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2022-01-11Fix T94122: Export to X3D Fails.v3.0.1blender-v3.0-releaseAndreas Plesch
Fixes call to `create_derived_objects()` in x3d export. rBa82c9e1e405c84b9 introduced a change in the signature and return value of the `create_derived_objects()` utility. This change lead to failure of the x3d export addon. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D13667
2022-01-11Fix T94264: Pose Library, doubleclick-to-apply only in asset browserSybren A. Stüvel
Fix a keymap collision between the pose library and the file manager. Only allow `applying a pose by doubleclicking it in the asset browser, and not in the file browser. This prevents a crash; appending an Action would temp-load it in order to apply it as a pose, which of course conflicts with the "Append" functionality.
2022-01-11Fix T93509: Unintended navigation on Valve IndexPeter Kim
The input bindings for "grab" navigation on the Valve Index controllers could previously trigger the action even when the user did not intend to do so (i.e. their hand was not actively gripping the sensor). This was resolved by changing the bindings from "/input/squeeze/value" to "/input/squeeze/force" and increasing the input threshold from 0.3 to 0.5. Thanks to sybren for testing.
2021-11-29Fix T93391: Update BoolTool addon for visibility breaking changev3.0.0Jesse Yurkovich
The visibility settings were moved from Object.cycles_visibility.setting to Object.setting in August. However, some addons like bool tool were not updated to account for this. Differential Revision: https://developer.blender.org/D13375
2021-11-29Fix Amaranth and FBX cycles visibility settings.Thomas Dinges
These were moved to the object level in rBca64bd0aacda.
2021-11-25Rigify: bump version before Blender release.Alexander Gavrilov
2021-11-24Fix T92492: Update Addon Themes for Spreadsheet WorkspacePeter Sergay
This makes some changes to the spreadsheet theme for some of the community themes, mostly making the properties region more readable. Differential Revision: https://developer.blender.org/D13089
2021-11-24Magic UV: Remove online updaterThomas Dinges
Add-ons should not connect to external services outside of blender.org See new key requirements: https://wiki.blender.org/wiki/Process/Addons
2021-11-23Pose Library: Update to changed operator name in masterJulian Eisel
See 9e5aae4215d0.
2021-11-23Remove Archipack to reflect new key requirements.Thomas Dinges
https://wiki.blender.org/wiki/Process/Addons
2021-11-22Fix T93209: FBX export error if there is an action in NLA tweakmodePhilipp Oeser
Code tried to set the action to None, but in this case, the action is read-only. If we find such a case, now set tweakmode to False temporarily and restore after actions have been processed. Maniphest Tasks: T93209 Differential Revision: https://developer.blender.org/D13286
2021-11-22Moving BlenderKit to new repository on GitHubVilem Duha
BlenderKit addon will be here since now: https://github.com/BlenderKit/blenderkit And all release notes , docs and information will be on BlenderKit website: www.blenderkit.com The move happens since Blender Foundation ended the commercial addon offering for all commercial addons. This means a bit less comfort for our users, but also many new possibilities!
2021-11-19BlenderKit: update tipsVilem Duha
2021-11-19BlenderKit: bring back sevral asset bar shortcutsVilem Duha
W for author's web page, X for delete asset from drive, R for fast rating menu
2021-11-19BlenderKit: fix several minor UI issuesVilem Duha
lock icons update was delayed scroll buttons were not updated when number of rows changed model dimension show also cm and mm when appropriate design year is drawn without comma prevent ui_bgl draw text error correct pluralisation of ratings in tooltips.
2021-11-18Pose Library: mark 'for keymap' operators as internalSybren A. Stüvel
The `POSELIB_OT_apply_pose_asset_for_keymap` and `POSELIB_OT_blend_pose_asset_for_keymap` operators are a bit special, as they are for use in the keymap only. Marking them as `INTERNAL` removes them from the F3 menu (which will already contain the regular apply/blend operators anyway).
