Age | Commit message (Collapse) | Author |
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to bone
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nondef -> def)
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The old way of creating shaders is already out of use in C code.
The same should be expected for Python.
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when facet normals option is ticked in importer file dialog, it would trigger an error.
Sharp edge draw option is now a settings from View3D Overlay.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15001
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Cursor is part of scene since 2.80
Fixes T81285.
Maniphest Tasks: T81285
Differential Revision: https://developer.blender.org/D9109
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Update for changes in Blender.
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The operator assumed an active node. Simply add a poll to check for it.
Also increase the Blender version, 2.81 didn't even have Geometry Nodes.
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Split the parent mch bone and its rigging together with the control.
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Using object.update_tag() as pov specific object typing property set from python would not be visible from depsgraph before file save, causing mesh proxies to export rather than their pure untesselated pov shapes.
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See D14220.
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selection only
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Disable redrawing in background mode.
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For some reason autopep8 adds mixed indentation for function arguments.
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* FIX: wrongly nested pov braces made the default outpout file fail
* FIX: use agnostic metallic property rather than create a duplicate
* FIX: some 2.8 deprecated properties rewired in spec;diff; emit;ambient
* FIX: clean up, hierarchize and redesign Global Settings ui panel
* FIX: re-wire world background alpha to agnostic prop and redo its ui
* FIX: wrong nested pov braces making the default outpout file fail
* FIX: use agnostic metallic property rather than create a duplicate
* FIX: reduced arguments numbers by imports and relocating variables
* FIX: use more list comprehesions to reduce nested conditions levels
* FIX: use more consistent class names but cleanup still not finished
* FIX: use single quotes for enums preferably to distinguish strings
* FIX: basic level of nodes based material (diffuse color) broken API
* FIX: blurry reflection corner case caused output file to fail
* FIX: added context managing ("with") syntaxes reducing crash cases
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* ADD: model_all.py file to extract mostly object level loop and utils
* ADD: model_meta_topology.py file to extract metaballs export
* ADD: object_primitives_topology.py to extract pov compound primitives
* ADD: nodes_fn.py file to extract main node exporting function
* ADD: nodes_gui.py file to extract node operators and menus
* ADD: nodes_properties.py file to extract nodes sub parameters
* ADD: particles_properties.py to extract particles and fx parameters
* ADD: render_core.py to extract main RenderEngine inheriting class(es)
* ADD: shading_ray_properties.py to extract pathtraced shader parameters
* ADD: texturing_procedural.py to extract algorithmic texture influences
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* UPDATE: workspace tools icons and a couple of other icons choices
* RENAME: pov.add.polygontocircle.dat macro workspace tool icon
* RENAME: base_ui.py to ui_core.py
* RENAME: shading_nodes.py to nodes.py
* RENAME: df3_library.py to voxel_lib.py to make dot lookup inform more
* RENAME: object_mesh_topology.py to model_poly_topology.py
* RENAME: object_curve_topology.py to model_curve_topology.py
* RENAME: object_gui.py to model_gui.py
* RENAME: object_primitives.py to model_primitives.py
* RENAME: object_properties.py to model_properties.py
* RENAME: object_particles.py to particles.py
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Added Features
* Copy/Paste UV Island
Updated Features
* Pack UV
* Add options "Accurate Island Copy", "Stride", "Apply Pack UV"
Other Updates
* Add 'develop' branch to the update target of updater
* Make documents official
* Fix bugs
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Differential Revision: https://developer.blender.org/D14668
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Some recent change in the event system cause the `event.value` to be `'NOTHING'` when `event.type` is `'MOUSEMOVE'`.
Checking the `event.value` is not really necessary here.
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change the icons for adding and removing Rigify bone groups. Reviewed By: Aaron Carlisle, Differential Revision: http://developer.blender.org/D11352
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Add a preference to enable/disable the QCD 3D Viewport header widget.
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Better match between monitors with different DPI.
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Make sure you always check for state change.
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A while ago shaders started to use uniform buffers to set clip planes.
The python codes also need to be updated.
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This reverts commit 4e932c56792b332ef645131ad7b72a932e626c92.
Was accidentally pushed before D14497.
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- Brushes menu: print terminal warning and use fallback icon
if tool/mode isn't supported yet.
- Add icons for new sculpt mode tools to brushes menu.
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from all applicable modes.
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Rename "old-style pose library" to "legacy pose library" for consistency
with other code, and add pose library conversion operator for use in the
"Pose Library (Legacy)" Armature properties panel.
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The `VIEW3D_MT_pose_library` has been removed from Blender in
rBa824c076b7b2.
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This change adds options to FBX Export intended to mirror existing
options available in GLTF export, namely:
Include > Limit To > Visible Objects.
The GLTF options were discussed and agreed on in this discussion:
https://github.com/KhronosGroup/glTF-Blender-IO/issues/1139
And implemented in this change:
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1361/commits/f39e14c1ba1310576614eed919e08950f68793fb
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D14539
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