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2020-12-30BlenderKit: upload displayNameVilém Duha
This enables 2 names for assets - displayName is shown to user, but name is the one saved in the assets. 90% of time these will be the same, but when a user only updates the name of the asset, there is no more need to reupload because the name needed to be the same in the .blend file. also rename draw_callback_2d_search to draw_asset_bar
2020-12-30BlenderKit: fix thumbnailerVilém Duha
The bakground was too glossy and could create unnecessary gradients in the background Fix hiding of the modifier for high particle counts with particle_plants
2020-12-29BlenderKit: Particle Plants supportVilém Duha
by now, if creators upload a particle setup with the particle_plants tag then the add-on tries to apply the particles directly on the drag-drop target surface.
2020-12-28BlenderKit: forgot a testing bug in previous commitVilém Duha
this was intentional typo for testing
2020-12-28BlenderKit: switch to logging for the add-onVilém Duha
This should help with sane development and also avoid forgotten prints for users.
2020-12-27BlenderKit: several improvements to ratingVilém Duha
Try to make rating more prominent in the interface by adding some messages to tooltips (by now only for validators), reorder rating in the menu Fix texture resolution in tooltips.
2020-12-27BlenderKit: HDR resolutionsVilém Duha
also fix several issues with HDRs - categories upload (for all asset types was broken) - improve thumbnails color - tooltip drawing - resolution tag upload
2020-12-26BlenderKit: improve ratingsVilém Duha
Trash old BGL code and UI Fix menu access and enable it for all users Fix width of the fast rating operator for validators Autotags for HDR's (only resolutions)
2020-12-22BlenderKit: category layout for fast category editing toolVilém Duha
and fix for HDR thumbnail generation code - still not perfect but sets view transform to raw during .jpg save and this causesthe image to look closer. If it will be displayed as linear or non-color in asset bar, it will fit perfectly.
2020-12-22BlenderKit: improve category upload drawing.Vilém Duha
Now this works automatically from the categories as specified on the server
2020-12-22BlenderKit: multiple improvements:Vilém Duha
HDR and scene asset types - These are now available when user enables experimental features in addon preferences. Refactor Upload - no Blender instance isn't launched when not needed and everything happens in a thread, so no waiting for the user when e.g. updating metadata. improve pasted asset_id string Change asset type picking interface to fit more asset types Notify user about brush mode needs Update categories file
2020-12-22BlenderKit: slight improvement to the model thumbnailer, mainly more ↵Vilém Duha
balanced background lighting
2020-12-21Rigify: generate UI script for custom properties from metarig.Alexander Gavrilov
Improve auto-generated UI naming and update basic.pivot, basic.raw_copy and basic.super_copy. Also allow raw_copy to generate builtin widgets.
2020-12-21Rigify: display which rig on which bone is legacy.Alexander Gavrilov
2020-12-21LoopTools: Added rotation of points aligned along a circle by a certain angleVladimir Spivak(cwolf3d)
2020-12-20Fix T82908: LoopTools error: ValueError: faces.new(...): found the same ↵Vladimir Spivak(cwolf3d)
(BMVert) used multiple time
2020-12-19Fix T83732: Use correct UI type for pie menu entryRobert Guetzkow
This patch fixes the UI type used for the image editor entry in the "3D Viewport Pie Menus" add-on. Previously the add-on set the UI type to "VIEW", which doesn't exist. This commit use corrects the value to "IMAGE_EDITOR". Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9894
2020-12-16BlenderKit: drawing custom icon crashes blender, disabling some code at ↵Vilém Duha
least until it's fixed.
2020-12-15Fix T83671: OBJ Import: Ignore invalid lines (with 'command' but no data).Jens
OBJ files require that parameters are specified after every line start element except the "end" command. This patch skips all lines that are missing that information unless there is a multi line context. Reviewed By: mont29 Maniphest Tasks: T83671 Differential Revision: https://developer.blender.org/D9828
2020-12-13glTF importer: Show specific error when buffer resource is missingJulien Duroure
2020-12-09Rigify: fix errors when no feature sets are installed.Alexander Gavrilov
Exceptions when the list is empty, and failing to clear the list.
2020-12-09Rigify: when using a widget from the metarig, create a linked duplicate.Alexander Gavrilov
This preserves the standard widget naming even with custom widgets.