2021-11-18Pose Library: explain why the 'for keymap' operators are thereSybren A. Stüvel
The for-keymap version of the apply/blend operators take the Window Manager's `poselib_flipped` property, and passes it to the regular apply/blend operator. This makes it possible to bind a key to the operator and still have it respect the global "Flip Pose" checkbox. This behaviour was already in, this commit just adds a comment that explains this. No functional changes.
2021-11-18Pose Library: rename apply/blend buttons in the asset browserSybren A. Stüvel
Shorten "Apply Pose Asset" to just "Apply", and change "Blend Pose Asset" to "Interactive Blend" to emphasise it's a modal operator.
2021-11-16Pose library: remove unused parameterSybren A. Stüvel
Remove an unused `context` parameter from `pose_library.pose_creation.create_pose_asset()`. Normally this wouldn't make it into the release branch, but this particular function could be the basis for custom pose library creation code, and thus it's good if it has a nicer API in the release. No functional changes.
2021-11-16FBX Import: fix exception on interleaved armature and other nodes.Alexander Gavrilov
If the file contains a parent chain that interleaves nodes with is_armature true and false, the parent armature may wrongly pick up meshes owned by the child, causing an exception later. No idea if such FBX files are valid or malformed, but this is a simple fix. Differential Revision: https://developer.blender.org/D13224
2021-11-16Fix T92924: Copy Render Settings doesn't work in 3.0.Bastien Montagne
It's not possible anymore to call an operator from drawing code in most cases (since it may be called during some init phase where this is forbidden). Looks like here the only viable solution is to use a timer for now. :(
2021-11-16Snap Utilities Line: Update Documentation LinkGermano Cavalcante
2021-11-15BlenderKit: Fix notificatoins readingVilem Duha
2021-11-15BlenderKit: update categories fileVilem Duha
2021-11-15BlenderKit: fix appending of brushesVilem Duha
2021-11-12glTF exporter: avoid issue with setting frame with python v >= 3.10Julien Duroure
2021-11-11UI: Update Minimal Dark community theme for node editor changesJonathan Lampel
This small update makes the grid more visible in the node editor. Differential Revision: https://developer.blender.org/D13150
2021-11-11BlenderKi: fix thumbnail generatorsVilem Duha
improve reports delete forgotten prints fix updates in asset bar
2021-11-09BlenderKit: fix asset bar update of button visibilityVilem Duha
also make notifications check them only for users that make a search in the session, and only check once in 2 hours
2021-11-08BenerKit: forgot imports for new reports library in several filesVilem Duha
(cherry picked from commit f75db2864ad56cc97464d117583b06f1f8418c24)
2021-11-08BlenderKit: enable both portfolio and BK profile linkVilem Duha
(cherry picked from commit 570a715847f969a5297b50d12a7671226d21073d)
2021-11-08BlenderKit: new asset bar fixes and improvementsVilem Duha
Reports are back and split in reports.py Quality is drawn in tooltip comments and notification improvements and fixes Tips were updated (cherry picked from commit 3222ff126c2193d7f9c8f0279d6459acd955f4c2)
2021-11-06glTF importer: Fix T92808 change after change on vertex groups data now on meshJulien Duroure
2021-11-06glTF export: Fix crash when invalid driverJulien Duroure
2021-11-06UI: Update Minimal Dark community themeJonathan Lampel
2021-11-05Stored Views: Do not use the deprecated `SMALL_TRI_RIGHT_VEC` iconPablo Vazquez
Use `CHECKMARK` instead since it's supposed to indicate the active view.
2021-11-05Fix T81374: SVG import: transform skewX and skewY swappedDiptangshu Dey
When importing an SVG file that uses skewX and skewY, they are swapped. This patch swaps the skewX and skewY functions and hence the problem is resolved. Differential Revision: https://developer.blender.org/D13036
2021-11-01Fix T92714: Archimesh fails due Cycles refactorAntonio Vazquez
The properties `cycles.visibility` have changed.
