Age | Commit message (Collapse) | Author |
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anymore? in the dxf importer there is a section that tests for selfintersecting quad faces and removes them; but here I now get an error, that the face has been removed.So for now I just wrap it in a try/except clause to make it work across several versions?
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Bumped version to 0.3.6
Pep 8 cleanup
Remove the logger setup, uncomment the log calls in the sripts
Replace deprecated imp call with importlib
Add AddonPreferences settings importers, draw update
Fix crash with New Camera To View
if there is no object present
Fix import, export BLSV crashes:
No file was selected during import
Pickle crashes during export with Vectors, Quaternions
Crash with import if the scene wasn't initialized
Finish the IO user interface switchable from the preferences
Finish Import from an another scene - scene selection
was missing making the feature not working
Replace type comparisons with isinstance
Fix the 3D view text alignment so it doesn't show bellow the
properties area
Fix the 3d view draw crash when opening the File Browser
Fix crash with Material enum missing in DisplayData
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https://blenderartists.org/forum/showthread.php?265750-TextureAtlas-create-LightMaps-ShadowMaps-for-entire-scene&p=3181636&viewfull=1#post3181636
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Bumped version to 0.3.1
As a part of the task T50726:
Update the Panel rename code to more generic one
Pep8 cleanup
Replace star imports
Consistent property definitions
Add the missing property deletion on unregister
Fix crashes with missing brackets around CANCELLED
Add an name to the generated Empty handler
Update wiki link
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Bumped version to 1.1.4
Replace the deprecated imp import with importlib
As a part of the task T50726:
Update the Panel rename code to more generic one
Note: there is the import sys and os that should be maybe
removed
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Like the title says, AddonPreferences was called separately
Note: there is the import sys and os that should be maybe
removed, however that needs more checking
Sorry for the noise
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Bumped version to 1.6.9
Imports as Tuples
Replace the deprecate imp call with importlib
As a part of the task T50726:
Update the Panel rename code to more generic one
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Bumped version to 0.3.3
The crash was in Create_Internal_Thread_End_Verts
Possibly creating vert coord with the same values
added a small random offset to the x and y in the case
j == 0
Added a mesh.validate with a print function in case of
failures as I'm not sure that the generator will produce
valid results all the time
The print function will tell that something is wrong though
Removed a reduntant for loop - in range(1)
Small cleanup
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Bumped version to 1.0.2
Move the scene properties into a separate group
The props can be accessed through
bpy.context.scene.is_keyfree
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Bumped version to 1.1.4
Remove the Utils folder and move it to file utils_core
Remove star imports and replace them with namespace
Remove unused imports
Use importlib for reloading files
Add customization to the brushes (column size, 3 types of menus)
Remove the VIEW3D_MT_Brush_Selection1 menu
Remove versioning code
Add some helper functions in utils_core
Fix crash with poll functions get_mode if no active object
Fix several crashes with unlinked missing active brush
(hope i got it all)
Move the shortcut register to the init
Update wiki link
NOTE:
Remove unused operators and functions
Part of it is something to do with properties creation
Haven't seen the code used anywhere so it was removed
If it is needed for something it could be restored later
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Bumped version to 1.8.5
Fix the brush menu being broken by the missing
brush attribute in Texture Painting mode before
adding the UV map and the Paint Slot
The bug is also in Blender's UI (from which the code is
derived)
Some small fixes - add a check to wire all Operator
Update wiki link
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This reverts commit 754081ae6b100e7bd288da7e72496b4d3768b5ca.
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As a part of the task T50726:
Update the Panel rename code to more generic one
update call was missing during register
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Bumped version to 0.1.5
Remove star imports
Imports as tuples
Pep8 cleanup
Consistent prop definitions
Some small UI fixes (use align where possible)
Some tooltips and EnumProperty UI names
Update links
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Bumped version to 0.9.2
Pep8 cleanup
Remove star imports
Imports as tuples
Consistent props definitions
Refactor the VIEW3D_OT_reset_weight_palette operator
and VIEW3D_PT_weight_palette panel removing if else walls
Fix crash with trying to save a preset into a non existing path
Small UI fixes (introduce the active icon in the palette menu)
Update some tooltips
Update links
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Bumped version to 1.5.1
As a part of the task T50726:
Update the Panel rename code to more generic one
PEP8 cleanup:
Tuple imports and use them for class types
Consistent Scene props definitions
Update url link
Note:
Moved the Scene Properties into a PropertyGroup
Access them with bpy.context.scene.bsurfaces
There are still some possibly unused variables
In the future, during a refactor that could
be adressed (as they are not all function calls)
Fixed some crashes that i got during testing:
line 1402:
The Remove Doubles treshold calc in one case
caused divide by zero - fallback to 0.0001
line 458:
Index out of range error
line 2955:
zero Vector angles
If there are some better solutions, these are the
places to look
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This reverts commit 1af1c0963a14fba18f642a87394df05f6c8d3128.
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The glob + sort approach didn't work reliably enough. Now we're just
hard-coding the wheel's filename.
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