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2022-01-20glTF importer: Implement a user extension systemJulien Duroure
2022-01-20glTF exporter: Use custom range on actionJulien Duroure
2022-01-20Fix invalid index mesh nameJulien Duroure
2022-01-20glTF importer: set empty display size, based on distance parent/childrenJulien Duroure
2022-01-20glTF importer: use relative path when possibleJulien Duroure
2022-01-20glTF exporter: images may be needlessly re-encoded in some casesJulien Duroure
2022-01-20glTF exporter: Better jpeg image detectionJulien Duroure
2022-01-20Update/bug removal of the 'Utility panel' - part 2: the material propertiesClemens Barth
of the special objects (F2+, F+ and F0 centers) in the section 'Change atom shape' got updated for eevee and cycles.
2022-01-20The addon gets updated for Eevee/Cycles - part 4 - revision: A point sourceClemens Barth
for both, Eevee and Cycles, is sufficient, no need to have an additional ball with emission for Cycles.
2022-01-17Fix: Incorrect soft max after IDProperty UI data refactorHans Goudey
This shouldn't have had an effect, since the soft max was larger than the max, but it is still incorrect. Caused by a typo in rBA104ba1c5682016a55. Thanks to @MKRelax for pointing this out.
2022-01-17Fix T94846: AnimAll does not keyframe bezier curve handle typeDamien Picard
Add option to export Bezier curves' left and right handle types
2022-01-17Update/bug removal of the 'Utility panel' - part 1: the functions in theClemens Barth
section 'Change atom shape' got updated for eevee and cycles. There are also a few adjustments of the values of both importers (PDB and XYZ).
2022-01-16... with some addtional changes.Clemens Barth
2022-01-16The addon gets updated for Eevee/Cycles - part 4: a point light source forClemens Barth
Eevee is re-inserted (I forgot that this is needed for Eeve) and the transparency material properties of the vacancies when using Eevee have been changed: the cubes show now a nice transparency.
2022-01-15The addon gets updated for Eevee/Cycles - part 3: vacancies, as described by ↵Clemens Barth
an 'X' in PDB and XYZ files, are shown as transparent cubes. The properties of the transparency have been changed and are now much better ... . The user can certainly adjust these properties after the import.
2022-01-15The addon gets updated for Eevee/Cycles - part 2: we now use a sphereClemens Barth
as a 'point' light source. In material properties, the sphere has the node called 'Emission'. Note that the light source as well as a camera can be **optionally** chosen, they are not set by default.
2022-01-15qClemens Barth
2022-01-15The addon is updated for Eevee/Cycles - part 1: the atoms get now a useful colorClemens Barth
by using nodes (material properties). The color used in the viewport shading ('solid mode') has been removed since it doesn't make sense anymore. Otherwise one always has to manually choose 'using nodes' in the material properties.
2022-01-14Rigify: minor tweaks.Alexander Gavrilov
- Clear the IK toe control animation in the relevant operator. - Allow changing the euler order of finger master control via metarig.
2022-01-14I removed all 'del()' commands. The reason is that, e.g., the separation of ↵Clemens Barth
an atom object from an atomic structure in the 'EDIT' mode has lead to a crash of Blender. With the changes done, there is no crash of Blender anymore.
2022-01-14Revert accidental commitDemeter Dzadik
This reverts commit f0f48da209de08d66fd9e3b311e379687c7ba699.
2022-01-14Address feedbackDemeter Dzadik
2022-01-13T94008, T94292Clemens Barth
Check before, if the user is in the 'EDIT_MESH' mode. If so, change to 'OBJECT' mode.
2022-01-13T94008, T94292Clemens Barth
When importing a PDB file, the user has to be in the 'OBJECT' mode. With the changes in the code, this mode is automatically set before the PDB import. No error message should appear when the 'EDIT' mode is still active.
2022-01-13T94008, T94292Clemens Barth
When importing a PDB file, the user has to be in the 'OBJECT' mode. With the changes in the code, this mode is automatically set before the PDB import. No error message should appear when the 'EDIT' mode is still active.
2022-01-11Mesh Tools: Fix the license of "Edge Floor Plan" fileDalai Felinto
The add-on file had the license as GPL2, but for it to be compatible with Blender it has to be GPL or later.
