploading state of an asset. | Vilém Duha | |
2019-10-02 | BlenderKit: change group naming to collections | Vilém Duha | |
2019-10-02 | BlenderKit: Only refresh tokens when needed - on the end of their lifetime. | Vilém Duha | |
2019-10-02 | BlenderKit: automatic append/link detection doesn't switch user's setting now. | Vilém Duha | |
Before it switched the setting, now the switch happens only internally. todo - this should also do reporting to the user as to why appending/linking was switched. | |||
2019-10-02 | glTF importer: fix bug importing file with no mesh / bug with faceless ↵ | Julien Duroure | |
primitives | |||
2019-10-01 | glTF importer: more perf | Julien Duroure | |
2019-10-01 | Fix typos in source comments and descriptions | Brecht Van Lommel | |
Patch contributed by luzpaz. Differential Revision: https://developer.blender.org/D5800 | |||
2019-10-01 | Rigify: add more parent switching and 2.81 inherit scale features. | Alexander Gavrilov | |
- Add a parent switch to the main spine control, to allow using the key baking operator to convert between moving and fixed root bone. - Add hips, chest and head as parents for children of the spine. - Use 'Fix Shear' Inherit Scale and 'Make Uniform' Copy Scale in limbs. - Switch code to use the new inherit_scale parameter of set_bone_parent. - Allow local matrices in adjust_widget_transform_mesh. | |||
2019-09-30 | Fix FBX subsurf exporting if it's not the last modifier. | Samuli Raivio | |
From D5942, by Samuli Raivio (@bqqbarbhg), thanks. | |||
2019-09-29 | Rigify: implement a deformed circle widget for main spine controls. | Alexander Gavrilov | |
The idea is inspired by similar shapes in other rigs like BlenRig. The actual used shape is simply a circle deformed into a parabolic shape when viewed from the side, added to create_circle_widget. Using the new shape for the main controls allows adding extra FK controls to the spine without visual confusion. As an aside, fix a minor issue in handling bone_transform_name, and remove redundant bone_transform_name=None parameters. | |||
2019-09-29 | Rigify: implement priorities to add toes to the FK bone group. | Alexander Gavrilov | |
Toes behave as FK, but are needed both in IK and FK mode. | |||
2019-09-29 | Rigify: various additions to bone, mechanism and widget utilities. | Alexander Gavrilov | |
Support easier setting of bone orientation via matrix, inherit_scale, invert_x/y/z constraint properties, computing a matrix from two axis vectors, adjusting widget positions, and add a pivot widget. | |||
2019-09-29 | Rigify: implement a new reload process to support Reload Scripts properly. | Alexander Gavrilov | |
Due to dynamically loaded rig modules, Rigify has to implement reload by purging all non-core modules from memory, or class inheritance checks won't work right after reload. | |||
2019-09-28 | Rigify: support new 2.81 features of constraints and drivers in utils. | Alexander Gavrilov | |
Allow easily inserting constraints and support rotation mode. | |||
2019-09-27 | glTF importer: perf improvment when accessor is shared by multiple primitives | Julien Duroure | |
2019-09-27 | Fix D4319 (scaling of svg in different page scales) | Michael Soluyanov | |
Looks like my code in https://developer.blender.org/D4319 apply SVG scaling second time.. sorry This is fix of it Test files 10cm rect with different page scale: {F7777057} {F7777056} Must be same size Reviewers: antoniov Differential Revision: https://developer.blender.org/D5917 | |||
2019-09-26 | glTF importer: refactoring accessor caching | Julien Duroure | |
2019-09-26 | glTF importer: create only 1 slot by material, if multiple primitive use ↵ | Julien Duroure | |
same material | |||
2019-09-26 | glTF importer: fix typo | Julien Duroure | |
2019-09-26 | glTF importer: fcurve code refactor | Julien Duroure | |
2019-09-26 | glTF importer: big perf improvement for primitives sharing accessor(s) | Julien Duroure | |
2019-09-26 | glTF importer: big perf improvement | Julien Duroure | |