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2022-04-22glTF exporter: Better armature action detectionJulien Duroure
2022-04-22glTF exporter: fix active scene export + option to use only active sceneJulien Duroure
2022-04-22Magic UV: Release v6.6nutti
Added Features * Copy/Paste UV Island Updated Features * Pack UV * Add options "Accurate Island Copy", "Stride", "Apply Pack UV" Other Updates * Add 'develop' branch to the update target of updater * Make documents official * Fix bugs
2022-04-22Rigify: increasing version number for latest changesZanQdo
2022-04-21Fix T97105: change Vertex Colors menu to Attributes in Node WranglerRamil Roosileht
Differential Revision: https://developer.blender.org/D14668
2022-04-20Snap Utilities Line: increment version numberGermano Cavalcante
2022-04-20Fix T97458: Snap_Utilities_Line rotate navigation not workingGermano Cavalcante
Some recent change in the event system cause the `event.value` to be `'NOTHING'` when `event.type` is `'MOUSEMOVE'`. Checking the `event.value` is not really necessary here.
2022-04-20Cleanup: formatting using autopep8Germano Cavalcante
2022-04-19Rigify UI: Make the layers start at 0 to match the real layer numbers, ↵ZanQdo
change the icons for adding and removing Rigify bone groups. Reviewed By: Aaron Carlisle, Differential Revision: http://developer.blender.org/D11352
2022-04-19Collection Manager: Add QCD widget preference. Task: T69577Ryan Inch
Add a preference to enable/disable the QCD 3D Viewport header widget.
2022-04-13Snap Utilities Line: consider UI scaling for drawing and snappingGermano Cavalcante
Better match between monitors with different DPI.
2022-04-13Fix missing clip planes update in Snap Utilities LineGermano Cavalcante
Make sure you always check for state change.
2022-04-13Fix regression with Clip Planes in Snap Utilities LineGermano Cavalcante
A while ago shaders started to use uniform buffers to set clip planes. The python codes also need to be updated.
2022-04-11Revert "Snap Utilities Line: update to new 'GPUShaderCreateInfo'"Germano Cavalcante
This reverts commit 4e932c56792b332ef645131ad7b72a932e626c92. Was accidentally pushed before D14497.
2022-04-11Snap Utilities Line: update to new 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-11Cleanup: Mesh Snap Utilities Line: FormatingGermano Cavalcante
2022-04-10space_view3d_brush_menus: Improve brush icon support.Ryan Inch
- Brushes menu: print terminal warning and use fallback icon if tool/mode isn't supported yet. - Add icons for new sculpt mode tools to brushes menu.
2022-04-10space_view3d_brush_menus: Fix T96937 and make symmetry work consistently ↵Ryan Inch
from all applicable modes.
2022-04-07Pose Library: better support for legacy pose librariesSybren A. Stüvel
Rename "old-style pose library" to "legacy pose library" for consistency with other code, and add pose library conversion operator for use in the "Pose Library (Legacy)" Armature properties panel.
2022-04-07Spacebar Menu: remove old pose library from menuSybren A. Stüvel
The `VIEW3D_MT_pose_library` has been removed from Blender in rBa824c076b7b2.
2022-04-05FBX Export: Add Limit To > Visible Objects checkbox to match GLTF exportThomas Hope
This change adds options to FBX Export intended to mirror existing options available in GLTF export, namely: Include > Limit To > Visible Objects. The GLTF options were discussed and agreed on in this discussion: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1139 And implemented in this change: https://github.com/KhronosGroup/glTF-Blender-IO/pull/1361/commits/f39e14c1ba1310576614eed919e08950f68793fb Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14539
2022-04-03glTF exporter: option to optimize animation size off by defaultJulien Duroure
This can lead to wrong animation in some case. Better to have good animation by default, even if bigger
2022-04-03glTF exporter: weight min threshold for skinningJulien Duroure
2022-04-03glTF export: fix bone export when Yup is offJulien Duroure
2022-04-03glTF importer: fix when glTF file has no sceneJulien Duroure
2022-03-31glTF exporter: fix exporting single armature actionsJulien Duroure
2022-03-31Merge branch 'blender-v3.1-release'Aras Pranckevicius
2022-03-31OBJ: reintroduce export menu item for the old (pre-3.1) python exporterv3.1.2blender-v3.1-releaseAras Pranckevicius
While it still has known issues/bugs/limitations. Also related: D14512. Differential: D14513
2022-03-30Themes: Adapt themes to the dot grid backgroundLeon Schittek
Update the themes to the recent changes made to the node editor's dot grid background: 1. Make sure themes aren't using a "Grid Levels" value of greater than 3 2. A lot of themes weren't updated to the dot grid at all, yet, and still used only 2 "Grid Levels" leading to the old dot grid being hardly visible. Those are changed to 3 "Grid Levels", as well, which most closely matches the visual density of the old line grid. 3. Additionally the "Grid" colour of the "Deep Grey" theme is darkened a bit to account for the dot grid being colored differently than the old line grid, which lead to the dot grid being invisible.
