Age | Commit message (Collapse) | Author |
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This enables 2 names for assets - displayName is shown to user,
but name is the one saved in the assets. 90% of time these will be the same, but when a user only updates the name of the asset,
there is no more need to reupload because the name needed to be the same in the .blend file.
also rename draw_callback_2d_search to draw_asset_bar
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The bakground was too glossy and could create unnecessary gradients in the background
Fix hiding of the modifier for high particle counts with particle_plants
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by now, if creators upload a particle setup with the particle_plants tag then the add-on tries to apply the particles directly on the drag-drop target surface.
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this was intentional typo for testing
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This should help with sane development and also avoid forgotten prints for users.
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Try to make rating more prominent in the interface by adding some messages to tooltips (by now only for validators),
reorder rating in the menu
Fix texture resolution in tooltips.
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also fix several issues with HDRs
- categories upload (for all asset types was broken)
- improve thumbnails color
- tooltip drawing
- resolution tag upload
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Trash old BGL code and UI
Fix menu access and enable it for all users
Fix width of the fast rating operator for validators
Autotags for HDR's (only resolutions)
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and fix for HDR thumbnail generation code - still not perfect but sets view transform to raw during .jpg save and this causesthe image to look closer.
If it will be displayed as linear or non-color in asset bar, it will fit perfectly.
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Now this works automatically from the categories as specified on the server
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HDR and scene asset types - These are now available when user enables experimental features in addon preferences.
Refactor Upload - no Blender instance isn't launched when not needed and everything happens in a thread, so no waiting for the user when e.g. updating metadata.
improve pasted asset_id string
Change asset type picking interface to fit more asset types
Notify user about brush mode needs
Update categories file
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balanced background lighting
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Improve auto-generated UI naming and update basic.pivot, basic.raw_copy
and basic.super_copy. Also allow raw_copy to generate builtin widgets.
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(BMVert) used multiple time
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This patch fixes the UI type used for the image editor entry
in the "3D Viewport Pie Menus" add-on. Previously the add-on
set the UI type to "VIEW", which doesn't exist. This commit
use corrects the value to "IMAGE_EDITOR".
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D9894
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least until it's fixed.
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OBJ files require that parameters are specified after every line start element except the "end" command.
This patch skips all lines that are missing that information unless there is a multi line context.
Reviewed By: mont29
Maniphest Tasks: T83671
Differential Revision: https://developer.blender.org/D9828
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Exceptions when the list is empty, and failing to clear the list.
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This preserves the standard widget naming even with custom widgets.
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In rBA6aa8e130eff59059886e203ff95221609f63b222 all occurrences
of "lamp" where replaced with "light" which also accidentally
renamed "clamp" to "clight". In case of the x3d importer and
object carver add-on this broke some functionality. This
commit fixes the names to match the use the correct properties
of the Python API and use semantically correct names for other
add-on where the renaming didn't cause functional changes.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D9782
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Use DEF: or CTRL: prefix on constraint names to move them during relink.
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Register the most generic widgets in the list and add a few more.
Use it to assign a nicer looking shoulder widget in human metarigs.
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Since rigs like super_copy already support using widgets assigned
directly to metarig bones, implement adding them with the metarig.
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As pointed out in comments to T73114, using the same name has downsides.
In addition, remove the widget parent object that was inherited
from the old pre-collection way Rigify worked and has no other
purpose than grouping objects like the collection already does.
Rename the widgets and the collection when renaming the rig.
Finally as an aside add a couple of options to create_widget.
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Also make error handling more robust and extend constraint relink mixin.
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caused material and brush search to fail
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enable 3-level categories for category reorganization.
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minFilter=LinearMipmapLinear for Linear filtering
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this tool will probably evolve in fast metadata editing, for now it should help to fix category system.
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improve tooltip for resolutions
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This introduces resolutins into the addon.
This update should enhance the usability of the addon, especially for people with weaker computers.
It downloads reduced version of the assets - only images are scaled down by now. Images are also converted in some cases from .png to .jpgs to save space.
- there's a default resolution setting
- resolutions can be swapped by user
- resolutions apply only to textured models and materials with textures larger than 1024px
- Resolutions aren't yet generated on the server, so will be visible after a few days.
Version of the addon was bumped up to 1.0.40.
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The Sapling Tree Gen add-on previously assigned the `FloatProperty`
to `bend`. This caused accessing `bend` in calculations to return
a reference to the `FloatProperty` instead of its value. This
commit replaces the assignment with an annotation as it is the
correct usage since the Python API changes for Blender 2.80.
NOTE: The add-on currently has another problem T83360 which
prevents it from working. For the implementation of the patch
I had to comment out the usages of `props.leafDupliObj`.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D9747
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- Don't try to add an update callback to CollectionProperty.
- Restore exact alignment of the super_finger master control to 1st bone.
- Add an option to run a sub-object after all methods of the parent.
- Fix wrong identifier in SideZ.from_parts.
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Errors appeared when calling the context menu on an object without data
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This is for convenience of more complex utilities, since
the functions themselves immediately force the closures.
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