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2022-09-30Fix T101134 for 3.3: Export UV Layout is blurryv3.3.1blender-v3.3-releaseGermano Cavalcante
Use 'ALPHA' instead 'ALPHA_PREMULT'. And take advantage of using 2D coordinates instead of 3D.
2022-09-28glTF exporter: Fix color attribute exportJulien Duroure
2022-09-22glTF exporter: avoid crash when apply modifiers + shapekeysJulien Duroure
2022-09-22Fix T101239: UI Animation Render: Attribute error when running in backgroundLuca Rood
2022-09-22glTF exporter: optimized animation size option was not saved when 'remember ↵Julien Duroure
export settings'
2022-09-22glTF exporter: Fix default sheen factorsJulien Duroure
2022-09-22glTF exporter: Fix crash when original texture export is packedJulien Duroure
2022-09-22render_povray: remove use of 'match' for Python 3.9 supportCampbell Barton
See D16030 for details.
2022-09-20Amaranth: Fix poll for operatorsPablo Vazquez
* AMTH_NODE_OT_show_active_node_image in Node Editor * AMTH_VIEW3D_OT_render_border_camera in 3D Viewport
2022-08-30Collection Manager: Fix "Add/Remove nested from selection". Task: T69577v3.3.0Ryan Inch
"Add/Remove nested from selection" was inverting the selection for the branch instead of adding or removing. This fixes it to behave similarly to toggling nested RTOs.
2022-08-29AnimAll: fix translationsDamien Picard
2022-08-28Sun Position: fix translationsDamien Picard
2022-08-28AnimAll and Sun Position: update translations for regeneration easeDamien Picard
Bring back the auto-generated block delimiters Also: sort unregister() in reverse order to register()
2022-08-25Fix: nodewrangler error accessing space.node_tree when not availablePhilipp Oeser
Revert part of rBAad1966474ed2 in nw_check() which was giving no benefit afaict (and instead tried to access space.node_tree for Spaces other than the Node Editor, spamming the console with errors). Differential Revision: https://developer.blender.org/D15770
2022-08-24glTF exporter: do not bake selected skinned meshes, as glTF transforms must ↵Julien Duroure
be ignored on skinned meshes
2022-08-17glTF exporter: cleanup option descriptionJulien Duroure
2022-08-14Fix T93189: Missing UNDO operator options for Curve Tools addonJesse Yurkovich
A variety of operators were missing appropriate bl_options for correct undo support. This results in either crashes (auto loft, bi-rail) or other odd behaviors around returning the scene to the correct previous state (sometimes having to hit ctrl-z twice to undo once, sometimes undo skips steps, etc.) Differential Revision: https://developer.blender.org/D13283
2022-08-12Collection Manager: Fix T100326. Task: T69577Ryan Inch
Add guards to the functions triggered by checkbox updates in the preferences. This prevents them from being called multiple times, such as when the mouse is hovered over the checkbox and the backspace key is repeatedly pressed.
2022-08-10glTF: fix typoJulien Duroure
2022-08-08glTF: Merge glTF Material Output nodes into a single oneJulien Duroure
2022-08-06glTF exporter: KHR_material_volume: thickness is now default to 0.0 (as in ↵Julien Duroure
specification)
2022-08-06glTF exporter: add bufferView Target at exportJulien Duroure
2022-08-06glTF: rename glTF Settings node to glTF Material OutputJulien Duroure
2022-08-06glTF: add operator descriptions in menuJulien Duroure
2022-08-06glTF exporter: avoid crash when all drivers are invalidsJulien Duroure
2022-08-06glTF exporter: performance: cache parent/children data to avoid bad ↵Julien Duroure
.children performance when used a lot Thanks rotoglup!
2022-08-06glTF importer: update commentJulien Duroure
2022-08-05Fix T99496: Magic UV error in menu searchCampbell Barton
2022-07-29Fix T93422: ANT Landscape Tools - Landscape Eroder not workingPratik Borhade
Ref D15432
2022-07-25Node Wrangler: use utility function to populate switch menuScott Ramsay
Currently, the nodes in the Switch menu (Shift+S) are generated from Node Wrangler's own long static list of categories and nodes, which often goes out of sync when Blender changes. This changes to using the node_categories_iter utility which uses the correct list of available nodes from nodeitems_builtins.py. The submenu classes are now procedurally generated and registered in the same fashion as the add menu, but just with a different operator in their draw function. Removing the static lists required a couple changes outside of the Switch menu. Mostly having to compare types using the verbose node.rna_type.identifier. Includes improvements on the original patch by Benni Merz.
2022-07-25Fix T83719: Node Wrangler: broken node outline when fast connectingVincent Blankfield
No need to subtract scroll bar widths as they are hidden by default in 2.80+.