2020-12-09Fix T84328: Correct errors caused by renamingRobert Guetzkow
In rBA6aa8e130eff59059886e203ff95221609f63b222 all occurrences of "lamp" where replaced with "light" which also accidentally renamed "clamp" to "clight". In case of the x3d importer and object carver add-on this broke some functionality. This commit fixes the names to match the use the correct properties of the Python API and use semantically correct names for other add-on where the renaming didn't cause functional changes. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9782
2020-12-09BlenderKit: improve model thumbnail generatorVilém Duha
2020-12-08Rigify: add the jaw and teeth widgets to the registered list.Alexander Gavrilov
2020-12-08Rigify: move constraints to control and deform bones in super_copy.Alexander Gavrilov
Use DEF: or CTRL: prefix on constraint names to move them during relink.
2020-12-08Rigify: support choosing widgets out of a list in super_copy and pivot.Alexander Gavrilov
Register the most generic widgets in the list and add a few more. Use it to assign a nicer looking shoulder widget in human metarigs.
2020-12-07Rigify: include widgets in generated metarig code.Alexander Gavrilov
Since rigs like super_copy already support using widgets assigned directly to metarig bones, implement adding them with the metarig.
2020-12-07Rigify: use separate widget collection for each generated rig.Alexander Gavrilov
As pointed out in comments to T73114, using the same name has downsides. In addition, remove the widget parent object that was inherited from the old pre-collection way Rigify worked and has no other purpose than grouping objects like the collection already does. Rename the widgets and the collection when renaming the rig. Finally as an aside add a couple of options to create_widget.
2020-12-07Rigify: keep custom widgets already assigned in metarig.Alexander Gavrilov
Also make error handling more robust and extend constraint relink mixin.
2020-12-07BlenderKit: unrated_only wasn't in common property group,Vilém Duha
caused material and brush search to fail
2020-12-06BlenderKit: fix possible error when loading preferences.Vilém Duha
2020-12-06BlenderKit: allow search of non-rated assetsVilém Duha
2020-12-06BlenderKit:Vilém Duha
enable 3-level categories for category reorganization.
2020-12-06glTF exporter: Fix T83426: fix texture filteringJulien Duroure
minFilter=LinearMipmapLinear for Linear filtering
2020-12-06gltf exporter: Fix T83188: avoid crash when background exporting (without UI)Julien Duroure
2020-12-06BlenderKit: fast changing of categories for assetsVilém Duha
this tool will probably evolve in fast metadata editing, for now it should help to fix category system.
2020-12-05BlenderKit: switch to pointers when checking UI areasVilém Duha
improve tooltip for resolutions
2020-12-05BlenderKit: forgot to uncomment resolution upload codeVilém Duha
2020-12-05BlenderKit: resolutionsVilém Duha
This introduces resolutins into the addon. This update should enhance the usability of the addon, especially for people with weaker computers. It downloads reduced version of the assets - only images are scaled down by now. Images are also converted in some cases from .png to .jpgs to save space. - there's a default resolution setting - resolutions can be swapped by user - resolutions apply only to textured models and materials with textures larger than 1024px - Resolutions aren't yet generated on the server, so will be visible after a few days. Version of the addon was bumped up to 1.0.40.
2020-12-05Fix T83386: Use type annotation instead of assignmentRobert Guetzkow
The Sapling Tree Gen add-on previously assigned the `FloatProperty` to `bend`. This caused accessing `bend` in calculations to return a reference to the `FloatProperty` instead of its value. This commit replaces the assignment with an annotation as it is the correct usage since the Python API changes for Blender 2.80. NOTE: The add-on currently has another problem T83360 which prevents it from working. For the implementation of the patch I had to comment out the usages of `props.leafDupliObj`. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9747
2020-12-05Sun position: remove trailing colons and capitalize props in UIDamien Picard
2020-12-05Sun position: remove unused prop in HDRI modeDamien Picard
2020-12-05Sun position: fix HDRI mouse wheel exposure setting alphaDamien Picard
2020-12-05Rigify: a number of small fixes.Alexander Gavrilov
- Don't try to add an update callback to CollectionProperty. - Restore exact alignment of the super_finger master control to 1st bone. - Add an option to run a sub-object after all methods of the parent. - Fix wrong identifier in SideZ.from_parts.
2020-12-04UI Translate: switch to using utils code to list/match translation files.Bastien Montagne
2020-12-04UI Translate: Fix potential division by zero.Bastien Montagne
2020-12-04BlenderKit: fix an issue when unregistering keymapsVilém Duha
2020-12-03Fixed errors in the console if obj.data is NoneVladimir Spivak(cwolf3d)
Errors appeared when calling the context menu on an object without data
2020-12-02Rigify: support lazy bone names in utils/mechanism.py tools.Alexander Gavrilov
This is for convenience of more complex utilities, since the functions themselves immediately force the closures.