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2022-03-31OBJ: reintroduce export menu item for the old (pre-3.1) python exporterv3.1.2blender-v3.1-releaseAras Pranckevicius
While it still has known issues/bugs/limitations. Also related: D14512. Differential: D14513
2022-03-24Fix T96342: Add Curve Extra Objects addon fails when adding Curvy Curvev3.1.1Vladimir Spivak
2022-03-02Amaranth Toolset: Update documentation URLv3.1.0Aaron Carlisle
See T95442
2022-03-01Cleanup: Use `BLENDER_MANUAL_URL` prefixAaron Carlisle
2022-03-01Tiny Cad: Update documentation URLAaron Carlisle
See T95442
2022-03-01Tissue: Update to 3.52Aaron Carlisle
From https://github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-52 with https://github.com/alessandro-zomparelli/tissue/pull/131 applied. Fixes T80702 Fixes T73136
2022-03-01Update documentation url fo mesh tissue add-onAaron Carlisle
See T95442
2022-02-28Update documentation urls for real snow and Precision Drawing ToolsAaron Carlisle
See T95442
2022-02-26PDT: Update to v1.5.2Rune Morling
Fixes T94443 Updates all PDT python modules to use SPDX license identifiers.
2022-02-23Fbx Import: Fix redundancy in action nameslucas veber
This commit aims at fixing the (very) redundant action names when importing animation data from Fbx files. By default importing actions from an animated Fbx skeleton file leads to this: **skeleton_name|skeleton_name|action_name|skeleton_name|action_name** It works this way: **id_data.name|stack_name|layer_name** These containers are generally made of the exact same strings multiple time. This is a proposal to avoid such redundancy by stripping the "layer_name" in case it's identical to the "stack_name" I'm not sure yet if one of them could be always skipped, I haven't experienced cases when they are different. With this patch actions are named: **skeleton_name|skeleton_name|action_name** It could still be improved, since the "id_data.name" is generally the armature name, already contained in the "stack_name". But sometimes it's not (for Shape Keys for example: Key|skeleton_name|action_name) Maybe more checks could be added to avoid redundancy even more. Just to open the discussion about it... Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14130
2022-02-22glTF exporter: optimized anims can now be disabledJulien Duroure
2022-02-22Fix T95323: Icon-Viewer Type Error in invoke_props_dialog()Paul Golter
Latest builds of Blender require WindowManager.invoke_props_dialog() to use int explicitly in width= argument. Otherwise a TypeError will be thrown. Ref D14031
2022-02-21Fix T95444: dxf import issue with curve objectPratik Borhade
File with curve object can not be imported after python 3.10 Cast count value explicitly to int for fixing the import problem Reviewed By: mont29 Maniphest Tasks: T95444 Differential Revision: https://developer.blender.org/D14156
2022-02-16glTF exporter: add new animation hooksJulien Duroure
2022-02-15glTF exporter: fix UI messageJulien Duroure
2022-02-12glTF exporter: Option to not export texture imagesJulien Duroure
2022-02-12glTF exporter: workaround for image size copy not storedJulien Duroure
2022-02-12glTF exporter: manage factors for Clearcoat extensionJulien Duroure
2022-02-11Rigify: fix crash with short front/rear paws after split toe.Alexander Gavrilov
2022-02-11Rigify: bump version.Alexander Gavrilov
2022-02-11Fix T95648: Rigify: use eye axis in computing the eyelid tracking weights.Alexander Gavrilov
If the coordinate space of the eyelids is computed only from the eye rotation center points and corners, it fails if the center is close or in front of the line connecting the corners. Instead, compute the space based on the main eye axis plus the line between corners, which only slightly changes the result compared to the previous method, but is more robust.
2022-02-11Another way to disable old obj exporter.Howard Trickey
The previous commits to split the obj importer/exporter into two had the bad side effect of breaking the Python API for the importer and exporter. So it was reverted and this less drastic method is used: just don't put the python exporter into the menu. This way the old scripts using bpy.ops.import_scene.import and .export will still work (at least until we remove them completely in a future release). The new obj exporter can be accessed in python right now as bpy.ops.wm.export_obj(), which is probably not the best name but that can be fixed later.
2022-02-11Revert "Split io_scene_obj into separate io_import_obj and io_export_obj."Howard Trickey
This reverts commit a811876bc7f2ea7e42cfe2c2512ac5a95e40f006.
2022-02-07Fix UI messages (typos etc.).Bastien Montagne
2022-02-03Split io_scene_obj into separate io_import_obj and io_export_obj.Howard Trickey
Also put an " - Old" by the name of the exporter. The intention is that we won't load the Python exporter, but if a user wants it, they can enable that addon.
2022-02-01Fix T95300: glTF importer: fix import binary imagesJulien Duroure
2022-01-26GPencil Tools: Fix jumpy rotate reset in cam viewPullusb
Using the shortcut to reset rotation in camera view (default: quick 'cltr + alt + MMB'), the viewport stay centered, even with a pan. Previously, the view would jump by following cam rotation.