2022-07-25Fix T84451: Node Wrangler: change label from Swap Outputs to Swap LinksOliver Weissbarth
The Operator is internally called "Swap Links" and the manual also calls it "Swap Links" as it can swap inputs and outputs. Differential Revision: https://developer.blender.org/D10031
2022-07-25Fix T96194: Node Wrangler: use enabled sockets for lazy mixLeon Schittek
Add utility function to check for the first output that is actually enabled rather than always using the first output of a node. The previous behavior would lead to confusing situations, where a mix/math node was added but didn't seem to be connected, when the first output was currently disabled. Differential Revision: https://developer.blender.org/D14251
2022-07-25Fix T97724: Node Wrangler: better align nodes on texture setupLeon Schittek
* The added nodes are now top aligned with the nodes they belong to. This looks nicer and works independent of screen DPI. * There is a vertical offset based on the socket the added nodes are connected to. This prevents nodes from overlapping too much, when executing the texture setup several times in a row. * Ignore disabled sockets, which would create nodes seemingly connected to nothing. Differential Revision: https://developer.blender.org/D15031
2022-07-24Amaranth: Fix File Browser features showing up in Asset BrowserPablo Vazquez
Both the "Libraries" panel and the "Current Blend's Folder" button are meant for the File Browser editor, not the Asset Browser. Fixes T94212
2022-07-24Amaranth: Add check for unsaved images in Save/Reload operatorPablo Vazquez
The regular Save operator does not automatically save changes in images, users become aware of this when quitting Blender or changing files. This became a problem for the Save/Reload operator since you'd lose work without noticing it. This commit adds a check and let the user now in the terminal which image files have not been saved. Fixes T73905
2022-07-24Amaranth: support listing images used by Empty objects in Debug toolPablo Vazquez
Related to T98252
2022-07-24Amaranth: Fix Debug feature to list users of image datablocksPablo Vazquez
The code was looking for background images in the 3D Viewport, which have been moved to Camera objects in 2.8. Fixes T98252
2022-07-22system_property_chart: support custom propertiesCampbell Barton
Based on suggestion from D13223, but applied a different fix.
2022-07-22UV Layout: bring back smooth linesGermano Cavalcante
Feature removed in rBAb56a6acb9f4f.
2022-07-21UV Layout: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-07-21Grease Pencil Tools: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-07-21Curve Tools: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-07-21Curve Assign Shape Keys: replace deprecated bgl moduleGermano Cavalcante
Part of T80730
2022-07-21Pose Library: remove warningSybren A. Stüvel
The warning "In heavily development, things may change" is no longer true, and can be removed.
2022-07-21Pose Library: add documentation URLSybren A. Stüvel
The pose library has quite nice documentation. It would be a shame if nobody would find it.
2022-07-13glTF exporter: Manage all 4 types of Vertex Colors (corner/point - byte/float)Julien Duroure
2022-07-13glTF exporter: Fixed bezier control points to cubic spline tangents conversionJulien Duroure
Fix when animation are not baked
2022-07-12Rigify: clarify the New vs Overwrite choice in the new UI.Alexander Gavrilov
Group the three reference fields that have to be cleared to generate a completely new rig in a box. Also clarify the name and tooltip for Force Widget Update.
2022-07-12Rigify: Allow entering name on first generationDemeter Dzadik
Requested by @dexon, see rBAece39d809ce#339214. This patch tries to improve a workflow that was hurt by D11356. One of the goals of that patch was to make the connection between metarig and generated rig stronger and more reliable, by using datablock pointers rather than text-based matching. This allows users to rename their datablocks as they would do with any other datablock in Blender, so there's much more freedom with naming when working with one metarig per generated rig per file. However, this made it hard to duplicate the metarig, make changes to it, and make a new rig out of it within the same file. Renaming several datablocks in this case is not an "option", but an unintuitive necessity. With the patch applied, when the metarig has no target rig, there is an option to input a rig name. If something is input by the user, that name will be used for the rig, the widget collection (by extension the widget objects) and the rig script, as long as they are not specified. So, while still requiring a few more clicks than before, the workflow for duplicating metarigs to make new ones is now much more reasonable: - Duplicate metarig, make changes - Remove the datablock references - Input a rig name - Generate If the a rig object with the same name already existed, it will NOT be overwritten, and the generated rig will have a .001 suffix. This matches the "new" option of the removed "new/overwrite" options. Meanwhile, the other workflow of having one metarig per generated rig per file is not affected at all: The text box for the name input can simply be ignored on the first generation. It will not show up after that, since you would never remove the target rig in this workflow. Differential Revision: https://developer.blender.org/D14757