Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-07-04glTF exporter: Fix T99306 : Fix camera & light export when Yup is offv3.2.2v3.2.1blender-v3.2-releaseJulien Duroure
2022-07-04glTF exporter: Make sure to not modify virtual treeJulien Duroure
2022-06-22glTF exporter: Regression: Fix T98912 - export driven SK when mesh parented ↵Julien Duroure
to bone
2022-06-04glTF exporter: Fix only def bone export when parent are different (def -> ↵v3.2.0Julien Duroure
nondef -> def)
2022-05-31Collection Manager: Fix version number. Task: T69577Ryan Inch
2022-05-31Collection Manager: Fix benign errors printed to terminal. Task: T69577Ryan Inch
2022-05-25glTF importer: more animation hooks for user extensionsJulien Duroure
2022-05-24glTF: use color attribute API instead of vertex colorJulien Duroure
2022-05-24Snap Utilities Line: update to new 'GPUShaderCreateInfo'Germano Cavalcante
The old way of creating shaders is already out of use in C code. The same should be expected for Python.
2022-05-23Fix error in STL importer due to API changeIyad Ahmed
when facet normals option is ticked in importer file dialog, it would trigger an error. Sharp edge draw option is now a settings from View3D Overlay. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15001
2022-05-18Stored Views: Fix error when Lock 'To 3D Cursor' is activeVladislav
Cursor is part of scene since 2.80 Fixes T81285. Maniphest Tasks: T81285 Differential Revision: https://developer.blender.org/D9109
2022-05-11Fix T98039: Node Wrangler node preview no longer workingCampbell Barton
Update for changes in Blender.
2022-05-06Fix T93334: Amaranth fails to preview Image nodesPablo Vazquez
The operator assumed an active node. Simply add a poll to check for it. Also increase the Blender version, 2.81 didn't even have Geometry Nodes.
2022-05-04Fix T96748: split IK toe control does not respect stretch limit.Alexander Gavrilov
Split the parent mch bone and its rigging together with the control.
2022-05-01POV: Fix POV specific primitivesMaurice Raybaud
Using object.update_tag() as pov specific object typing property set from python would not be visible from depsgraph before file save, causing mesh proxies to export rather than their pure untesselated pov shapes.
2022-04-30VR: Add object extras, object types visibility session optionsPeter Kim
See D14220.
2022-04-29glTF exporter: code cleanupJulien Duroure
2022-04-29glTF exporter: normalize skin weights also for all influence modeJulien Duroure
2022-04-29glTF exporter: fix missing objects when instancing local nested collectionsJulien Duroure
2022-04-29glTF exporter: fix animation baking bug when sampling is off, and limited to ↵Julien Duroure
selection only
2022-04-26Fix T78854: Cell fracture fails in background modeCampbell Barton
Disable redrawing in background mode.
2022-04-26Cleanup: minor indentation edit to848d1dd82c906f15acc3e9c6db99e43e12Campbell Barton
For some reason autopep8 adds mixed indentation for function arguments.
2022-04-26Cleanup: autopep8 in object_fracture_cellCampbell Barton
2022-04-25POV: fix some nested code and further files structure cleanupMaurice Raybaud
* FIX: wrongly nested pov braces made the default outpout file fail * FIX: use agnostic metallic property rather than create a duplicate * FIX: some 2.8 deprecated properties rewired in spec;diff; emit;ambient * FIX: clean up, hierarchize and redesign Global Settings ui panel * FIX: re-wire world background alpha to agnostic prop and redo its ui * FIX: wrong nested pov braces making the default outpout file fail * FIX: use agnostic metallic property rather than create a duplicate * FIX: reduced arguments numbers by imports and relocating variables * FIX: use more list comprehesions to reduce nested conditions levels * FIX: use more consistent class names but cleanup still not finished * FIX: use single quotes for enums preferably to distinguish strings * FIX: basic level of nodes based material (diffuse color) broken API * FIX: blurry reflection corner case caused output file to fail * FIX: added context managing ("with") syntaxes reducing crash cases ___________________________________________________________ * ADD: model_all.py file to extract mostly object level loop and utils * ADD: model_meta_topology.py file to extract metaballs export * ADD: object_primitives_topology.py to extract pov compound primitives * ADD: nodes_fn.py file to extract main node exporting function * ADD: nodes_gui.py file to extract node operators and menus * ADD: nodes_properties.py file to extract nodes sub parameters * ADD: particles_properties.py to extract particles and fx parameters * ADD: render_core.py to extract main RenderEngine inheriting class(es) * ADD: shading_ray_properties.py to extract pathtraced shader parameters * ADD: texturing_procedural.py to extract algorithmic texture influences ___________________________________________________________ * UPDATE: workspace tools icons and a couple of other icons choices * RENAME: pov.add.polygontocircle.dat macro workspace tool icon * RENAME: base_ui.py to ui_core.py * RENAME: shading_nodes.py to nodes.py * RENAME: df3_library.py to voxel_lib.py to make dot lookup inform more * RENAME: object_mesh_topology.py to model_poly_topology.py * RENAME: object_curve_topology.py to model_curve_topology.py * RENAME: object_gui.py to model_gui.py * RENAME: object_primitives.py to model_primitives.py * RENAME: object_properties.py to model_properties.py * RENAME: object_particles.py to particles.py
