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2011-07-25swap vector multiplication order, also some style changesCampbell Barton
2011-07-25fix for direct-x exporting vertex groups which had indicies out of the ↵Campbell Barton
objects defgroup range Tested using the file 'FBX_Export_Glitched.blend' from report: [#27964]
2011-07-25switch vector multiply orderCampbell Barton
2011-07-25reverse stl export vector rotation order,Campbell Barton
also clear temp meshes after export.
2011-07-25missed this in last commitCampbell Barton
2011-07-25use reverse vector multiply order,Campbell Barton
also fix error check and report the message rather then print it.
2011-07-25use reverse vector multiplication orderCampbell Barton
2011-07-25use reverse vector multiply orderCampbell Barton
2011-07-25make bolt factory use reversed vector rotation order,Campbell Barton
also use LC's for Rot_Mesh and Copy_Faces functions.
2011-07-25reverse matrix, vector multiplication order,Campbell Barton
previous order deprecated.
2011-07-25fix for missing importCampbell Barton
2011-07-25[#27796] Netrendering "path:" failingMartin Poirier
by Wintch Analyzer moving master working path initialization before connection creation also added error checks and prints to debug an invalid internal state (related to another tracker entry)
2011-07-25netrender fixesMartin Poirier
exception safeguard in render engine fix module import broken by someone else
2011-07-23Deleting from trunkDaniel Salazar
2011-07-22fix [#27949] r2121 Quake MAP exports incomplete brush data from 2.58.1Campbell Barton
add default texture option back also added back options - scale - snap to whole value - face thickness - default brush
2011-07-21reduce the number of write commands, no functional changes.Campbell Barton
2011-07-21fix [#27833] X3D Export incorrectly uses Collision nodeCampbell Barton
2011-07-20no functional changes, write out tabs rather then spaces for FBX indentation.Campbell Barton
2011-07-20fix [#28028] 3ds export fails due to relative paths in windowsCampbell Barton
2011-07-20fix [#28029] Exporting linked groups to FBX to load on Unity3DCampbell Barton
2011-07-20fix [#27964] 2.58 FBX Export can result in missing data and lost animation(s)Campbell Barton
2011-07-19Added the ability to use rectangular leaves with UV mappingAndrew Hale
2011-07-19fix [#27916] Crash adding EdgeSplit/Bevel modifier to imported lwo meshCampbell Barton
2011-07-18fix for invalid axis being allowed on import/exportCampbell Barton
2011-07-18Mhx import: more compact material assignment.Thomas Larsson
2011-07-17pep8 cleanupCampbell Barton
2011-07-17updated scatter script for 2.5xCampbell Barton
2011-07-17initial commit of grease scatter script, still needs updating.Campbell Barton
2011-07-17Mhx import: Rigify custom shapes now work even on second import. Rigify rig ↵Thomas Larsson
assigned to group for file linking.
2011-07-15Fixed the Animated Render Baker ui conflict with the updated render baking ui.Janne Karhu
2011-07-12SVN maintenance.Guillermo S. Romero
2011-07-11Updated to Version 0.2.3Andrew Hale
- Added tracker and wiki URLs - Fixed usage of Matrix.Rotation
2011-07-11Moved Sapling to TrunkAndrew Hale
[[Split portion of a mixed commit.]]
2011-07-11py3.3 compat, __class__ is no longer in default namespaceCampbell Barton
2011-07-11removing ui_utils module, wasn't used anywhere and only wrapped button ↵Campbell Barton
functions giving minimal benefits.
2011-07-11cleanupCampbell Barton
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
2011-07-10cleanupCampbell Barton
- remove unused imports - remove/comment unused vars - fix for some bugs with unused vars being used
2011-07-10added some more methods of evaluating the curve.Campbell Barton
2011-07-10replace 3d->2d function from one in bpy_extrasCampbell Barton
2011-07-10removing this module, it wasnt used anywhere and bpy_extras.view3d_utils has ↵Campbell Barton
view functions like region3d_get_2d_coordinates
2011-07-08fix issue #1 from bug [#27896] B258.0 > X3D export > 3 bugs: "MA_Black".001, ↵Campbell Barton
lib groups, Rotation 0 0 0 0
2011-07-06edit for solving bezier:Campbell Barton
replace intersection paint with simplified angle comparison.
2011-07-06add a second experimental method of solving bezier splines, by Vincent Tan.Campbell Barton
2011-07-06remove tricky and not especially good method of finding the point on the ↵Campbell Barton
path to use to calculate the handles, using the 1/3 and 2/3 works better.
2011-07-06pep8 editsCampbell Barton
2011-07-06support for 3d splinesCampbell Barton
2011-07-06replace logic in spline intersection which depends on 2D side-of functionCampbell Barton
2011-07-06remove some 2d spesific functions, minor refactorCampbell Barton
2011-07-06rewrote bezier spline solver, works much better now, and with 'S' shape curvesCampbell Barton
2011-07-05move curve intersection into a functionCampbell Barton