Age | Commit message (Collapse) | Author |
|
|
|
A variety of operators were missing appropriate bl_options for correct
undo support.
This results in either crashes (auto loft, bi-rail) or other odd
behaviors around returning the scene to the correct previous state
(sometimes having to hit ctrl-z twice to undo once, sometimes undo skips
steps, etc.)
Differential Revision: https://developer.blender.org/D13283
|
|
Cursor is part of scene since 2.80
Fixes T81285.
Maniphest Tasks: T81285
Differential Revision: https://developer.blender.org/D9109
|
|
Ref D13841
|
|
Fix the invalid argument passed in place of operator id.
Reviewed By: Nutti
Differential Revision: https://developer.blender.org/D13980
|
|
Principled texture setup with relative path option would lead to this,
silently use an absolute path instead like other Blender operators.
Differential Revision: https://developer.blender.org/D12221
|
|
Add-ons should not connect to external services outside of blender.org
See new key requirements: https://wiki.blender.org/wiki/Process/Addons
|
|
Code tried to set the action to None, but in this case, the action is
read-only.
If we find such a case, now set tweakmode to False temporarily and
restore after actions have been processed.
Maniphest Tasks: T93209
Differential Revision: https://developer.blender.org/D13286
|
|
This was (correctly) asserting before, now handle this more gracefully
and just skip (and warn about this) a custom property that has an
invalid value set.
Seems there are a couple of exporters out there that do this wrong, I
think this tradeoff can be made though.
Fixes T91062, T81657, T83501, T86595
Maniphest Tasks: T91062, T86595, T83501, T81657
Differential Revision: https://developer.blender.org/D12354
|
|
|
|
OK button removed from popup rating
fixed a bug in fetching user's ratings from server
|
|
by now enabled only for validators, to test performance. Also shows to validator which assets were not yet rated by them.
|
|
|
|
The operator incorrectly set `self._snap_buffer` to `None`.
A more secure check could be implemented, but it didn't really seem
necessary.
|
|
object type
-do same warning for drag-drop although that can be now further improved since it seems ray cast to other object types works already)
-remove some old prints
|
|
was actually showing slugs, now shows names with links
fix long descriptions issue - now has a 'more' button to read the rest online
(label_multiline now has a max_lines parameter and returns True if max lenght was reached)
fix avatars to match server
|
|
Fix for rerequests recursion crash
rename timers
fix manual link
attemt to fix mysterious crashes on some machines by limiting some calls to assetbar operator, and not copying image into it's preview so often
fix search when & was present
add a popup when appending a scene
improve starup dialog with an image
|
|
Enable user's ratings request for all users.
|
|
Node Wrangler can now be used in the Geometry Nodes editor.
Summary of the changes for Geometry Nodes:
* Pressing ctrl+shift+LMB will now connect the geometry socket of the
node (if it exists) to the output socket of the modifier. This is
similar to the functionality already present for shader and
compositor nodes.
* Nodes can be merged using a Join Geometry (default) or Boolean node.
* `LinkToOutput` and `ReloadImages` have been disabled, because they
don't make sense for geometry nodes.
* Other operators work like they do for the other node tree types.
In D9748 and in chat it was accepted that this patch can be merged
into the 2.93 release branch, even though we are quite late in the
release process already.
Differential Revision: https://developer.blender.org/D9748
|
|
|
|
Right clicking assetbar in a space where is no asset displayed did throw an error
several minor tooltip/layout fixes.
|
|
|
|
As per T88354 and TT88355, some nodes were a bit dark when actually
printed. Reduced saturation and overall darkness for Attribute nodes and
Geometry nodes.
|
|
Fix a few speling issues in comments.
|
|
The Fillet Vertices command was inadvertently shadowed by the newly introduced View Normal command.
The View Normal command now uses 'n' as its mnemonic.
|
|
|
|
|
|
|
|
|
|
System would not move selected vertices to an absolute location in Edit Mode.
This was caused by system not recognising selected vertices.
|
|
This enhancement enables the user to work always Normal to the View
as defined by "Working Plane" in PDT Design Functions Section.
For example: If the working plane is set to Front and the Operation is "Extrude Geometry"
the system will extrude along the Y axis by the amount specified in the "Distance" Entry Box.
Specifying Working Plane as "View" cause the system to work always Normal to the current
view orientation, i.e. into, or out of your screen.
This enhancement is only available for Blender 2.9x builds.
|
|
|
|
Fillet Radius and Tanget Radii were not defined with unit="LENGTH", causing problems when Blender Units are set to Imperial.
|
|
|
|
|
|
main problem was doubling of asset name first letter due to a typo
|
|
Dowload operator invoke had no return in some cases
|
|
also introduce simple visual feedback in the interface, using the heart icon.
|
|
|
|
|
|
Fixes the add collection operators, undo operators, and specials menu
in the CM popup not being disabled when in phantom mode.
|
|
Fix error with renumber QCD slots adding a 21st slot.
|
|
The new enum was swapping the original order of full/free as false/true
Some assets that were uploaded from 2.92 and older but partially updated from 2.93 will have to be fixed.
|
|
with some tiny tweaks to how asset card works
|
|
- some code cleanup
- labels with tooltips (an empty operator that enables this, drawing it non-emobssed)
|
|
|
|
was unorganized after recent cleanup
-cleaned part of the old code
|
|
- Ratings were not sent to server
- changed icon for complexity/work hours
- many small tweaks, finishing ratings_utils refactor
- adding various parameters to details
-
|
|
-basically a complete revamp of the code, enables to display asset information in a much cleaner way with more tooltips e.t.c.
-simplified floating asset preview - name needs to be fixed still, and tooltip generation cleaned
-added several new icons, deleted one unused
-improve a lot of tooltips
-fix rerender of thumbnails in unsaved files (would save assets into addon directory)
-reorganize some rating functions into ratings_utils.py
-new 'wrap' operator for web links, allows to have custom tooltips for each link
|
|
objects
|