2022-04-22glTF exporter: Use rest pose for armature when 'use current frame' is offJulien Duroure
2022-04-22glTF exporter: add general material hook for unlit materialsJulien Duroure
2022-04-22glTF exporter: performance : better way to detect weird imagesJulien Duroure
2022-04-22glTF exporter: manage use_nla option to avoid exporting merged animationsJulien Duroure
2022-04-22glTF exporter: No texture export when original can't be retrievedJulien Duroure
2022-04-22glTF exporter: Better armature action detectionJulien Duroure
2022-04-22glTF exporter: fix active scene export + option to use only active sceneJulien Duroure
2022-04-22Magic UV: Release v6.6nutti
Added Features * Copy/Paste UV Island Updated Features * Pack UV * Add options "Accurate Island Copy", "Stride", "Apply Pack UV" Other Updates * Add 'develop' branch to the update target of updater * Make documents official * Fix bugs
2022-04-22Rigify: increasing version number for latest changesZanQdo
2022-04-21Fix T97105: change Vertex Colors menu to Attributes in Node WranglerRamil Roosileht
Differential Revision: https://developer.blender.org/D14668
2022-04-20Snap Utilities Line: increment version numberGermano Cavalcante
2022-04-20Fix T97458: Snap_Utilities_Line rotate navigation not workingGermano Cavalcante
Some recent change in the event system cause the `event.value` to be `'NOTHING'` when `event.type` is `'MOUSEMOVE'`. Checking the `event.value` is not really necessary here.
2022-04-20Cleanup: formatting using autopep8Germano Cavalcante
2022-04-19Rigify UI: Make the layers start at 0 to match the real layer numbers, ↵ZanQdo
change the icons for adding and removing Rigify bone groups. Reviewed By: Aaron Carlisle, Differential Revision: http://developer.blender.org/D11352
2022-04-19Collection Manager: Add QCD widget preference. Task: T69577Ryan Inch
Add a preference to enable/disable the QCD 3D Viewport header widget.
2022-04-13Snap Utilities Line: consider UI scaling for drawing and snappingGermano Cavalcante
Better match between monitors with different DPI.
2022-04-13Fix missing clip planes update in Snap Utilities LineGermano Cavalcante
Make sure you always check for state change.
2022-04-13Fix regression with Clip Planes in Snap Utilities LineGermano Cavalcante
A while ago shaders started to use uniform buffers to set clip planes. The python codes also need to be updated.
2022-04-11Revert "Snap Utilities Line: update to new 'GPUShaderCreateInfo'"Germano Cavalcante
This reverts commit 4e932c56792b332ef645131ad7b72a932e626c92. Was accidentally pushed before D14497.
2022-04-11Snap Utilities Line: update to new 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-11Cleanup: Mesh Snap Utilities Line: FormatingGermano Cavalcante
2022-04-10space_view3d_brush_menus: Improve brush icon support.Ryan Inch
- Brushes menu: print terminal warning and use fallback icon if tool/mode isn't supported yet. - Add icons for new sculpt mode tools to brushes menu.
2022-04-10space_view3d_brush_menus: Fix T96937 and make symmetry work consistently ↵Ryan Inch
from all applicable modes.
2022-04-07Pose Library: better support for legacy pose librariesSybren A. Stüvel
Rename "old-style pose library" to "legacy pose library" for consistency with other code, and add pose library conversion operator for use in the "Pose Library (Legacy)" Armature properties panel.
2022-04-07Spacebar Menu: remove old pose library from menuSybren A. Stüvel
The `VIEW3D_MT_pose_library` has been removed from Blender in rBa824c076b7b2.
2022-04-05FBX Export: Add Limit To > Visible Objects checkbox to match GLTF exportThomas Hope
This change adds options to FBX Export intended to mirror existing options available in GLTF export, namely: Include > Limit To > Visible Objects. The GLTF options were discussed and agreed on in this discussion: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1139 And implemented in this change: https://github.com/KhronosGroup/glTF-Blender-IO/pull/1361/commits/f39e14c1ba1310576614eed919e08950f68793fb Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14539