2021-11-01Fix UI message.Bastien Montagne
2021-11-01Pose Library: Adopt to new asset browser refresh operatorJulian Eisel
The new operator introduced in rBdcdbaf89bd11 needs to be used here now.
2021-10-30Node Wrangler: fix switch menu omitting entries after separatorsScott Ramsay
Differential Revision: https://developer.blender.org/D13023
2021-10-28Fix T92334: Amaranth errors after cycles-x changesBrecht Van Lommel
2021-10-27Rigify: fix two cases limb motion in rest pose.Alexander Gavrilov
The master control rotated to match the limb rest roll, because for an unknown reason the roll was reset in edit pose. Inner tweaks could rotate if roll of master tweaks wasn't matched. To fix this, compute and apply the interpolated roll.
2021-10-27Rigify: rework limb IK stretch limit and add a manual swing structure.Alexander Gavrilov
After introduction of the Custom space it is possible to easily use Limit Distance within rigs while accounting for rig scale. This allows replacing the Stretch To + Limit Scale mechanism used for the IK stretch switch in rigify. Instead, use the freed bone to manually handle limb swing before allowing the actual IK solver to handle limb contraction. This improves stability in marginal cases of limbs nearly straight in the rest pose, because previously the solver could destroy the slight knee bend in the process of swinging the limb forward, causing a flip.
2021-10-27Fix T71232: .X3D/.WRL imports without materials and texturesMax Schlecht
When porting the x3d importer to 2.80, material and texture importing didn't get ported. The old importer was using Blender Render like materials, the new implementation uses the standard node system via `node_shader_utils`. Additionally this also adds a crude, text based method for material/texture caching for WRL file (previously only supported for X3D), fixes a possible `StructRNA has been removed` error caused by the cache and assigns proper names to the materials, if available. Reviewed By: mont29 Maniphest Tasks: T76656, T71232, T83428 Differential Revision: https://developer.blender.org/D12399
2021-10-26UI: Improve contrast on active tabs in community themesPablo Vazquez
Since rBaf26720b2131 active tabs use `Region Text Highlight`, instead of `Region Text`.
2021-10-26Collection Manager: Fix nested selection bug. Task: T69577Ryan Inch
Fix a bug where attempting to deselect nested collections fails when there are no objects present in the parent collection. Reported by 1D_Inc
2021-10-26VR: Default Actions, Controller VisualizationPeter Kim
This updates the VR Scene Inspection add-on with functionality for loading and using default controller actions, including controller poses and haptics, and visualizing VR controllers both in-headset and in the regular 3D viewport. In other words, users can finally view their VR controllers and use them to navigate their scene in VR. Controller actions (enabled by default) are available as an option in the "VR Session" panel. For controller bindings that require OpenXR extensions (Reverb G2, Vive Cosmos, Huawei), there is a new "Action Maps" panel where users can toggle these bindings. Bindings that require extensions are disabled by default since not all OpenXR runtimes may support them, which will lead to an error during action creation at session start. There is also an option in the "Action Maps" panel to use a gamepad (Xbox Controller) instead of motion controllers for VR actions/viewport navigation. In addition to default actions, this update adds new options for VR controller visualization. For in-headset (VR) visualization, controller visibility as well as style (dark/light, ray/no ray) can be set via the "View" panel. For visualization in the regular 3D viewport, there is a new option in the "Viewport Feedback" panel to draw controllers as gizmos, similar to the existing option for the VR camera (headset). Finally, this update also changes the VR Landmark "Custom Camera" type to "Custom Object", so users can specify any object (not just cameras) as a base pose reference, and adds a base scale option for custom object and custom pose-type landmarks. Reviewed By: Severin Differential Revision: https://developer.blender.org/D11271
2021-10-25BlenderKit: move search fields to tool headerVilem Duha
also hide it in the modes where it doesn't make sense. This has to overwrite the draw function of VIEW3D_HT_tool_header, to get in the middle This could potentially interfere with other addons, need to investigate.
2021-10-25BlenderKit: notifications - mark all read and go to targetVilem Duha