2022-03-29glTF exporter: Armature extports all actionsscreenshots-manualJulien Duroure
When scene contains only 1 armature, it will export all actions, not only active + NLA
2022-03-29glTF exporter performance. Better cache managementJulien Duroure
Better management of case of multiple object with each multiple actions
2022-03-29glTF exporter: Manage not initial buffersJulien Duroure
2022-03-29glTF exporter: Fix transmission exportJulien Duroure
2022-03-29glTF exporter: Manage skinning when some vertices are not weights at allJulien Duroure
2022-03-29glTF exporter: Fix T96517 better instance management when no modifiersJulien Duroure
2022-03-29Fix .X3D/.WRL importer crashing with empty IndexedFaceSetsMax Schlecht
When importing a .x3d file containing an empty IndexedFaceSet, like this for example: ``` Shape { geometry IndexedFaceSet { coord Coordinate { point [ ] } coordIndex [ ] } } ``` `import_x3d.py` throws an exception, because `x_min`, `x_max`, ... are not initialized/still set to `None`. This fixes the issue by initializing the mentioned variables to `inf`/`-inf` respectively and also further simplifies the code by utlizing the `min` and `max` builtins. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14470
2022-03-28Fix various UI messages issues.Bastien Montagne
2022-03-28Add "Triangulate Faces" option to FBX exportSamuli Raivio
I noticed the FBX export was missing a triangulation option seen in other software and other Blender exporters such as .obj. This feature is rather useful for example for ensuring consistent normal map baking in third party software, where tangent space gets easily messed up with tools using mikktspace that depends on triangulation choices. This patch adds a "Triangulate Faces" option in the export options similarly to what the Wavefront OBJ exporter has. Diff-wise it's rather simple by reusing the temporary mesh creation from "Apply Modifiers". Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14352
2022-03-26STL Export: add "global_space" matrixJay Jasper
Added an option to allow the user to export STLs using an arbitrary (custom) coordinate-space. This is not exposed in the UI and is intended for script authors exporting content. Ref D11517
2022-03-25VR: Add "Camera Landmark from Session" operatorPeter Kim
Creates a new camera and "Custom Object"-type landmark from the VR headset pose. In contrast to the existing "Landmark from Session" operator that only saves the headset rotation around the global z-axis, this preserves the exact rotation of the headset by assigning it to the newly-created camera (although the landmark itself still only inherits the z-rotation component).
2022-03-24Fix T96342: Add Curve Extra Objects addon fails when adding Curvy Curvev3.1.1Vladimir Spivak
2022-03-18File headers: use SPDX license identifiersCampbell Barton
da9a50a46ed3e293146428a87a275a947a54b9fe reverted these changes.
2022-03-15Cleanup: fix source comment typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14312
2022-03-15Cleanup: fix source typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14313
2022-03-15VR: Fix camera rotation when added from landmarkPeter Kim
2022-03-15GPencil Tools: Added mirror flipPullusb
New button in menu to flip view horizontally within camera by inverting x-scale
2022-03-14GPencil Tools: Fix timeline scrub snapPullusb
Due to API change, timeline scrub snapping crashed when setting scene frame
2022-03-13glTF exporter: Manage active UVMap correclty, when there is no UVMap used in ↵Julien Duroure
node tree
2022-03-13glTF exporter: remove back compatibility of export_selection -> use_selectionJulien Duroure
This is now more than a year old. Removing the back compatibility. Use can of course set again the value in UI at export
2022-03-13glTF exporter: add a hook for user extension to change json encodingJulien Duroure
This allows user to use no indent in json, for example Here is an example of hook: ``` def gather_gltf_encoded_hook(self, gltf_format, sort_order, export_settings): gltf_format.indent = None gltf_format.separators = (',', ':') ```