Age | Commit message (Collapse) | Author |
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Not only updated the wheel, but also updated the py files that originate
from the BAM Git repository.
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Bumped version to 1.2.1
Remove star imports
Split the bTrace file into two
Move the Panel and props code into the new file
Pep8 cleanup
Change the complicated switcher UI code Bools
replace them with one EnumProperty
This makes the second PropertyGroup not needed
Make optional layout configuration in the
preferences
Fix the crashes with the Drawing operator
Fix several crashes with wrong contexts
Some small UI fixes
More graceful error handling
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the selection operator)
In addition to indentation and rearrangement of some functions
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And also adapted to pep8.
Patch of lijenstina. Thanks :)
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Bumped version to 0.3.2
Fix star imports
Replace the star import of the createMesh
with importlib reload in init
Pep8 cleanup
Fix crash with the Cap head type -
props.DIV_COUNT was non existing
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Using newly-added bpy_extras.keyconfig_utils helper.
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Bumped version to 0.3.3
Fix star imports
Pep8 cleanup
Fix RNA Warning: Current value "0" matches no enum
The EnumProperty function were passed an empty list
if there were no adequate objects in the scene
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Bumped version to 4.6.7
As a part of the task T50726:
Update the Panel rename code to more generic one
PEP8 cleanup:
Tuple imports and use them for class types
Consistent Scene props definitions
Update url link
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Add importlib call properly after F8 reload
Remove the star import from the Geodesic init
Fix links
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This fixes T51131 Textures do not get packed when used in particle system
For more info, see https://developer.blender.org/diffusion/BAM/history/master/
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Temporary solution for allowing testing and scripts
checks
vertex_align script needs cleanup and proper merge
Until then, disabling calls to it from init
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DATA_OP_facetype_select operator was included in
mesh_check but was also present in mesh_select_by_type
Pep8 cleanup
removed the panel draw code as it was already
merged in init (displayMeshCheckPanel)
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Bumped version to 1.0.2
Pep8 cleanup
imports as tuples
Removed two empty Menu classes:
CurveMenu and GRAPH_OT_simplifyf
and unused UI code
Small UI and tooltip fixes
Consistent Props declarations
TO DO: see if the different Algo
UI options can be re-enabled
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Initial commit to addons release.
Task: T51064
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Initial commit to addons
Patch Task T51103,
2.79 addon update task T50357
TODO: add a wiki link
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Bumped version to 0.8.1
As a part of the task T50726:
Update the Panel rename code to a more generic one
PEP8 cleanup:
Tuple imports and use them for class types
instead of the star import
Consistent Scene props definitions
UI refresh when adding or removing keyframes
Fix crash when on delete when there is no keyframes
More extensive Clear Animation tooltip
Fix a misaligned prop
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Bumped version to 1.0.3
Pep8 cleanup
imports as tuples
Removed an empty operator FakeButton
too much fuss for a tooltip
UI uses embossed buttons set to True
Moved the list size filter to the top
Moved the PropertyGroup out of register
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Assumed active object
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Also remove use of register_module
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Use slots for chunk class,
no need to use struct module for reading strings.
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This should never happen, if it does its a bug elsewhere
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Bumped version to 0.1.2
Pep8 Cleanup
imports as tuples
More descriptive tooltip
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Bumped version to 1.5.3
As a part of the task T50726:
Update the Panel rename code to more generic one
PEP8 cleanup:
Tuple imports and use them for class types
Consistent Scene props definitions
Flake8 reports two variables being unused:
line 345 - scene
line 347 - select_obj
Haven't removed them yet as that needs some clarification
about their purpose
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Bumped version to 0.3.6
As a part of the task T50726:
Update the Panel rename code to more generic one
PEP8 cleanup
Reorganize the preferences UI
Shortcuts Bool moved from Scene to preferences
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