2022-01-11Rigify: refactor leg to make modifying the foot roll mechanism easier.Alexander Gavrilov
2022-01-10FBX Export: add .blend file path to the FBX header.Richard Brenick
It's handy being able to track where fbx files originate from. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D13788
2022-01-10Fbx IO: improve export speed of 'rested' armaturesSaravanan
As part of Fbx Export, while handling Armature modifiers for Meshes, each armature's position is backed up, then put into REST position for exporting, and then restored back to original position. A dependency graph update is triggered at the end of this. This commit avoids the whole backing position setting + depsgraph update in case the armature is already in rest position. As an example, a model which I am developing for a game used to take 20 minutes for the Fbx Export. After this change, it only takes 20 seconds. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D13712
2022-01-10Fix T94516: OBJ/MTL Material Roughness imported and exported inaccurately.Bastien Montagne
The addon would assume an OBJ range of [0.0-900.0] for the Ns value, when it actually is supposed to be [0.0-1000.0]. WARNING: This is introducing a slight incompatibility (value shifting of the roughness parameter) with older OBJ files exported by Blender.
2022-01-09Rigify: enable the split toe option by default in metarigs and samples.Alexander Gavrilov
2022-01-09Rigify: support separate IK and FK controls for the toe.Alexander Gavrilov
Currently the leg rig tries to share one control between IK and FK modes, which looks as a nice optimization at first, but makes it impossible to IK/FK snap correctly if the IK foot is rolled forward. This commit adds an option to generate separate toe controls.
2022-01-06PLY: Cleanup properties descriptionMikhail Rachinskiy
2022-01-06PLY: do not write face normals to verticesMikhail Rachinskiy
Spliting edges for this purpose is doing more harm than good, additionally not all DCCs import PLY normals anyway, including Blender.
2022-01-06PLY: add comments for vertex ID in exporterMikhail Rachinskiy
2022-01-05Cleanup: fix typos in source codeBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D5801
2022-01-05Cleanup: fix types in source codeBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D5801
2022-01-05PLY: refactor exporterMikhail Rachinskiy
New geometry traversal code, use bmesh data instead of mesh, simpler logic. This also fixes split faces when exporting normals and vertex colors. Exporting UVs still results in split faces, since UVs are stored in vertex data (not sure if PLY format limitation or just this exporter) faces has to be split along seams in order for each vertex to corespond with each UV coordinate. No performance benefits this time.
2022-01-04Revert "PLY: refactor exporter"Mikhail Rachinskiy
This reverts commit 7f4c2d5e48657af8bf450da7d6a0587065cfa8b4. Issues with unit tests.
2022-01-03Rigify: use Aligned inherit scale in the limb FK chain.Alexander Gavrilov
2022-01-03Rigify: support uniform scaling of limbs via the master control.Alexander Gavrilov
Existing IK & FK controls only allowed squash and stretch scaling.
2022-01-03PLY: refactor exporterMikhail Rachinskiy
New geometry traversal code, use bmesh data instead of mesh, much simpler logic. This also fixes two unreported issues with exporter: * Splitting faces when uv, vertex color or normals export options are enabled. * Disrupted vertex indices. On top of that there is a significant performance improvements, export Suzanne model with 4 subdivision levels: * Old 4.527s * New 1.029s
2021-12-31Rigify: clear the script datablock when re-generating.Alexander Gavrilov
2021-12-31PLY: Cleanup and simplify collecting faces infoMikhail Rachinskiy
2021-12-31PLY: Fix export faces with more than 255 sidesMikhail Rachinskiy
Ideally we want to use uint16 or uint32 data type for this purpose, but certain DCCs have hardcoded uint8 limits in their PLY importers. Silently tringulating faces with many sides is bad, but it's even worse when correctly exported model won't load because of poor importer implementation in other DCCs.
2021-12-27Fix T94122: Export to X3D Fails.Andreas Plesch
Fixes call to `create_derived_objects()` in x3d export. rBa82c9e1e405c84b9 introduced a change in the signature and return value of the `create_derived_objects()` utility. This change lead to failure of the x3d export addon. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D13667
2021-12-22Export Paper Model: fix ambient occlusionAdam Dominec
2021-12-21Fix T94264: Pose Library, doubleclick-to-apply only in asset browserSybren A. Stüvel
Fix a keymap collision between the pose library and the file manager. Only allow `applying a pose by doubleclicking it in the asset browser, and not in the file browser. This prevents a crash; appending an Action would temp-load it in order to apply it as a pose, which of course conflicts with the "Append" functionality.
2021-12-18glTF importer: performance enhancement when images are packedJulien Duroure
2021-12-18glTF exporter: Manage tweak mode in NLA when neededJulien Duroure