Age | Commit message (Collapse) | Author |
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The tool still used the "vertex_only" argument to the bevel operator,
which changed in 2.90. This commit also fixes the same error in the
Mesh Tools addon.
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Render preset thumbs fail, roof / floor creation would fail with an exception
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bgl.glClearColor needs to be called prior bgl.glClear in 2.90.
Maniphest Tasks: T80102
Differential Revision: https://developer.blender.org/D8703
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also fix one small bug when uploading
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Fix error when adding/removing objects caused by a regression from
rBAadac42a46334 (improve performance for large numbers of selected
objects)
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not said)
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A better fix will come later
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TEXCOORD_{n}s
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Thanks nutti
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Issue was that in binary file reading, python only recognize `'\n'`
character as line separator... PLY seems to allow (or at least, use)
other OS-related variants of lines terminators, so we have to implement
our own line iterator for those cases...
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-upload was broken since changes in append_link - fake context wasn't possible there,reverting to old append method in such case.
-also assets inside assets could cause problem with ratings drawing check
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This would unnecessarily create full copies instead of linked objects (as linked data, not linked from outer file)
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Fix Apply Phantom Mode tooltip to be clearer.
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Refactored the functions get_move_selection and get_move_active
to be faster by using sets and looping through all the objects
instead of looping through the selected objects and using direct
object lookups, except for special cases where direct lookups are
actually faster.
Removed unneeded calls to get_move_selection and get_move_active.
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now creating simple context everywhere instead of the context.copy() which actually:
- could not work if other addons were creating any custom subclasses on context
- managed to crash blender in my tests.
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-this was broken due to API changes. Also no need for so much magic now since the default append just works well.
-fix a bug in previous commit (asset update)
(cherry picked from commit 3bdb5f41aea4897762edd09a71b0bfa8b0b7bc10)
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-older fines could act as broken
(cherry picked from commit e1dae55cca702ef4a140a455d88099d666230c8c)
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This mainly paves a way for removing the old and clumsy bgl UI and enable faster rating for users.
-Rating Ui is now more responsive -it can be dragged over the stars widget.
-fast rating operator (f shortcut over assetbar)
-wip on new ratings panel(disabled by now)
-if author didn't provide his webpage, the link now leads to his profile on the BlenderKit site.
-upload was partially broken thanks to a small bug
-perpendicular snap - This limits angled snapping in a reasonable way, should help when placing foliage or items on sloped ceilings e.t.c.
-removed the first_run property, it's replaced with a poput that informs the user about connecting to the internet.
(cherry picked from commit 8f6903bc92531aa8e5d4c64a0a108c2904506a83)
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This popup informs the user that BlenderKit connects to the internet directly after registration, and asks for consent with it and also performs first search.
(cherry picked from commit 00fefe2d147288e3a218d640668b54331e82d3e8)
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Now offers a popup to login on site, previously only reported about invalid token, which wasn't clear to many users.
(cherry picked from commit c52cfd99ff31f7554cc998c69382d1c8dd7ed8ed)
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Without this, the addon simply doesn't work on library overridden rigs, since all the addon's interface is grayed out with an error message saying the properties are not overridable.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D8403
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@TheRedWaxPolice provided this update that makes checkbox outlines
slightly dimmer.
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Fix QCD Move Widget not accounting for the 3D View bounds when first called and not appearing at all when called from the menu if the mouse is outside the 3D View.
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Later I would like to show progress by percentage, but not yet sure on how to better calculate it and triger update.
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For the final 2.90 release this should go up to 1.0, but not doing that
yet as we may have to do some fixes still.
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Besides minor tweaks:
* Always use selected, not active landmark for editing operators
* Fix failure when trying to access non-existant scene camera or custom
base pose camera
* More consistent naming and descriptions
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* Enable custom poses for landmarks (so they don't require adding a new
camera).
* New landmark operators, available in Sidebar menu:
** "Add VR Landmark from Selected Camera"
** "Update Custom Landmark" (updates landmark to match current VR viewer
pose)
** "Cursor to VR Landmark"
** "Active Camera to Landmark"
** "New Camera from Landmark"
* "Show Landmarks" option, adding gizmos as landmark indicators to 3D
Views.
This should make the landmarks more practical.
Patch by Sebastian Koenig, with some smaller edits.
Followup commits will do further edits.
Part of T71347.
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Prevent the 'Expander' operators from being added to the undo stack
because they can't be undone properly and only add clutter.
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Add Apply Phantom Mode operator.
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Added a linear renumbering option.
Added a constrain to branch option.
Allowed all options to be combined with each other.
Updated tooltip.
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Adds a Remove Empty Collections operator in a new specials menu
in the main Collection Manager popup.
This operator has two modes:
Mode one only removes collections if they don't have subcollections
or objects.
Mode two removes all collections that don't contain objects.
Both of these modes are accessible via the new specials menu.
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Thanks to Adrian Vogelsgesang (@vogelsgesang) and his binary ply export
implementation proposal D4252.
I did not reuse any code from his patch, but it gave me a good starting point
as I had no idea how to work with binary data.
In this commit:
* Implement export to binary little-endian file format.
* Remove information about blend filename from exported file, it has no purpose.
* Binary is the default format from now on.
I cannot see any reason to implement big-endian option, if there is, please let me know.
Below you will find performance comparison between ASCII and binary formats.
Test geometry:
* Verts 379 000
* Faces 378 000
Export:
* ASCII (old) 8.0 sec
* ASCII 3.0 sec
* Binary 2.4 sec
Note: difference between old and new ASCII export is due to avoiding
unnecessary normal claculation when export normals is disabled.
Import:
ASCII 5.75 sec
Binary 4.9 sec
File sizes:
* ASCII 20.6 MB
* Binary 10.4 MB
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Thanks scurest!
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Thanks scurest!
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Thanks scurest!
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Thanks scurest!
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Thanks scurest!
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Thanks scurest!
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Thanks scurest!
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Thanks pop!
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