2022-01-26POV: Add primitives workspace tools icons, blurry reflections, equation ↵Maurice Raybaud
based isourface ; various fixes * fix tiny formatting of quotes, docstrings, parenthesis * fix pov centered worspaces * fix (revert) bad default for text block insertion * fix primitive exports sorted by most frequent for (slight) speed up * fix some uninitialized hairstrand root diameter variable * fix extracted function for CSG inside vector * fix too big size of proxy mesh for ininite plane caused it to blink * fix end of render speach error handling * fix max specular value to better map out under a texture influence * fix emit, ambient, translucency shading properties UI broken post 2.8 * add workspace tools icons for pov primitives * add a user input equation based isosurface primitive * add micro normals based blurry reflections (glossy UI slider)
2022-01-25Fix io_mesh_atomic, utility panel: changing the atom material did not change ↵Clemens Barth
the material of 'normal' and 'skin' sticks Reason: a material change of also 'normal' and 'skin' sticks was simply not included. Recently, it was done for 'dupliverts' sticks (see https://developer.blender.org/rBA84f5f4699232decc2f1a8694312680b9e5159462) Now, the atoms and corresponding sticks of any representation ('dupliverts', 'skin' and 'normal) change the material when using the utility 'Change atom shape' in the 'Utility Panel'.
2022-01-25Fix io_mesh_atomic: decreasing the stick diameter revealed the stick meshClemens Barth
Reason: the planes used for the instancing vertice structure were visible at once because their size was as large as the stick diameter. I decreased the size of those planes by a factor of 100, everything is fine now
2022-01-25Rigify: Add ability to disable installed feature setsDemeter Dzadik
This patch is a continuation of D8519, was also suggested in T88711#1170152. It adds a checkbox for each feature set in the Rigify Preferences, to disable/enable that feature set without having to completely remove it from the file system. Challenges that were hopefully successfully tackled: - Keep list in sync when user manually adds or removes things through the file system instead of the "add/remove feature set" buttons in the UI. - Avoid re-building the feature set list all the time so that the checkbox states can actually be stored when the user exits Blender. - Disabling a feature set means calling its unregister function, then rebuilding the rig types and metarigs lists/menus. - Some renaming slipped in because I found the variable name "feature_set" a bit confusing. If needed, I could split this change into a separate patch or just forget about it, but I think the longer names help here. Testing would be welcome, since things turned out a bit more tricky than expected. In a follow-up patch I would like to do a code quality pass, to split the code a bit better here. There is a bit too much stuff in __init__.py in particular. I will get started on that when this gets close to being finalized. Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D12260
2022-01-25Fix io_mesh_atomic, utility panel: changing the atom material did not change ↵Clemens Barth
the material of the sticks Reason: a material change of both was simply not included. Now, the atoms and corresponding sticks change the material when using the utility 'Change atom shape' in the 'Utility Panel'.
2022-01-24Fix io_mesh_atomic: surface of sticks were not smooth although option was setClemens Barth
Reason: hidden objects cannot be modified by 'bpy.ops.object.shade_smooth()' The surface of sticks, which are in an instancing vertice structure, are now correctly smoothened when option 'Smooth' of the PDB importer is selected.
2022-01-23io_mesh_atomic: atom objects had no 'diffuse_color'Clemens Barth
Property 'material.diffuse_color' is now set such that one can see the color of the atoms in also the 'Solid mode' of the Viewport. Please enter the commit message for your changes. Lines starting
2022-01-22Rigify: fix the face convertor if nose.004 connects directly to lips.Alexander Gavrilov
2022-01-21io_mesh_atomic, utility panel: code cleaningClemens Barth
Removal of code, which belongs to the good old times of Blender <=2.79 and which does not make sense anymore in higher Blender versions.
2022-01-21io_mesh_atomic, utility panel: bug in option 'Default values'Clemens Barth
- Error message "'NoneType' object has no attribute 'nodes'" because of wrong handling of the material properties. - After bug removal, the standard size and material properties can be assigned to all selected atom strctures.
2022-01-21io_mesh_atomic, utility panel: extension of the option 'custom data file'Clemens Barth
Changes - All properties of the Principled BSDF shader can now be set in the data file for each element. - Some important properties for Eevee are mentioned as well. Remember: a custom data file contains the size and material properties for each element. With this, the sizes and material properties of selected atoms in an atomic structure can be changed at once. The user can therefore store her/his own material properties inside this file and use it at any time for any atomic structures.
2022-01-20glTF importer: Implement a user extension systemJulien Duroure
2022-01-20glTF exporter: Use custom range on actionJulien Duroure
2022-01-20Fix invalid index mesh nameJulien Duroure
2022-01-20glTF importer: set empty display size, based on distance parent/childrenJulien Duroure
2022-01-20glTF importer: use relative path when possibleJulien Duroure
2022-01-20glTF exporter: images may be needlessly re-encoded in some casesJulien Duroure
2022-01-20glTF exporter: Better jpeg image detectionJulien Duroure
2022-01-20Update/bug removal of the 'Utility panel' - part 2: the material propertiesClemens Barth
of the special objects (F2+, F+ and F0 centers) in the section 'Change atom shape' got updated for eevee and cycles.
2022-01-20The addon gets updated for Eevee/Cycles - part 4 - revision: A point sourceClemens Barth
for both, Eevee and Cycles, is sufficient, no need to have an additional ball with emission for Cycles.
2022-01-17Fix: Incorrect soft max after IDProperty UI data refactorHans Goudey
This shouldn't have had an effect, since the soft max was larger than the max, but it is still incorrect. Caused by a typo in rBA104ba1c5682016a55. Thanks to @MKRelax for pointing this out.
2022-01-17Fix T94846: AnimAll does not keyframe bezier curve handle typeDamien Picard
Add option to export Bezier curves' left and right handle types
2022-01-17Update/bug removal of the 'Utility panel' - part 1: the functions in theClemens Barth
section 'Change atom shape' got updated for eevee and cycles. There are also a few adjustments of the values of both importers (PDB and XYZ).